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Nothing i play gets me all happy like UO did i can not find a replacement and lord knows i have tried.....
there is just something about it but i am afraid i am way behind and can not catch up to all the players that have been playing for a long time
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Brieen - UO,DAOC,WOW,SB,EQ,EQII,EVE,LOTR,D&D,Rift,FFXI and some others I dont care to list......
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Nothing like that first MMO buzz, eh? I was lucky enough to get it twice.
1st with RuneScape 1(2001-2004)
2nd time was with Final Fantasy XI(11)
Really tough to beat that first MMO you fell in love with. Everything just feels sub-par.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
Those two are a really tough act to follow. The breadth of gameplay in RuneScape and the community of FFXI are both rather rare in MMOs, new or old.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I met people in FFXI & RuneScape I will remember til the day I die.
I can't say the same about most games since, however.
Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!
http://www.kickstarter.com/projects/13861848/camelot-unchained
I'm currently playing on an old school DAOC freeshard with 10 or so people I met in Lineage 1 and commercial DAOC. Like yourself, few memorable folks since then.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I miss my UO days as well, one of the best games ever. I wish I could get past the graphics though otherwise I'd still be playing.
I'm still looking for a replacement myself. Trying Rift at the moment, truth be told it seems very WoW'ish. Might have to go back to playing nothing...
What do you mean "go back to UO"? UO isn't even UO anymore. It's an item based grind fest with 7 functional skills and the rest are all gimped. Speed hackers rule everything. You can't do shit without a full peerless arti-suit. Crafting is worthless. There's just no point to playing UO anymore.
I was fortunate enough to get into UO on the ground floor back in the day. Before they carebeared it all up, it was the game to hold all others up to. It also messed me up where as enjoyment is concerned with later games. Nothing comes close to the dynamics of the early days of UO.
I'm afraid the golden era of mmorpgs is over.
That's not why people played UO..
UO was so much more then full loot pvp lol.
Thats not the reason that I played even tho I do like pvp. The pvp games now just have pvp with no consequences. At least UO had the flagging system.
Shadowbane came kind of close with building kingdoms and sieging etc. I still liked UO the best. I have been lost trying to find a good MMO since they screwed UO all up.
ArcheAge, Black Desert and Bless videos InporylemQQ Youtube
The problem can be summed up in 1 word. Progress.
No, not that other games have progressed past UO. But the difference is in gameplay where now players expect to ´progress´ their characters each time they play. Getting better gear etc.
I think I played UO for about 5 years. It took me very little time to finish a character 7xGM... and back then, there was no gear progression or real ´drops´... crafted gear was really good and you had plenty of it. What this meant? I probably played UO for 4 years without ever progressing my character. That is just impossible in todays gaming world. I logged in and did whatever I wanted without even thinking that at the end of the play session I wanted my character to be more powerful than he was when I started playing that day. In modern games ( like WOW for example), it is almost impossible to log in without immediately thinking how you can ´progress´ your character.. either earning VP, running dungeons for drops... the game is all about progressing your character, not enjoying playing your character as it is now.
This, to me, made UO more about just having fun and took away a lot of the feeling of work that more recent MMOs give you.