Originally posted by Panzerbase I know every company has an official policy on hacks and cheats, but what are you guys going to do in this regard? Many a game has been ruined for me because of the lack of enforcement. This includes gold sellers.
We are of the bannzor mentality. Life's too short to have to watch speedhackers wreck the game around you.
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
What can you say about mounts? and what types there will be.
Will there be fishing in the game?
Mounts in game today: Temporary mounts (as quest mechaincs, quest rewards, rep rewards, via vendors in diff zones, and things settlers build), quest mounts, real normal mounts (with HP bars and sometimes ability bars), taxis, ground taxis, settler-build additions to the taxi node network, and probably other stuff I've forgotten.
Fishing: It's in game today - but I was just talking with the econ team and we don't like it (not fun enough yet). So we'll yank it out and it will either a) be in for launch and be fun or b) go in at some later point postlaunch and be fun or c) never exist outside of the dev code. So no promises on that one (sorry, downside of iterative development)
If you ever played Torch Light 2, I think the way they did fishing was fun. Not a lot of fun, but didn't feel tideous.
A lot of previous MMOs developed in the last couple of years have launched after a series of beta tests. However, very few have actually had a significant amount of time, if any, spent testing the end game content. This has created huge problems in the communities and arguably killed the games out right. Do you have any intentions of testing the end game content prior to launch, or are you going to mostly focus on the game mechanics and leveling process during your beta phases.
Also, sorry for a second question, do you plan on having an arena system similar to WoW. This has definitely been one of, if not the most popular aspects of an MMO ever and no game has even came close to replicating it. I understand you are going to have arena, but will it be in at launch and will there be a ladder type rewards system to get new gear, potentially mounts, and things of that nature? Importantly, will there be a 3v3 bracket so that logging on and playing asap will be made easy, as opposed to gathering a group of 5 which can take some time and sap the fun out of it.
Originally posted by muskeydogbo Just had to reply to two points, want fun fishing go play zelda n64 soo good copy paste tht + a few bells and whistles .Two,flying mounts are great just need something to make us WANT to land and do ground events fly /land /fly land.
Toontown/animal crossing both had good fishing too IMO. Remember tho we are Wildstar so likely you'll be tossing explosives into the water to blow things up or something equally offbeat...unless you're used to getting eaten by mining nodes in other games, we usually have our own spin on it.
A treasure chest went mental and tried to eat me when I opened it in neverwinter yesterday. Was somewhat of shock, but COOL. More stuff like this pls.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Originally posted by Mohhe Wildstar seems to be more focused on big raids at least on player wise, but will there be any challenging 4-6 man dungeons (same difficulty as the high-end raids)?
Not as difficult, but hard.
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
Hey there! Got one question for you, are these invites for the supposed stress test or are these invites for the rest of the beta?
Also, can you let us know when invites will stop going out so we can stop refreshing Thanks!!!!
Keys going out now are for full CBT access.
Soon we'll send out about 15K keys for the stress test. After they hit the servers and we clean up the resulting rubble we'll add the folks who tried to log in and help blow up our servers - they will get access also likely during CBT2 (might be some in CBT3 depending how well our servers stressed out).
Originally posted by DaGaffer We are winding down! I'm answering as fast as we can, but 5 mins before I get swept back into dev meetings.
Thanks for answering our questions! You don't have to reply, but please at least read my previous post on considerations of embracing flying mounts from this thread, thanks!
A lot of previous MMOs developed in the last couple of years have launched after a series of beta tests. However, very few have actually had a significant amount of time, if any, spent testing the end game content. This has created huge problems in the communities and arguably killed the games out right. Do you have any intentions of testing the end game content prior to launch, or are you going to mostly focus on the game mechanics and leveling process during your beta phases.
Also, sorry for a second question, do you plan on having an arena system similar to WoW. This has definitely been one of, if not the most popular aspects of an MMO ever and no game has even came close to replicating it. I understand you are going to have arena, but will it be in at launch and will there be a ladder type rewards system to get new gear, potentially mounts, and things of that nature? Importantly, will there be a 3v3 bracket so that logging on and playing asap will be made easy, as opposed to gathering a group of 5 which can take some time and sap the fun out of it.
Testing the elder content is one of the hardest things to do as a dev (mentioned in another comment but I kinda fat-fingered the answer there). So we're doing our damnedest to do that right. We have arenas including 3v3 in game today (our combat team got destroyed by beta players last CBT already)
Jeremy Gaffney Executive Producer, Carbine Studios (Wildstar Online)
What are you doing to make the social aspects of the game shine? (as of late, alot of MMO's have gone to the solo-to-cap mentality and MMO's are basically singleplayer RPG's with optional chatboxes nowadays)
Anything specific to boost the player to player interaction (outside of dungeons/raids) like 'forced' co-operation between tradeskills or such?
Players will use the most efficient method of travel, regardless of whether they like it or not. No one is going to run if they can fly, even if they'd rather that everyone be running. It's human nature and you can't change that. That is why we need to take out flying mounts entirely. If you're trying to make a game for everyone, you'll leave it out because it entirely kills OwPvP but it has no real effects on everyone else. They still have various other methods of fast travel.
I would like to see flying mounts in a sci-fi game but that's just me. What if they had no fly zones that if you were flying in that area, turrets would shoot you down, disabling your ability to re-mount for an x amount of time. Then you would be stranded in an area and people could fight you. Also, if they had aerial combat via a few enabled abilties while mounted, that would create a nice 3D space to explore in... and more area for OwPVP. I don't see why its a problem having MORE area to play in.
You talk about the most efficient way of traveling.. so if people unlock their raid portal, then theoretically to you, people would only be porting at end game. Do you want them to remove this feature as well?
Yea I would. If you allow people to port to instances, they have no reasons to be running around in the game world. It killed WoW, it killed TERA, it has killed a lot of games. PvPers want OwPvP in the entire game world - not one specific zone that shoots down flying mounts, not one zone that has specific objectives - the entire game.
But for that to be fun, people need to have reasons to be in the game world throughout the leveling process as well as at endgame. Carbine is building a beautiful, detailed, and complex game world for us - why don't you want to encourage people to be enjoying every little inch of that world as often as possible?
This is a full featured MMORPG - not a lobby based dungeon grinder. It should be treated as such.
Last I checked, WoW was alive and kicking (hopefully to be knocked out of the water by WSO). Flying mounts did not 'kill WoW' - they gave an inventive new way to explore their world. The single-most annoying thing about the game right now is the fact that in order to progress with gear or raiding, you have to grind daily quests for reputation in order to get any gear that will enable you to raid. World of Warcraft has become World of Dailycraft. That's what's killing the game - not flight.
Again, I reiterate: if you want to fight other players in the world, find other players who want to fight you. Clipping the wings of players who have no interest in fighting you, IMO, is a lot more cruel than giving players who DO want to OwPvP more options to do so, such as in aerial battles.
People seem to forget that this isn't going to be WoW flying mounts; WSO is doing a lot to make their game stand out from the rest, and there is a clear and present outcry against flying mounts as a whole. Don't you think they'd do more to cater to your playstyle as well as mine?
Toontown/animal crossing both had good fishing too IMO. Remember tho we are Wildstar so likely you'll be tossing explosives into the water to blow things up or something equally offbeat...unless you're used to getting eaten by mining nodes in other games, we usually have our own spin on it.
Hmm.. Will you have a Wildstar'ish spin on every profession?
Man.. it would be so funny, when you as a big beefy granok would want to pick up a little flower witch would start to grow and chase you while you'd be running for your life!
Comments
We are of the bannzor mentality. Life's too short to have to watch speedhackers wreck the game around you.
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
WildStar...FTW
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
If you ever played Torch Light 2, I think the way they did fishing was fun. Not a lot of fun, but didn't feel tideous.
Question is in regards to elder games:
A lot of previous MMOs developed in the last couple of years have launched after a series of beta tests. However, very few have actually had a significant amount of time, if any, spent testing the end game content. This has created huge problems in the communities and arguably killed the games out right. Do you have any intentions of testing the end game content prior to launch, or are you going to mostly focus on the game mechanics and leveling process during your beta phases.
Also, sorry for a second question, do you plan on having an arena system similar to WoW. This has definitely been one of, if not the most popular aspects of an MMO ever and no game has even came close to replicating it. I understand you are going to have arena, but will it be in at launch and will there be a ladder type rewards system to get new gear, potentially mounts, and things of that nature? Importantly, will there be a 3v3 bracket so that logging on and playing asap will be made easy, as opposed to gathering a group of 5 which can take some time and sap the fun out of it.
Toontown/animal crossing both had good fishing too IMO. Remember tho we are Wildstar so likely you'll be tossing explosives into the water to blow things up or something equally offbeat...unless you're used to getting eaten by mining nodes in other games, we usually have our own spin on it.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
Last one for me...
PvP Gear, will it be Separate or shared with PvE?
Also, I'm having a baby soon, if I name him Gaffney, can I get a beta key? :P
Not as difficult, but hard.
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
Can you tease us with how soon "soon" is?
Thanks for answering our questions! You don't have to reply, but please at least read my previous post on considerations of embracing flying mounts from this thread, thanks!
Thanks so much for stopping by and chatting with us!
Other languages will be revealed later.
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
Agree to everything Demosthenes201 said +1 Allso glad to hear there will be fishing i love it! any more news about sitting in chairs btw?
What you guys are doing is awesome, it's rare to see such close communication to the fanbase.
Testing the elder content is one of the hardest things to do as a dev (mentioned in another comment but I kinda fat-fingered the answer there). So we're doing our damnedest to do that right. We have arenas including 3v3 in game today (our combat team got destroyed by beta players last CBT already)
Jeremy Gaffney
Executive Producer, Carbine Studios (Wildstar Online)
WildStar for the win... :P
But stay away from cash shops, it's like crack cocaine for the 'suits', they can't get enough.
Hello Gaff!
What are you doing to make the social aspects of the game shine? (as of late, alot of MMO's have gone to the solo-to-cap mentality and MMO's are basically singleplayer RPG's with optional chatboxes nowadays)
Anything specific to boost the player to player interaction (outside of dungeons/raids) like 'forced' co-operation between tradeskills or such?
Last I checked, WoW was alive and kicking (hopefully to be knocked out of the water by WSO). Flying mounts did not 'kill WoW' - they gave an inventive new way to explore their world. The single-most annoying thing about the game right now is the fact that in order to progress with gear or raiding, you have to grind daily quests for reputation in order to get any gear that will enable you to raid. World of Warcraft has become World of Dailycraft. That's what's killing the game - not flight.
Again, I reiterate: if you want to fight other players in the world, find other players who want to fight you. Clipping the wings of players who have no interest in fighting you, IMO, is a lot more cruel than giving players who DO want to OwPvP more options to do so, such as in aerial battles.
People seem to forget that this isn't going to be WoW flying mounts; WSO is doing a lot to make their game stand out from the rest, and there is a clear and present outcry against flying mounts as a whole. Don't you think they'd do more to cater to your playstyle as well as mine?
Hmm.. Will you have a Wildstar'ish spin on every profession?
Man.. it would be so funny, when you as a big beefy granok would want to pick up a little flower witch would start to grow and chase you while you'd be running for your life!