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This thread is destined to the forum users write ORIGINAL ideas that could be implemented in mmos. These ideas can be regarding gameplay, combat mechanics, progression system, economy, pvp system and so on.
A "original" idea dont need to be 100% unpublished or never seen, just need to be a rare thing that the vast majority of the players never saw or heard in mmos.
My original ideas are:
1- Combat mechanics and skill progression emulating the old fight games (like Street Fighter or Mortal Kombat).
Instead of the increase on stats provided by xp points, gear, item enhancement or buffs, the skills would have a good amount of buttons to be pressed in sequence to trigger them (a "combo"). When the player get enough xp points, he can spend them in one skill of his choice, reducing the number of buttons needed to trigger the skill. When the player finally master the skill, only 1 button would be necessary to trigger it.
2 - A mmo with interdimesional gates, making possible the character travel from a fantasy themed world (dimension) to a futuristic, real-like (would be our real world, the starting point of the character), apocalyptic, cyberpunk and other dimensions/worlds. Obviously, these travels would be hard and somewhat scarce events, being very meaningful to the character.
Comments
Ultima 2: The MMO.
I like it!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
There are many interesting possibilities. I imagine a character skilled in magic coming from the fantasy dimension to the "real world" and finding that his skills are now useless, needing to acquire weapons (rifles, pistols, etc) and train markmanship to be competitive in this new world.
One other interesting thing that could be added would be a "afterlife" dimension. The characters could go to hell, paradise, purgatory, reincarnate or perma die according to their deeds, karma, reputation, beliefs, etc
The possibilities are huge.
I tought now in a new payment model to mmos: the L2P (Lose-To-Pay).
The players would pay monthly subs fees like in the P2P models, however, the players that win more (in pvp or pve competions still to be determined) would receive discounts or even refunds.
Nice idea. However, it should be called win to play, or W2P. Sounds better than mentioning losing.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
Really sounds better, but it's inaccurate, since the losers would continue playing too (paying).
The definition of insanity: doing the same thing over and over expecting different results.
It's a pity it have bad graphics, lame animations and stil being P2P while so many AAA mmos are F2P.
You deserve to be drug outside and beat with giant salami's for that statement.
Game Mechanics where special skill effects get unlocked depending on your other party members.
Example: You are Warrior A using Generic Axe. You "Slash" your target and do normal stuff. But when there is a mage in the group and they start throwing fire around, suddenly your attacks have extra flame effects and his flame effects have extra damage. Or if you have a Earthcaster, the attacks you parry deal earth damage instead of reducing damage.
I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.
Done.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
And what does DF:UW do that UO didn't do better 12+ years ago?
3D?
Truly original idea in MMOs - Zero Progression Servers
2nd truly original idea in MMOs - player-esque advanced cloud-driven AI to blur the line between PvE and PvP.
There is nothing new under the sun
Just don't let that stop you from enjoying what you have
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Original? An MMO where the women with armor on actually have all their skin covered. lol
For real.. leaching off the idea from above, a world like EVE, but that actually would take a long time to fully colonize and explore. Something so large it should never be fully colonized.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Requires you to ignore myriad small advances, moving your goalposts for "not original enough" each and every time.
Those airplanes that transformed the 20th century...built on a series much smaller "nothing news" stretching back several centuries...
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Respecs. (Not that DF can claim credit for it, but it is definitely a 'new thing' that first took place between UO in 1997 and today.) Flying mounts, vehicles, siege engines.
If you think about it, it is not difficult to come up with another 40 examples. Some enormous big systems, and some teeny tiny ones.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Dont cha mean GURPS, the MMO?
Remember folks, every additonal genre added to your game is several thousand more models & textures.
Could build Mac's game idea, in a MUD, right now. In MMO format though, it just may never happen.
Some limitations are 'hard' limits, for a given technology. Others only practical limits.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If you think about it, DF and UO are almost nothing alike. DF is more like Shadowbane than anything else I've seen.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
A PREHISTORIC SURVIVAL SIMULATION MMO WITH REPRODUCTION, AGING, PERMA DEATH, HUNGER, HUNTING, TRIBAL WARFARE and CONQUEST, CRAFTING, TECHNOLOGICAL DISCOVERIES etc...
ty
Godzilla-style MMO. You play a leader of a small nomadic community in a world overrun with titanic monsters that destroy everything in their path. You can't kill the monsters; at most you can just annoy them. The goal is to prospect and trade for resources, solve research puzzles, rescue people to grow your community and build infrastructure, stay aware of threats and be ready to evacuate everything out of harms way. Players accumulate NPC followers as if they were inventory items and multiple players may pool their NPCs into a single community with shared resources and infrastructure.
Eternal Labyrinth MMO. The entire game is a single endless, dungeon crawl divided into blocks with each block having up to six connections to neighbors (plus rare portals that jump several blocks away). As players explore outwards, the game will spawn new randomly-generated blocks (that are usually variations of nearby blocks). People on the outer edges are exploring new, never-before-seen parts of the dungeon. Rare blocks will contain permanent harvestable resources or be claimable letting people create sanctuaries and trade networks through the dungeon. Dungeon blocks left alone too long may respawn whole new populations of monsters.
Field mouse MMO. A cuter, fuzzier MMO set on a single farm, tracking the lives of swashbuckling mice, frogs and stick insects in a land where a lawn is a forest, gopher holes deep dungeons, rats are cruel ogres and owls are silent dragons.
(ideas are easy; getting the resources, talent and time to actually implement any of them is the hard part)
Im in!
Sure. Can we do it without the caps?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
You might want to take a look at Otherland
"Otherland is a free to play MMORPG which features an enormous world, true action combat, a non-targeting system and amazing graphics delivered by the Unreal Engine 3. The world of Otherland is based on the novel series of the same name, written by best-selling author Tad Williams. It is a vast digital world featuring multiple different universes and settings which will take you from cyber-punk cities to medieval castles. Each world has its own flare and style. And no other MMORPG offers the wide variety of character customization which Otherland boasts. From tiny to huge, thin to muscular, and the ability to wear anything and everything you find – you will truly be able to find your unique look in the Multiverse."http://otherland.gamigo.com/en/faq-2/
Otherland - MMORPG - Official Gameplay Trailer - next-g 2012
Myself not a big fan of gamigo games but this one does look interesting.
It's pretty hard to really be original, often what we might think up as being original might already be tested/tried or in the procces of being made. Doesn't mean there arn't truly unique and original idea's around but if something is truly that unique/original it often has it's way to become reality. Regardless if you, me or anyone else might have imagined it first.