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Hi all,
I have been looking into DF and watching some videos, and I had some questions.
First, I played UO 2nd Age for years and have very fond memories of it, mostly because of the full loot system and danger presented to the player. DF seems to have this from what I can tell, I was wondering how the feeling compares.
I am more of an adventurer than a pvper, while I lke to pvp I see myself having alot of fun leveling, crafing, and exploring( the world seems HUGE! )the danger will make it more fun imo. Is there room for a player like me in this game or is it strictly a pvp experiene?
Is there a law system? With open Pvp and open loot, are there "red" players or can people attack others without consequence?
Is there housing?
I appreciate anyones time to reply as these are some main points for me.
Thanks!
Comments
Is there a seperate copy of the world that allows for unmolested PvE?
If not, then this game will never, ever be as good nor as popular and successful as UO.
^
Spoken like a griefer
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
UO had a working alignment system, DFUW have not.
Old UO and DFUW both have full loot.
UO had alot more sandbox features then DFUW have today.
I would say that Richard Garriotts (created UO) new game Shroud of the Avatar most likely will be alot closer to old felucca UO -
http://www.mmorpg.com/discussion2.cfm/forum/1463/General-Discussion.html
SotA website -
https://www.shroudoftheavatar.com/
Shroud of the Avatar is all instanced, come on now...
I also love exploration and discovery and crafting sometimes. For this I think GW2 is amazing. The world is huge and even though you portal between zones, which I agree is not ideal, they are large enough to give you a large world feeling. If other players were able to kill me as I was exploring I dont see how I would be able to do anything in this game.
That's why I got so bored playing GW2. Don't get me wrong as I think GW2 is a beautiful world that is really vibrant and interactive. One of the best games released in the last few years. However, aside from the PVE their was no risk. The few moments that made your heart skip a beat started becoming flatline experiences later on. In Darkfall you never what is going to happen. For good, or bad.
Not spoken like a griefer. I was a PK and an ANTI in those days. Loved the possibility/reaction of a group of 6 PKS swarming Deceit, fighting in the Lich Lord rooms or the Terathan kill site/dungeons for the queens/avengers/warriors (so many items to be gained/lost for killing people and or waiting for a pk to come by/cut a path and kill the flagged looters.
Sharess Dragonstar - Midgard
Grievance is recruiting.
Not to badmouth DFUW or anything, but Mortal Online is much closer to UO. If you're looking for a game that really plays like old-school pre-trammel UO, that is as close as you will get.
Darkfall is good, but the skills system works quite a bit differently. It also basically becomes nothing but an open world PvP arena. There really isn't much of a place for players who aren't into PvP here.
I do play in the World versus World battles and find it a blast. In fact, I never engaged in PvP until I started World versus World in GW2 and I absolutely love it! I spend most of my time in here nowadays. I guess I don't see how PvE and PvP could ever really mix. I am just imagining doing all the PvE events in GW2 and trying not to get killed by other players. For some of the events you need player cooperation even. I imagine a game like Darkfall you do need a group then. I do hope the game works out anyway. More options for players is always a good thing even if it might not be my game.
PvP works with PvE with the right systems, and the right players. An MMO to me is a world with other players to live in, not just to do NPC quests. GW2 is really a single player game with Multiplayer dungeons and world.
With open PvP and an open loot system an MMO can turn into a living breathing dangerous world.
Playinga game like this is not for everyone but creates a feeling not obtainable in other games.
Questing, gathering, crafting, exploring, killing monsters, everything PvE feels dangerous when there are uncontrollable things that can happen in the world. Its a much more immersive dynamic.
Just got a rare item you've been wanting? The adventure didn't stop when you obtained it and now everything is good, now you must defend it and get it somewhere safe.
GW2 could never be this immersive and massive, where the only thing that could kill you is AI monsters.
I realy miss that feeling ..
Spoken like a true person without logical reasoning skills. If you had any you would know that Pre-trammel UO had between 100K and 125K subscriptions. Within the year of the release of trammel UO subscriptions had doubled to 250K. So o yes Trammel really bad for UO; but it doubled the profit from UO and allowed the developers to make more content faster. REALLY bad for UO, /rollseyes
BTW I played UO since 1998, for the 2 years I was on and off because of the grieving even though I had some good PVP friends. I became a stable player after tram came out and played until SWG released. The only thing Trammel was back for was players who think grieving players like crafters is a good thing. A Mule stands no change vs a Mage with GM Magery, Meditation, and Eval intel, however we will not talk about people like you because you think I am picking on your Elite skills.
Darkfall Unholy Wars has the potential to be a UO replacement. Right now, sandbox features are pretty thin though they are there. Boats and cities are awesome. The framework is there for things to get even more sandboxy, this will be up to AV to come up with more sandbox type content. They don't have a great track record but they do have all the work they put into DF1 to build off of so I am actually optimistic. The PVP system is great. PVE in games without player looting and open PVP is pretty mind numbingly boring in my opinion. Mobs are generally so stupid that there is zero challenge unless it is found in PVP. A lot of people these days seem to think that they will simply be meat for PK's. They don't see how they could possibly defend against PK's while PVEing. This is a really sad notion and totally untrue in my experience.
I really enjoy PVEing in hardcore PVP games. It is almost as exciting as PVPing. There is a lot of challenge in doing it when people can come along and gank you. First, you need to find a secluded place to do the PVE, this is an explorer type challenge. Discovering a remote and profitable mob spawn is an amazing reward for a good explorer. Second, you need to have situational awareness, something that straight PVE games completely lack. This means that you pay attention to what is going on around you. As do your PVE thing, you listen for the sounds of other players, you position yourself in a way that you can see potential enemy players and also in a way to minimize your exposure to potential gankers. If something seems off then you stop PVEing for a moment and check the surrounding area, preparing for a fight or flight if necessary. This kind of thing makes PVE fun, because otherwise it is simply boring grinding without any sort of challenge.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
You sound really angry, I said "imo", If you have read my posts you would know I am not much of a PvPer I just happen to like the dynamic open PvP brings to PvE. I played UO for about 4 years and in that time I did very little PvP outside of trying to defend against red players. Mostly I was a tamer of Nightmares and Dragons and would go into random dungeons, and Housing. Loved Housing!
So I think you might have the wrong idea about me, I am a very logical person. When I said Trammel was bad for UO, I said it from my prespective not from the publishers prespective who look at subs...
Britannia had danger and unforeseen adventure that could not be scripted. Trammel put up walls around a wide open world. That is not good IN MY OPINION.
In a nutshell, DF:UW CAN be a good heir to UO pre-Trammel, not a replacement per se because lacks sandbox elements. The potential and the framework is there as some fellow said earlier, but right now it isn't. AV claims these features will be introduced to the game in the near future, things such as the other player roles (more of flexible archetypes than classes), more boats, more armors and weapons, etc.
For example, and to clarify for those who don't play the game yet, the housing is restricted as there are static, pre-determined "village points" to where you can deploy your house deed. Besides that, the furniture and other decorative pieces can't be crafted but must be taken from mob loots or treasure chests all over Agon.
Now for the good part, the PvP and PvE outside safe zones are much like UO pre-Trammel: the bloodrush of being jumped by PKs and the constant look-over-the-shoulder trying to outwit them, the edge-of-the-chair thril to explore and find good harvesting areas in the open, the fear of losing loot and materials gathered with much hard work, the anticipation of an calculated ambush against unwary players... Hell yes, it's there!! Come out, come out from wherever all you UO orphans are and go claim your glory and renowned place in Agon!!!
" Shroud of the Avatar won’t be a massively multiplayer online role playing game"
taken from their own official site FAQ.
So what?
It will be a multiplayer online game both for the PvE crowd and for the PvP interested. You set your game to what your interested in. Do you enjoy open PvP, PK:s and full loot then you play that SotA version. If you want to play it carebear then you do that.
This is what Richard Garriott himself said about SotA PvP -
[quote] “First of all, for new players, there’s just no excuse to prey on them, too bad, even if you’re a PKer. We can’t grow the business if what you do is every time a new player starts you rob them every 10 seconds until they give up and then they’re gone and we all lose together. So too bad, you can’t prey on new players.
But then what we do is we build the game such that the game has features, that mean that if you want to advance and become wealthy and powerful in the game, you really have to start exposing yourself to danger. But it’s still a choice. And so therefore if what you really want to do is just hang out in the pub and buy and sell things and grow flowers in the back, don’t worry your life will be safe.
But if you want to advance and if you want to become skillful and powerful in a wide variety of ways, a lot of those activities mean you’re going to leave the safety of your home and go out in to the dangerous wilds. But it has to be a time that it is story-motivated, that you know that it’s occurring, that it’s sort of opt-in so to speak but it’s voluntary but highly encouraged but still is something the player has control over as it proceeds.” [/quote]
SotA will have consequences for PK:s while DFUW have none, being red is just another colour in DFUW and means nothing.
Darkfall will never be a successor to UO, way to few sandbox features. SotA might actually be UO2.
I find it kind of offensive when people create thread titles like this. Some will see it and believe it to be true resulting in DFUW getting extra customers. It's really simply using UO to market a game that should be able to find a market without such trickery.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"