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If EQN is skill based sandbox, does that mean Real Time Combat?

burdock2burdock2 Member UncommonPosts: 420

Ala, ESO, Neverwinter, Tera....ect, 

The more you swing your sword, your points go up?

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Comments

  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Please, no!!  :)
  • keenberkeenber Member UncommonPosts: 438
    Hell i hope not that type of combat makes healers hard to play and i love depending on team mates and them depending on me not like so called action  combat where it is next to impossible to target your team mates.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    Originally posted by burdock2

    Ala, ESO, Neverwinter, Tera....ect, 

    The more you swing your sword, your points go up?

     If they want to throw their money away, then they should do this.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • XthosXthos Member UncommonPosts: 2,740

    No, it does not.

     

    UO as an example, your skills go up as you use them, along with attributes, which also passively raise other skills...EQ also had skill points that you got for using skills.

     

    So no, wouldn't mean a thing.

     

    If they made this like NW (I couldn't log out of it fast enough), I would look maybe to ArcheAge and it already has some things I am not too crazy about.

     

  • AceshighhhhAceshighhhh Member Posts: 185
    I sincerely hope so. Traditional MMO combat was good for its time but much too clunky and tedious for this generation.
    :
    I suspect the people who still cling to it are the veteran old-school MMO players.
  • William12William12 Member Posts: 680
    Originally posted by Aceshighhhh
    I sincerely hope so. Traditional MMO combat was good for its time but much too clunky and tedious for this generation.
    :
    I suspect the people who still cling to it are the veteran old-school MMO players.

    action combat is also boring and predictable.  In 3 years you'll be so sick of it.

  • keenberkeenber Member UncommonPosts: 438

    Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.

    One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Have no prolem with lvling skill like swinning sword sword skilll goes up EQ1 had that aswell as levels.
  • LustmordLustmord Member UncommonPosts: 1,114
    Originally posted by keenber

    Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.

    One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.

    Maybe it will have action combat, with lock on's for some abilities?

    That would be cool.

    Honesty, I will be suprised if EQN has tab targetting. With the PS4 on the horizon? Nope, I bet it will  be built with a playstation controller in mind... and honestly, that might not be a bad idea.

     

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by keenber

    Action combat should be left for FPS and single player games. In mmos where you are supposed to play with groups mates it makes targeting the player next to impossible if he moves or another player/mob gets in the way as you are casting that big heal or do you make all the spells have zero cast time which would make spell casting none skillful and would leave you spamming your biggest heal all the time.

    One of the most skillful part of EQ was controlling your mana,endurance and agro how would any of that work if you were spamming big heal or big nukes all the time.

    I think part of being able to be innovative is the ability to see past all the reason people tell you, you can't do something.

  • GholosGholos Member Posts: 209
    Traditional MMORPG combat for me

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • ice-vortexice-vortex Member UncommonPosts: 960
    I expect some type of action combat.
  • AeliousAelious Member RarePosts: 3,521
    Originally posted by burdock2

    Ala, ESO, Neverwinter, Tera....ect, 

    The more you swing your sword, your points go up?

     

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

     

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

  • AceshighhhhAceshighhhh Member Posts: 185
    Originally posted by Aelious

    Originally posted by burdock2
    Ala, ESO, Neverwinter, Tera....ect,  The more you swing your sword, your points go up?

     

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

     

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

     

    How do you suppose they'll implement it?

    I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.
  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by Aceshighhhh
    Originally posted by Aelious
    Originally posted by burdock2

    Ala, ESO, Neverwinter, Tera....ect, 

    The more you swing your sword, your points go up?

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

    How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.

    Do not get your hopes up, motion detecting systems are going to have minority appeal.  SOE will want a wide audience for this and  I can not see using PS3/4 Move being on their agenda at all.

    Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).

  • craftseekercraftseeker Member RarePosts: 1,740
    Originally posted by craftseeker
    Originally posted by Aceshighhhh
    Originally posted by Aelious
    Originally posted by burdock2

    Ala, ESO, Neverwinter, Tera....ect, 

    The more you swing your sword, your points go up?

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

    How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.

    Do not get your hopes up, motion detecting systems are going to have minority appeal.  SOE will want a wide audience for this and  I can not see using PS3/4 Move being on their agenda at all.

    Personally I hope the keep right away from "action" combat, but that at least has some audience appeal (just not for me).

     

  • AceshighhhhAceshighhhh Member Posts: 185
    Originally posted by craftseeker

    Originally posted by Aceshighhhh
    Originally posted by Aelious
    Originally posted by burdock2
    Ala, ESO, Neverwinter, Tera....ect,  The more you swing your sword, your points go up?

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

    How do you suppose they'll implement it? I'm not too familiar with how PS3/4 move works but would the game require some sort of prop or would we just be swinging our arms around? Unfortunately most motion-centered games I've played felt a bit gimicky, but maybe if SOE designs it to be intuitive and natural feeling it might be cool.

    Do not get your hopes up, motion detecting systems are going to have minority appeal.  SOE will want a wide audience for this and  I can not see using PS3/4 Move being on their agenda at all.

    Personally I hope the keep right away from "action" combat at all, but that at least has some audience appeal (just not for me).

     

    Well then realistically speaking, a sandbox MMORPG only has minority appealing as well, so I wouldn't rule anything out based purely on popularity.
  • WaterlilyWaterlily Member UncommonPosts: 3,105

    What's real-time-combat? Like Vindictus? I never played many MMO outside of EQ.

  • SareiSarei Member Posts: 11
    I absolutely support real time action combat. When its done in a good way with the principle "easy to learn and hard to master". I don`t know why people don`t like player skill based games. Maybe because they are simply to bad to get good in it. Everything has to be dumb nowadys and that makes me sad. I quitted Gw2, Tera,NW etc. very fast because the combat feels so simple.. I completly understand why people like tab targeting or "light action" games, but after 10 years iam done with that.
  • SareiSarei Member Posts: 11
    Originally posted by Waterlily

    What's real-time-combat? Like Vindictus? I never played many MMO outside of EQ.

    I would say this is player skill real-time combat:
    http://www.youtube.com/watch?v=0vpTEeH5Luc&feature=c4-overview&list=UUhhFbZACziETAgBKR9WKmOA

    I hate c9 as a complete game but iam totaly in love with the PVP and combat!

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    Thanks.

    One of the things that made EQ great was it's community. I think this can be attributed to it's slow combat which leaves time to strategize and chat.

    While I enjoy action combat, it has to be extremely well done. The only game I liked it in is Vindictus, all other combat MMO have been a huge turnoff for me.

    So if I have to chose, I would pick tab target combat like EQ, since I don't think the EQNext team can pull off good action combat.

  • hMJemhMJem Member Posts: 465

    Whatever they do, I hope they do it right.

     

    Action combat is probably easier to mess up. It's pretty hard to mess up a tab targeting system.

  • KilmarKilmar Member UncommonPosts: 844
    I prefer the more modern gameplay like in AoC, TSW, GW2 and I would like to see it in EQN. Pressing a button and the avatar is doing incredible things is just outdated.
  • SnoepieSnoepie Member UncommonPosts: 485

    i played almost every mmo out there..

     

    Tab target is no go for me..

     

    Aim to shoot is for me place to be..

     

    Hopefully they will do it like this

     

    https://www.youtube.com/watch?v=jG6QDsAfLTQ

  • Stuka1000Stuka1000 Member UncommonPosts: 955
    Originally posted by Aelious
    Originally posted by burdock2

    Ala, ESO, Neverwinter, Tera....ect, 

    The more you swing your sword, your points go up?

     

    I hope so since that would open the door for swing motion combat via PlayStation Move.  I imagine some sort of reticle/hotkey hybrid system.  When Dave talked about Google Glass and armbands as being the future of MMO gaming I can't imagine he would say that if EQN wasn't doing something similar.  Maybe it'll just be for the PS4, who knows or maybe not at all.

     

    I can't think of a better RPG or real player skill experience than actually controlling your avatar.  I'm not thinking just combat, what about crafting and gathering?

    What about leaving all that stuff to the consoles?

    PC gamers and console gamers are two entirely different animals and so far every attempt to create a hybrid has crashed and burned. 

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