We all have to deal with that problem, it isnt as restricting as people might think. It is possible for an experienced player to kill a player with more Sp than he has. The only problem I see is the economy is run by those people with more SP in Industry and Science than anybody else. People are sellings BPCs and other goods at extremely cheap prices so its hard for a player with few SP to make any real money. I don't think a new Server is the answer to this problem. I think a few game mechanics need to be changed. For one no BPC should not be able to have a higher ME or PE than lets say 10 or 20. Also the Tech2 skills should train a lot slower than they do now. The lottery for new BPOs needs to be changed as well. This system doesnt work well. I don't think the devs will ever fix this problem so we must deal with it until we move on to another game.
As a new player with about 1.2mil SP, I don't find this at all handicapping. I find the game to be rather balanced in many areas. I think perhaps this is because I still don't go out trying to be the biggest bad-ass, flying in the universe, but I can be anything else. I might not have a Dread under my control, but my mini-corp certainly help build the parts, mine the ores, and fight off the jerks that were pirating the trade lanes. This is enough for me.
Yes, I would like to see many things changed. Research and industry are some of those things. Economy is hardcore here...but so is everything else. Just as a new player can take on a seemingly well-prepared VET and win, so can a new player carve a niche in the economy that she/he alone fills. Perhaps there are others vying for control in this niche, this is all a part of the same system though. I would not play if it wasn't a challenge to succeed. Who would? Maybe there are people out there like that, but I don't know that I want to be playing -any- games with them.
Originally posted by scaramoosh Many people are put off because they will never catch the VETS in terms of SP's.
SPs are *not* equal to character level. Actually SPs can only be used as a very rough guideline for character comptetency. This isssue has been talked over again and again. If there is a game where new players can compete with older ones then its in EVE. Good Luck killing a Level 60 with 5 or even 10 level 10 characters in *any* game. In EVE such a thing is possible.
You don't *need* to "catch up".
------------------------------------------------------ Originally posted by Mandolin
Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.
I personally loved the idea of never catching the Vets in terms of SP. I compare it to real life. An old soldier may have been in the service longer than a guy that has only been there for a year or so, but that doesn't mean the older soldier will win in a fight. Same with the corporate world.
I think this game relies more on Real Life skills than most games, which is why I'm drawn to it. And I know that I'll never look up to a new player in terms of the skill points they have. But they might easily outdo me in pvp unless I'm a seasoned pilot in pvp.
You may have the skills to use large blasters, but if you don't know how to use them at their effective ranges and on the correct ships, or if you don't have the skills to back your large blasters up, or if you don't have the other modules to back them up, then you could easily be killed by someone who only knows how to use small blasters.
The only game where more expensive isn't always better.
--------------------------------------------- I live to fight, and fight to live.
I think they should cut the skill train time by say 50% for new players .. but NOT so that they can catch right up. I think new players should be able to keep this 50% bonus just long enough to gain some base skills and somewhat "compete"
I think new players should suck it up and play the game on the same level as everyone else, and stop wanting life easier just because they are new. It has already been made a LOT easier than when I started (no probs with that), but suggesting new players get 50% reduction in skill train times is crazy.
It devalues the amount of time every other player has put into their character. Why do newer players always insist on getting things easier? It annoys the hell out of me. Why do you deserve things easier than they already are??
Originally posted by DraigCoch Why do newer players always insist on getting things easier? It annoys the hell out of me.
I wrote out a message stating the values of giving newcomers a "break" in terms of the games longevity and subscription base .. then I realized what you said about annoying the hell out of you .. so I deleted what I wrote cause quite frankly knowing that you are bothered so much is quite satisfactory for me.
Originally posted by DraigCoch Why do newer players always insist on getting things easier? It annoys the hell out of me.
I wrote out a message stating the values of giving newcomers a "break" in terms of the games longevity and subscription base .. then I realized what you said about annoying the hell out of you .. so I deleted what I wrote cause quite frankly knowing that you are bothered so much is quite satisfactory for me.
Knowing you won't last very long in the game if your already begging for it to be easier satisfies the hell out of me
I am a noob with 1.2 million Sp's. I do not think noobs should be given a break part of the fun of the game is advancing from the mud to the top. I have found this game to be rather well balanced among the various ship classes. The main difference I see with the two year vets is the time factor in being able to be "uber" in more than one thing. As a new player you have to make your priority list and train it. Get good at one thing, and you will be on an even footing in that category then move on to something else before you know it you are "uber" too. New players should never get a free ride it is an insult to those that come before them. If you can't handle it move on.
Actually newer players do get a break if they invest the time. When the game started there were no advanced learning skills as there are now. After training the advanced skills you gain SP faster than the vets did at the same "level".
If you don't fight when you have 250,000 sp, you will not fight when you have 40 million SP.
They could hand you all the skillpoints in the world, and you still won't fly into 0.0. You will just find a new excuse, like your clone is too expensive and you can't afford to pay 15 mil for a 40 mil sp clone.
Pick up a cheap frigate, put t1 items on it, and go gank someone in lowsec or even empire. So you lose your ship. So what. Go play, have fun, frigs are dirt cheap. Go cause some mayhem, lose your cherry, dont worry about your ship or your sp.
But you won't listen. I know you won't. You'll still be in empire tommorrow, mining veld or doing "missions" be it with 40 mil sp or 40,000 sp, you won't fight no matter what.
Replied to the other one of these threads so i'll just say the same here.
You will never catch vets SP wise.
However if you specialise you can get damn close.
Eg. you want to go combat. It will take you maybe a week or 2 to get your gunnery skills all to 4 (not counting large weapons which need gunnery 5)
Spend another 2 weeks boosting Enginnering/Mechanic/Navigation
With a good corp behind you you'll be in a tackler in no time.
And you can do it even faster, Caldari can be schooled to come out with training required to use a kestrel and launchers, give or take 2 days to get the isks for ship/missiles/clone, and your ready to go.
Originally posted by DraigCoch Why do newer players always insist on getting things easier? It annoys the hell out of me. Why do you deserve things easier than they already are??
yeah right its unfair..if they still insist to make the game more easier then there would no challenge in the game..better wait for the upcoming expansion guys and we will see the improvement..
dont u dare start playing MMORPG unless u want to be hooked
dude the only advice I can give you guys is do your freaking learning skills!!! I started eve 14 months after it started and in no way shape or form do I regrete my decision yes it sucked 2 month in a belt in a point 9 system I was afraid to go freaking rat in 0.4 After my learning skills now I have breached the 20 mill skill point mark in 15 months i'm ahead of some peeps who started the game when it came out...
The best comment I've heard for those neubs who want to pvp is skill points account for about 30 percent of my successes in pvp about 30 percent is refit and 40 percent is tatics and knowing what to do when so my friends don't lose heart because you decided to agro the "pirate" in a 0.4 system and you figured it be fair cause you were both in megathrons the only true piece of advice I'll give those who want to pvp is alignment is everything so play safe and keep heart peeps if you think you've had it rough our corp was war deked and we hadn't even finished our free trials
While some of you harder-core PvPers might find 12 kills to be rather few, I'm impressed that he's top of RMS; especially when considering how many alts of more experienced players r there.
So congrats to MrH and let's not make Eve any easier... (and my apologies to any of u experienced ppl if u happen to have been run-over by him)
Comments
We all have to deal with that problem, it isnt as restricting as people might think. It is possible for an experienced player to kill a player with more Sp than he has. The only problem I see is the economy is run by those people with more SP in Industry and Science than anybody else. People are sellings BPCs and other goods at extremely cheap prices so its hard for a player with few SP to make any real money. I don't think a new Server is the answer to this problem. I think a few game mechanics need to be changed. For one no BPC should not be able to have a higher ME or PE than lets say 10 or 20. Also the Tech2 skills should train a lot slower than they do now. The lottery for new BPOs needs to be changed as well. This system doesnt work well. I don't think the devs will ever fix this problem so we must deal with it until we move on to another game.
As a new player with about 1.2mil SP, I don't find this at all handicapping. I find the game to be rather balanced in many areas. I think perhaps this is because I still don't go out trying to be the biggest bad-ass, flying in the universe, but I can be anything else. I might not have a Dread under my control, but my mini-corp certainly help build the parts, mine the ores, and fight off the jerks that were pirating the trade lanes. This is enough for me.
Yes, I would like to see many things changed. Research and industry are some of those things. Economy is hardcore here...but so is everything else. Just as a new player can take on a seemingly well-prepared VET and win, so can a new player carve a niche in the economy that she/he alone fills. Perhaps there are others vying for control in this niche, this is all a part of the same system though. I would not play if it wasn't a challenge to succeed. Who would? Maybe there are people out there like that, but I don't know that I want to be playing -any- games with them.
Cassin
Cassin hit the nail on the head. We all start in the same place. At the bottom. If people can't live with that then it sure isn't the game for you.
If you start a new server, eventually you will have to start another, and another..bleh....
SPs are *not* equal to character level. Actually SPs can only be used as a very rough guideline for character comptetency. This isssue has been talked over again and again. If there is a game where new players can compete with older ones then its in EVE. Good Luck killing a Level 60 with 5 or even 10 level 10 characters in *any* game. In EVE such a thing is possible.
You don't *need* to "catch up".
------------------------------------------------------
Originally posted by Mandolin
Designers need to move away from the old D&D level-based model which was never designed for player vs player combat in the first place.
I personally loved the idea of never catching the Vets in terms of SP. I compare it to real life. An old soldier may have been in the service longer than a guy that has only been there for a year or so, but that doesn't mean the older soldier will win in a fight. Same with the corporate world.
I think this game relies more on Real Life skills than most games, which is why I'm drawn to it. And I know that I'll never look up to a new player in terms of the skill points they have. But they might easily outdo me in pvp unless I'm a seasoned pilot in pvp.
You may have the skills to use large blasters, but if you don't know how to use them at their effective ranges and on the correct ships, or if you don't have the skills to back your large blasters up, or if you don't have the other modules to back them up, then you could easily be killed by someone who only knows how to use small blasters.
The only game where more expensive isn't always better.
---------------------------------------------
I live to fight, and fight to live.
I think they should cut the skill train time by say 50% for new players .. but NOT so that they can catch right up. I think new players should be able to keep this 50% bonus just long enough to gain some base skills and somewhat "compete"
I think new players should suck it up and play the game on the same level as everyone else, and stop wanting life easier just because they are new. It has already been made a LOT easier than when I started (no probs with that), but suggesting new players get 50% reduction in skill train times is crazy.
It devalues the amount of time every other player has put into their character. Why do newer players always insist on getting things easier? It annoys the hell out of me. Why do you deserve things easier than they already are??
I wrote out a message stating the values of giving newcomers a "break" in terms of the games longevity and subscription base .. then I realized what you said about annoying the hell out of you .. so I deleted what I wrote cause quite frankly knowing that you are bothered so much is quite satisfactory for me.
Yea Noobs just need to suck it up and learn to play better :P
I wrote out a message stating the values of giving newcomers a "break" in terms of the games longevity and subscription base .. then I realized what you said about annoying the hell out of you .. so I deleted what I wrote cause quite frankly knowing that you are bothered so much is quite satisfactory for me.
Knowing you won't last very long in the game if your already begging for it to be easier satisfies the hell out of me
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<ahref="http://profile.xfire.com/aetiuslonginus"><img src="http://miniprofile.xfire.com/bg/sh/type/2/aetiuslonginus.png" width="450" height="34" /></a>
If you don't fight when you have 250,000 sp, you will not fight when you have 40 million SP.
They could hand you all the skillpoints in the world, and you still won't fly into 0.0. You will just find a new excuse, like your clone is too expensive and you can't afford to pay 15 mil for a 40 mil sp clone.
Pick up a cheap frigate, put t1 items on it, and go gank someone in lowsec or even empire. So you lose your ship. So what. Go play, have fun, frigs are dirt cheap. Go cause some mayhem, lose your cherry, dont worry about your ship or your sp.
But you won't listen. I know you won't. You'll still be in empire tommorrow, mining veld or doing "missions" be it with 40 mil sp or 40,000 sp, you won't fight no matter what.
Replied to the other one of these threads so i'll just say the same here.
You will never catch vets SP wise.
However if you specialise you can get damn close.
Eg. you want to go combat. It will take you maybe a week or 2 to get your gunnery skills all to 4 (not counting large weapons which need gunnery 5)
Spend another 2 weeks boosting Enginnering/Mechanic/Navigation
With a good corp behind you you'll be in a tackler in no time.
And you can do it even faster, Caldari can be schooled to come out with training required to use a kestrel and launchers, give or take 2 days to get the isks for ship/missiles/clone, and your ready to go.
dont u dare start playing MMORPG unless u want to be hooked
dude the only advice I can give you guys is do your freaking learning skills!!! I started eve 14 months after it started and in no way shape or form do I regrete my decision yes it sucked 2 month in a belt in a point 9 system I was afraid to go freaking rat in 0.4 After my learning skills now I have breached the 20 mill skill point mark in 15 months i'm ahead of some peeps who started the game when it came out...
The best comment I've heard for those neubs who want to pvp is skill points account for about 30 percent of my successes in pvp about 30 percent is refit and 40 percent is tatics and knowing what to do when so my friends don't lose heart because you decided to agro the "pirate" in a 0.4 system and you figured it be fair cause you were both in megathrons the only true piece of advice I'll give those who want to pvp is alignment is everything so play safe and keep heart peeps if you think you've had it rough our corp was war deked and we hadn't even finished our free trials
well, MrHooke, a newb pal of mine is #1 in our RMS corp for kills and he has only been playing for 1 month more than I:
http://www.battleclinic.com/eve_online/pk/view.php?type=corp&name=Republic Military School
While some of you harder-core PvPers might find 12 kills to be rather few, I'm impressed that he's top of RMS; especially when considering how many alts of more experienced players r there.
So congrats to MrH and let's not make Eve any easier...
(and my apologies to any of u experienced ppl if u happen to have been run-over by him)
YARRR!
dont u dare start playing MMORPG unless u want to be hooked