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That really enjoy this game.
Which is ashame because I got this sinking feeling that The Secret World is going to go the way of dead MMOs past, which I would just hatehatehate to see.
So my question is, why isn't it attracting more of a crowd? Because of the quests? The combat? I understand the UI is kinda screwy but I'm sure the developers noticed this as well and are working on it.
My biggest issue with the game so far is the lack of inventory sorting. There is NOTHING more dishearting in this game than the fact that my inventory constantly has 200ish items in it and I have to spend close to an hour sortting it all around in my bags and bank. ( Found a mod recently that makes this slightly less painful but still, ugh.. )
That and the freakin' chat is buggy still from launch - or is that just me? When I write a long sentence it kinda just goes off the chat screen and breaks the third wall, which is.. so very annoying.
The lack of a group finder is also an issue for me but that's up to debate for other people - the faster I can get in a group the better for me. I've yet to run into many trolls in TSW so I really don't believe it would hurt the community.
I want to make a suggestions post on their forum but I want more feedback from the MMORPG.com community to see what the game needs, I wanna make a humungous post all about suggestions from every source I can gather.
Just wanna make a great game better and feedback is the best way!
Comments
For me, the combat just sucks. I basically stand there in one spot and click on attacks and the animations are just not very good. I dont even feel like I'm doing anything.
I also dont understand the recent move by developers for so many different forms of currency. Why all the different marks or whatever you call them? Two types of currency at the most are all that is needed in addition to a real money currency. I'm tired of seeing a bunch of unused marks or whatever that I earned that can only be used to buy low level gear that sells for a very small amount. It just seems like a waste.
You mentioned the inventory thing already and that is very frustrating too. After I loot each mob, I have to open my inventory to move the items to their section of my inventory to keep things straight. In the end, it has awesome potential but it seems like it was made by a bunch of brainiacs who never really played an MMO. If they just spend 6 months fixing these things they would keep a lot more customers.
Two reasons.
1. Not very mainstream theme.
2. Lack of content.
TSW has action based combat with lots of movement going on. Almost every boss-fight in the game requires you to constantly move while attacking.
That's why, not a single skill in TSW roots you in place, every skill allows you to move around and dodge enemy AoEs or other abilities.
Given the above and the fact that it's very responsive, and that you can switch your abilities 'on the run', I consider the combat in TSW to be among the best.
REALITY CHECK
As in? enough quests to take you to rank 13 smoothly. End game is typical of themepark..dungeons and raid. If you say TSW is lacking features i would agree. But not once i felt while playing TSW that i am running out of missions.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
I didn't understand that either -- I never stand in one spot. You can take up to a third less damage just by moving around while you are attacking, and every ability works while moving. Plenty of dodging is necessary, especially as you get further into the game. If anything, I thought he was describing WoW.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I've never quite felt this myself, but it seems to be something I hear more about the female models than the male. I wonder if this may be partially due to the modern day background as well (?)
Playing up the faction conflict is a goal moving forward -- a flagged open world PvP system is in the works:
http://forums.thesecretworld.com/showthread.php?t=63143
uncanny valley is a trickly thing as differn't people percieve it in differn't ways. But when a game hits that spot for people it completely turns them off to the characters and combat and it is really not something you can just "get past". There were long threads on this all through beta and the best they came up with was some "improved" combat animations but decided to keep the same base models and overall movement. This to me was one of the really big downfalls of this game overall and many i know who played
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Pardon a slightly OT bump, but the uncanny part rings true in your comment. Photo real but not quite right can be a disaster. I think they'd have done better with a slightly cartoonish (comic book) character art style. Animation quirks are much easier overlooked.
I don't care what my character looks like and I think the combat animations are fine. I also don't buy that everyone hates non cartoon fantasy settings. I find that the world is a bit small, loot is unexciting, the inventory is a nightmare, the UI is really odd, extremely weak CC sucks in PvE (if you get an add you are in big trouble) and the builder combat was not the way to go. I still really enjoy the game it's just not something I would play for years on end.
I really appreciate it's solo PvE difficulty (you actually have to look where you are going) and it has the best story and setting in the business. Not to mention creating your own "class/build" is fantastic. The good definitely outweighs the bad imo.
really has nothing to do with hating non cartoon fantasy.. personally the setting is the main reason i was interested in the game to start with
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The problem with going cartoon style is that everyone does it. They get big points from me for trying to appeal to a more adult audience.
I will never understand what people are talking about with the combat animations....I just don't get it. At least they don't lock you down like that other game that recently went FTP...talk about game breaking.
the whole uncanny valley thing doesn't effect people the same way so some see it some don't
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You make me like charity
game is ok for me,best mmorpg maked after 2005.
Game is out only 7 months,new content & zones ll come in few next months,Only negative for me are voice acting & cut scenes,they are great but it is waste of time & money for an mmorpg.
One of the finest MMORPG's to date.
It's a shame that it hasn't gotten the credit and traffic it deserves.
The only problem I had with the game was the combat - which I felt very bored with.
BOYCOTTING EA / ORIGIN going forward.
With the freedom to create any deck you like and use every ability and every weapon, you also have the freedom to create dull, repetitive decks. If you don't put in the effort to find something you like, you'll end up with something you don't. Once you understand how the abilities can work together to make combos, combat becomes pretty damn exciting. Lots of movement, dodging, and different abilities that can be swapped in and out as the situation requires. If you are just spamming the same 2 abilities you are "doing it wrong." The learning curve is a little steep, but the payoff is worth it:
http://yokaiblog.wikidot.com/guides:build-mechanics
People confuse combat with animations, the combat in TSW is good, it's just the animations that suck. The animations make the combat look shitty, when in reality it's not.
Agreed on that -- animations could be improved (I happen to think they are good), but the combat system itself -- the wheel, the class/level free system is solid and a lot of fun.
for some people not others.. really depends.. i didn't mind the combat overall as I love putting together builds.. my main beef with the combat system is just about everything is based on the builder/finisher dynamic and when you add that to only having 7 actives it limits what you can really do with the build.. this is fine for a couple weapons but after the 6th weapon it does get a bit stale.. also i'm fine with only 7 actives as well but just about everything revolving on builder builder builder finisher is where things start to get less interesting..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg