Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

What will get your guild members to back the kickstarter?

ragz45ragz45 Member UncommonPosts: 810

I was talking with several of my guild members on Mumble last night, and many of them have not backed CU at this point.  So I asked them what they would need to see out of CSE to back the game, and I got the following bulleted pts from them.

  • A tech demo for the in game housing (was the most requested)
  • A map (hand drawn if need be) of the game world.  So that they can get an idea of the size and scope of things.
  • A kickstarter tier that gave some type of profit sharing, because backing $5000, with no investment return seems silly to them.
 
The first two made sense to me, the last one I laughed at at first.  But the more I thought about it the more I thought it was kind of a cool idea.  If the $1000+ pledge ranks got some sort of profit sharing, while having zero controling interest in the company it's self, it really might draw in a lot more backers. 
 
So I put it to you guys.  Talk with your guilds, ask them what they would like to see to become backers, if they are not already, and come back here and share with us what you find.
 
**if you don't have anything but negativity to post,  please just don't bother posting.  Lets live by the golden rule, if you don't have anything positive to say, shut your trap**
«1

Comments

  • XarnthalXarnthal Member Posts: 130

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    Sennheiser
    Assist
    Thage

  • collektcollekt Member UncommonPosts: 328
    Originally posted by Xarnthal

    PvE. Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.- Ingabal, Nature's Fury, Bedevere.

    Your post is inherently flawed from the start. This game is not supposed to cater to the vast majority of MMO players, and that has been made clear from the very beginning. This is a niche game for the PvP/RvR players out there, not another WoW knockoff seeking to make a billion dollars. 

  • HjamnrHjamnr Member Posts: 163
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    There is PvE, just not for fancy loot or XP.  There is no PvE levelling.

  • NanulakNanulak Member UncommonPosts: 372
    Just lead the horse to the water. You can not make him drink. And until there is more to show a perspective player. Just leave them at the water.

    Nanulak

  • Squeak69Squeak69 Member UncommonPosts: 959
    a tech demo at all to be honest, my biggest concern is about investing in something that has nothing behind it yet, beside ideas.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • XarnthalXarnthal Member Posts: 130
    Originally posted by collekt
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    Your post is inherently flawed from the start. This game is not supposed to cater to the vast majority of MMO players, and that has been made clear from the very beginning. This is a niche game for the PvP/RvR players out there, not another WoW knockoff seeking to make a billion dollars. 

    The niche PvP community doesn't have interest in this game because of the lack of PvE and it's tab-target. You want the actual hardcore PvP community than any type of targetting assisted combat should of been thrown out the window long ago.

    His target audience is DAoC/WAR players, and not including PvE is turning off 90% of those players.

     

    Sennheiser
    Assist
    Thage

  • MalinkadinkMalinkadink Member UncommonPosts: 79
    Originally posted by Hjamnr
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    There is PvE, just not for fancy loot or XP.  There is no PvE levelling.

    I saw this mentioned in another post, and i have the same question, why have PvE content that doesn't reward you with anything? To truly have a successful game there needs to be strong PvE content and well balanced and interesting PvP which is a lot to ask for unfortunately. 

    Also i will reitterate what others had said, I want to see a tech demo, as well a more concrete foundation than just "ideas".

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Malinkadink
    Originally posted by Hjamnr
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    There is PvE, just not for fancy loot or XP.  There is no PvE levelling.

    I saw this mentioned in another post, and i have the same question, why have PvE content that doesn't reward you with anything? To truly have a successful game there needs to be strong PvE content and well balanced and interesting PvP which is a lot to ask for unfortunately. 

    Also i will reitterate what others had said, I want to see a tech demo, as well a more concrete foundation than just "ideas".

    I'm confused about the PvE myself. Mark Jacods said recently that people kept sending him emails, pms, letters and such begging and demanding PvE get added to the game. His reply was that under no uncertain terms would he add PvE to the game. 

    Then when a poster asked about crafting mats such as leather and scales and what not he goes on telling them "You will need to kill rabbits and bears and such and scales need to come from somewhere" with a wink lol. 

    In the blogs and such he states that there will be no PvE leveling and loot drops. So... 

    He's made 1 statement saying there will absolutely not be any PvE, 1 stating that the game will have PvE, and yet another that could go either way. 

    Asking others if there will be PvE or not ends up with about 50 different opinions all dissagreeing with each other lol. 

  • ZinzanZinzan Member UncommonPosts: 1,351

    Quite straightforward really, none of my guild are interrested in the slightest as long as Mark Jacobs is in charge.

    Most players in my guild have no interrest in CU as long as he has any involvement, it's really as simple as that.

    Sad really, but he does carry a pretty heafty amount of baggage and is marketting his new game at the very players he let down all those years ago.

    Many old school DAoC players, particularly EU players, simply don't trust him.

     

     

     

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by GrayGhost79
    Originally posted by Malinkadink
    Originally posted by Hjamnr
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    There is PvE, just not for fancy loot or XP.  There is no PvE levelling.

    I saw this mentioned in another post, and i have the same question, why have PvE content that doesn't reward you with anything? To truly have a successful game there needs to be strong PvE content and well balanced and interesting PvP which is a lot to ask for unfortunately. 

    Also i will reitterate what others had said, I want to see a tech demo, as well a more concrete foundation than just "ideas".

    I'm confused about the PvE myself. Mark Jacods said recently that people kept sending him emails, pms, letters and such begging and demanding PvE get added to the game. His reply was that under no uncertain terms would he add PvE to the game. 

    Then when a poster asked about crafting mats such as leather and scales and what not he goes on telling them "You will need to kill rabbits and bears and such and scales need to come from somewhere" with a wink lol. 

    In the blogs and such he states that there will be no PvE leveling and loot drops. So... 

    He's made 1 statement saying there will absolutely not be any PvE, 1 stating that the game will have PvE, and yet another that could go either way. 

    Asking others if there will be PvE or not ends up with about 50 different opinions all dissagreeing with each other lol. 

    Maybe rabbits and bears will be playable races? :)

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • MalinkadinkMalinkadink Member UncommonPosts: 79
    Originally posted by Zinzan

    Quite straightforward really, none of my guild are interrested in the slightest as long as Mark Jacobs is in charge.

    Most players in my guild have no interrest in CU as long as he has any involvement, it's really as simple as that.

    Sad really, but he does carry a pretty heafty amount of baggage and is marketting his new game at the very players he let down all those years ago.

    Many old school DAoC players, particularly EU players, simply don't trust him.

     

     

     

    I thing Mark is too oblivious and arrogant at that fact and just believes he can get all these backers and pledges to fund this project. If he were to actually show some substance and gain back some credibility then that would be another story.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Zinzan
    Originally posted by GrayGhost79
    Originally posted by Malinkadink
    Originally posted by Hjamnr
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    There is PvE, just not for fancy loot or XP.  There is no PvE levelling.

    I saw this mentioned in another post, and i have the same question, why have PvE content that doesn't reward you with anything? To truly have a successful game there needs to be strong PvE content and well balanced and interesting PvP which is a lot to ask for unfortunately. 

    Also i will reitterate what others had said, I want to see a tech demo, as well a more concrete foundation than just "ideas".

    I'm confused about the PvE myself. Mark Jacods said recently that people kept sending him emails, pms, letters and such begging and demanding PvE get added to the game. His reply was that under no uncertain terms would he add PvE to the game. 

    Then when a poster asked about crafting mats such as leather and scales and what not he goes on telling them "You will need to kill rabbits and bears and such and scales need to come from somewhere" with a wink lol. 

    In the blogs and such he states that there will be no PvE leveling and loot drops. So... 

    He's made 1 statement saying there will absolutely not be any PvE, 1 stating that the game will have PvE, and yet another that could go either way. 

    Asking others if there will be PvE or not ends up with about 50 different opinions all dissagreeing with each other lol. 

    Maybe rabbits and bears will be playable races? :)

    Whats sad, is with the information everyone has... no one can definitively deny or confirm that oO. lol! Well besides MJ of course and I expect his answer to go something like this.... 

     

    Q) MJ, will players be able to play as rabbits and bears in CU?

    A) CU is an old school RvR game and we want it to have that open sandbox feel so that players can be what they want to be. 

     

    Q) Ok, but does that mean players will get to play as rabbits and bears in CU?

    A) There will be rabbits and bears in CU. 

     

    Q) Ok... but thats not what I asked, will players be able to play as rabbits and bears in CU?

    A) Rabbits and bears will be an important part of a crafters life. 

     

     

  • BinafusBinafus Member UncommonPosts: 230
    Tell them buy accounts and they can sell them on Ebay before the game comes out.
  • ZinzanZinzan Member UncommonPosts: 1,351
    Originally posted by Malinkadink
    Originally posted by Zinzan

    Quite straightforward really, none of my guild are interrested in the slightest as long as Mark Jacobs is in charge.

    Most players in my guild have no interrest in CU as long as he has any involvement, it's really as simple as that.

    Sad really, but he does carry a pretty heafty amount of baggage and is marketting his new game at the very players he let down all those years ago.

    Many old school DAoC players, particularly EU players, simply don't trust him.

     

     

     

    I thing Mark is too oblivious and arrogant at that fact and just believes he can get all these backers and pledges to fund this project. If he were to actually show some substance and gain back some credibility then that would be another story.

    Maybe he can get enough through KS to fund, honestly I hope he does and I really hope CU gets made and is an amazing MMO. Thing is, it's unlikely any of my guild will even play the game and even less likely any of them will fund the KS and that was the question asked in this thread.

    Expresso gave me a Hearthstone beta key.....I'm so happy :)

  • JayarisJayaris Member Posts: 308
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    If PvE was added I would remove my pledge.

    Darkfall's PvE is utter garbage.

    Hi

  • ragz45ragz45 Member UncommonPosts: 810
    Sad that this thread went from an honest question to a Mark bashing episode.  Going to edit the original post to see if people can actually stick to the topic.
  • HjamnrHjamnr Member Posts: 163

    When "no PvE" is stated, he's referring to PvE levelling grinds and PvE "Raids".  Animals, trees, rocks and such, will be used by players to craft things.  

    No direct XP, or "phat lewtz" drops.

  • jdnewelljdnewell Member UncommonPosts: 2,237

    Not just guild members but the majority of people who are skeptical would probably donate with Points 1 and 3 being addressed.

    For myself some type of demo or at least be able to show where work is in progress. As for the $5000 tier I think people are crazy to throw that kind of money into CU without some kind of share in the company. Nothing major mind you, but something to say " hey if its successful and we make millions off it you will get a very small piece as well" or at least your money back.

    Having some dink ass island in a video game for a $5k donation blows IMO. If me donating thousands would actually have a decent chance at a return of at least my money back, and maybe a little extra, then it would warrent some thought.  Actually have people that give that much something to show they have a stake in the company. I guess some people are thrilled at the idea of an island!? wtf comes to mind.

  • KyleranKyleran Member LegendaryPosts: 43,975
    Unfortunately most of my guild are PVE raiders, so this title has limited appeal. My other guild, playing DFUW

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SorninSornin Member Posts: 1,133
    A tech demo featuring actual CU prototype models has been STRONGLY hinted at for tomorrow's update. This will not appease some people, I know, who want a full working demo, etc., but it is a nice step in the right direction! :)

    image

  • NanulakNanulak Member UncommonPosts: 372
    That demo actually got my heart rate up...I could envision such a surge of enemies pouring over the hill. It was glorious!
    As far as my guild mates they cant imagine playing a "non pve" MMO. And it will take time to win them over. They are having troubles filtering out what is actually going to be in the game and what is not.

    Nanulak

  • HjamnrHjamnr Member Posts: 163
    Originally posted by grogstorm
    That demo actually got my heart rate up...I could envision such a surge of enemies pouring over the hill. It was glorious!
    As far as my guild mates they cant imagine playing a "non pve" MMO. And it will take time to win them over. They are having troubles filtering out what is actually going to be in the game and what is not.

    Unfortunately, if they never played DAoC, extensively, they have no context with which to understand your reasoning.  image

  • doomingdooming Member Posts: 17

    I don't think the law in the USA allows crowd funding to be used as a form of investment.  That's why you won't find any crowd funding project offering any actual stake, or returns on investment, in the company.  They can only offer trinkets.

    At least, that is my understanding of it.

  • RusqueRusque Member RarePosts: 2,785
    Originally posted by collekt
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    Your post is inherently flawed from the start. This game is not supposed to cater to the vast majority of MMO players, and that has been made clear from the very beginning. This is a niche game for the PvP/RvR players out there, not another WoW knockoff seeking to make a billion dollars. 

    It's smaller than a niche. If I were MJ right now, I'd be less concerned about funding a KS campaign and more concerned about the fact that this niche is about 8000 people. I don't know if a MMO could survive on 8000 people or even double that of 16k people.

    Even if it had 0% attrition and 100% of backers were happy with the result (which, based on the head in the clouds dreaming some of them are doing)  I really doubt everyone will be happy with CU.

    So that's fine if you want it to be a niche, but just because you want it to cater to you doesn't mean that it's healthy for the game. This is a compromise that developers run into and the reason you see so many familiar features.

  • HjamnrHjamnr Member Posts: 163
    Originally posted by Rusque
    Originally posted by collekt
    Originally posted by Xarnthal

    PvE.

     

    Flame all you want about it, it's what makes a good game into a great game. It's one thing to stick to your principles, or flip-flop on a subject, it's another to ignore the large majority of MMO players. I've told countless people about this kickstarter, the one thing that turns them off is the definitive mindset of Mark Jacobs on PvE content.  Stop doing what you did to WAR, actually take a step back to see the real impact you're making by completely eliminating a huge portion of the MMO community. Even Darkfall has PvE.

    - Ingabal, Nature's Fury, Bedevere.

    Your post is inherently flawed from the start. This game is not supposed to cater to the vast majority of MMO players, and that has been made clear from the very beginning. This is a niche game for the PvP/RvR players out there, not another WoW knockoff seeking to make a billion dollars. 

    It's smaller than a niche. If I were MJ right now, I'd be less concerned about funding a KS campaign and more concerned about the fact that this niche is about 8000 people. I don't know if a MMO could survive on 8000 people or even double that of 16k people.

    Even if it had 0% attrition and 100% of backers were happy with the result (which, based on the head in the clouds dreaming some of them are doing)  I really doubt everyone will be happy with CU.

    So that's fine if you want it to be a niche, but just because you want it to cater to you doesn't mean that it's healthy for the game. This is a compromise that developers run into and the reason you see so many familiar features.

    It isn't just "8000 people".  There any many many thousands more who either haven't heard of it, or have some BS philisophical objection, mostly based on false assumptions, to backing a game on KS in this format.

Sign In or Register to comment.