Originally posted by sanshi44 Anything that resemble WoW and its clones cause im just sick of those games, cmon dev get creative and make somthing u want to not a duplacit of a game already out.
You do realize that many want these features too? That WoW does a number of things right?
Originally posted by sanshi44 Anything that resemble WoW and its clones cause im just sick of those games, cmon dev get creative and make somthing u want to not a duplacit of a game already out.
You do realize that many want these features too? That WoW does a number of things right?
I know many want WoW features its just that no company is realy doing somthing other than WoW, now that i got more time i go through more details on my turn offs
Turn Offs
- First instances, completly hate them and does a realy good job with breaking immersion (being ablke to be in a zone by urself/group and garanteed no to run into somone else break immersions.
- Instant travel, player spell such as teleports are the exception of course.
-WoW boat travel system, jump on a voat go for a ride for 30 second hit a load and end up at the destination, i rather have 5 minutes wait where you can do a little fishing or take ur eyes off the screen or even enjoy the scenery as i travel by boats.
-Items are earned instead of given to you on a silver platter
- You only have one zone/area to lvl at each lvl bracket (looking at you Rift)
-Cant attacks certain mobs (NPC of ur faction and so on)
-Mobs leashing, why would a mob chase u 5 meters then give up what are they all very unfit and get tired easily.
-Auction houses, i rather see them gone, games such as runescape and Everquest did them well. (This also allows player to play as a merchant buy thing for cheap where they drop heavily from player and sell them else where for more)
While were at it Turn ons (appart from the opposite of turn off cause there obvious)
-Different lvl mobs in easome zones just add to the immersion and keep u on ur toes. (take Everquest for example had hill giants lvl 40-45 or so mobs in a lvl 25-35 area)
-City building in some way prefer it when it up to the player on where they build/where they place there buildings
- In depth worth and large amounts of factions you can gain or loose faction for depending on what u do and kill (like EQ1)
- Open world PvP
- A death penalty that you want to advoid (A big one for me is this, i find this greatly help pull you in to the game aswell as to socialise)
- Group based rather than Solo all the way, of course you should be able to solo to a degree but it should be hard and maybe only able to be done by specific classes but its always better in groups. (add to socal game play)
- Lots of things to do appart from farming mobs and lvling up (farming crops, city building, intregite crafting, mining and so on, the more the better) (Speaking of harvesting i realy would like to see a come back to Runescape harvesting method i much rather than than randomly generated nodes)
I know this is gonna sound wrong, but gender-locked classes in MMOs is something I hate with a passion. Like whats the point?
It's not wrong at all to me. I was thinking over the question and read your post and this is one I definitely agree with. I mean, you're right, what IS the point of it? Laziness is my guess. What's better than being less creative but still getting paid, I ask you?
In a similar way, I'm not a huge fan of TERA's "one weapon per class" feature. I played that and then RaiderZ, and though RaiderZ is not nearly as popular by the look of it, it's more fun and is the main reason I quit TERA along with the aforementioned weapon issue. I don't even like this in WoW or GW2, though they are much more flexible. But yeah, at least TERA lets you choose male or female no matter what... well sort of, the Poppori are kind of like the male versions of the Elin, but beast-like, and I guess there are no female barakka (sp). Even then, I think they'd look out of place so it's no biggie.
As for the rest, I don't really like F2P limitations like only being able to have 2 characters per server/account. That way you have to keep deleting ones you tried to try other classes, which is just a waste of time and does NOT make me want to pay money for character slots. It just makes me want to go play better F2P games. I'm glad EQ2 doesn't do this anymore, I will definitely try it again after hearing this.
I like to think I'm pretty flexible about features as long as they don't limit me in a way that makes me have to delete characters or choose a gender or weapon I don't want.
A few things I can do without, but aren't necessarily "hands-off", ie: I can usually find ways to either ignore them or the games they're part of:
- raiding (WoW)
- steep gear treadmill (WoW, Rift, TERA, Aion)
- inactive or just plain apathetic GM's or staff (in regards to gold spammers mostly) (Dragon Nest)
- extreme Asian themes (Age of Wushu)
- No polearms (Guild Wars 2)
Exactly.
Tera atleast "tried" to make a difference with the whole "One weapon per class", by adding a crazy ass design to the next with which I got to say is very well designed weapons, so they wasn't "really" looking like it was the same "type" of weapon. But you're right they should atleast allow the option of having class choose between two types of weapons for the class. Alot of games I played allow this.. well the old good days of my MMORPG experience they did.
And as for Aion same as Tera, the armor designs were very beautifuly designed in my eyes.
Last for Guild Wars 2, I thought they kinda made-up for the, "no polearms" with the scythe I mean.. it's more epic than a polearm to me, and looks more epic. Lmao
Originally posted by Cephus404 The #1 thing that will make me walk away from any MMO is forced, open-world, full-loot PvP. If I cannot completely and totally opt out of it, I'll take my time and money elsewhere.
This. I played EVE for 7 years but I never once deployed a POS in null sec knowing full well it was only a matter of time before someone with a capital fleet would just roll in and insta-gib it while I was at work or alseep. I refuse to participate in games where the Devs forced players to shank one another to keep "balance".
Exactly. I played EvE for a while and hated getting anywhere near low-sec space because I knew that, just popping out of the gate, there would be gankers sitting there waiting to kill anything that came out and they'd kill your pod, just for spite.
Exactly. I played EvE for a while and hated getting anywhere near low-sec space because I knew that, just popping out of the gate, there would be gankers sitting there waiting to kill anything that came out and they'd kill your pod, just for spite.
I don't want to play a game made up of assholes.
That is one problem with Eve, you depend too much on others of whether you will have fun or not.
Exactly. I played EvE for a while and hated getting anywhere near low-sec space because I knew that, just popping out of the gate, there would be gankers sitting there waiting to kill anything that came out and they'd kill your pod, just for spite.
I don't want to play a game made up of assholes.
That is one problem with Eve, you depend too much on others of whether you will have fun or not.
Obviously its a personal opinion, but I don't see this as a problem at all but instead as a crucial feature I like my MMORPGs to have. I think grouping should be important, and the same goes for running guilds and so on.
Well first of all Im a McDonalds, Walmart, Nickleback type of MMO player. If its good for the masses its good for me. I dislike anything Indie with a vehemet passion. (call it my anti social, anti-hipster stance). Secondly I follow MMO's very closely and I know what is triple-A and what was crowd sourced so I would never play the kickstarter game in the first place. Lastly you call it weird but in all actuality I am part of the majority so in essence you are the weird one.
You are delluding yourself if you think WoW was anything other then an RNG based game. It was at the start and was when I finished one of the greatest outcrys against the game. In fact one could look back on mmochampions.com (when I played) and evry single day there was a blue post responding to some form of RNG. For those who don't understand it, RNG is Random Number Generator. WoW was littered wiht all sorts of RNG mechanics, especially within Defensive and offensive hidden numbers such as +hit and +block. It was even more prevelant in Arena and PvP with things like Fear breaking on damage, Stormherald stun and offensive procs from overpowered items such as most trinkets.
Suppose I can understand disliking the "it was kickstarter because it was a bad concept to begin with" type of kickstarter projects. I just think it's completely the wrong thing to hinge your preferences on. Better to say "I won't buy MMORPGs which aren't Triple A quality."
RNG at its worst in WOW was still an extremely minor factor in performance, and nowadays has virtually zero impact on performance except in the shortest of fights (if you measure DPS over a 3-second PVE fight, one player might luck out and get two crits in a row and look substantially different; if you measure DPS over the entirety of a 10+ minute dungeon or raid, RNG will have dropped off to be a complete non-factor in each player's performance.) For the same reason, early WOW's PVP was bad because fights could potentially be over that fast, which also no longer exists apart from level differences (which is one of several reasons MMORPG PVP is incredibly casual PVP -- in every MMORPG -- and not really worth playing.) Not sure WOW PVP fights were ever over that fast in Arena play, though. By that point it was largely fixed.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Games that were funded by Kickstarter and other crowd sourcing.
Games that feature SciFi heavy elements (i.e. pew pew lazers)
Games that feature something other then a single player avator in 3rd person.
Games that do not have some form of Dungeon Finder or Group Finder (only if the game features Instanced content)
Games which are Raid Centric and require elements of "Scheduling" to play (all games should be sporadic in nature.
Games which feature forced grouping.
Games which offer little to no Player progression (beyond gear).
Games with strict linear paths from Character Creation to Level Cap.
Games which feature Tab Targetting MMO combat. *For many many years the claim I alway seen in games like WoW was less RNG and more Skill, and all of a sudden Skill based Action games come about and alot of people are upset* Boggles my head really.
I am a product of Asheron's Call and and as such every MMO I play from here on out will be gauged by that standard. The only true old school game which featured skill and allowed the solo player the opportunity to be jsut as good and powerful as someone else.
So if an amazing-looking, amazing-playing MMORPG came out and you were having fun, then someone told you it was Kickstarted, you would throw down your keyboard and walk away from a good time? Weird...
And calling WOW "RNG" when RNG has so little (read: almost nothing) to do with performance in any given role leaves me scratching my head too...
Well first of all Im a McDonalds, Walmart, Nickleback type of MMO player. If its good for the masses its good for me. I dislike anything Indie with a vehemet passion. (call it my anti social, anti-hipster stance). Secondly I follow MMO's very closely and I know what is triple-A and what was crowd sourced so I would never play the kickstarter game in the first place. Lastly you call it weird but in all actuality I am part of the majority so in essence you are the weird one.
You are delluding yourself if you think WoW was anything other then an RNG based game. It was at the start and was when I finished one of the greatest outcrys against the game. In fact one could look back on mmochampions.com (when I played) and evry single day there was a blue post responding to some form of RNG. For those who don't understand it, RNG is Random Number Generator. WoW was littered wiht all sorts of RNG mechanics, especially within Defensive and offensive hidden numbers such as +hit and +block. It was even more prevelant in Arena and PvP with things like Fear breaking on damage, Stormherald stun and offensive procs from overpowered items such as most trinkets.
It's really sad you hate indie games, that's where the fresh ideas are. The so called AAA moniker is rubbish for MMORPGs, as most of those games have failed miserably. The only one to have any measure of success is Guild Wars 2, and I wouldn't consider them a very large company.
Crowdsourcing doesn't mean the game will be bad. It's a relatively new business phenomenon and its impact or correlation with quality has to yet to be determined. In my experience many crowd sourced and games are enjoyable and focus on the fun factor, rather than fanfare and uber graphics.
Originally posted by nariusseldon My list of will-not-play:- lack of dungeon finder- lack of AH- non-fun combat- lack of good instanced content- requiring a sub
this but not only
- I'll never play game unable to send me check-in mail correctly!
- I dislike bad graphic and poor customization.
- I stay away from persistent Item Shop (ex: when I need to pay for mount at the start)
- I stay away from game with bad feedback on forums and FB.
- I stay away / very bored of old school games with slow progress and endless combat.
try before buy, even if it's a game to avoid bad surprises. Worst surprises for me: Aion, GW2
Exactly. I played EvE for a while and hated getting anywhere near low-sec space because I knew that, just popping out of the gate, there would be gankers sitting there waiting to kill anything that came out and they'd kill your pod, just for spite.
I don't want to play a game made up of assholes.
That is one problem with Eve, you depend too much on others of whether you will have fun or not.
Obviously its a personal opinion, but I don't see this as a problem at all but instead as a crucial feature I like my MMORPGs to have. I think grouping should be important, and the same goes for running guilds and so on.
Grouping with a convenient quit button .. yes. If a group is not fun, i can click "bye bye".
Eve .. you don't have that option .. if someone grief you ... you can't just click "bye bye". And yes, it is a personal preference.
So if an amazing-looking, amazing-playing MMORPG came out and you were having fun, then someone told you it was Kickstarted, you would throw down your keyboard and walk away from a good time? Weird...
No. I will play the game. I wouldn't care how the game came about .. whether it is EA, or KS, or some indie shop.
However, i would NOT fund it in the first place because i wouldn't know for sure that it is "amazing-looking, amazing-playing MMORPG" before it is made.
I don´t really have a `not touching that MMO` list, I do however have some sort of list when I actually had some handson with game X to see if there are things I do like and if those things outway the things I don´t like.
- Having to buy each expansion individually before you can start to play the same game as everyone else.
- Crafting seems to be the typical style seen in most themeparks. It won't stop me from playing exclusively, but is a major reason I won't play a game long term.
What would you consider hands off in your mmos, sometimes BEFORE you would even try it ?
Even just a few years back, none of this would even be an issue, in fact they were never even in the mix.
My list of will-not-play :
1) Released F2P
2) Went F2P
3) Mega servers ( Kills community )
4) Zoning to servers ( Kills community )
5) Ridicules easy to play
6) Dungeon finder games ( Sometimes and depends on the game )
I hate to say it,but this leaves almost nothing for me to play.
So you really have 5.
If you won't play a released f2p or one that went f2p.....well, that's 1: F2P
Or is there a f2p scenario you will play?
And 5.....I'm confused....you won't play a game which ridicules 'easy to play'....does that mean you will play a game that is easy, just one not ridiculed by the game....or ......
And for a 'hands off' list you use 'sometimes' a lot.
As for my hands-off list....hmm, I guess I'm willing to try anything. To me it isn't the features a game has or doesn't have, it is how well the features it has are implemented.
Originally posted by Cephus404 The #1 thing that will make me walk away from any MMO is forced, open-world, full-loot PvP. If I cannot completely and totally opt out of it, I'll take my time and money elsewhere.
Well, many game elements dont appeal to me. Such as sandbox without story content, full loot pvp, bad setting, too few race choices, small gameworld, "levelup on rails", completely classless or otherwise too primitive class system, too ugly graphics, too awful graphic style (or in that case non-style), and so on.
However, any game is always a compromise. Any game will have elements that I dont like. The question is if it has enough elements that I would like.
For example, I would love to have my favorite elements form Lineage 2 in Vanguard, meaning sportive mass PvP events (castle sieges), overenchanting, or certain class concepts, but hey, Vanguard has enough other strengths that I keep enjoying it.
There are some things I would not tolerate though:
- Free to play, though obviously I'm forced to compromise in that area. I want everybody to play under the same conditions. Vanguards f2p is kind of an extended demo, though. You definitely wont be happy playing a competitive highlevel character here. So its still kind of fine. But yeah, I feel game quality has been decreased a bit by f2p.
- First person viewpoint only. I want to see my characters from above, thank you very much. Much closer to what one really could see. What the monitor shows you has very little to do with a realistic view, thus first person view is NOT realistic at all.
- Permanent Item Decay. I am fine with repairs, though they are an annoying and superflous hassle. What I dont want is a treadmill game that forces you to get the same items again and again, instead of working on progress, most of the time. I want an item focussed game that makes you spend weeks, months or years to get the best gear.
2. Able to solo to max ( I'de much rather work in a group to level)
3. PVP focused ( I've always preferd PVE, my old mmo FFXI i never pvp'd at all, it didn't have any to begin with, and that game was still very sugcessfull
4. Fast leveling ( if i can get to cap in a month, whats the point, mmo's are supposed to last for years right?)
I've been playing GW2 since release, so now there are things that would be an instant "no thanks" for me...
Lack of dodge-rolling. It's become such a habit now that any combat systems without it seem boring and dead.
Competitive PvE. Seriously, we both hit a mob but only one of us can get credit for doing so? The PvE world should encourage you to work with others. I should have you see someone else showing up as a good thing, not a bad one.
Static, dead questing system. The thoughts of the old style "!" based quest systems where you only get credit for killing mobs if you have a certain quest, where nothing ever changes, even for a short while... blah. Defiance is a little close to doing this OK, but phasing instead of a dynamic event system... not quite good enough. (It's still a fun game though.)
Subscriptions. The need to shell out cash every month to get access to a game I bought... ANet has pretty much proven that that's a stupid idea.
The Trinity, or hard, set roles for a character. OK, it was fun with WoW, but seeing combat where the skills and what they do are more important than the rotation means I can't go back to a generic trinity system.
Slow travel for the wrong reasons. GW2 has waypoint map travel. Hop around the world as you see fit! It's WONDERFUL! But, there's a reason they can get away with this and it works so well... no need for forced time sinks to stretch your playtime to give the illusion you're getting your money's worth for your subscription. Same problem with mounts, most mounts are to give you the illusion that you're getting more value for your money because you can slow travel a little less slowly. Hey, if we're going to run a dungeon it's much better to waypoint there and have at it than it is to take a fifteen minute afk flight there solely because it eats the clock.
Real pay to win cash shops. Games that sell damage boosts or gear that is better than what you can get in game ect.
PvP focused games. I don't really like pvp in mmos. If I want to pvp I play a fps or a game like WOT.
And more and more games that turn free to play after launch. They seem to lose all focus on why ppl play games and make it feel like you just walked into someones place of business. I've almost always spent money in the f2p games I play but I don't like having to play with my cc always on my desk.
Comments
You do realize that many want these features too? That WoW does a number of things right?
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
I know many want WoW features its just that no company is realy doing somthing other than WoW, now that i got more time i go through more details on my turn offs
Turn Offs
- First instances, completly hate them and does a realy good job with breaking immersion (being ablke to be in a zone by urself/group and garanteed no to run into somone else break immersions.
- Instant travel, player spell such as teleports are the exception of course.
-WoW boat travel system, jump on a voat go for a ride for 30 second hit a load and end up at the destination, i rather have 5 minutes wait where you can do a little fishing or take ur eyes off the screen or even enjoy the scenery as i travel by boats.
-Items are earned instead of given to you on a silver platter
- You only have one zone/area to lvl at each lvl bracket (looking at you Rift)
-Cant attacks certain mobs (NPC of ur faction and so on)
-Mobs leashing, why would a mob chase u 5 meters then give up what are they all very unfit and get tired easily.
-Auction houses, i rather see them gone, games such as runescape and Everquest did them well. (This also allows player to play as a merchant buy thing for cheap where they drop heavily from player and sell them else where for more)
While were at it Turn ons (appart from the opposite of turn off cause there obvious)
-Different lvl mobs in easome zones just add to the immersion and keep u on ur toes. (take Everquest for example had hill giants lvl 40-45 or so mobs in a lvl 25-35 area)
-City building in some way prefer it when it up to the player on where they build/where they place there buildings
- In depth worth and large amounts of factions you can gain or loose faction for depending on what u do and kill (like EQ1)
- Open world PvP
- A death penalty that you want to advoid (A big one for me is this, i find this greatly help pull you in to the game aswell as to socialise)
- Group based rather than Solo all the way, of course you should be able to solo to a degree but it should be hard and maybe only able to be done by specific classes but its always better in groups. (add to socal game play)
- Lots of things to do appart from farming mobs and lvling up (farming crops, city building, intregite crafting, mining and so on, the more the better) (Speaking of harvesting i realy would like to see a come back to Runescape harvesting method i much rather than than randomly generated nodes)
Exactly.
Tera atleast "tried" to make a difference with the whole "One weapon per class", by adding a crazy ass design to the next with which I got to say is very well designed weapons, so they wasn't "really" looking like it was the same "type" of weapon. But you're right they should atleast allow the option of having class choose between two types of weapons for the class. Alot of games I played allow this.. well the old good days of my MMORPG experience they did.
And as for Aion same as Tera, the armor designs were very beautifuly designed in my eyes.
Last for Guild Wars 2, I thought they kinda made-up for the, "no polearms" with the scythe I mean.. it's more epic than a polearm to me, and looks more epic. Lmao
My list of will-not-play:
- lack of dungeon finder
- lack of AH
- non-fun combat
- lack of good instanced content
- requiring a sub
Exactly. I played EvE for a while and hated getting anywhere near low-sec space because I knew that, just popping out of the gate, there would be gankers sitting there waiting to kill anything that came out and they'd kill your pod, just for spite.
I don't want to play a game made up of assholes.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
That is one problem with Eve, you depend too much on others of whether you will have fun or not.
Obviously its a personal opinion, but I don't see this as a problem at all but instead as a crucial feature I like my MMORPGs to have. I think grouping should be important, and the same goes for running guilds and so on.
The Weekly Wizardry blog
Suppose I can understand disliking the "it was kickstarter because it was a bad concept to begin with" type of kickstarter projects. I just think it's completely the wrong thing to hinge your preferences on. Better to say "I won't buy MMORPGs which aren't Triple A quality."
RNG at its worst in WOW was still an extremely minor factor in performance, and nowadays has virtually zero impact on performance except in the shortest of fights (if you measure DPS over a 3-second PVE fight, one player might luck out and get two crits in a row and look substantially different; if you measure DPS over the entirety of a 10+ minute dungeon or raid, RNG will have dropped off to be a complete non-factor in each player's performance.) For the same reason, early WOW's PVP was bad because fights could potentially be over that fast, which also no longer exists apart from level differences (which is one of several reasons MMORPG PVP is incredibly casual PVP -- in every MMORPG -- and not really worth playing.) Not sure WOW PVP fights were ever over that fast in Arena play, though. By that point it was largely fixed.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It's really sad you hate indie games, that's where the fresh ideas are. The so called AAA moniker is rubbish for MMORPGs, as most of those games have failed miserably. The only one to have any measure of success is Guild Wars 2, and I wouldn't consider them a very large company.
Crowdsourcing doesn't mean the game will be bad. It's a relatively new business phenomenon and its impact or correlation with quality has to yet to be determined. In my experience many crowd sourced and games are enjoyable and focus on the fun factor, rather than fanfare and uber graphics.
- I'll never play game unable to send me check-in mail correctly!
- I dislike bad graphic and poor customization.
- I stay away from persistent Item Shop (ex: when I need to pay for mount at the start)
- I stay away from game with bad feedback on forums and FB.
- I stay away / very bored of old school games with slow progress and endless combat.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
Grouping with a convenient quit button .. yes. If a group is not fun, i can click "bye bye".
Eve .. you don't have that option .. if someone grief you ... you can't just click "bye bye". And yes, it is a personal preference.
No. I will play the game. I wouldn't care how the game came about .. whether it is EA, or KS, or some indie shop.
However, i would NOT fund it in the first place because i wouldn't know for sure that it is "amazing-looking, amazing-playing MMORPG" before it is made.
Only two things for me and this is more about the players/community than game design.
- no mute
- global chat (most often in MMORTS)
MMORPG.com blog
Definitely add (2) and (5) to my list. The others i can tolerate.
- Gender locked classes.
- Having to buy each expansion individually before you can start to play the same game as everyone else.
- Crafting seems to be the typical style seen in most themeparks. It won't stop me from playing exclusively, but is a major reason I won't play a game long term.
So you really have 5.
If you won't play a released f2p or one that went f2p.....well, that's 1: F2P
Or is there a f2p scenario you will play?
And 5.....I'm confused....you won't play a game which ridicules 'easy to play'....does that mean you will play a game that is easy, just one not ridiculed by the game....or ......
And for a 'hands off' list you use 'sometimes' a lot.
As for my hands-off list....hmm, I guess I'm willing to try anything. To me it isn't the features a game has or doesn't have, it is how well the features it has are implemented.
This.
1) high fantasy
2) cartoony look
3) bad quest design
4) cuddly races
5) carebear catering gameplay
6) bad or no story
i.e. WoW, Gw2, Tera, Aion and the like would never make it on my play list
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.
.
The Return of ELITE !
Well, many game elements dont appeal to me. Such as sandbox without story content, full loot pvp, bad setting, too few race choices, small gameworld, "levelup on rails", completely classless or otherwise too primitive class system, too ugly graphics, too awful graphic style (or in that case non-style), and so on.
However, any game is always a compromise. Any game will have elements that I dont like. The question is if it has enough elements that I would like.
For example, I would love to have my favorite elements form Lineage 2 in Vanguard, meaning sportive mass PvP events (castle sieges), overenchanting, or certain class concepts, but hey, Vanguard has enough other strengths that I keep enjoying it.
There are some things I would not tolerate though:
- Free to play, though obviously I'm forced to compromise in that area. I want everybody to play under the same conditions. Vanguards f2p is kind of an extended demo, though. You definitely wont be happy playing a competitive highlevel character here. So its still kind of fine. But yeah, I feel game quality has been decreased a bit by f2p.
- First person viewpoint only. I want to see my characters from above, thank you very much. Much closer to what one really could see. What the monitor shows you has very little to do with a realistic view, thus first person view is NOT realistic at all.
- Permanent Item Decay. I am fine with repairs, though they are an annoying and superflous hassle. What I dont want is a treadmill game that forces you to get the same items again and again, instead of working on progress, most of the time. I want an item focussed game that makes you spend weeks, months or years to get the best gear.
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Game breaking for me would be
1. FTP ( Cash shops ruin the immersion for me)
2. Able to solo to max ( I'de much rather work in a group to level)
3. PVP focused ( I've always preferd PVE, my old mmo FFXI i never pvp'd at all, it didn't have any to begin with, and that game was still very sugcessfull
4. Fast leveling ( if i can get to cap in a month, whats the point, mmo's are supposed to last for years right?)
I've been playing GW2 since release, so now there are things that would be an instant "no thanks" for me...
Lack of dodge-rolling. It's become such a habit now that any combat systems without it seem boring and dead.
Competitive PvE. Seriously, we both hit a mob but only one of us can get credit for doing so? The PvE world should encourage you to work with others. I should have you see someone else showing up as a good thing, not a bad one.
Static, dead questing system. The thoughts of the old style "!" based quest systems where you only get credit for killing mobs if you have a certain quest, where nothing ever changes, even for a short while... blah. Defiance is a little close to doing this OK, but phasing instead of a dynamic event system... not quite good enough. (It's still a fun game though.)
Subscriptions. The need to shell out cash every month to get access to a game I bought... ANet has pretty much proven that that's a stupid idea.
The Trinity, or hard, set roles for a character. OK, it was fun with WoW, but seeing combat where the skills and what they do are more important than the rotation means I can't go back to a generic trinity system.
Slow travel for the wrong reasons. GW2 has waypoint map travel. Hop around the world as you see fit! It's WONDERFUL! But, there's a reason they can get away with this and it works so well... no need for forced time sinks to stretch your playtime to give the illusion you're getting your money's worth for your subscription. Same problem with mounts, most mounts are to give you the illusion that you're getting more value for your money because you can slow travel a little less slowly. Hey, if we're going to run a dungeon it's much better to waypoint there and have at it than it is to take a fifteen minute afk flight there solely because it eats the clock.
There are more, but I'm tired of typing for now.
Oderint, dum metuant.
Deal breaker - anime style graphics
I can work with most of what people have listed here unless the game is just all around bad but not that.
Real pay to win cash shops. Games that sell damage boosts or gear that is better than what you can get in game ect.
PvP focused games. I don't really like pvp in mmos. If I want to pvp I play a fps or a game like WOT.
And more and more games that turn free to play after launch. They seem to lose all focus on why ppl play games and make it feel like you just walked into someones place of business. I've almost always spent money in the f2p games I play but I don't like having to play with my cc always on my desk.