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What would happen if CRS...

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Comments

  • anfiach`anfiach` Member UncommonPosts: 110
    That's fair. Personally I think TO&E was a disaster. Removing the Allied supply line restriction was a must but the rest? Caused nothing but issues. Not to mention the over filling of the supply roster just to try and impress returning Allied players into subbing.... it worked for a short time, till the Axis morale was so low they had to start tweaking things to favor the Axis after bringing supply back to normal just to stop them from logging off. 300 seconds of SD? That's just insane. CRS is hamfisted with their solutions, always has been. Problem is, players benefitting from the issues are the ones that don't want the solutions at all no matter what they are.
  • Silky303Silky303 Member Posts: 134
    ToES as a neutral game mechanic represents a better simulation than town supply. It's more authentic and more accurate. HC is a good concept and IMO fits with the design of ToES.

    What was missing when the systems changed was an appreciation of how the game actually worked; how player input made the game tick. So it should have been understood that changing the spawn and supply mechanism was going to massively shift the way the game played for the squad/player matrix.

    Moving to ToES should have been accompanied by a complete overhaul in the command-control tools to ensure that the squad-centric system wasn't lost through loss of ties to game brigades, command responsibility wasn't suddenly foisted onto HC only and the Map OiC position had adequate tools. There should have been an immediate reaction when complaints about infinite Bde rotation were aired and the loss of entire squads should have started emergency alarms going off.

    But my point remains, that was 6 years ago. SOE should've left the CU well alone and should've worked on getting a working Galactic Civil War.

    SWG > Aces High > WWIIOL

  • anfiach`anfiach` Member UncommonPosts: 110
    Originally posted by Silky303
    ToES as a neutral game mechanic represents a better simulation than town supply. It's more authentic and more accurate. HC is a good concept and IMO fits with the design of ToES.

    What was missing when the systems changed was an appreciation of how the game actually worked; how player input made the game tick. So it should have been understood that changing the spawn and supply mechanism was going to massively shift the way the game played for the squad/player matrix.

    Moving to ToES should have been accompanied by a complete overhaul in the command-control tools to ensure that the squad-centric system wasn't lost through loss of ties to game brigades, command responsibility wasn't suddenly foisted onto HC only and the Map OiC position had adequate tools. There should have been an immediate reaction when complaints about infinite Bde rotation were aired and the loss of entire squads should have started emergency alarms going off.

    But my point remains, that was 6 years ago. SOE should've left the CU well alone and should've worked on getting a working Galactic Civil War.

    And everything since then has been to prop that up and fill the holes so it's still relevant. I don't want TO&E gone I want the issues associated with it fixed.

     

  • ZbusZbus Member Posts: 116
    Originally posted by Silky303
    ToES as a neutral game mechanic represents a better simulation than town supply. It's more authentic and more accurate. HC is a good concept and IMO fits with the design of ToES.

    What was missing when the systems changed was an appreciation of how the game actually worked; how player input made the game tick. So it should have been understood that changing the spawn and supply mechanism was going to massively shift the way the game played for the squad/player matrix.

    Moving to ToES should have been accompanied by a complete overhaul in the command-control tools to ensure that the squad-centric system wasn't lost through loss of ties to game brigades, command responsibility wasn't suddenly foisted onto HC only and the Map OiC position had adequate tools. There should have been an immediate reaction when complaints about infinite Bde rotation were aired and the loss of entire squads should have started emergency alarms going off.

    But my point remains, that was 6 years ago. SOE should've left the CU well alone and should've worked on getting a working Galactic Civil War.

    HC was never a good idea and CRS was warned of this way in advance. In fact the arguement then was the same as now you put to much control of the game into the hands of to few people.

    Someone just needs to answer a real simple question has the HC/AO/TOE system been sucess or a failure? No 20/20 hindsight trying to explain it, reason it  or defend it just a simple answer.

    If your being honest with yourself then you know its been a failure so getting rid of it seems to be the only reasonable thing to do. No you dont have to go back to town based supply and squads but anything other than the current setup would at least show the playerbase that efforts are being made to change by CRS.  

  • Silky303Silky303 Member Posts: 134
    With regard to the other topic here, if we think about ways the dev team could reach out and try to reconnect with lost players and squads, a starting point would be to look at AO/HC/ToEs etc

    But judging it a success or failure depends on what the objective was. If it was grow the playerbase, you'd have to say failure. If it was to better simulate WW2, you could argue success, after all the game is still going and the players who enjoy it, enjoy it.

    The missing piece is that understanding how much the game relies on individuals, and that running through all implications of a change is a vital part of managing change. You learn that industry very very quickly.

    SWG > Aces High > WWIIOL

  • anfiach`anfiach` Member UncommonPosts: 110
    Both sides need to start by putting away their egos.
  • ZbusZbus Member Posts: 116
    The truth is in the numbers. Spin it however you like it will not change the facts on the matter. Besides HC/AO had its time in the sun and it failed they need to pack up and move on to a better system if they want people to resub and to attract new players.
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