It looks like you're new here. If you want to get involved, click one of these buttons!
The World of Warcraft forums have been abuzz since the release of the last patch that brought some significant changess to the drop rates with regard to daily quests. In The WoW Factor today, we take a look at some of the issues and offer an opinion or two. See what we've got to say and then join the discussion in the comments.
For those not up to speed on how item drops work on bosses in the LFRs it goes a little something like this: When your raid defeats a boss, the game randomly determines if a player will receive an item from that bosses loot table. This is checked completely under the hood, think of it as a dungeon master in D&D rolling a check behind a game screen and only sharing if it’s a pass or fail while not disclosing the actual numbers. If you’re lucky enough to win an item, the game then randomly chooses an item from the loot table relevant to your class specialization (this will change to any specialization of your current class as an option come patch 5.3) and drops it in your bag. Getting a piece of loot with this new system carries the same chance of an item dropping under the old system where anyone could roll on several items that a boss dropped. However, with this new system there is no drama over who should get what - you either win something or don’t, no discussion.
Read more of Reza Lackey's The WoW Factor: LFR and Drop Rates.
Comments
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I have not once seen anyone kicked due to performance in LFR and I have done over 100 LFR runs accross multiple characters. I think you may have had some bad luck. Perhaps you got stuck with a "mostly" guild run of some kind?
The only time I've seen the raid kick someone is if they 1) afk; 2) get disconnected for more than a short while; 3) Q as tank or healer for faster Q but not geared/speced for their role.
LFR should be mostly for PLAYING the content, not GEARING. When did it go from 'experiencing' content to gearing for it?
Either way just heavy emphasis that raiding (at least in wow) is dead. Good bye progression and feeling sof achievement, hello making everything so easy a caveman could do it (couldn't resist!).
When will people realize that difficulty and the work done to achieve a kill is what made raiding so rewarding in the past? There was less content but we were so much more to occupy ourselves with attempting to progress and get to new places beating something and feeling such a great sense of accomplishment. I'm not saying we have to lose content, we can have more things to do but why take away such a great feeling of making progress? In part its even diminishing the effect of a guild to even really bother forming up, weakening the community.
When will it be realized by being spoiled brats and having everything given to us that its actually ruining our sense of enjoyment?
I thought the drops had more to do with...this:
http://www.darklegacycomics.com/375.html
Dailies suck. I have one job, I don't need another. I've quit WoW just because of this.
You don't need dailies to keep players playing for end game progression. The tiered dungeon approach should be fine. The only appeal WoW has right now is comparative, there's still no other game that does a good job of providing gear based progression play. There are lots of other MMOs that offer good "play" but not the same type. So Blizzard can do things like force dailies down your throats in order to hold on to subs.
It's not about enjoyment anymore it's about finding ways to force retention by penalizing you if you unsubscribe.
The LFR kicks I've seen have been for people DC'd or AFK for more than 5 minutes, Healers that won't heal, a few tanks that won't tank, and several times for some QQ scum whining that we should kick the low DPS pcs.
Lost my mind, now trying to lose yours...
Played-Everything
Playing-LoL
Reverse the flow. Remove the boss fight from the bonus rolls. Have bosses simply provide another source of lesser charms. Replace elder charms with a direct loot bag (or for keys to a bonus instance like the Troves of the Thunder King).
I was interested in reading this, but RNGs and LFRs? In the first sentence? Without spelling out what they are? WTF?
I suppose I'm not elite enough to read your article, being a noob, newb, or whatever. But this is one of the most basic priciples of writing an article to widen the scope of people who might give a crap.
You remind me of a person running down the beach with surfboard in hand, kicking sand in everyone's face for just laying there enjoying the sun and sounds of the ocean. You're kind of missing the point of why they are there to begin with.
(well, that's not entirely fair of me to say because if you leave playstyles out of it, there is a fair amount of knee-jerk metagaming that does happen where people try to increase their drop rates by lobbying the devs as if player feedback was just another system in the game rather than stepping out of the game and asking what sorts of obstacles they'd like the game to populated with)
Nobody knows who won unless you link your item in raid chat.
heres the thing to people complaining that people want gear with no effort , this is mostly untruel and you have no basis to even say so. People can do 1 raid a week and roll on loot drops from bosses. There are currently 8 or 9 raids you can do raid finder with and each take a hour or more to complete and you have to worry about wipes and derp dps or tanks messing up encounters. So if you do not win a thing or just a piece or two in an enitre week , you are locked out from even rolling on anything until the following week and this leads to people feeling like random rolls system is crap and you cant blame them. Also any decent raid guild isnt going to be carrying people under a gear score of 490-500 for regular raiding , so you have kinda no choice until next patch but to run the welfare epics lfr finder if you want to continue your progression. 5.3 changes that with improving the raid system bonus rolls but im pretty sure this is not going to fix the issue. Also what isnt mentioned is the new scanarios that are heroic , you get better bags than normal heroics and scanarios which contain 476 versions of the items which is the first tier of raids in raid finder gear wise.
edit- also worth mentioning is the upgrade system is back and you can upgrade your gear with valor points up to 8 item levels , same with justice points gear as well for entering raid finder.
If endgame raid gear is part of the endgame raiding progression, why does a non-raider need it?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Wrong. People play WoW because it is a gear based game. There is actually something to work for while you play and enjoy the game. This is why GW2 failed, there was nothing to work for. Looking at WoW's steady population, it's easy to tell that people like playing for gear. This new system they implemented fixes more problems than it creates. I recently came back to WoW, albeit somewhat hesitantly. GW2 was a huge disappointment and EVE, while awesome, wasn't scratching a recent rpg itch. I can say that WoW is still fun as hell. And if you embrace the changes made to the game, you can find positives in everything. I've even warmed up to the new talent system and how it has dealt with cookie cutter specs very nicely.
I was going to write a retrospect on WoW from the viewpoint of a returning vanilla (up to WotLK) player, yes I know there are plenty of those.
But I will say: the LFR system has reinforced my hatred of RNG loot systems even more. Though I like it as an "easymode" introduction to raids.
I do agree with Blizzard's decision not to implement Need / Greed rolls on these raids. The amount of ninjas who ninja just to spite others is already spiralling out of control in regular instances. No need for that crap in LFR.
However, the system just doesn't give any control to the player at all. And that's what bugs me.
For example: you go to LFR and this one week you get nothing but new shoulders. You think: "Well, at least I got these nice shoulders, I actually needed a weapon, but I'm happy I got these."
Then the next week, you go at it again and get nothing, except for... Guess what? SHOULDERS, of similar quality, off of another boss or even the same one. It's frustrating. That story was what happened to me btw.
As for the bonus rolls, I've now spent over 20 bonus rolls and have never once gotten anything but gold out of them. I also DETEST dailies with a fury that burns brighter than the sun, so yeah.
The solution for me is simple: remove any manner of RNG from LFR.
Just implement a new currency for each tier of LFR. Every boss gives an amount of this currency when the first kill of the week occurs and completing the instance for the first time gives some extra. WoW already has a great number of currencies, one more won't hurt.
You can then take this currency to a vendor who offers you the choice to pick from the entire loot table of the instance according to your needs. So you can then save up for that weapon without receiving duplicate items that you do not need.
Bonus rolls would stay the same, but would offer a significant chance to receive extra currency. Together with a smaller chance to recieve items.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I see your entitled view. I believe RNG is good becauses it makes people repeat the content. Running it once and getting all the gear you need is a undesireable design. Then again I am old compared to the kids today.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"