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Now this idea may already be planed but yet to be disclosed. Anyway here it is. We need farms (NPC’s actually farming). If there are farms in a particular area this creates an area to protect and build structures around. In my mind the farms can be seasonal producing crops only part of the year. When the fields are mature we can then harvest the crop for the crafters to make us food and drink. Conversely the enemy can sneak in and steal the crops for themselves or burn the fields so nobody gets anything.
I see harvesting these crops requiring wagons to take to market and of course defended on the way to the market. And for the enemy to steal our crops they would have to use wagons to get the crop back to their market.
These mechanisms would create important lands to defend as well as convoys to protect/raid.
And where else are we going to get the grains required for our Ale!
Nanulak
Comments
He's right. We need ale !!
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Omg are you really suggesting that CU steals WoW's farmville idea?
While I do hope that CU has an amazingly deep crafting system, I personaly hope it doesn't involve farming. I do personally plan to play a crafter in this game for 100% sure, I don't know if it will be my main or not as I love PvP, but definately gonna try to be one of the #1 weapon and armor makers on my given server.
Wouldn't that be PVE and not PVP?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
False dichotomy. There is more to a virtual world than simply pve and pvp.
What he said.
The bigger the box and the more sand the better. Though I do not think that the extent of the sandboxiness has been revealed yet since MJ has been very careful to say it isn't a sandbox game but one with sandbox elements. That being said I am always in favor of options, the more options for us as players the better.
MJ has specifically mentioned cows for leather in Update 11.
Farming may be in...
I see what you did there with your signature. We're two of the few.
Just a future Free to play game... again.
Money rules in this industry.
Speak for yourself. I happen to love farming and fishing in an MMO:)
Nice Plastic, I want ducks in mine:(
And Spam!
...
I mean, HAM!
If the crops ticked over at a certain time and they were valueable enough they could turn into a king of the hill area with all sides trying to own the farm for the crop proc/gather.
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It's not griefing to deny your enemy resources. Just stop them from doing it. That is what makes RvR meaniful. You're not fighting for the next set of armor, your fighting for the protection of your realm.
It also helps break up the zerg. The zerg can't defend every mine, every farm, or every keep. Small groups will be needed to raid, and small groups will be needed to prevent those raids. The zerg will have its purpose. Crushing a major fortification should only be able to be done by large numbers, but a realm that only zergs should see it's lands and homes burn behind them.
+1
Nanulak
Just flashed on the Barbarian's Birthday Song: "May the candles on your cake burn like cities in your wake..."