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Crafting System???

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  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Honestly I'd be fine with EQ1's crafting...all I want to do is combine materials. I hate that it takes any amount of time other than FUCKING INSTANTLY to craft something. I'm not trying to sit and craft all damn day. Something that pulls mats from your box, which is a separate storage for crafting mats, to instantly craft things. Like GW2 but less time.
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    i hope they have Trade skill profession interdependency like EQ2 originally had.
  • KarbleKarble Member UncommonPosts: 750
    Originally posted by TribeofOne
    i hope they have Trade skill profession interdependency like EQ2 originally had.

    I can go for this portion of the EQ2 crafting if they are doing a true sandbox where you might be able to specialize and make a character that can just do crafting. This would be true to sandbox. You could maybe specialize in 3 different crafting abilities and make top end gear with just one character.

    If it was like EQ2 completely with interdependence and more sandbox with no auction it would take a while to set up stores and sell parts that others needed and visa versa. would be a really rough start.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Gallus85
    Originally posted by Slavakk
    I hope they do keep the Eq2 crafting platform.. still one of the best to date MMO.. On 2 Servers I had every crafter at 90 between 2 accounts... And PvP wise crafting was essential until you got your Fabled w/e.. and the consumables Food/Drink/Pots/Totems/Etc..

    EQ2's crafting system was pretty simplistic and bland.  If you think that's indicative of "one of the best to date" you haven't looked around much.

    Vanguard:SOH, Crafting was it's own game, basically on par with adventuring.

    In VG:SOH:

    Crafters had their own gear, ranging from common to legendary, and like adventuring gear improves combat power, crafting gear had stats that improved your ability to craft.

    The act of crafting itself was a game much like adventuring.  You used skills, that you learned more of as you leveled, to combat complications and take advantage of inspirations that happened during the crafting of an item.  The better you played your crafting class, the better you did at crafting the item.

    Crafters could create materials that were used in not just making adventuring gear, but also houses, guild halls and boats that could be placed in the open world.  The larger boats, homes and guild halls were often extremely hard to craft, and required many people working together to make it happen. Crafting a guild hall was almost the equivalent of Raiding in adventuring.

    Crafting wasn't just a series of "Skill point +'s", crafting had it's own leveling, from 1-50, just like adventuring.

    Crafters could custom make gear to order.  Everything from the look of the weapon, the end quality (rarity, blue, yellow, orange, red, etc), the type of stats the item had (You want a sword with +5 str or +5 dex?) and even adding a specific proc to the item (You want it to proc a protection spell or a lighting strike?).  The end result was the ability to make highly customizable, personal gear right to order for your customer.

    Crafters even had their own quests and epic quests.  Quests that sent them traveling across the world to gain big exp, get rare crafting gear, earn money or learn rare recipe's from master crafter NPCs.

    Raid monsters dropped raid level gear, but they also dropped Legendary crafting materials.  Raid gear was great, but the "Best" gear was crafted by master crafters using legendary materials dropped by raid mobs.  Basically, crafting was not trivialized by dropped gear.

    You get the point?

    Crafting was not a side thought.  It wasn't just some tool to harvest consumables or a UI for popping out items once you collected a few materials.  Crafting was a complete way to play the game that was just as valuable, challenging and rewarding as adventuring.

    I hope EQN is a system like this, but better, and more modern.  If it has a crafting system like EQ, EQ2 or Aion, I will be sad lol.  I think a lot of sandbox fans would be sad too.  But I know they're going to do it right.  August 2nd.

     

    I am going to have to call you out and say you probably never played EQ2 crafting. See points below:

    1) EQ2 crafters have their own gear that had stats and improved your ability to craft. You got it from doing crafting dungeons. That's right, dungeons where you craft and get crafting rewards. 

     2) In original EQ2, getting max quality crafting was actually very rare, and you had to be both lucky and pay close attention. This eventually got watered down.

    3) Crafting in EQ2 has its own levelling, the same number of levels as adventure levels.

    4) Crafters made various adornments in EQ2 to customise the weapons.

    5) Crafters in EQ2 made house items.

    6) Crafters in EQ2 had their own epic quests and rewards. They also have questlines through every single tier and area in the game. Before Vanguard too I might add.

    7) Raid mobs in EQ2 drop items to be used in crafting mastercrafted fabled items. There are a number of best in slot or essential items that are made in this way.

    8) Crafting is heavily integrated into EQ2.

     

    So yeah, either you haven't played it for many many many years, or you basically had no experience with crafting in EQ2.  Domino, the dev who came back to work on EQN, basically revolutionised crafting in EQ2 after they had watered it down. I still prefer the old method of crafting sub-components, but to say that it isn't an important part of the game is silly.

  • xAPOCxxAPOCx Member UncommonPosts: 869
    Originally posted by Masterfuzzfuzz
    Honestly I'd be fine with EQ1's crafting...all I want to do is combine materials. I hate that it takes any amount of time other than FUCKING INSTANTLY to craft something. I'm not trying to sit and craft all damn day. Something that pulls mats from your box, which is a separate storage for crafting mats, to instantly craft things. Like GW2 but less time.

    And its you people that fuck crafting up for everyone else. If you dont like crafting THEN DONT FUCKING CRAFT! leave it to those that want to do it. Christ people. I dont get this shit. Stay the hell away from the fucking crafting tables and go farm my mats.

    image

  • StilerStiler Member Posts: 599

    IMO one of th emain area's that no game, even UO and SWG, has really tapped into was allowing crafters to both physically affect the items they craft as well as visually.

    Being able to craft  a sword for instance, and being able to chose the materials it's made out of, which affect it's stats, being able to choose what type of blade you want, a long thin pointy one, a curved blade, a thicker regular type of blade, etc. Then beinb able to pick the hilts, pommel, crossguards, etc.

     

    Actually allowing crafters the main ENJOYMENT out of "crafting" by actually making crap.

     

    Rather then this current MMO "crafting" that is the most repetitive "checklist" style of crafting that's so mind numblingly boring and is all about gathering more and making CRAP items to "skill up" instead of you know......CRAFTING.

     

     

  • KelenekiKeleneki Member UncommonPosts: 32
    Originally posted by nerovipus32
    Just copy swg's crafting system.

    +1

  • BenediktBenedikt Member UncommonPosts: 1,406
    Originally posted by evilastro

    I am going to have to call you out and say you probably never played EQ2 crafting. See points below:

    1) EQ2 crafters have their own gear that had stats and improved your ability to craft. You got it from doing crafting dungeons. That's right, dungeons where you craft and get crafting rewards. 

    they have 1 "daily dungeon" (1 of 5 versions but only can do 1 per day) afaik and that starts on lev 50. my levl 40 crafter has exactly 2 pcs of eq (and those only if he also level up adventuring, because craft quests usually include harvesting around that tier of aggresive monsters).

    in vanguard you start collecting eq from lev 1 and NEED it, w/o crafting eq you actually rarely succeed in crafting, much less getting grade A result.

    in eq2 i dont even bother to wear those pcs of craft eq i have (unlike in vanguard, you wear them in the same slot as adventuring eq, so you have to switch them all the time), because even w/o them the only time i dont finish with 100% durability is then i fail in the very last round.

     2) In original EQ2, getting max quality crafting was actually very rare, and you had to be both lucky and pay close attention. This eventually got watered down.

    true, but that was long time ago, now even when crafting red difficulty items, i dont have slightest problems to end up with 100% durability.

    3) Crafting in EQ2 has its own levelling, the same number of levels as adventure levels.

    agree

    4) Crafters made various adornments in EQ2 to customise the weapons.

    yeah, and dont get me wrong, it is a nice way to customize items, but is nowhere near possibilities you have in vanguard.

    5) Crafters in EQ2 made house items.

    yes, but in vanguard you can besides that craft whole houses and also ships

    6) Crafters in EQ2 had their own epic quests and rewards. They also have questlines through every single tier and area in the game. Before Vanguard too I might add.

    not true - especially at lower tiers you dont have tradeskill questlines in all areas (you actually have more or less 1 chain per tier, not to mention that craft orders are only on lev x0, x4 and x9, which means that you are leveling e.g. from level x8 to x9 by crafting items of level x4 and less.

    edit: not to mention that in vanguard you get from craft orders valuable items and mats, while in eq2 only xp and some (not much) money (plus in both cases you get reputation).

    7) Raid mobs in EQ2 drop items to be used in crafting mastercrafted fabled items. There are a number of best in slot or essential items that are made in this way.

    so does vanguard

    8) Crafting is heavily integrated into EQ2.

    integrated? sure. necessary? not even close - more people get their eq from quests and drops then from crafted items and with "skill research" you dont even need crafted skill books.

     

    So yeah, either you haven't played it for many many many years, or you basically had no experience with crafting in EQ2.  Domino, the dev who came back to work on EQN, basically revolutionised crafting in EQ2 after they had watered it down. I still prefer the old method of crafting sub-components, but to say that it isn't an important part of the game is silly.

    i do prefer vanguards turn based (non RT) way of crafting, but sure compared to old eq2 crafting it is just a matter of personal taste and preference (current eq2 crafting is way too easy).

  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Benedikt
    Originally posted by evilastro

    I am going to have to call you out and say you probably never played EQ2 crafting. See points below:

    1) EQ2 crafters have their own gear that had stats and improved your ability to craft. You got it from doing crafting dungeons. That's right, dungeons where you craft and get crafting rewards. 

    they have 1 "daily dungeon" (1 of 5 versions but only can do 1 per day) afaik and that starts on lev 50. my levl 40 crafter has exactly 2 pcs of eq (and those only if he also level up adventuring, because craft quests usually include harvesting around that tier of aggresive monsters).

    in vanguard you start collecting eq from lev 1 and NEED it, w/o crafting eq you actually rarely succeed in crafting, much less getting grade A result.

    in eq2 i dont even bother to wear those pcs of craft eq i have (unlike in vanguard, you wear them in the same slot as adventuring eq, so you have to switch them all the time), because even w/o them the only time i dont finish with 100% durability is then i fail in the very last round.

     2) In original EQ2, getting max quality crafting was actually very rare, and you had to be both lucky and pay close attention. This eventually got watered down.

    true, but that was long time ago, now even when crafting red difficulty items, i dont have slightest problems to end up with 100% durability.

    3) Crafting in EQ2 has its own levelling, the same number of levels as adventure levels.

    agree

    4) Crafters made various adornments in EQ2 to customise the weapons.

    yeah, and dont get me wrong, it is a nice way to customize items, but is nowhere near possibilities you have in vanguard.

    5) Crafters in EQ2 made house items.

    yes, but in vanguard you can besides that craft whole houses and also ships

    6) Crafters in EQ2 had their own epic quests and rewards. They also have questlines through every single tier and area in the game. Before Vanguard too I might add.

    not true - especially at lower tiers you dont have tradeskill questlines in all areas (you actually have more or less 1 chain per tier, not to mention that craft orders are only on lev x0, x4 and x9, which means that you are leveling e.g. from level x8 to x9 by crafting items of level x4 and less.

    edit: not to mention that in vanguard you get from craft orders valuable items and mats, while in eq2 only xp and some (not much) money (plus in both cases you get reputation).

    7) Raid mobs in EQ2 drop items to be used in crafting mastercrafted fabled items. There are a number of best in slot or essential items that are made in this way.

    so does vanguard

    8) Crafting is heavily integrated into EQ2.

    integrated? sure. necessary? not even close - more people get their eq from quests and drops then from crafted items and with "skill research" you dont even need crafted skill books.

     

    So yeah, either you haven't played it for many many many years, or you basically had no experience with crafting in EQ2.  Domino, the dev who came back to work on EQN, basically revolutionised crafting in EQ2 after they had watered it down. I still prefer the old method of crafting sub-components, but to say that it isn't an important part of the game is silly.

    i do prefer vanguards turn based (non RT) way of crafting, but sure compared to old eq2 crafting it is just a matter of personal taste and preference (current eq2 crafting is way too easy).

    Thanks.  I knew I was right.

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