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Hey guys,
I'm thinking of leaving Tera to play Neverwinter. Would you recommened it? Does anyone of you share this experience and is able to compare it with each other, from leveling experience up to elder game?
Thank you very much, I would appreciate some advice.
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I left Tera some months ago and started Neverwinter...glad I did.
Well from a purely talking combat perspective Tera and NWO share a decent amount in basic mechanics, but there are some key separations due to the sort of east vs west thing.
What I mean by that is that Tera is more like Street Fighter or Tekken with certain pre-made "chains". Whereas NWO is a bit more open although also more restictive. NWO doesn't tell you what chains you will do, but it also limits what your loadout is. A class in NWO will probably wind up playing similar to a Tera class as far as having various "chains" in particular orders you wish to do but you have a bit more hand in making them at the expense of less options at anyone time (sort of in a GW/GW2 kind of way, but also in line with 4th edition D&D).
As for content NWO is really designed different than TERA in both content and in overall social useage. Tera bills itself as a typical traditional asian EQ/WoW type MMO with some asian type competitve socialization. NWO on the other is almost the complete opposite in that it bills itself as resembling an MMO but is more about individual stand alone "bits" of content and the social part is in deiscreet units and the ability to make these bits.
Edit: also there is no real counterpart to BAM. There are a few cases such as the large Demons to the 30-ish area but they really are not the same thing. However the normal monsters are a bit more interesting
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Yeah this seems accurate to me and I was not getting to that level of detail in my post. Its been a while since I played TERA but yeah TERA has this feel where the animations are just long enough that you get a "pause to think" of the next bit in the chain. But NWO is a good bit faster.
Fluidity and speed should be confused with each. Both games can be played fluidly as long as you time everything right. But TERA's mindset is more like this to this to this and timing each one right rather than purely reacting fast.
NWO is yeah probably half as long on the animation so its more reactive rather than planning. In TERA you really must be planning a move or two or three ahead and the longer animation make timing things efficiently trickier. In NWO you may be planning a move ahead but can also be fairly reactive fairly quickly. So people call this more fluid. I personally would not use that term rather it more about being locked into a chain and what options are available at any instant.
In some ways NWO is closer to Dragon's Nest combat than TERA.
IMO Neverwinter is a superior game because the combat is smoother and faster and the setting and lore is dark and grittier. Endgame of Neverwinter is pretty bad right now though and its easy (like all MMO's in the last 6+ years) to run out of content to do.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
My Personal Opinion is TERA, Rift, and NWO are all good games and with each of them F2P its easy to try them each. It is easy to come back to any of them if you found you liked a specific aspect of the game.
Next NWO Expansion is August 22. I didn't see anyone mention this but Current endgame is increasing your Gear Score with Epic Dungeon Runs / Auction House purchases or PvP. Don't look for Traditional Raiding in it though (Grym is something else).
This pretty sums up my sentiments too although for me I mix in Dragon's Prophet and Raiderz because I enjoy the faster paced action combat way more then tab target or slower Tera paced action combat. I'll be putting GW2 back on my play list as soon as the patch comes to add new skills and feats.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
I flip flopped between the two for a while and ended up with Tera.
Things Tera does better (IMO):
Things NWO does better:
Dont know where you get ur information, but point 7 is not right...
Neverwinter is not related to Neverwinter nights or Forgotten Realms...
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Can't tell if sarcastic or dumb.
I only played tera for a week, but enought to know that Tera and NW are two totally different games, NW if free to play so just give it a try . I was on the fence as well, til my buddy started playing it, and every time we talk he would drop NW into the conversation. So I downloaded it last night, and stayed up way to late .
The combat is similar only in the sense of mobility, after that it 2 way different styles IMO. Its is FUN imo and thats the biggest thing that matters for me at least.
One other thing to note, Tera is Open World while NW is Instanced, witch for me again, was no big deal...hell most people say they want an open world,but then complain when there is no Dungeon finder in the game lol.
Eleanor Rigby.
My end game is usually smashing shit with my friends, when we get there, at least with games like this .
This is a pretty good summation however I don't agree that TERA melee is objectively better, rather I would say they are both good and its a matter of taste.
Ranged is a different story, I would go so far to say NW ranged is objectively better, or at the very least you would REALLY have to like some certain mechanics in TERA to give it the edge there.
I have played both Warrior and Slayer to over 30 in TERA (not to end game levels) and soloed BAMs with each class. Soloing a BAM with those classes takes solid timing and can be quite intricate. Its also a long slog and you must really be the type of person that like the feeling of executing solid timing for 5 minutes straight to enjoy it. This is quite different than NW.
As far as tanking, Warrior tanking definitely novel and very challenging/requires skill for both the warrior and an understanding for the other players. But I would not say that the same can be said of Lancer. I haven't played it, but my observation and the general consensus seemed to be that lancer was a fairly typical and fairly simple threat-wise/mitigation wise.
Warrior/Slayer are dodge classes in TERA. Lancer and Berzerker are block classes. There is no true equivalent to TERA warrior in NW, although rogues can kinda tank in a certain way its still completely different than a TERA Warrior. You could say a 2H warrior of NW is a slayer and that a Guardian is a Lancer. But I don't think that is all that accurate. 2H and Slayer seem superficially similar but Slayer in TERA has a lot of knockback and travel. So the Slayer uses disables and certain attacks as "extra dodges", which is a very different playstyle than 2H. The two TERA dodge classes absolutely must line up both combos and positioning in a proper way with proper timing and often keep a invuln frame trump card handy and they must do so with little margin for error for extended periods of time. And if they don't they need to tacticall retreat immediately until they can line up their bag of tricks again. NW sort of has this but its much tighter and extended on a much longer time frame in TERA, especially for BAMs.
For me personally I think soloing BAMs was very fun and challenging but it just took way way too long and got ponderous. Also many BAMs start having gimics making them unsoloable or extremely hard to solo without certain things and mitigate that feeling of skill.
Its hard to describe this difference, you really have to play it. Warriors for example must specifically make use of a certain ability later on in the game that jump them high into the air. They have a certain timeframe where they are invulnerable during that jump. This acts as a "second dodge" but you have to time it extremely tightly because the whole animation is not invulnerable so you have to time it to a BAMs attack with a very small margin of error. Due to the way some BAMs work you will basically die without executing this right as their attacks are very powerful and you normal dodge won't be frequent enough.
On the other hand the normal mobs in TERA are so easy this sort of thing is not even close to necessary which is one of the things that makes the normal questing even worse in TERA than NW.
As for Forgotten Realms, NW is using the 4th edition version of the setting where a huge cataclysm had made vast changes to the entire world. Thus elves are different as the Faewild has encroached intp this world and some continents have been swapped with analogous continents from a parallel world.