I dunno bout Neverwinter, but in traditional D&D pretty much anyone who has access to some form of magic can summon something.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Originally posted by jimdandy26 I dunno bout Neverwinter, but in traditional D&D pretty much anyone who has access to some form of magic can summon something.
Correct...except this isnt traditional D&D anymore, its more WoWish .
But Im sure 4th ed. has some kind of pet class(es).
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Scourge Warlock and Archer Ranger classes will be in shortly after launch. It hasn't been officially announced, but datamined game files all point to these 2 new classes.
Originally posted by jimdandy26 I dunno bout Neverwinter, but in traditional D&D pretty much anyone who has access to some form of magic can summon something.
Correct...except this isnt traditional D&D anymore, its more WoWish .
But Im sure 4th ed. has some kind of pet class(es).
4e does have some pet class but they are universally terrible.
All pet class have to give up their attacks to have the pet attack, and ofc all the pets i have seen are weak versions of a character. This can lead to some ludicrous stuff, like Orcs stand arround a rangers trained wolf beating it and it wont retalition because it waiting for you to give up your attacks so it can fight back.
Surely they will change it for the game but who knows.
Comments
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Correct...except this isnt traditional D&D anymore, its more WoWish .
But Im sure 4th ed. has some kind of pet class(es).
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
What I meant was it went from a tactical style of play where choice in (and out) of combat is paramount.
To a more run and gun style of play. Beat the encounter - get loot, beat next encounter - get loot, ad nauseam.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
Neverwinter IS NOT D&D.
D&D is a tabletop game.
Neverwinter is a MMORPG based on rules of D&D 4th edition (and IMHO a bad adaptation, or, well, it's D&D 4th ed that is bad, really bad)
In D&D (tabletop game) there are a lot of summoning spells, in D&D 3.5 ed more than in D&D 4th ed.
In Neverwinter there are companions, npc which are summoned and help you in the adventure, each companion has different abilities and stats and roles
4e does have some pet class but they are universally terrible.
All pet class have to give up their attacks to have the pet attack, and ofc all the pets i have seen are weak versions of a character. This can lead to some ludicrous stuff, like Orcs stand arround a rangers trained wolf beating it and it wont retalition because it waiting for you to give up your attacks so it can fight back.
Surely they will change it for the game but who knows.