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No auction house? players having to sit there to sell crap?, no npc drops? I don't know about you but I think these are all really stupid idea's that I pray get changed or else the game just won't make it. I'm sorry but I dispise the stall system for selling your goods, it drove me nuts in f2p games always having to run from stall to stall to check it just takes way to long.
This is from a post on pc gamer. From someone posting about the game in a ESO video comment at the bottom.
·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
The housing system sounds great, but the player driven ecnomy with no npc drops, and no auction house is just setting up for disaster. No tokens is fine but at least have npc drops, and the ah.
Anyway is this stuff true? are they really going to make this stupid of a move in todays mmo market? Whats wrong with selling drops you get from npcs in an auction house? it works in so many games, why the decision to make it use some archaic pain in the ass system when there is far better systems available?
Unless they do it like ff14 did, where there are market wards and your actually able to search for what your looking for and it'll tell you who is selling it, and lead you to them, it also lists the price from lowest to highest amoung others who are selling it. Game still has npc drops though.
I also hope that other players won't be able to destroy your creations because that would suck after spending probally alot of time to make what you have.
Needless to say if this stuff is true, I just lost alot of hope/faith in this game, fully player driven economys in games don't really work well today.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Comments
I'm pretty sure that Mark has been saying this since day one, so if this is really some sort of revelation to you I don't really know what to say. Well, other than I hope you find what you are looking for in one of those other "many games" that have a system you like. As you yourself state, there are already tons of games that have a system you desire. This game is for those of us who are looking for something different.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
You should go read the foundational principles, even if just quickly.
You would then know why no auction house and player driven economy are viable and were chosen.
Seems like the game is not for you...
-Massive-Industries- Heavy Duty
Exactly. There is no right or wrong here. It is simply a preference of playstyle. Trying to put a square peg in a round hole is just going to end up in frustration...
It doesn't mean that the peg or the hole are wrong... just not a good match.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
oh god! say it ain't so! not having everything handed to you on a silver platter?? OH THE HUMANITY!
op, you sound like you are from the wow generation so let me say this as tactfully as i can; you have no idea what you are talking about. i applaud mark jacobs for straying away from loot drops, token turn-ins and auction houses. the systems he is putting in foster community and actually require you to interact with other humans, something that has been almost completely lost in the latest generation of MMO's.
good for mark, shame on you.
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
Absolutely true. Luckily for the OP, there are an endless assortment of options. For the rest of us, I'm thankful to Mr. Jacobs for having this vision.
Really, why did you have "hope/faith" in a game you clearly knew nothing about. Did you see the number of posts and jump on the hype train without reading any of them?
@OP
Here is an FAQ for the game with info released thus far. Sounds like it may or may not be for you.
http://itcu.enjin.com/forum/m/12563697/viewthread/6521232-camelot-unchained-faq
Hmm, didn't think of that before.
Good point. He was really excited about the game, hopeful, and a supporter, but he didn't know the three founding principles of the game? Seems like he did jump on the hype train.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
in diablo the auctionhouse was ZIE EVIL! and now everyone cries as soon a game is missing it.
i don't see any negative points in your list, system like an AH only push farmbots
"I'll never grow up, never grow up, never grow up! Not me!"
OP - thanks for at least reading something about the game before posting a question. As to the content of your question though, you might as well have asked why he is making an MMO. NPC drops and AHs are simply gameplay mechanics, not foundational gameplay pillars like classes or skills, so I'm not sure why the big reaction to CU not having them.
I think you can make a very good case against Auction Houses simply by looking at Diablo 2 versus Diablo 3. In Diablo 2 loot was king. People played the crap out of the game just to get a single item to finish their build. Diablo 3's auction house completely trashed that gameplay pillar. I rarely got a drop that was better than what I could buy in the auction house so by including the AH Blizzard basically removed the loot whore part of the game. Talk about shooting yourself in the dick! Diablo basically invented the term 'loot whore' and is the sole reason people are STILL playing Diablo 2 and Blizzard simply removed it from the gameplay with the AH.
Also, dude, it's a PvP only game and you are going to question why it doesn't have loot drops?
I might be wrong, but what I understood was that a player would craft items, and then have a store where the player may be -OR- they have an npc selling the items they make and when they arent there... am I wrong? expecting someone to actually sit in a store for hours a day doesnt sound fun.
I do like the idea of no AH, it prevents people from buying out items on the AH, then selling them back for more, I hate that.
Im fine with npcs having no item drops, but I think there should be some mobs you kill for leather, fats, oils, furs etc, and maybe humanoids could drop a little money. I am pvp focused, but no npcs anywhere in the world to kill except guards sounds a bit extreme. I thought he said there would be a little bit of PvE in some areas?
Also, the fact that this is a pvp centered game and we cant loot the people we kill seems kind of lame to me. I like more then I dislike about the game, but theres a lot about it that has me scratching my head.
yea AH killed D3 for me along with some other things.. lack of AH is surely a PRO in my book
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
NPC do drops items, just not weapons, armor of things of that nature. They will drop crafting materials that players can use to craft items. There is no AH because players can build shops to sell their items.
There will be lots of npcs. "No PvE" is taken out of context. What it is is "No PvE progression or loot drops." What does this mean?
There will be NPCs. Many of them you can kill.
You will gain no xp-esque advancement from killing NPCs.
No NPC will drop loot.
As far as the gathering mechanic, with regards to things like leather, it hasn't been discussed yet. I, and many of us, are assuming that although animals won't "drop" anything, that you will be able to skin them for leather, etc.
There will be movs to kill for crafting mats and such. A deer will, however, not be carrying a sword or plate boots in its arse. This was always rediculous to me anyway. It's also been mentioned that you will get some small rewards from killing your enemy. And I expect some monetary reward from killing NPC gaurds and such.
How things will be sold isn't completely fleshed out yet, so please don't condemn a system we don't know everything about yet. We will learn more soon, I'm sure.
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
MJ has actually confimed that NPCs will support 'resource harvesting'. Whether that means 'skinning' skills a la wow or simply resource looting they haven't said.
I believe that idea is to make you have to interact with other players in a "gasp" MMORPG.
Rather than being an online solo game like WoW.
I am sure the Bazaar will be searchable, housing in DAoC was searchable, the Bazaar in EQ was searchable. You just had to run to the actual merchant to buy your items.
I find it kinda nice to know who you are buying your items from myself.
I never liked the auction house. Its convenient, sure, but boring, and also leads to people putting page after page of 1 single piece of cloth for an outragous price, just to be annoying and ruin the market.
My guess is most items will be made and bought/traded for during an online session.everything is going to be made by crafters...
/sigh
Damn so many have been completely brain washed by themepark clones these days.
No imagination and no reference to how games used to be like when they had strong, niche communities.
This is the entire point of a niche game ... if you don't like being there, the developers won't cater to your complaints and water down the game just to appease a larger fanbase. This game dares to do something so entirely outrageous that many of todays players can't fathom ... it is being designed for a specific audience and you my friend might simply not fit in.
I may or may not even like this game if it is ever made but I appreciate what they are attempting.
The poster below me brought up something MJ said about the dumbing down of mmos today. CU isn't going to be dumbed down mechanically and conceptually. Tools demanded by players not wanting to participate in the core social aspect of the game are not going to be part of the game ... it is as simple as that. Now this is the politically correct way of expressing this concept. There is another way to express it: some players may simply not be smart enough for the game.
You stay sassy!