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So what to do if you enjoy Endgame more than you enjoy leveling in a MMO?

MMOExposedMMOExposed Member RarePosts: 7,400

I have a question. General question not aimed at any specific group of MMO gamers.

but what would you do if the game you were playing you enjoyed Endgame more than Leveling, but wasnt at Endgame any longer?

like for example, lets say you were at endgame for a few years, and out of no where developers drop 10 new levels but they require a long boring grind to reach the endgame point again, with all the cool bells and whistles. 

 

What would you do?

 

would you quit and just moved on to a different game,

poor would you force yourself to put up with gameplay you don't enjoy, over the long course to reach the endgame you once liked?

 

if the season, would you try to speed level as quickly as possible to get to the fun parts of the game,

or would you take your time playing the boring long leveling part? If so, what the reason?

 

just a few questions to get a better understanding of the current MMO community opinion and mindset.

Philosophy of MMO Game Design

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Comments

  • AvarixAvarix Member RarePosts: 665
    I don't see a problem with this. What you're talking about is called "incentive". MMORPGs now could actually use a lot more of it. I don't see this as an issue at all. If you enjoy end-game that much then you will plow through those ten levels to get to your prize. If you don't like end-game at all then you now have 10 more levels to enjoy yourself.
  • stayBlindstayBlind Member UncommonPosts: 512
    Play a game like GW1 where the endgame is 75% + of the game.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by MMOExposed

    I have a question. General question not aimed at any specific group of MMO gamers.

    but what would you do if the game you were playing you enjoyed Endgame more than Leveling, but wasnt at Endgame any longer?

    like for example, lets say you were at endgame for a few years, and out of no where developers drop 10 new levels but they require a long boring grind to reach the endgame point again, with all the cool bells and whistles. 

     

    What would you do?

    I'd hopefully have the intelligence to realize what I'm looking for is retarded.

    The first time I saw that behaviour on any sizable scale was when WoW announced TBC. Tons of players were pissed off that they worked to get the perfect set and once TBC arrives it will all be "useless" and they'll have to start grinding again. My initial reaction was "What did you think was going to happen?" but then realized that many were probably very new to MMOs and the persistent state of virtual worlds.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SmikisSmikis Member UncommonPosts: 1,045
    thats exactly the best part about endgame focused mmorpgs , new expansion, a reset/fresh start , new glory, my best WoW memories ( clearly game that is known for expansions and endgame )  are from  those 10 levels, new/old friends , new instances, new gear ,new challenge , new race to the top, being first group to that new 5 man, to new heroic, first to kill raid boss, and so on, after you got tier 5 , you need a reset, fresh start, if you were in that 1% before, you will get back to it, either why raid if there is no thrill in it, for the gear? gear is needed so you can tackle the next thing, nothing else
  • erictlewiserictlewis Member UncommonPosts: 3,022

    It happens all the time in eq2,  you learn to level again and find the new endgame and move on.  ONce you get to the new endgame farm it like you was before. 

     

  • azmundaiazmundai Member UncommonPosts: 1,419

    i would complain that the company sucks if they cant develop interesting leveling content.

    which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?

    LFD tools are great for cramming people into content, but quality > quantity.
    I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  • pmilespmiles Member Posts: 383
    I find end game boring... shallow... lacks any depth... and is usually so easy even a trained monkey could do it.  Basically a totally pointless endeavor.  Which is why so many gravitate to it... they like easy mode... and end game is easy mode.
  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by azmundai

    i would complain that the company sucks if they cant develop interesting leveling content.

    which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?

    That was what I enjoyed best about WOW. Leveling was fun, and you had all the group dungeons along the way (RFC, WC, SM, etc for Horde) to band together with others for stuff. Haven't really experienced that in other MMOs.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • SiugSiug Member UncommonPosts: 1,257

    I enjoy leveling because end game has been garbage in MMOs for years. I bloody hate dailies and gear treadmill. It won't change either because too many are used to play an MMO for 2-3 months and move on to next. Devs have become lazy because money comes in anyway and if not they just convert the game to F2P and milk players with cash shop.

    For the first time in 10+ years I'm not looking forward to an MMO but an SPG (Rome 2: Total War). Will definitely play EQN but I keep my expectations low.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    I couldn't answer the question as I am one of those guys who prefer the Leveling portion of a game (but only once).  I want to play an MMO where the Endgame starts at level 1 and it takes years to reach the level cap but sadly I am in the minority with that style of gaming.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by Loktofeit
    Originally posted by MMOExposed

    I have a question. General question not aimed at any specific group of MMO gamers.

    but what would you do if the game you were playing you enjoyed Endgame more than Leveling, but wasnt at Endgame any longer?

    like for example, lets say you were at endgame for a few years, and out of no where developers drop 10 new levels but they require a long boring grind to reach the endgame point again, with all the cool bells and whistles. 

     

    What would you do?

    I'd hopefully have the intelligence to realize what I'm looking for is retarded.

    The first time I saw that behaviour on any sizable scale was when WoW announced TBC. Tons of players were pissed off that they worked to get the perfect set and once TBC arrives it will all be "useless" and they'll have to start grinding again. My initial reaction was "What did you think was going to happen?" but then realized that many were probably very new to MMOs and the persistent state of virtual worlds.

     

    My previous MMOs to WOW included L1/L2, Shadowbane, and much DAOC. Viewing the TOA expansion that did exactly what the OP suggested, effectively killing the game I never would have dreamed of that Blizzard would have repeated the same "mistake" and even more, that most players were happy they did it.

    I really thought end game for MMORPGs was all about territory control, open world PVP, and alternate rules servers which until WOW came along with TBC I never considered there were other possibilities. Once I understood where TBC was going I promptly quit and went looking for a game more my style. Unfortunately other than EVE there wasn't anything else out there these past 8 years which is why I am back to playing retro DAOC again.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by stayBlind
    Play a game like GW1 where the endgame is 75% + of the game.

    Yes GW1 is a good example. 90%(made up number of course) of the content and fun is Endgame,

    and 10% it leveling which is really just a tutorial of sorts.

    well lets say you spend 3 years playing and enjoying the Endgame (since most of the game is endgame anyway) 

    and out of nowhere the developers drop a new patch and expansion, that adds 10 new levels that prevent you from getting to the new endgame content, this 10 new levels are boring very very slow grind.

     

    what would you do, knowing the the endgame is fun?

     

    would you quit?

     

    or would you force yourself to do something not fun just to unlock what you find fun which is the endgame content? 

    If so, would you speed level through the boring slow leveling content as fast as possible, or take your time?

    why or why not?

    Philosophy of MMO Game Design

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by azzamasin
    I couldn't answer the question as I am one of those guys who prefer the Leveling portion of a game (but only once).  I want to play an MMO where the Endgame starts at level 1 and it takes years to reach the level cap but sadly I am in the minority with that style of gaming.

    But if the game has no levels, wouldn't endgame start day one? 

    Philosophy of MMO Game Design

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by MMOExposed

     would you quit and just moved on to a different game,

    Yes, but that different game might be the same game.

    Levelling games are in a constant treadmill with the illusion of progress.  Old accomplishments are constantly being devalued as more people accomplish them, new challenges are added and the power of characters increases (relative to any fixed content).  Anyone who plays such a game is in a constant state of quitting one endgame for the next.

  • actionreactionactionreaction Member Posts: 82
    Originally posted by MMOExposed

    Originally posted by azzamasin
    I couldn't answer the question as I am one of those guys who prefer the Leveling portion of a game (but only once).  I want to play an MMO where the Endgame starts at level 1 and it takes years to reach the level cap but sadly I am in the minority with that style of gaming.

    But if the game has no levels, wouldn't endgame start day one? 

     


    End-game is an excuse for a boring and tedious grind to fun content, real games are all mid-game, where you are having fun/difficulties from the beginning .
  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by MMOExposed
    Originally posted by azzamasin
    I couldn't answer the question as I am one of those guys who prefer the Leveling portion of a game (but only once).  I want to play an MMO where the Endgame starts at level 1 and it takes years to reach the level cap but sadly I am in the minority with that style of gaming.

    But if the game has no levels, wouldn't endgame start day one? 

    Yes, see EVE.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • evilastroevilastro Member Posts: 4,270
    Originally posted by Loktofeit
    Originally posted by azmundai

    i would complain that the company sucks if they cant develop interesting leveling content.

    which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?

    That was what I enjoyed best about WOW. Leveling was fun, and you had all the group dungeons along the way (RFC, WC, SM, etc for Horde) to band together with others for stuff. Haven't really experienced that in other MMOs.

    What? I haven't played a single MMO that didn't have group dungeons along the way that could be used as an alternate levelling path.

  • maplestonemaplestone Member UncommonPosts: 3,099
    Originally posted by Kyleran
    Originally posted by MMOExposed
    Originally posted by azzamasin
    I couldn't answer the question as I am one of those guys who prefer the Leveling portion of a game (but only once).  I want to play an MMO where the Endgame starts at level 1 and it takes years to reach the level cap but sadly I am in the minority with that style of gaming.

    But if the game has no levels, wouldn't endgame start day one? 

    Yes, see EVE.

    There exist endgames in Eve that are not immediately available.  There are play styles that suffer dramatic upheavals such as new tiers of ships being added.  So although it plays out differently from a levelling game, there are still similar concepts.

  • AxehiltAxehilt Member RarePosts: 10,504
    All depends on how fun endgame is, and how painful the grind is.  I'm only willing to suffer a very small amount of non-fun before I quit a game.  There are too many fun games out there to waste time on something I don't enjoy.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Axehilt
    All depends on how fun endgame is, and how painful the grind is.  I'm only willing to suffer a very small amount of non-fun before I quit a game.  There are too many fun games out there to waste time on something I don't enjoy.

    This ^^^

    And given the market today, i highly doubt MMO devs will add a lot of boring grinding just for the heck of it.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by evilastro
    Originally posted by Loktofeit
    Originally posted by azmundai

    i would complain that the company sucks if they cant develop interesting leveling content.

    which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?

    That was what I enjoyed best about WOW. Leveling was fun, and you had all the group dungeons along the way (RFC, WC, SM, etc for Horde) to band together with others for stuff. Haven't really experienced that in other MMOs.

    What? I haven't played a single MMO that didn't have group dungeons along the way that could be used as an alternate levelling path.

    I didn't say other games didn't have them. I said I haven't experienced it being as fun in other games as it was for me in WOW. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Skooma2Skooma2 Member UncommonPosts: 697
    Originally posted by stayBlind
    Play a game like GW1 where the endgame is 75% + of the game.

    Exactly.  Once you get out of the newb areas, you're at or close to max level (20.)  So, just about everything is endgame; and, there's a ton of stuff to do.

    Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  • AntiquatedAntiquated Member RarePosts: 1,415
    Originally posted by azmundai

    i would complain that the company sucks if they cant develop interesting leveling content.

    which is the only problem I have with leveling these days. soloing sissy ass quest mobs for hours on end is barely content. if there was challenging group content to do instead of or at least along side of the fedex thing ... would it really be a problem?

    Most of the time, there is.

    XP/hour, it tends to be less efficient to do group content, unless you take advantage of extremely rapid insertion.

    1. Demand for rapid insertion leads to dungeon finder.
    2. Dungeon finder leads to bitchin about the quality of pugs.
    3. Frequent repetition leads to complaints about "grind".
    4. goto 1
    A lot of people seem to enjoy poking themselves in the eye, then complaining that poking yourself in the eye hurts.
  • HellidolHellidol Member UncommonPosts: 476
    This doesnt happen much in sandboxes....duno man I hate leveling i play for end game, I loved games similar to secret world.

    image
  • iixviiiixiixviiiix Member RarePosts: 2,256

    I enjoy first time leveling in MMO more than crappy endgame.because there are a lot of new things to discover.

     

    Nowadays endgame mean heavy gears grind with instances crawl quota and endless instance PVP point farm,

    i ready tired long ago.

    You get endgame gears , then they open new level , new dungeon and all you efforts become nothing.

     

    And since i have experience from past MMos , new MMOs give less and less new things to discover

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