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The game is simple, if there where 3 game syou could choose features from to create the best MMO possible, which MMO´s would you choose?
1) EQ2 ,
because of its races, its content, its diversity in content, its advanced form of trinnity (more roles then just 3), its raids, there is a dungeoncreator, its guildsystem and guildcontent, its implementation of housing, the number of classes, its awesome AA system. the adtuall fact that people can change factions, the incredible lot of quests and stories and lore in this game. Their crafting system. their Dungeon finders and group finders.
2) GW2,
the actuall combat mechanisme of dodging and aiming and selecting. the WvWvW areas, with sepperated PvP, its sPvP (tough i would add more variations), its dynamic events in wide open world. their mini games, their graphics, their character annimations, their payment model and the way their shop works.
3) SWTOR,
its IP, their main questing stories, the way they handle instancing, the choices characters make, their companion system with relations and depth and such, Flashpoints,
Tough there are a lot features i would love to see from other games, these would make the core of my favourite MMO. As much diversity as possible would be my motto.
So which 3 games would you choose to make that near to perfect MMO?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Read the very first line in his post... if you could choose 3 MMOs... which would you choose? His choices were EQ2, GW2, and SWTOR. You're not limited to his choices, you're free to choose any three...
That be a pretty great mmo there, but we was only allowed 3
Well I dont think i would pick and mix any but..
I would want the following games to be picked up by devs who know what they are doing and have more cash to put into the game.
Darkfall
Mortal Online
Xsyon
GW2 - polish, easy to get into, awesome B2P model and I like the concept of dynamic events.
WAR - even though the graphics were outdated, I loved the way my chaos characters and in particular my marauder and magus looked. I would love if I could play a game based on that particular art direction.
RIFT - SOUL SYSTEM!, passionate developers, lots of content updates and I like the SL art direction a lot.
Also, I HAVE to mention DAoC. Give me the things above and DAoC's RvR and Darkness Falls and I couldn't be happier.
Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.
funny thing is, you would use a great majority of features from typical MMOs to make a fun MMO, otherwise it wouldn't be a fun MMO.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
B: "From MMOs". Much of what's in MMOs isn't from MMOs to begin with.
Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.
Ultima Online.
Minecraft customization options.
And some grazy 3d graphics from the future.
Let's internet
Darkfall for its combat, boats and open world pvp.
WoW for it's deep pockets so the game could be fully developed
GW for its rock solid performance
Asdar
neverwinter nights 2 ( not online ) for the gameplay and mechanics
city of heros for the comunity
any game made by squaresoft back when it was square soft, for the owrld and depth and story.
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
Breaking a rule, since neither of these are MMOs... and the combination wouldn't be one either.
NWN Bioware's coop RPG + GW1 style multiplayer.
I'd play it.