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I have a question. General question not aimed at any specific group of MMO gamers.
but what would you do if the game you were playing you enjoyed Endgame more than Leveling, but wasnt at Endgame any longer?
like for example, lets say you were at endgame for a few years, and out of no where developers drop 10 new levels but they require a long boring grind to reach the endgame point again, with all the cool bells and whistles.
What would you do?
would you quit and just moved on to a different game,
poor would you force yourself to put up with gameplay you don't enjoy, over the long course to reach the endgame you once liked?
if the season, would you try to speed level as quickly as possible to get to the fun parts of the game,
or would you take your time playing the boring long leveling part? If so, what the reason?
just a few questions to get a better understanding of the current MMO community opinion and mindset.
Philosophy of MMO Game Design
Comments
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
I'd hopefully have the intelligence to realize what I'm looking for is retarded.
The first time I saw that behaviour on any sizable scale was when WoW announced TBC. Tons of players were pissed off that they worked to get the perfect set and once TBC arrives it will all be "useless" and they'll have to start grinding again. My initial reaction was "What did you think was going to happen?" but then realized that many were probably very new to MMOs and the persistent state of virtual worlds.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
It happens all the time in eq2, you learn to level again and find the new endgame and move on. ONce you get to the new endgame farm it like you was before.
i would complain that the company sucks if they cant develop interesting leveling content.
which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
That was what I enjoyed best about WOW. Leveling was fun, and you had all the group dungeons along the way (RFC, WC, SM, etc for Horde) to band together with others for stuff. Haven't really experienced that in other MMOs.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I enjoy leveling because end game has been garbage in MMOs for years. I bloody hate dailies and gear treadmill. It won't change either because too many are used to play an MMO for 2-3 months and move on to next. Devs have become lazy because money comes in anyway and if not they just convert the game to F2P and milk players with cash shop.
For the first time in 10+ years I'm not looking forward to an MMO but an SPG (Rome 2: Total War). Will definitely play EQN but I keep my expectations low.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
My previous MMOs to WOW included L1/L2, Shadowbane, and much DAOC. Viewing the TOA expansion that did exactly what the OP suggested, effectively killing the game I never would have dreamed of that Blizzard would have repeated the same "mistake" and even more, that most players were happy they did it.
I really thought end game for MMORPGs was all about territory control, open world PVP, and alternate rules servers which until WOW came along with TBC I never considered there were other possibilities. Once I understood where TBC was going I promptly quit and went looking for a game more my style. Unfortunately other than EVE there wasn't anything else out there these past 8 years which is why I am back to playing retro DAOC again.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yes GW1 is a good example. 90%(made up number of course) of the content and fun is Endgame,
and 10% it leveling which is really just a tutorial of sorts.
well lets say you spend 3 years playing and enjoying the Endgame (since most of the game is endgame anyway)
and out of nowhere the developers drop a new patch and expansion, that adds 10 new levels that prevent you from getting to the new endgame content, this 10 new levels are boring very very slow grind.
what would you do, knowing the the endgame is fun?
would you quit?
or would you force yourself to do something not fun just to unlock what you find fun which is the endgame content?
If so, would you speed level through the boring slow leveling content as fast as possible, or take your time?
why or why not?
Philosophy of MMO Game Design
But if the game has no levels, wouldn't endgame start day one?
Philosophy of MMO Game Design
Yes, but that different game might be the same game.
Levelling games are in a constant treadmill with the illusion of progress. Old accomplishments are constantly being devalued as more people accomplish them, new challenges are added and the power of characters increases (relative to any fixed content). Anyone who plays such a game is in a constant state of quitting one endgame for the next.
But if the game has no levels, wouldn't endgame start day one?
End-game is an excuse for a boring and tedious grind to fun content, real games are all mid-game, where you are having fun/difficulties from the beginning .
Yes, see EVE.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What? I haven't played a single MMO that didn't have group dungeons along the way that could be used as an alternate levelling path.
There exist endgames in Eve that are not immediately available. There are play styles that suffer dramatic upheavals such as new tiers of ships being added. So although it plays out differently from a levelling game, there are still similar concepts.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
This ^^^
And given the market today, i highly doubt MMO devs will add a lot of boring grinding just for the heck of it.
I didn't say other games didn't have them. I said I haven't experienced it being as fun in other games as it was for me in WOW.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Exactly. Once you get out of the newb areas, you're at or close to max level (20.) So, just about everything is endgame; and, there's a ton of stuff to do.
Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.
Most of the time, there is.
XP/hour, it tends to be less efficient to do group content, unless you take advantage of extremely rapid insertion.
I enjoy first time leveling in MMO more than crappy endgame.because there are a lot of new things to discover.
Nowadays endgame mean heavy gears grind with instances crawl quota and endless instance PVP point farm,
i ready tired long ago.
You get endgame gears , then they open new level , new dungeon and all you efforts become nothing.
And since i have experience from past MMos , new MMOs give less and less new things to discover