I was just doing Twilight Arbor story mode. An hour and a half in, we were at the very end, but one of the group members went offline. We waited for a few minutes, and he didn't come back. So we had the idea to kick him from the group and replace him. Unfortunately, kicking him crashed the instance and kicked everyone out, and reset it when we went back in. Is that the way it's supposed to work, to make it so that party members are irreplaceable? Is that a known bug? Or did my group just get unlucky?
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I haven't quite figured that out yet. I have had the same thing happen but I have also kicked people and replaced them. it may have to do with being the leader, it may just be a bug. I was running a series of dungeons with the same group the other night and we started our fourth dungeon and I was put in my own instance while everyone else was put in a different one. I jumped on another character went in to the dungeon and it took me to thier dungeon instance. I then switched to the original character and all was well. Not sure what it is but it does need a bit of work.
So whoever starts an instance cannot be kicked without crashing it? That sounds like a rather nasty bug if that's the case.
That at least makes some sense. But to be unable to kick a group member who is offline and has been offline for several minutes sounds like a rather glaring oversight.
Are you sure of this? I'm pretty sure you can kick players at anytime as long as they arent the one who started the dungeon.
That's what I had heard but who knows if it's true. It really sounds like something that coudl be exploited.
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I see this as poor party design. If the leader is a**ho** or he/she have network problems, or rl problems, why should the rest suffer? meh...
Because.. as others have said, people were exploiting it to ninja loot.
Honestly, though, the number of times this has created a problem for me I can count with 1 hand. And I run these dungeons fairly regularly.
If you're worried about grouping w/ A-Holes, then it really pays to start working on your friends list. Most people won't ditch at the end of a dungeon, and there's only 2 dugeons that are long enough to make that a decent set-back. The rest can all be completed in 5-30mins depending on the dungeon.
- Not saying the way they have it implemented is the best approach, but the downsides are fairly negligable atm.
They should indeed fix this.
Also hoping they will put in a dungeon finder. It really is a pain to spam for the less popular dungeons. CoF is easy to get groups for, but it takes forever if you want to find a group for a different dungeon. Would be nice if you could get a group while doing other things, rather than being bored in Lions Arch spamming away. Soooo social.
I was the one who started the party and did the recruiting for it. If there was a party leader in any meaningful sense, it was me. I wasn't the one who went offline and needed to be kicked.
But what people are saying is that being the party leader in any sense that is meaningful to players doesn't matter. What matters is who is the first to step inside the instance--which likely won't be the party leader, who is still off recruiting trying to fill the group. Or perhaps rather, whoever starts the party could be the first one in, but at the expense of being unable to recruit in map chat and making it harder to fill the group. I certainly hope that's not the case, as it would be astoundingly bad game design if true, and a very strange glitch to last this long without being fixed if it's a bug.
I'm 99% sure of my previous post yes, I read the patch notes every patch, even the littles ones, and I recall this being implemented sometime around when Flame and Frost first came out. If I wasnt so lazy i'd try to find the specific patch notes for you guys, but I definatly remember reading it.
Also it is true that if you kick the one who started the dungeon the same thing happens, regardless of when, If someone wants to find the specifics of this, I recommend starting with the Feburary patch notes.
It's definatly something that needs to be worked on though, You should be able to kick someone who's been offline for say 5 minutes or more no matter what.
This isn't true.
Whoever creates the instance can not be kicked. The instance creator also can not switch characters.
Why? Story mode completion is character bound.
Let's say you completed AC story on one character but not on another. You could go to that character, start the instance, and switch to the other character. There would be no point in ever doing a story instance more than once. Ever. It's hard enough finding a group for story mode as it is.
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I'm sorry for not includeing this, I was refering to explore mode only, I suppose I should go find the patch notes to provide evidence of my post.. If i get bored I will.. lol. My understanding is if you're on the last boss and you kick anyone the dungeon will close and you will have to start over. I'm by no means an expert on this, it's just what I remember reading in one of the patch notes a few months ago.
Why does it matter who creates the instance? Wouldn't exactly the same argument apply to everyone else in the party?
It doesn't matter if it is story, exp or fractals it works the same the person who goes in first, if they are removed from the group in any way you lose the instance. When you couldn't rejoin a fractal if I disconnected a few times when I started the fractal. I would stay in the group until they finished so they wouldn't lose the instance. The other dungeons have worked that way for as far as I can remember. It appears to be a coding issue but I can not confirm that in any way. It doesn't appear to be put in the game for any real reason because you can be a bastard to every other member of the group so why make the person who enters the dungeon special. I like others have said, like to be the one to go in first cause I'm mostly not an asshole.
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now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
The instance is created for the person who enters first. It's tied to that character, for better or worse. When I do dungeons, we always select the person who is absolutely certain they have as much time as may be needed to complete the dungeon and who is least prone to connection or crash issues. Being the instance starter gives you no loot controls, so the choice is all about trustworthiness, commitment to completion and stability.
I do think the system should be revisited and improved. I'd like to see more robustness in the game's ability to handle the instance initiator losing connection or crashing and I also cringe at a system that allows 2/5 people to kick members of the group, which, sadly, has been exploited to allow people to easily boot people to allow a friend/guildmate to sneak in for the final boss.
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If there aren't 10 people in the entire playerbase looking to do a given dungeon at a given time, it's unlikely that some 5 of those fewer than 10 people will just happen to be in your guild or on your friends list. Unless you want to do one of a few really popular things, the alternative to a PUG is to not do a dungeon at all.