Hell i hope not that type of combat makes healers hard to play and i love depending on team mates and them depending on me not like so called action combat where it is next to impossible to target your team mates.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
UO as an example, your skills go up as you use them, along with attributes, which also passively raise other skills...EQ also had skill points that you got for using skills.
So no, wouldn't mean a thing.
If they made this like NW (I couldn't log out of it fast enough), I would look maybe to ArcheAge and it already has some things I am not too crazy about.
I sincerely hope so. Traditional MMO combat was good for its time but much too clunky and tedious for this generation. : I suspect the people who still cling to it are the veteran old-school MMO players.
Originally posted by Aceshighhhh I sincerely hope so. Traditional MMO combat was good for its time but much too clunky and tedious for this generation. : I suspect the people who still cling to it are the veteran old-school MMO players.
action combat is also boring and predictable. In 3 years you'll be so sick of it.
Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.
One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.
Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.
One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.
Maybe it will have action combat, with lock on's for some abilities?
That would be cool.
Honesty, I will be suprised if EQN has tab targetting. With the PS4 on the horizon? Nope, I bet it will be built with a playstation controller in mind... and honestly, that might not be a bad idea.
Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.
One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.
I think part of being able to be innovative is the ability to see past all the reason people tell you, you can't do something.
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
Originally posted by burdock2 Ala, ESO, Neverwinter, Tera....ect, The more you swing your sword, your points go up?
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
How do you suppose they'll implement it?
I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
Do not get your hopes up, motion detecting systems are going to have minority appeal. SOE will want a wide audience for this and I can not see using PS3/4 Move being on their agenda at all.
Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
Do not get your hopes up, motion detecting systems are going to have minority appeal. SOE will want a wide audience for this and I can not see using PS3/4 Move being on their agenda at all.
Personally I hope the keep right away from "action" combat, but that at least has some audience appeal (just not for me).
Originally posted by Aceshighhhh Originally posted by Aelious Originally posted by burdock2 Ala, ESO, Neverwinter, Tera....ect, The more you swing your sword, your points go up?
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
Do not get your hopes up, motion detecting systems are going to have minority appeal. SOE will want a wide audience for this and I can not see using PS3/4 Move being on their agenda at all.
Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).
Well then realistically speaking, a sandbox MMORPG only has minority appealing as well, so I wouldn't rule anything out based purely on popularity.
I absolutely support real time action combat. When its done in a good way with the principle "easy to learn and hard to master". I don`t know why people don`t like player skill based games. Maybe because they are simply to bad to get good in it. Everything has to be dumb nowadys and that makes me sad. I quitted Gw2, Tera,NW etc. very fast because the combat feels so simple.. I completly understand why people like tab targeting or "light action" games, but after 10 years iam done with that.
One of the things that made EQ great was it's community. I think this can be attributed to it's slow combat which leaves time to strategize and chat.
While I enjoy action combat, it has to be extremely well done. The only game I liked it in is Vindictus, all other combat MMO have been a huge turnoff for me.
So if I have to chose, I would pick tab target combat like EQ, since I don't think the EQNext team can pull off good action combat.
I prefer the more modern gameplay like in AoC, TSW, GW2 and I would like to see it in EQN. Pressing a button and the avatar is doing incredible things is just outdated.
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
What about leaving all that stuff to the consoles?
PC gamers and console gamers are two entirely different animals and so far every attempt to create a hybrid has crashed and burned.
Comments
If they want to throw their money away, then they should do this.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
No, it does not.
UO as an example, your skills go up as you use them, along with attributes, which also passively raise other skills...EQ also had skill points that you got for using skills.
So no, wouldn't mean a thing.
If they made this like NW (I couldn't log out of it fast enough), I would look maybe to ArcheAge and it already has some things I am not too crazy about.
:
I suspect the people who still cling to it are the veteran old-school MMO players.
action combat is also boring and predictable. In 3 years you'll be so sick of it.
Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.
One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.
Maybe it will have action combat, with lock on's for some abilities?
That would be cool.
Honesty, I will be suprised if EQN has tab targetting. With the PS4 on the horizon? Nope, I bet it will be built with a playstation controller in mind... and honestly, that might not be a bad idea.
I think part of being able to be innovative is the ability to see past all the reason people tell you, you can't do something.
"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
Do not get your hopes up, motion detecting systems are going to have minority appeal. SOE will want a wide audience for this and I can not see using PS3/4 Move being on their agenda at all.
Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).
I hope so since that would open the door for swing motion combat via PlayStation Move. I imagine some sort of reticle/hotkey hybrid system. When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar. Maybe it'll just be for the PS4, who knows or maybe not at all.
I can't think of a better RPG or real player skill experience than actually controlling your avatar. I'm not thinking just combat, what about crafting and gathering?
How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.Do not get your hopes up, motion detecting systems are going to have minority appeal. SOE will want a wide audience for this and I can not see using PS3/4 Move being on their agenda at all.
Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).
What's real-time-combat? Like Vindictus? I never played many MMO outside of EQ.
I would say this is player skill real-time combat:
http://www.youtube.com/watch?v=0vpTEeH5Luc&feature=c4-overview&list=UUhhFbZACziETAgBKR9WKmOA
I hate c9 as a complete game but iam totaly in love with the PVP and combat!
Thanks.
One of the things that made EQ great was it's community. I think this can be attributed to it's slow combat which leaves time to strategize and chat.
While I enjoy action combat, it has to be extremely well done. The only game I liked it in is Vindictus, all other combat MMO have been a huge turnoff for me.
So if I have to chose, I would pick tab target combat like EQ, since I don't think the EQNext team can pull off good action combat.
Whatever they do, I hope they do it right.
Action combat is probably easier to mess up. It's pretty hard to mess up a tab targeting system.
i played almost every mmo out there..
Tab target is no go for me..
Aim to shoot is for me place to be..
Hopefully they will do it like this
https://www.youtube.com/watch?v=jG6QDsAfLTQ
What about leaving all that stuff to the consoles?
PC gamers and console gamers are two entirely different animals and so far every attempt to create a hybrid has crashed and burned.