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I'm gonna play the game for a week before I render any decision, but I was wondering what little things you guys think the devs can fix to improve the game.
I would consider low-hanging fruit to be anything that can be fixed/improved by a small team in a month or less.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Some things I'd like to see fixed that sound (relatively) easy are:
1) Tooltips. There's inconsistency with several weapon types where the details given don't seem to fit what the weapon is actually capable of. An AR where the damage looks preposterously low on the card but actually performs in a totally different way when you fire it, for instance.
2) Challenges/Races/Rampages. I freely admit that I don't have nearly the same coordination as a great many of the people who play this game, so I accept that it may be a matter of luck in passing a few of these. Still, when so many people rely on glitching these out to get past them, it's probably worthwhile to give them another look. Some progress has been made but more is needed.
3) Itemization. This is probably going to be a longer fix but it's so integral to the way the game works that some concerted action needs to be taken, even if it is just to put together a dev blog that explains what the hell is going on. EGO level on a drop has virtually no importance since there's very little difference in stats even across a relatively wide range (ie 25 and 400). Color, which in other games denotes rarity, also seems to have diminished value; most often translating into a mild bonus to recoil reduction, reload speed, or the presence of a nano. In principle I'm fine with this but the reality is the difference is often so minor that they could simply drop the color scheme altogether since the difference between say a blue and a white is most often miniscule.
Finally, the leveling up of weapons (featuring an individual weapon's XP and an overall weapon type XP) is just bizarre to me and I think it need rethinking/retooling. I like that it gives incentive to try new variations of weapon and to constantly need to search for better ones but in this sort of game isn't that what players would be doing anyway? After a couple weeks, many players will have already found the variation of weapon that they want and will be mod-hunting. Is it necessary to add another layer of needless complexity on top that encourages them to carry multiples of their favorite weapons just in case one maxes out mid-combat? An easy fix would be to allow players to pay scrip to reset the xp bar or something once it's maxed then they could choose to upgrade or switch to a new variety on their own timetable and in a more sensible way.
...... dude. Are you serious? The entirety of Trion might be 150 folks... i doubt it.
Actualy im nearly positive that ive seen the lead director of the game state this exact number. Fairly certain Trion expanded their team to make the game, i mean they have some guy from CCP (EVE online) running the show for this game.
I really want to see the effect that the show will have on the game
A few things that I would like that don't seem like huge issues:
* A bit more character customization. It's quite limited
* More PC friendly UI options and inventory
* More tips and tutorial for newbies.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2