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"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Comments
I was having a ton of fun, then I saw an Arkfall happening.
I thought "neat, this is what everyone says the best part of the game is"
One hour later, it's over, I logged out, and I don't know if I'll log back in. It was...shooting an immobile target for 5-10 minutes across 4-5 objectives.
I got barely any loot, or XP, or money. I placed 14th.
IT was overall not that fun. It was really cool the first 5, but you know, after an hour of just...shooting an immobile target, I got kinda bored.
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Don't you think there is a direct correlation between you placing SO low, you getting very little loot, and you shooting the same immobile target for 10 minutes?
I'm just saying... if you shot the same thing for 10 minutes and got high up in the ranks I could go "Yea, sounds like it sucked". You didn't do a good job in the Arkfall and it showed in your ranking/loot.
I never noticed there was a ranking system to the arkfalls. I also find them a lot of fun, especially the big ones where there are a lot of people and mass chaos with the hellbug spawns.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
You clearly missed the point. He did not find it FUN to take part in the said event. Not that he scored so low thanks to whatever he did and not get loot for it.
Well, fwiw the ranking system in Defiance has never worked right. Some weapons do not show damage at all, there have been any number of bugs where kill counts reset to zero, and overall no one has ever figured out how the ranking system counts things. On top of that, it also heavily depends on how early you were in the cycle, as it seems to count damage at all the minor arkfalls. Lastly, since everything in the game scales, someone starting out will often be doing arkfalls with people who are several thousand EGO ranks ahead of them. While the progression curve in Defiance is not what you'd call steep, to put it mildly, having access to more perks and weapons with synergies -- not to mention likely more variety of weapon types and options -- does make a definite difference.
In short, no one really takes the ranking seriously.
As for loot, arkfalls give very little loot, so that really doesn't mean much.
For many of the arkfalls your primary duty is to literally pump as many rounds into an immobile crystal as you can manage. Usually there's some 'trick', like firing where skitterlings bite or picking up an "advanced" (single shot) weapon that might drop, and there's usually endless spawn enemies that need to be thinned out, but fundamentally it's a matter of aim at big honkin' crystal and fire away.
That's how I saw his post, he didn't see the fun in standing around for 10 minutes shooting a stationary target , then jumping in a buggy riding to the next one and shooting a stationary target for another 10 mins.
I understand there are other events where you actually have to aim at stuff, but the majority of where your supposed to be is at arcfalls, shooting stationary targets. That's where the orange items drop.
who asks you to grind arkfalls? and drops comes near the " object " if you actually do something else than stand there, placing 14th smells like that direction.
Exactly the game is just OK and average. I actually found PVP to be quite fun but then rampant hacking and cheating ruined that for me. Now its been weeks and i haven't logged in and honestly i miss nothing about this game.
and honestly this is what has made me uneasy about the game as an outsider at least.
i think the other 'uneasiness' now that im in and looking around is that apparently you pay a sub and then have to pay for perks, that quite honestly should be earnable in game, like +15 inventory slots. can anyone speak to this concern?
is there any kind of harvesting or crafting? id love to see more "Earth Fall" style elements like that.
oh and there's lots of 'invisible' people who apparently aren't loading in my gfx quite right. the gfx controls seem kinda minimal as well sadly.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
No crafting, harvesting..nothing. its a MMO just in name. Don't expect to find any of these features in Defiance.
Also, no bank, auction house, no mail..pretty much what you expect as standard features from a MMO.
wow.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
TBH no game is fun when you stand in 1 spot and just push one button, for instance the big bugs in Defiance takes more dmg if you shoot their "behind" or belly. But dont think you can just stand around and hit his belly with every shoot if you aint moving properly. Then you have the arkfalls where you need to destroy the crystal, dont think that means just shoot at it, they have softspots aswell. Aslong as you dont kill the small hellbugs they will lower the defence of the crystal for a few secs at diffrent locations, so you really need to move in every arkfall to make the best of it.
My point is, If he moved and figured out softspots of the mobs and how the arkfall really worked then maybe he would find it fun.
He would also rank higher and get more loot.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I havent played for a while, but dont they have some kind of a "sub" based action/plan where you get X story expansions etc?
whoops. my bad, thanks.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
now that's kinda cool.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
okay, i cant get anyone to answer any question in chat.
can you tell me:
1. how to repair my weapons
2. how to add attachments to my weapons
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
i loved DayZ and am waiting for the full release apart from the ARMA requirements as i just cant seem to get it to work anymore. my only other issue was when the upped the aggro for zombies, i played a few months ago and found that i had to crawl *everywhere*, that just became too much of a pain.
i will check out the forums, i was just hoping someone might have a quick reply for me. the community in the starter area just does not talk ... at all it appears. not very helpful either, which is sad considering its an mmo.
also, what do you mean its not a persistent world, im a bit confused by that statement. it appears that its an open persistent world to me.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Hm tough question, well it is just mainly the vehicles and tents that are persistent, you can make a base somewhere and it becomes a part of the game world. Or if I totaled a car it would stay in the same spot until a player got the parts, fixed it and moved it somewhere else. The meta game in Dayz your decisions have a bearing on what will happen, and hopefully more so in the standalone seeing zombies and knowing there is a player close by needs to get fixed.
In Defiance I logged on, shot stuff, and logged off there was nothing else to do besides a gear grind and scripted events. With the broken chat you could not even play the game as a social activity. Take Dayz's chat, that was impressive, having a voice/text that would work on proximity hell that could be a game in itself.
As for your modding question, open the sheet where you can change your ego build I think character sheet. There is an icon menu in the top left. I think the second or third icon is the one for modding weapons. Just go in there and mess around, you can also add modd slots to weapons.
I hope that helps, and have fun in there.
I haven't played since the show aired, I loved it and had a lot of fun, but my BFF hated it and left the game and then Neverwinter came out and I completely forgot about it. I'm excited to check it out this Monday to see what changed and how I still feel about the game.
Lots of players and since Roosterteeth did a Let's Play on it, im sure a lot of people will be playing the free weekend and many may buy the game at the discount price, not that the game had low population or anything.
It was probably the wrong Arkfall. There's a few different sets of them. If you got the hellbug rotation that eats the arkfall they will do crazy amounts of damage each eat and you just kill all the non-skitterbugs so that the little ones can chew away.
If you got the Arkfall where you kill waves...you kill only the waves and do no damage to the arkfall.
If you got the Arkfall that has the ultimate weapons, they do the real damage to the arkfall, your weapon doesn't.
So all being said and done, very rarely should you ever be attacking the "immobile object." It has something like 100k hp and your weapon does anywhere from 1-20 dmg a hit....
I will never support freeloaders, no more subsidized gaming.
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thanks for the info folks.
as for the persistent world question, i understand now completely. everything is persistent. makes sense, though on a large scale with a thousand players or more im not sure how you could do that w/o overloading the server. but in something like DayZ where the player base gets no higher than 100 (?) that's feasible apparently.
as for the maxed out gun thank you. didnt realize that gonna buy a new rifle now.
other than that i can see where some of the problems lie:
1. i have mobs totally disappear on me while others keep fighting i can no longer see the mob. although thank goodness it apparently doesnt see me either.
2. mobs that lose all their health and yet continue to live and attack, blergh.
3. the social aspect does seem to be severely lacking. is that the chat system bugs? or just the community in this game?
and yet im still having fun, so that says something. again i do wish it were a bit more survival oriented ala Fallen Earth or as mentioned DayZ, with harvesting and crafting and such. ive mentioned this before but i think the main thing many games lack is not good content but a variety of good content. that along with a solid community i think keeps players around for quite a while.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
You get this when you buy the DLC for $10:
Access to play the Castithan Species
Access to a new Story Mission Line with new Battle Arena Game Mode
Access to the new Castithan Battle Arenas
Castithan Charge Blade & Ceremonial Mask as a reward from Story Mission Line
A unique version of the Raptor, a new 4 player truck of doom
A unique Castithan version of an outfit
A Charge Weapons Starter Pack
Access to New Pursuits
New Xbox and PS3 Trophies and Achievements
You get this in the DLC for free:
Access to the new Charge Weapons Class and Castithan Blades
Access to Sieges, a new Open World Game Mode
Access to the new Monolith Major Arkfall
Access to a new PvP Map - Military Academy
Join a friend into the Battle Arenas Game Mode
Duel your friends and neighbors in the Duels Game Mode
Enemies, lockboxes, and events can drop Charge Weapons
Select a new voice for you character
Multitude of game improvements from UI to content
from the looks of this DLC it seems they are aiming for the pvp and planetside2 crowd.
while i enjoyed it i spose im glad i didnt get it for the 60bucks asking price. maybe when the price goes down or there's a special on Steam.
to everyone who posted and helped out i appreciate it. hope you keep enjoying Defiance and get a good ride out of it.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse