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We have a special treat for our readers today in a surprise interview with ArenaNet's Colin Johanson to talk about the latest Guild Wars 2 update, The Razing. It's a great interview so be sure to check it out and then discuss it in the comments.
As stated above, the biggest portion of this patch was driven towards the World vs. World experience and polishing it up for players who crave that sort of large-scale epic battle game. In response to the update, after rectifying a pressing issue on Tuesday with a hotfix, the WvW experience has seen an incredible surge of activity that rivals and at times exceeds the game’s early days and honeymoon period. Colin said it’s become GW2’s most successful event, even though they’re just beginning to expand upon the WvW experience.
Read more of Bill Murphy's Guild Wars 2: The Razing is a Hit.
Comments
www.rocklynn.se
Really my only disappointment with this patch was that the living story stuff seemed pretty short as I went through all the new stuff in around 30 minutes; however it was well enough done. The update to WvWvW has been pretty good though and for the more competitive player I can see the leaderboards being a great addition too. If only GW2 had a trinity it would probably be my MMO of choice.
Really? Most people have quit WvW? Im loving it and on the weekends spend upwards of 6 hours at a time playing. I cant get enough. I am so busy havent even tried the Razing yet, but it sounds like fun. Still loving this game.
"Colin and the team at ArenaNet want new regions opened up, cities burnt down, and areas discovered by the players. Lasting and meaningful changes is the ultimate goal of the Living Story, all serving a greater narrative. They want you to look back three years from now, maybe see a monument in a town commemorating a battle or fallen heroes, and say “Oh yeah, I was here when this happened. I took part in it."
This would be great!
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i would agree most WvW is dead
ive switched to 3 diff servers and noone is doin WvW i see maybe at most 10-15 players
Lmao
Did you really do all the missions AND the secret message stuff in 30 minutes? Because it took me a few hours to finish the secret message stuff alone.
This is not a game.
You got your logic all over the middle of my hype thread. Gtfo!
Leader of Knights Templar
GW2 IGN: Damarus
knights-templar.com
This has been our experience as well. No culling has revitalized our guilds interest in WvW. Before we were counting the days until ESO. Now we are not so sure. Without culling, tactics are suddenly important again. And if they add bigger maps, that would just cinch the deal.
Rithwis, Righteous Golem of Camelot | Skritha, Orc Archer of Tamriel | Bloodwod, Sawbones of Auraxis | Thrumdi, Blue Norn of Tyria | Gwidwod, Spider of the Ettenmoors | Gideon Slack, Hunter of Alsius
Do play wvw? Most of the time I am involved in small skirmishes. I only join a zerg when I feel like it. And getting away from a zerg is fairly easy, every class has the ablity to run effectively(some better than others).
They did. They fixed culling which was the #1 issue. What else would you want fixed? Please elaborate more instead of making a broad statement. The "boring" experience system isn't supposed to be "fun". It's supposed to add progression to your ranks, which in turn, give more progression to passives. You complain about zergs, which is funny, since you have so many paths to escape from, with your skirmish. You're just complaining to complain. Granted, WvW isn't as amazing as i want it to be, but i really fail to see how skirmishes are at a detriment, when in fact, they have major advantages over a zerg.
I can't believe I didn't make the connection that they actually changed the way characters engage in dialogue with the Living Story compared to the artificial backdrop with the Personal Story and dungeons. I mean, I remember actually commenting that the way the scenes were presented reminded me of FFXI or even Bioware games, but for whatever reason it still didn't click that this was something different from what we've had before in GW2.
I gotta say, I definitely do prefer the more cinematic experience of the new scenes. I think the whole "floating heads" bits definitely felt a bit jarring to most people, myself included, but I chalked it up to a stylized feature that would just take some getting used to. After several months, I can say that I apparently did get used to them, but not necessarily in a "I've learned to really love and appreciate this style" sort of way, but rather in a "I've become desensitized to them to the point where they don't jar me quite as much" sort of way.
After seeing the changes with the Living Story, I can unequivocally say that I prefer the traditional cinematic structure. You have to wonder why they held back with such a change for so long, as they've consistently gotten similar feedback.
good for those that still have no clue what real pvp is. GW2 pvp= the worst pvp from a triple AAA Mmorpg.
Those whole achiement stuff is clearly (for me at least) aimed at the wow crowd. because people like give a damn about achiements.
THey need to fix the classes first, add more variety and skills and change the whole wvw design where you can spawn for pvp action not walk 10min and die due zergs.