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[Preview] WildStar: The Settler and Scientist Paths Detailed

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

At a recent press event in San Francisco, we got a first hand look at Carbine Studios' WildStar. We have a full preview of what we saw that you won't want to miss. Check it out before heading to the comments to talk about it!

Along with their trusty scanbots, Scientists scour the land researching and analyzing the local plant and animal life. They can then use what they learn scanning flora and fauna to gain new skills and enhancements. They can also use their big brains to do things like solve puzzles. No puzzle solution is ever the same twice however thanks to an algorithmic system built into the game to stop players from going online and spoiling the challenge for other people, so the next time you hit a set of switches to open a door you’ll have to figure it out all over again. Scientists can also hunt down hidden lore spread throughout the world and can even find items that will lead to unique quests only available to them. 

Read more of Blake Morse's WildStar: Appealing to MMO Players Across Genres.

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Comments

  • WaidenWaiden Member UncommonPosts: 500
    Can't freaking wait :)
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Dogblaster
    Can't freaking wait :)

    qft. me love u long time for a freakin beta invite already :)

  • tiredjadedgamertiredjadedgamer Member Posts: 4

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

     

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

     
     
     
  • aromeroaromero Member Posts: 49
    Originally posted by tiredjadedgamer

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

    Sci-FI Wow...wow that's a new one. You shine with creativity.

  • AsalzSyAsalzSy Member UncommonPosts: 230

    :With all that said, Wildstar is still very far from being released so it will be some time before we find out if it lives up to its hype and if the gameplay experience holds up beyond the brief glimpse I was given:

    can you tell us why is still very far from being released?

    in gameplay videos looks like the game is almost ready and runs very smooth..what is missing?

  • tiredjadedgamertiredjadedgamer Member Posts: 4
    Originally posted by aromero
    Originally posted by tiredjadedgamer

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

    Sci-FI Wow...wow that's a new one.

    You forgot the hawt bunny eared girls. Very important, since that's what most of the 18 to 32 aged Male demographic will play. 

  • TalmienTalmien Member UncommonPosts: 190

    I'm not sure why the article talks about paths and their ability to fight... paths don't have anything to do with combat, thats what your class is for. At least according to the dev speak video just released.

     

    So it seems silly to say that a scientist has long range attacks with low damage... that would be the class determining that.

  • PsycospankPsycospank Member UncommonPosts: 36
    This has an SWG feel to it in that Horizontal skills based leveling concept, be interesting to see what this is going to be like...its looking like the game I will be playing next.

    image
  • dgarbinidgarbini Member Posts: 185
    I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    I hate wow

    Will wildstar appeal to me?
  • ZalmonZalmon Member Posts: 319
    Originally posted by tiredjadedgamer
    Originally posted by aromero
    Originally posted by tiredjadedgamer

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

    Sci-FI Wow...wow that's a new one.

    You forgot the hawt bunny eared girls. Very important, since that's what most of the 18 to 32 aged Male demographic will play. 

    Apparently cartoonish pandas are for kids but hot bunny eared girls are for grown ups.  image

    Gotta love these forums and double standards.

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    Originally posted by Talmien

    I'm not sure why the article talks about paths and their ability to fight... paths don't have anything to do with combat, thats what your class is for. At least according to the dev speak video just released.

     

    So it seems silly to say that a scientist has long range attacks with low damage... that would be the class determining that.

    That was a mistake on Blake's part.  Edited text should now be live.  He's less familiar with the game that we are (but lives in SF and was able to attend for us), and wasn't in the know about how Paths are unique from Classes.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

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  • TsathogguaTsathoggua Member Posts: 100

     

    Originally posted by ShakyMo
    I hate wow

    Will wildstar appeal to me?

     

    It is hard to give you an answer without first asking: What do you dislike about WoW? 

    image

  • TsathogguaTsathoggua Member Posts: 100
    Originally posted by Zalmon
    Originally posted by tiredjadedgamer
    Originally posted by aromero
    Originally posted by tiredjadedgamer

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

    Sci-FI Wow...wow that's a new one.

    You forgot the hawt bunny eared girls. Very important, since that's what most of the 18 to 32 aged Male demographic will play. 

    Apparently cartoonish pandas are for kids but hot bunny eared girls are for grown ups.  image

    Gotta love these forums and double standards.

    I also don't think he understands the 18-32 male demographic very well. I'm a part of that demographic and the other race options look far more interesting to me. 

    image

  • taus01taus01 Member Posts: 1,352
    Originally posted by dgarbini
    I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.

     

    I do hate the wow art style but somehow, even though this style is very similar, it has a certain quality and it looks damn funny. Nothing in wow makes me smile just looking at a characters animations. This however does.

    I am a sucker for Craig McCracken cartoons.

    "Give players systems and tools instead of rails and rules"

    image
  • TsathogguaTsathoggua Member Posts: 100
    Originally posted by taus01
    Originally posted by dgarbini
    I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.

     

    I do hate the wow art style but somehow, even though this style is very similar, it has a certain quality and it looks damn funny. Nothing in wow makes me smile just looking at a characters animations. This however does.

    I am a sucker for Craig McCracken cartoons.

    I have trouble understanding why some people find this unattractive. It may simply be a matter of personal preference, but I think that a well-animated stylized game is better than an uncanny realistic one. 

    image

  • FozzikFozzik Member UncommonPosts: 539

    Are paths a permanent choice? Can we switch paths any time?

    If they are permanent, I think it's a terrible idea... nobody wants to do ONLY one of those things. Maybe they want to do different things at different times, but one of the big selling points of MMOs is having a variety of game play in which you can take part when the mood strikes you.

    You have to do combat regardless of the path you choose? So... everyone is a soldier + another path? *confused*

    If path choices aren't permanent, and you can change them any time...then what's the point of having paths at all? Why not just have all that content available and just call it "a living, breathing world full of variety and adventure" like every other MMO company has? The compartmentalizing makes no sense and really seems like a gimmick.

    This game has a serious "me, too" vibe to the design, and a lot of marketing jargon and ad-speak that gives me the crash-and-burn feeling deep in my bones. I hate to say that, but I'm certainly not buying it until a few months in...I'll watch and see what the game really is.

  • BlastoTheRocketBoyBlastoTheRocketBoy Member UncommonPosts: 16
    Originally posted by tiredjadedgamer

    I do agree that this will have mass appeal, because it's just Sci-Fi WoW, with player housing and hawt bunny eared girls (Have a guess at which race will be played the most? )

     

    Now if Wildstar had Neverwinter Online's approach to combat, rather than the whac-o-mole hot button system, then I would keep playing my beta account. I played an hour and got the WoW heaves, and left!

     
     
     

    Yeah I'll agree on the point of combat... I liked Neverwinter's a grip and GW2 and Tera do it well. I've been waiting for wildstar for a good long while due to it's sci-fi Esq WoW style... I honestly miss how I felt playing nilla WoW and looking at WildStar gives me the butterflies again :{D i recently tried WoW again (couldn't resist a panda class of any kind :{P) and it almost did it again... but fell short. I'd love to play your account if you don't however :D

    Love, Peace and Chicken Grease!

    -Mikey

  • TsathogguaTsathoggua Member Posts: 100
    Originally posted by Fozzik

    Are paths a permanent choice? Can we switch paths any time?

    Paths are said to be relatively permanent. There may be the ability to change them at max level or something, but you can think of a path choice as the same as a class choice. Your path levels up with you, so it'd be hard or inconvenient to switch later on down the line.

    If they are permanent, I think it's a terrible idea... nobody wants to do ONLY one of those things. Maybe they want to do different things at different times, but one of the big selling points of MMOs is having a variety of game play in which you can take part when the mood strikes you.

    They have said repeatedly that all this does is expand your exposure to the types of content you are particularly interested in. Soldiers will have more quests involving combat, while explorers will have more quests involving exploration. They toss around 30% as the percentage of content that the path defines. If you want to participate in the other content you can team up with someone of a different path. By "Crossing-paths" you can experience the content from both. 

    You have to do combat regardless of the path you choose? So... everyone is a soldier + another path? *confused*

    Combat is a part of every MMO, so yes you have to fight. For soldiers it will be big bosses and more kill quests, for scientists it will be plants that turn out to be burrowed monsters, for explorers it will be the guardians of hidden tombs, and for settlers it will be monsters that raid the player settlements. 

    While every path involves combat, some paths (specifically soldier) involve more combat than others. 

    If path choices aren't permanent, and you can change them any time...then what's the point of having paths at all? Why not just have all that content available and just call it "a living, breathing world full of variety and adventure" like every other MMO company has? The compartmentalizing makes no sense and really seems like a gimmick.

    They are permanent. 

    This game has a serious "me, too" vibe to the design, and a lot of marketing jargon and ad-speak that gives me the crash-and-burn feeling deep in my bones. I hate to say that, but I'm certainly not buying it until a few months in...I'll watch and see what the game really is.

    Probably a smart choice, regardless of your opinion of the game. I have to disagree with your analysis of the language though. The devs seem relatively earnest to me, and if you watch some of their longer beta playthroughs you'll see they try their best to come off as genuine. 

     

    image

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Tsathoggua
    Originally posted by taus01 Originally posted by dgarbini I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.
      I do hate the wow art style but somehow, even though this style is very similar, it has a certain quality and it looks damn funny. Nothing in wow makes me smile just looking at a characters animations. This however does. I am a sucker for Craig McCracken cartoons.
    I have trouble understanding why some people find this unattractive. It may simply be a matter of personal preference, but I think that a well-animated stylized game is better than an uncanny realistic one. 


    Ditto. It's not so much that I don't like a realistic animation and art style, but there are limitations with developers ability to actually achieve a good result. With a stylized approach it's much easier to get a good result.

    In any event, has anyone watched the movies? The movie explaining the paths is pretty informative and the paths are really cool. If they do it right, it looks like they've actually provided a good bit of non-combat content for people who want to do something besides killing fifty of everything in the game.

    I can not remember winning or losing a single debate on the internet.

  • TsathogguaTsathoggua Member Posts: 100
    Originally posted by lizardbones
     
    In any event, has anyone watched the movies? The movie explaining the paths is pretty informative and the paths are really cool. If they do it right, it looks like they've actually provided a good bit of non-combat content for people who want to do something besides killing fifty of everything in the game.

     

    Things are looking good so far. I am most interested in the Settler path. Back in my WoW days I would sit on top of the bank in Orgrimmar and give out free t-shirts and tuxedos. While not exactly the same, socialization is my favorite part of MMOs. 

    image

  • BelgaraathBelgaraath Member UncommonPosts: 3,204
    Originally posted by lizardbones

     


    Originally posted by Tsathoggua

    Originally posted by taus01

    Originally posted by dgarbini I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.
      I do hate the wow art style but somehow, even though this style is very similar, it has a certain quality and it looks damn funny. Nothing in wow makes me smile just looking at a characters animations. This however does. I am a sucker for Craig McCracken cartoons.
    I have trouble understanding why some people find this unattractive. It may simply be a matter of personal preference, but I think that a well-animated stylized game is better than an uncanny realistic one. 

    Ditto. It's not so much that I don't like a realistic animation and art style, but there are limitations with developers ability to actually achieve a good result. With a stylized approach it's much easier to get a good result.

     

    I continue to find it a double standard when people use this defense for the ridiculously childish WOW copy graphics when the forums were in an uproar for SWTOR doing similar 'stylized' cartoony graphics for the same reasons...who wanted more realistic graphics..so whatever.

    Fetch quests, exclamation points, quests nobody cares about, hand holding AOE circles, NPCs that stand around doing nothing, oh boy...originality at its best...can't wait.

    I may even whip out my 10 year old gaming pc and put away my 2 1/2 year old gaming beast since having any sort of midrange or higher PC won't improve the unrealistic look of this game. SIgh, now back to playing Witcher 2.

     
     
     
     

    There Is Always Hope!

  • TsathogguaTsathoggua Member Posts: 100
    Originally posted by keithian

    I continue to find it a double standard when people use this defense for the ridiculously childish WOW copy graphics when the forums were in an uproar for SWTOR doing similar 'stylized' cartoony graphics for the same reasons...who wanted more realistic graphics..so whatever.

    There seems to be a lot of anger and assuming going on in this post, but I will try to respond to it. It can't be considered a double-standard if applied by two separate people. As far as I know, I have posted nothing railing against SWTOR's graphic style. You can't dismiss what I said on the false premise that I am part of the same group that complained about SWTOR.

    Fetch quests,

    Fetch quests exist in nearly every MMO. I would like you to name a few examples of modern MMOs that don't make any use of fetch quests. 

    exclamation points, 

    I'd like you to spend a few days playing an older game that you've never touched, say Ragnarok Online (You may have played it, but lets assume you haven't). While there are quests in the game, a player can play through the entire game and never find one, because most NPCs just have a standard dialogue. Quests need to be distributed somehow,  and I find this to be a better alternative to the "bulletin board" some games use.

    quests nobody cares about, 

     It's too early to say anything about quests in Wildstar, because we haven't seen what the quests are like. They've suggested that some standard content like fetch quests and kill quests will be in game, but whether or not you care about them is totally up to the quality of the lore and presentation (which can't be fairly judged yet).  

    hand holding AOE circles,

    It's been clearly stated in numerous interviews that the telegraphs we have seen are mostly of lower level content. At the higher level, while there will still be telegraphs, it's no different than the warnings that appear in boss fights in most MMOs. Just because you can clearly see what's going on doesn't mean that the game is hand-holding. It's difficult to judge distance when using the 3rd person perspective, so it makes sense in the overall design. While it gives the game a more arcade-like feel,  there is plenty of room for challenging content. 

    NPCs that stand around doing nothing, oh boy...originality at its best...can't wait.

    Have you seen the socket and node system with wandering NPCS? How about the ability that settlers have to create quest hubs? 

    I may even whip out my 10 year old gaming pc and put away my 2 1/2 year old gaming beast since having any sort of midrange or higher PC won't improve the unrealistic look of this game. SIgh, now back to playing Witcher 2.

     
    Have fun! 
     

     

    image

  • SenadinaSenadina Member UncommonPosts: 896
    I don't understand the problem some people have with Wildstar's telegraphs. Many recent action oriented MMOs are utilizing the same system ( Neverwinter springs to mind, as does a certain ARPG still in beta). And yet Wildstar is the only one getting this heap of anger about it. I'm baffled.

    image
  • flizzerflizzer Member RarePosts: 2,455
    Originally posted by dgarbini
    I appreciate what they are trying to do, I really do.  I think some of the different play style mechanics are nice.  However I just cannot get past the art style.  This was the same problem with WOW.  I know WOW is a hit and it must just be me, but if they would have brought the art style in a different direction I would have been much more inclined to get on board with the project.  At this point I just cant.  Why do I even mention this, honestly I think the art style is going to be their biggest hurdle to 'appealing to MMO players across generes'.

    I feel we are kindred spirits.  The art style of WoW and now Wildstar is a huge turn off for me despite having some interest in the features.  I might have to suck it up and still try it.  

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