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Just wondering - they are a steaming pile of shit in Age of Conan - everyone's favourite farm target - melting in the time it takes to do a single CC - even in best gear.
In GW2 they are sub-par, hardly ever featuring in team play minis regardless of player skill or gear. Still a hundred times better than in AoC though...
I haven't played them anywhere else - I would be interested to know if devs always get them wrong in terms of their PvP competitiveness, or if there is an exception I haven't played yet?
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Necromancers are generally regarded as the slowest killing classes in games, it's like they are destined to suck because the idea behind them is that you'll let someone else do the hard work.
PvP is all about quick actions and reactions, therefore, the answer to your question is yes.
Also, necromancers are missing from most new games anyways. It's kind of sad but thus is the world we live in where using more than the optimized time is unbearable.
I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.
^
Actually a necromancer with warlock and dominator, has decent damage through dot's and pet, with some good direct damage plus a little bit of CC. Just my thought's and experiance with the rift necro.
Almost forgot about the GW1 necro, really really evil with the correct build.
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Necromancers were one of the most OP classes in Age of Conan(when i played years ago). They could run around nuking stuff and if that didn't kill the target its 9 pets did.
They may have been nerfed/balanced by now.
Wait. never mind. You want pvp. I dont know how good pvp in AoC is. The only pvp i experienced in it was level 20 characters ganking noobs in the starter zones.
Ultima Online - the necro is most op class there and you can raise dead corpse, unlike in any other crap MMOs
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I absolutely loved the affliction Warlock in Vanilla WoW. it was the only class that had true dots/life syphon and, if you managed to get all your dots on one target when he had about 50% hp, he was pretty much dead even if he killed you (if he didn't get healed by healers that is). there was nothing funner than getting killed and then watching your enemy die from all your curses, powerless to stop the plague you had infected him with. it truly was the class that killed you from the grave.
back then damage was slow but it was almost impossible to remove DoTs and the majority of classes did not have self heals. Now of course all classes have dots, self heals, pets, cc, stealth, armor, bleeds, stuns, etc, etc and no class feels unique anymore.
I have yet to find a game where the Necromancer is as fun as Vanilla WoW's warlock.
In GW2 Necromancers are one of if not THE strongest class in WvW anti-zerg with marks, wells, corrupt boon, and epidemic. They were flavor of the month before I quit in Tier 1 WvW and maybe they still are. I assume you were referring to SPvP, which I'm not sure about honestly. Terrible class in PvE though, but they are certainly strong in WvW.
I remember them being strong in PvP in AoC too, at least until people got gear and everything was just ridiculously imbalanced (/cough Guardians and Bear Shamans).
Yeah that was the longest-running imbalance I ever saw in a game. For like 4-5 years after they got Death Coil they faded in and out at being high- (or highest-)tier in PVP and/or PVE. When they weren't the highest tier in PVP, they'd have received some buff to make them the best at PVE, and so on. It was kinda ridiculous.
I've also been steadily playing my GW2 Necromancer towards endgame* and the videos seem to paint a reasonably good picture for my chances in RVR when I get there.
(* As an aside it would've been nice if the promises of a balanced RVR had been a reality, and low-level characters stood a reasonable chance, but alas...)
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Yes - I should have been clearer - I mean in endgame.
In AoC, until one particular spell was 'fixed', the necro was a killer. But for 3.5 years or more it's been the pits against equally well-geared and AA skill-advanced players. One example I had yesterday was a 15K health tank class taking 143 damage from a critical of my best nuke spell - one requiring a 2.5 second self-root dot be applied first.
Funcom don't seem to know what to do about their PvP game-balance - and the necro least of all.
Warlocks in WoW were usually OP - not a necromancer as such - but a good example of the non-multi-pet playstyle (if toned down a tad) of a necro.
Nice to hear the Rifts necro isn't a pushover - a shame I don't like the rest of the game .
I already knew about GW1 necros -but it's old hat now and very instanced.
The GW2 necro is fine for mass PvP - ground targetted ticks are great in all the confusion, but bad against single targets who can rapidly dodge/reposition in one move...
... plus the pets look like Gieger rejects - not undead.
Ah well - let's hope one day someone gets it right in a good solid game.
Hell - let's hope anyone, anywhere gets pet AI and gamebalance right in ANY game!