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EQ Next: Reminiscent of the original EQ? or another disappointment?

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Comments

  • TibbzTibbz Member UncommonPosts: 613
    Originally posted by Bcuda
    So true. I never thought i would miss a twenty minute boat ride. Or wait for a rez at the edge of the zone. There was real fear running through the zone. And i hated when some ass would train to the zone. BUT it was alot of fun. I miss it and nothing has come close to it yet.     TRAIN !!!!!!!!

    lol this.  I believe the "time sink" points of the game is what created the community EQ1 had.  Fighting several red mobs in a row then sitting as a group medding while chit chatting about some random fact or some terrible tank you had once.  I think that is what i miss.  it they could find a happy medium between the "harshness" of EQ1 and the OMG click faster to win of modern day MMOs i would be content.  AND nullify, kill it with fire the everybody wins or here take my hand and let me guide you mindlessly through this quest.  

     

    BAH

    image
  • asdarasdar Member UncommonPosts: 662

    I feel like this thread is proof that EQN will not be for me. I want EQ back, but modernized a bit.

    To me that means the same quest system of talk to NPC's, then choose to go on the quest or not, and the quest was hard, sometimes impossible. I hate glowing exclamation marks for quests, that is not a quest.

    It means challenge, like checking out a hole in a tree and dropping into a death trap at LEVEL 5, or going through a door with the only way out being to find the mob with the key and get that key at level 12. End game should be THE game, make the journey as fun and challenging as the end. (Vox and Naggy)

    It also means having a death penalty. I'm not saying corpse runs have to be brought back, I think they can do something different and still maintain the importance of staying alive. I like the idea of harsh xp penalties with a coffin option of some kind so that your gear won't all be lost.

    The only thing I haven't seen bashed that I loved about EQ was the factions and I hope they do bring back real faction.

    Asdar

  • GiffenGiffen Member UncommonPosts: 276
    Originally posted by Krimzin

     


    Originally posted by flizzer
    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

     


    You are mistaken. If they reworked EQ with current graphics, I would go back in a second.

    I totally agree.  The massive interest in the progression servers was an indication of this, just think if they had similar gameplay but with modern graphics/servers?

     

    They need to make the game for a core niche audience, not for the masses...that is what get's games in trouble because they never do any one thing well that way.  Trying to be all things to everyone means you end up being nothing notable...just another game in a sea of mediocrity.

     

    The game needs to go back to its roots...group centric with a higher degree of difficulty along with inconveniences to players when they fail (death penalty, etc).  Success means nothing if it is easy to come by.

  • GanksinatraGanksinatra Member UncommonPosts: 455
    You guys forgot about one of the coolest things ever in EQ: Epic weapons for each class. These items took weeks, sometimes months to get, required full raids, and everyone had a chance at them, not one epic weapon that fit several classes. I loved that so much. I also loved PoP. I know a lot of EQ players didn't like it, but I loved the progression of getting to the Plane of Time, having to go through at least 10 other raids to key for it. It was so much fun. I seriously cannot wait for EQNext. I'm already thinking about going back to EQ until it comes out.
  • doomingdooming Member Posts: 17
    Console gamers ruined the MMO market.    No MMO will ever be good because of this.   If a company markets to the "older" generation, it just fails because the market isn't big enough.  So, they have to market to the console generation.   They have ruined everything.   Self-entitled lazy bastages that they are.
  • GanksinatraGanksinatra Member UncommonPosts: 455

    Sadly, most of you are correct. A game of the difficulty and depth of EQ1 would wither and die by "success" standards in this day and age The things that made EQ so awesome would totally get it destroyed today. If the game isn't a loot pinata, people leave in droves like rats from a sinking ship. You will never see again:

    1. Heavy death penalties
    2. Chance to lose all your gear
    3. High level mobs roaming low level zones (Griffons and Sand giants anyone?)
    4. Open world dungeons where camps must be called (today, the people who populate WoW's terrible community would just either outgear you and steal it, or train you on purpose until you finally leave)
    5. Zones that get harder depending on the time of day
    6. FORCED grouping to get things done efficiently
    7. Lack of insta-ports to any place in the world
    8. Open tagging resulting in kill stealing (this was actually pretty rare in EQ, even though until later, they didn't have mob tagging)
    9. Leveling that takes weeks or months
    10. Progression that takes months, not days (Imagine a world where if you don't know exactly how to do a boss, you die and lose a level, making it impossible to pass. No more "hardcore guilds" living in the dungeons, dying repeatedly, eating up content faster than people can put it out)
    There are several other things EQ had that would make it a niche game for those of us who loved EQ in the first place, but overall, a failure by today's MMO standards. And that's the sad part. Our MMOs have gone the way of federally mandated education edicts. Can't pass the test? Don't worry, we'll just lower the amount you need to do right to pass. Pitiful.
  • ClassicEQClassicEQ Member Posts: 145
    Originally posted by Ganksinatra

    Sadly, most of you are correct. A game of the difficulty and depth of EQ1 would wither and die by "success" standards in this day and age The things that made EQ so awesome would totally get it destroyed today. If the game isn't a loot pinata, people leave in droves like rats from a sinking ship. You will never see again:

    1. Heavy death penalties
    2. Chance to lose all your gear
    3. High level mobs roaming low level zones (Griffons and Sand giants anyone?)
    4. Open world dungeons where camps must be called (today, the people who populate WoW's terrible community would just either outgear you and steal it, or train you on purpose until you finally leave)
    5. Zones that get harder depending on the time of day
    6. FORCED grouping to get things done efficiently
    7. Lack of insta-ports to any place in the world
    8. Open tagging resulting in kill stealing (this was actually pretty rare in EQ, even though until later, they didn't have mob tagging)
    9. Leveling that takes weeks or months
    10. Progression that takes months, not days (Imagine a world where if you don't know exactly how to do a boss, you die and lose a level, making it impossible to pass. No more "hardcore guilds" living in the dungeons, dying repeatedly, eating up content faster than people can put it out)
    There are several other things EQ had that would make it a niche game for those of us who loved EQ in the first place, but overall, a failure by today's MMO standards. And that's the sad part. Our MMOs have gone the way of federally mandated education edicts. Can't pass the test? Don't worry, we'll just lower the amount you need to do right to pass. Pitiful.

     

    This is probably true. And very sad....

    But hey, never say never... Maybe a small company will create a hard game one day. To expect it from SOE at this point would be a stretch. I think players are just desperate for something different, I know I am.

     

     

  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by yueamyen
    Originally posted by Krimzin

     


    Originally posted by flizzer
    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

     


    You are mistaken. If they reworked EQ with current graphics, I would go back in a second.

     

    ditto!

    ditto ditto.. ditto

  • ClassicEQClassicEQ Member Posts: 145
    Originally posted by ragz45
    Originally posted by yueamyen
    Originally posted by Krimzin

     


    Originally posted by flizzer
    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

     


    You are mistaken. If they reworked EQ with current graphics, I would go back in a second.

     

    ditto!

    ditto ditto.. ditto

    Yes please. And I would get all my friends to play.

     

     

  • XthosXthos Member UncommonPosts: 2,740

    We will see, but if they are going to try to maximize their reach, then they are not going to make anything new and inventive probably....It will be the WoW 1.5 that they talk about.

     

    I am hopeful that they do not try to maximize, but make it a compromise maybe, and hopefully one that can maintain its player base and grow, like a Eve, but I am sure targeted on a bigger scale.  August can't get here fast enough, so we can see.  So I can be either disappointed and forget about it, or counting the days till it comes out.  I am ready for both.

     

  • GanksinatraGanksinatra Member UncommonPosts: 455
    I really think the death penalty thing needs to stay if they're smart. It's a sort of "gating" that they can do to make sure the hardcore locusts don't devour all of the content the first two weeks. Seriously, how fast do you think WoW content would be consumed if everytime you died, you lost experience, and perhaps de-leveled? I guarantee it would actually be a game of skill at that point, not a game of "He who spends the most time in the dungeon gets the world firsts".
  • ragz45ragz45 Member UncommonPosts: 810
    Originally posted by Ganksinatra

    Sadly, most of you are correct. A game of the difficulty and depth of EQ1 would wither and die by "success" standards in this day and age The things that made EQ so awesome would totally get it destroyed today. If the game isn't a loot pinata, people leave in droves like rats from a sinking ship. You will never see again:

    1. Heavy death penalties
    2. Chance to lose all your gear
    3. High level mobs roaming low level zones (Griffons and Sand giants anyone?)
    4. Open world dungeons where camps must be called (today, the people who populate WoW's terrible community would just either outgear you and steal it, or train you on purpose until you finally leave)
    5. Zones that get harder depending on the time of day
    6. FORCED grouping to get things done efficiently
    7. Lack of insta-ports to any place in the world
    8. Open tagging resulting in kill stealing (this was actually pretty rare in EQ, even though until later, they didn't have mob tagging)
    9. Leveling that takes weeks or months
    10. Progression that takes months, not days (Imagine a world where if you don't know exactly how to do a boss, you die and lose a level, making it impossible to pass. No more "hardcore guilds" living in the dungeons, dying repeatedly, eating up content faster than people can put it out)
    There are several other things EQ had that would make it a niche game for those of us who loved EQ in the first place, but overall, a failure by today's MMO standards. And that's the sad part. Our MMOs have gone the way of federally mandated education edicts. Can't pass the test? Don't worry, we'll just lower the amount you need to do right to pass. Pitiful.

    This depends on how you define success.  A game like this wouldn't garner 3 mil subbs.  But it would get a nice niche audience.  And the nice thing about niche audiences, is they are loyal.  They stick by you thick and thin.  They are the players that will play your game for 15 years.  If the game is engaging enough, and does offer something different than the normal fare, often times it will actually grow steadily month to month the first year.  Many of the great success stories of our generation were started this way.  EVE online, EQ1, DOTA, LoL, World of tanks; all of these titles offered something that no one else in their time period was offering.  All of them made bank doing it.

    Unlike your FOTM mmo (Rift, SWTOR, War, etc etc) who all copy the WoW formula.  They get 3-5 mil buyers the first month.  Drop to 2-3 mil within a month.  And then steadily bleed out from there.  

  • TheJodaTheJoda Member UncommonPosts: 605
    Originally posted by flizzer

    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

    your right players these days have be catered to for way to long......you can thank WOW for that and dumming down the MMO genre.

    ....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  • GanksinatraGanksinatra Member UncommonPosts: 455
    Originally posted by ragz45
    Originally posted by Ganksinatra

    Sadly, most of you are correct. A game of the difficulty and depth of EQ1 would wither and die by "success" standards in this day and age The things that made EQ so awesome would totally get it destroyed today. If the game isn't a loot pinata, people leave in droves like rats from a sinking ship. You will never see again:

    1. Heavy death penalties
    2. Chance to lose all your gear
    3. High level mobs roaming low level zones (Griffons and Sand giants anyone?)
    4. Open world dungeons where camps must be called (today, the people who populate WoW's terrible community would just either outgear you and steal it, or train you on purpose until you finally leave)
    5. Zones that get harder depending on the time of day
    6. FORCED grouping to get things done efficiently
    7. Lack of insta-ports to any place in the world
    8. Open tagging resulting in kill stealing (this was actually pretty rare in EQ, even though until later, they didn't have mob tagging)
    9. Leveling that takes weeks or months
    10. Progression that takes months, not days (Imagine a world where if you don't know exactly how to do a boss, you die and lose a level, making it impossible to pass. No more "hardcore guilds" living in the dungeons, dying repeatedly, eating up content faster than people can put it out)
    There are several other things EQ had that would make it a niche game for those of us who loved EQ in the first place, but overall, a failure by today's MMO standards. And that's the sad part. Our MMOs have gone the way of federally mandated education edicts. Can't pass the test? Don't worry, we'll just lower the amount you need to do right to pass. Pitiful.

    This depends on how you define success.  A game like this wouldn't garner 3 mil subbs.  But it would get a nice niche audience.  And the nice thing about niche audiences, is they are loyal.  They stick by you thick and thin.  They are the players that will play your game for 15 years.  If the game is engaging enough, and does offer something different than the normal fare, often times it will actually grow steadily month to month the first year.  Many of the great success stories of our generation were started this way.  EVE online, EQ1, DOTA, LoL, World of tanks; all of these titles offered something that no one else in their time period was offering.  All of them made bank doing it.

    Unlike your FOTM mmo (Rift, SWTOR, War, etc etc) who all copy the WoW formula.  They get 3-5 mil buyers the first month.  Drop to 2-3 mil within a month.  And then steadily bleed out from there.  

    Oh trust me, if they included all of those things in EQNext, I would definitely be part of that niche audience. Especially if they brought back Rubicite armor for a limited time like they did in EQ >.<

  • furbansfurbans Member UncommonPosts: 968
    Originally posted by TheJoda
    Originally posted by flizzer

    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

    your right players these days have be catered to for way to long......you can thank WOW for that and dumming down the MMO genre.

    Ohhh yes let's blame WoW and make it our scapegoat for all our woes in MMO and NOT the fact that the demographics have changed and Blizzard siezed the chance to do what the masses wanted.  Blizzard did things because that is what the majority wanted and not keep to what the few piss ants wanted to maintain their elitism.  MMOs poularity surged drastically during WoW's time, it's like people who had cars with carberators saying the new fuel injection system destroyed cars.

     

    Keep living in the past then don't get whiney when your game falls flat on it's face.

  • ZekiahZekiah Member UncommonPosts: 2,483
    It's $OE, my money is on another disappointment.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • GolelornGolelorn Member RarePosts: 1,395
    Originally posted by Krimzin

     


    Originally posted by flizzer
    Nostalgia is great and I don't mean to belittle your post; however, I just don't believe players would put up with those mechanics today.  I doubt I would want to play a modern game with the above mentioned mechanics.  As for community, players today are more fickle and jump from game to game.  I expect you will never see a community as strong as you describe in your experience in the original Everquest.  

     


    You are mistaken. If they reworked EQ with current graphics, I would go back in a second.

    The game is nothing like what it was in 1999-2000. 

    There isn't even an economy, since the anything worth having is No Drop. I hope the game is markedly different.

  • GrailerGrailer Member UncommonPosts: 893

    The original EQ was a themepark levelling game .

     

    EQN is going to be the biggest sand box ever .

     

    Im thinking they will use the EQ lore and characters but the game play itself will be probably nothing like the original.

     

    In fact I will be disappointed if it is because they can do better . 

     

    I want a crafting system that matters for example ,  and that means gear would have to break eventually so that armor and weapons become a consumable item like potions and food  ( although the armor and weapons should last a lot longer )

  • nerovipus32nerovipus32 Member Posts: 2,735
    Sorry but you cannot relive a first love. EQ-NEXT ias going to be a sandbox, everquest was not a sandbox, so i suspect the games will be very different.
  • GanksinatraGanksinatra Member UncommonPosts: 455

    I disagree. EQNext could be like EQ1, regardless of "sandbox" or "themepark". And giving the game some difficulty isn't called "elitism". If you think tat, YOU'RE what's wrong with MMOs these days. I'm one of the biggest fans of WoW. I still play it today. I'm not so jaded and self-entitled that I don't think for a second that WoW has dumbed down the genre INTENSELY. Good lord man, do you hear yourself? "All you people who like the game to be hard are elitists!!!"......yeah, because there's nothing better than a lot treadmill that changes every 3 months. WEEEEE! You're probably the same player that complains that there isn't enough content to do in WoW, yet devours it as soon as it hits the servers. You COULDN'T do that in EQ. Well, you could, but it would be disastrous on an epic level. You actually had to be good at what you did. You couldn't AFK for half the fight. You couldn't watch TV and raid. You had to be engaged and skillful at your class. If that is elitism, THEN LONG LIVE ELITISM.

     

    Bad gamer is bad.

  • ShiftytShiftyt Member Posts: 24
    I really didn't care for eq1...and don't like WoW either... EQ2  was ok...

    Shiftyt

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by Grailer

    The original EQ was a themepark levelling game .

     

    EQN is going to be the biggest sand box ever .

    ...

    Actually, classic EQ leaned much more towards sandbox than themepark, especially if you played on the PvP servers.

    It wasn't technically sandbox, because the gameplay options outside of PvE combat were somewhat limited, but many people spent a great deal of time just exploring, socializing, managing guilds, playing the diplomat (pvp servers), guild warring (pvp servers), random pking, hunting enemies (pvp servers) and crafting and playing the market in East Commons just as much as others spent farming in dungeons or raiding.


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