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At a recent press event in San Francisco, we got a first hand look at Carbine Studios' WildStar. We have a full preview of what we saw that you won't want to miss. Check it out before heading to the comments to talk about it!
Along with their trusty scanbots, Scientists scour the land researching and analyzing the local plant and animal life. They can then use what they learn scanning flora and fauna to gain new skills and enhancements. They can also use their big brains to do things like solve puzzles. No puzzle solution is ever the same twice however thanks to an algorithmic system built into the game to stop players from going online and spoiling the challenge for other people, so the next time you hit a set of switches to open a door you’ll have to figure it out all over again. Scientists can also hunt down hidden lore spread throughout the world and can even find items that will lead to unique quests only available to them.
Read more of Blake Morse's WildStar: Appealing to MMO Players Across Genres.
Comments
qft. me love u long time for a freakin beta invite already
I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )
Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!
Sci-FI Wow...wow that's a new one. You shine with creativity.
:With all that said, Wildstar is still very far from being released so it will be some time before we find out if it lives up to its hype and if the gameplay experience holds up beyond the brief glimpse I was given:
can you tell us why is still very far from being released?
in gameplay videos looks like the game is almost ready and runs very smooth..what is missing?
You forgot the hawt bunny eared girls. Very important, since that's what most of the 18 to 32 aged Male demographic will play.
I'm not sure why the article talks about paths and their ability to fight... paths don't have anything to do with combat, thats what your class is for. At least according to the dev speak video just released.
So it seems silly to say that a scientist has long range attacks with low damage... that would be the class determining that.
Will wildstar appeal to me?
Apparently cartoonish pandas are for kids but hot bunny eared girls are for grown ups.
Gotta love these forums and double standards.
That was a mistake on Blake's part. Edited text should now be live. He's less familiar with the game that we are (but lives in SF and was able to attend for us), and wasn't in the know about how Paths are unique from Classes.
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It is hard to give you an answer without first asking: What do you dislike about WoW?
I also don't think he understands the 18-32 male demographic very well. I'm a part of that demographic and the other race options look far more interesting to me.
I do hate the wow art style but somehow, even though this style is very similar, it has a certain quality and it looks damn funny. Nothing in wow makes me smile just looking at a characters animations. This however does.
I am a sucker for Craig McCracken cartoons.
I have trouble understanding why some people find this unattractive. It may simply be a matter of personal preference, but I think that a well-animated stylized game is better than an uncanny realistic one.
Are paths a permanent choice? Can we switch paths any time?
If they are permanent, I think it's a terrible idea... nobody wants to do ONLY one of those things. Maybe they want to do different things at different times, but one of the big selling points of MMOs is having a variety of game play in which you can take part when the mood strikes you.
You have to do combat regardless of the path you choose? So... everyone is a soldier + another path? *confused*
If path choices aren't permanent, and you can change them any time...then what's the point of having paths at all? Why not just have all that content available and just call it "a living, breathing world full of variety and adventure" like every other MMO company has? The compartmentalizing makes no sense and really seems like a gimmick.
This game has a serious "me, too" vibe to the design, and a lot of marketing jargon and ad-speak that gives me the crash-and-burn feeling deep in my bones. I hate to say that, but I'm certainly not buying it until a few months in...I'll watch and see what the game really is.
Yeah I'll agree on the point of combat... I liked Neverwinter's a grip and GW2 and Tera do it well. I've been waiting for wildstar for a good long while due to it's sci-fi Esq WoW style... I honestly miss how I felt playing nilla WoW and looking at WildStar gives me the butterflies again :{D i recently tried WoW again (couldn't resist a panda class of any kind :{P) and it almost did it again... but fell short. I'd love to play your account if you don't however
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I have trouble understanding why some people find this unattractive. It may simply be a matter of personal preference, but I think that a well-animated stylized game is better than an uncanny realistic one.
Ditto. It's not so much that I don't like a realistic animation and art style, but there are limitations with developers ability to actually achieve a good result. With a stylized approach it's much easier to get a good result.
In any event, has anyone watched the movies? The movie explaining the paths is pretty informative and the paths are really cool. If they do it right, it looks like they've actually provided a good bit of non-combat content for people who want to do something besides killing fifty of everything in the game.
I can not remember winning or losing a single debate on the internet.
Things are looking good so far. I am most interested in the Settler path. Back in my WoW days I would sit on top of the bank in Orgrimmar and give out free t-shirts and tuxedos. While not exactly the same, socialization is my favorite part of MMOs.
I continue to find it a double standard when people use this defense for the ridiculously childish WOW copy graphics when the forums were in an uproar for SWTOR doing similar 'stylized' cartoony graphics for the same reasons...who wanted more realistic graphics..so whatever.
Fetch quests, exclamation points, quests nobody cares about, hand holding AOE circles, NPCs that stand around doing nothing, oh boy...originality at its best...can't wait.
I may even whip out my 10 year old gaming pc and put away my 2 1/2 year old gaming beast since having any sort of midrange or higher PC won't improve the unrealistic look of this game. SIgh, now back to playing Witcher 2.
There Is Always Hope!
I feel we are kindred spirits. The art style of WoW and now Wildstar is a huge turn off for me despite having some interest in the features. I might have to suck it up and still try it.