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Crafting Questions

CymdaiCymdai Member UncommonPosts: 1,043

Hello all.

 

I was wondering, for those who have been playing for a LONG time, which crafting profession is the most useful/profitable?

 

I was a diehard FFXI player (wrote the review for this site, actually) and I can recall Goldsmithing as being incredibly profitable. After playing this game, I really enjoyed the crafting aspect the most of all actually.

So, to expand upon my initial question, I wanted to know:

1) Which craft is the most useful to level, and the least useful to level?

2) Which craft is the most expensive/time-consuming/difficult to level, and which one is the easiest/simplest/cheapest to level?

3) Are there any crafting combinations which are particularly helpful/useless?

4) How much does your combat level affect your ability to acquire materials?

5) How long does it take to max a craft in this game?

 

Waiting for something fresh to arrive on the MMO scene...

Comments

  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    Originally posted by Cymdai

    Hello all.

     

    I was wondering, for those who have been playing for a LONG time, which crafting profession is the most useful/profitable?

     

    I was a diehard FFXI player (wrote the review for this site, actually) and I can recall Goldsmithing as being incredibly profitable. After playing this game, I really enjoyed the crafting aspect the most of all actually.

    So, to expand upon my initial question, I wanted to know:

    1) Which craft is the most useful to level, and the least useful to level?

    2) Which craft is the most expensive/time-consuming/difficult to level, and which one is the easiest/simplest/cheapest to level?

    3) Are there any crafting combinations which are particularly helpful/useless?

    4) How much does your combat level affect your ability to acquire materials?

    5) How long does it take to max a craft in this game?

     

    1. Most useful leather , weaver  for gear along with armor , black smith gold smith for weapons and mats . Culinary low end but important . All the crafts are intertwined with each other . Black Smith can make nails that armor uses to make plate armor. 

    2. again it is subjective .

    3. When you craft you want to produce the highest quality to gain more items or HQ the items  . You learn more techniques as you level

    4. Depends on what your farming . If your a level 10 and a mob drops  a hide and the mob is level 20 your going to die trying to farm its hides ( like the deer hide for example )

    5.  Depends on how much time one puts into the craft . If you crafted none stop every day and had all mats on you 2 weeks tops . If you have to go gather all your mats yourself without buying them in the market or the NPC venders time crafted times time leveling a job to farm times leveling a gathering class to also gather ( wood , minerals example ) I would say 3 to 6 weeks per craft

     

    again its all subjective to the person because we all are different with different playing styles and time to invest

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • YaevinduskYaevindusk Member RarePosts: 2,094

    Just to supplement what was already said:

     

    1)  Kind've subjective as to what you want to play as (if you want to make your own gear).  As a whole craftsmen are the ones who give repairs to other players (you can have a NPC repair your stuff, but the cost is about ten times what it would be if a player did it).  After that you need to consider your own class (or maybe the most used class by others if you are looking to make profits).  Then (or perhaps before) you need to consider what would support that class so that materials won't be as expensive (presumably).

     

    2)  They all could be relatively expensive, though I guess it depends on the server and the new way material is acquired in ARR.  Though that information isn't public yet.  In 1.0 you could use your levequests to get free materials to make what was ordered by NPCs and then get bonus crafting items for doing an exceptional job (as well as bonus experience and gil).  It also took months to level a single crafting profession in 1.0, but that is also likely to change considering the nature of ARR.

     

    3)  As stated above, blacksmith can make nails and the like for armorer; the same can be said for many classes, such as making sheets of metal and the like.  In addition, if a profession is the level of an item, they are also able to slot it with Materia.  This makes crafters especially important as materia increases your stats and strength of your abilities at times.  Not sure if materia is handled differently in A Realm Reborn or not (though it's easier to put multiple materia in as per an aswer in one of the live letters).  You are only able to repair an item that you are able to make and if you're a craftsman, you should be able to repair all of your gear and save all the gil associated with it.  In addition, we are said to be able to make furniture and the like for our houses in A Realm Reborn, but little has been offered in how this will happened other than saying it will happen when talking about housing.

     

    4)  Crafters gain levels by crafting, and gatherers by gathering.  They aren't combat classes and as such you don't really need to have any combat skills to level them up (Yoshi-P said something along the lines of gatherers getting an invisible ability to be used in later zones).

     

    5)  No one really knows when it comes to A Realm Reborn.  It could take over a year to master most of the crafts in 1.0; it was done by very few by comparison to those who just leveled combat classes.  The benefits of struggling through it were vast and many, though.  They were especially useful to linkshells as people could make wholesale items for others and offer free repairs to those who needed them (not to mention materia input).  We might even be able to make barding for our chocobo (pure speculation).

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • KurushKurush Member Posts: 1,303

    Interesting questions and answers.  I've got one, if anybody feels like taking a swing at it.

    I've done the dedicated crafter thing in MMO's and gotten kinda tired of it.

    What's the most viable choice for somebody who wants to do casual, self-reliant crafting?  Is there anything which I can do without a ton of time investment without having to buy mats from others?  Don't necessarily want a big profit on it.  Just don't want it to be a big moneysink, either.

  • Snowdon_CloudripperSnowdon_Cloudripper Member CommonPosts: 584
    Guildleves . You can gain mats and level the craft at the same time

    http://absoluteretribution.enjin.com/ Guild Website and Recruitment link

  • CymdaiCymdai Member UncommonPosts: 1,043

    1) How relevant is crafting in this game as a means of money-making?

    2) How relevant is money? Is it like most Guild Wars 2, where money is essentially worthless, or like FFXI, where you're going to need to spend it carefully and infrequently?

    3) Is crafting as difficult as it was in FFXI?

    Waiting for something fresh to arrive on the MMO scene...

  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Kurush

    Interesting questions and answers.  I've got one, if anybody feels like taking a swing at it.

    I've done the dedicated crafter thing in MMO's and gotten kinda tired of it.

    What's the most viable choice for somebody who wants to do casual, self-reliant crafting?  Is there anything which I can do without a ton of time investment without having to buy mats from others?  Don't necessarily want a big profit on it.  Just don't want it to be a big moneysink, either.

     

    Well, if you want to be able to repair all of your armor and equipment, you'd likely want to level:  The armor type of your favorite class, goldsmithing for the rings and necklaces, leather or woodworking for your feet, Blacksmithing for your weapons (or woodworking if you're an archer... etc).  It really just depends on your main class, in addition to the misc. items you are able to equip.  Just because you're a plate wearer doesn't mean you wear all plate; pants, for instance, were sometimes repaired by clothcrafters and the "armor" look was from boots, or belts or armor.  Though it still had the armor values as if it were plate since it may have been dedicated to your class.

     

    As a whole you'd like the above at roughly level 40 so that you could repair all of them, and craft up to level 50 gear and items.  Though if you want to be able to slot materia in your equipment, you'll need level 50 in that type.  That or you can get someone else to slot for you.  These are just things from 1.0 and it's likely to have changed in A Realm Reborn.

     

    If you're not up to dedicating yourself to a craft, it may be best just to try and get gear from dungeons, FATES, PvP, Grand Company Quests / Points, Raids, Auction Houses, etc. as opposed to crafting.  This is because crafting is considered and actual class and not a secondary thing to just supplement a battle class.  If you just want to do one thing, you're essentially gimping that class.

     

    Disciples of the Hand and Disciples of War are their own thing.  Those who are dedicated crafters might be excited about this, as they aren't just an afterthough, but are their own division and own class for the whole game (just to reemphasize).  They are said to get their own AF gear and even wear their own gear to improve crafting stats.  In addition, they have their own story and questlines

     

    My suggestion based on what you said you want?  Just play the game as a battlecraft and don't use your levequests.  Let them accumulate for a week or two, and then pick a crafting class that you want to use them with.  That way you will get free experience for that class as well as quite a bit of crafting material (assuming it's the same as one in this light) to work with.  Eventually it will be what you want as a support, but not something that's really dedicated to making gil.  Maybe even pick a craft that will help your second battle class when you want to level another on your character.  It will be there and waiting, and then you can use the levequests to help level the battleclass thereon.

     

    Gold smithing and cooking (maybe even alchemy) are generally universal crafting classes whereby every battleclass will probably use something from them.  If carpentry is introduced (for housing and such), then maybe that as well.  If all else fails, then perhaps think of it on a Role Play level in what you think your character would have as a secondary talent besides adventuring (where did he grow up?  Did he have a gold smithing master who taught him stuff when young?  Alchemy apprentice?  Maybe his sister taught him how to cook?).

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Cymdai

    1) How relevant is crafting in this game as a means of money-making?

    2) How relevant is money? Is it like most Guild Wars 2, where money is essentially worthless, or like FFXI, where you're going to need to spend it carefully and infrequently?

    3) Is crafting as difficult as it was in FFXI?

     

    1)  It will be hard to say come A Realm Reborn.  It was the difference of being a multi millionaire or just getting by in 1.0.  Before I took on crafting I was lucky to have a few hundred thousand gil at any time.  Once I mastered a few crafts I was bringing in about ten million a week with only working a few hours a day after the long grind to master it.

     

    Crafters were able to repair other's armor in addition to install Materia into said armor.  As such, an item that originally went for say 50,000 gil, could go for much higher if it was infused with materia.  Profits were also up since very few people were crafters since it was a hard thing to accomplish (in that it took a lot of patience).  So whatever you put up most likely sold within a day or so.

     

    2)  I'm not really qualified to answer this as I still have trouble making money in Guild Wars 2.  I've been playing since launch, but never surpassed 50 gold (and when I did I just spent it on new gear to try out new warrior builds).  At most I usually only have about 10g at a time, and can never buy what I want such as race armor (which costs gold) and the like.

     

    It really depends on the first answer as I'm not sure how crafting will go in this game.  If it will be difficult and long, or simplistic and easy.  It will be about supply and demand as the first one was, most likely.  But in terms of existing gil, it was divided by ten (If you had 100,000 gil, you now have 10,000 in ARR).  The prices on NPCs were also dropped by an equal amount to help compensate.

     

    Gil will likely be as it was in FFXI and most likely will be best spent on the auction house as well as Housing (plots of land are likely expensive, not to mention building the houses) / Chocobo raising / raid preparations / traveling costs / PvP / air ship building (future patch and free company activity), equipping and taking care of your personal chocobo / Gold Saucer Activities (might be another patch as with air ships), etc.

     

    3) In 1.0 it took a long time to level a single craft.  It was probably harder than in FFXI simply because you had to play a mini game as well as opposed to just pressing a button to craft.  In that mini game you were able to affect the chances of getting a HQ synthesis if you performed very well (which was also increased by using +1 materials).   Not sure if it will be any easier or not, but it shouldn't be as expensive if you are patient and use your levequests to get free material to make things for NPCs, and then even more materials as a reward for completing said task.

     

    It may be "easier" since we crafters also get our own storyline and equipment.  Just another reason to push through the night to get that extra level.

     

     

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • RalstlinRalstlin Member UncommonPosts: 234

    The real question is:

    Q: Is FFXIV the best Crafting system ever?

    A: Yes.

     

  • CymdaiCymdai Member UncommonPosts: 1,043

    Could someone explain spirit-binding/materia in-depth?

     

    I get the gist of it; you become more "familiar" with gear you use longer... or at least that's how I perceive it. But how do you make it? Is it a process you start at level 1, or level 50? Are there caps on it?

     

    I read the wiki, but still didn't really understand it.

    Waiting for something fresh to arrive on the MMO scene...

  • RalstlinRalstlin Member UncommonPosts: 234

    Every gear item have a gauge, when it fulfill to 100%, you can convert the item into materia. Then you can attach that materia to another item.

     

    It improve crafting economy by constant creating items to convert into materia.

  • nbtscannbtscan Member UncommonPosts: 862

    I don't know if there's one crafting class that makes more money than another.  There's too many factors to consider, primarily supply and demand.  Probably the least desirable crafting class, at least in 1.0, was Alchemist, since it was mostly used to create potions that were on long cooldowns and convert items to shards/crystals.

     

    Every other crafter is useful as they will be required to affix materia to equipment, but I think the most useful ones will be Weaver, Goldsmith and Culinarian.  Practically every class wears something made by a Weaver and Goldsmith, and everyone uses food.

     

    To the question about being self sufficient, you can combine miner with blacksmith, armorer or goldsmith to get the majority of the materials needed to craft items, or botanist to get carpentry or weaver materials.  No class on its own can be totally self-sufficient though, so you'll have to level more than one thing or rely on others to get materials you wouldn't be able to gather or create without leveling those other classes.

  • AlberelAlberel Member Posts: 1,121
    Originally posted by Cymdai

    Could someone explain spirit-binding/materia in-depth?

     

    I get the gist of it; you become more "familiar" with gear you use longer... or at least that's how I perceive it. But how do you make it? Is it a process you start at level 1, or level 50? Are there caps on it?

     

    I read the wiki, but still didn't really understand it.

    If you ever played LOTRO it's similar (though IMO far superior) to the legendary weapon system there.

    Essentially equipped gear has a gauge akin to XP that fills when you use it in combat. When it's full you can turn that piece of equipment into materia (with varying stats and qualities depending on the original item) and have a crafter attach the materia to another piece of gear.

    It's a lengthy process but it keeps the economy moving as there is a constant need for new equipment as old pieces are broken down. It also acts as a sort of alternative advancement system as you effectively gain 'xp' after the level cap.

  • CymdaiCymdai Member UncommonPosts: 1,043

    So when does this start? Is it a level 1 item option, is it an end-game only style thing?

     

    How often do you do it? How many pieces of materia do you use at 1 time? Do they fuse? etc etc

    Waiting for something fresh to arrive on the MMO scene...

  • ZizouXZizouX Member Posts: 670
    Originally posted by Cymdai

    So when does this start? Is it a level 1 item option, is it an end-game only style thing?

     

    How often do you do it? How many pieces of materia do you use at 1 time? Do they fuse? etc etc

    Materia exists for lvl 1 gear to lvl 50 gear.

     

    I remember YoshiP saying that certain items from dungeons can equip up to 3 materia per piece.  Don't quote me on that.

  • ShortspellShortspell Member UncommonPosts: 78
    I'm looking forward to levelling both combat and crafting, but I assume I would need to level my crafts first by quite some way in order to be able to craft useful things for my combat class (or classes) as I would think the combat levels would rise much faster than the crafted ones?  
  • LummLumm Member UncommonPosts: 134
    I would compare this crafting system to that of Vanguard which was nothing short of amazing. As for question is about best or most profitable, those really cant be answered right now because with the new start you have recipes changing and the economy wont be the same.
  • CymdaiCymdai Member UncommonPosts: 1,043

    Can it be the 14th already?

    Also, the addition of this artifact armor for crafters... amazing.

    Waiting for something fresh to arrive on the MMO scene...

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