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Heya all,
What do you all think about multiboxing. It became a big problem in Everquest and nowadays everyone has multiple accounts in Everquest and almost everyone plays multiple characters at once.
Should gameplay be focused enough so there's no multiboxing, should they just ban multiboxing or just let it go on.
Please vote on the poll and share your thoughts.
Thank you.
Comments
I think if your interest is EQNext, you should at least care a little. It had a major impact on Everquest and it is now impacting Rift and a few other games too.
What impact?
I played EQ from 1999 to 2004, multiboxing had exactly zero impact on the game for me.
I played WoW from 2004 to 2013, multiboxing had exacly zero impact on the game for me.
In between I dabbled in DAOC, Horizons, RIFT, SWTOR and GW2. Yep, you guessed it, exactly zero impact.
Please explain to me how someone playing multiple characters impacts your game experience?
Maybe you meant botting? Which is a different thing imo.
Well, that is 10 years ago, the game has changed since then. Multiboxing is an issue when it becomes so widespread that everyone does it. You become forced to multibox to make a group.
You can vote Yes if you like, I just wanted your thoughts on multiboxing, not if it had an impact on EQ, I played it much longer and I can definately say it has impacted me. Your mileage may vary.
You disagree, that's ok, let's leave it at that.
there is nothing wrong with multi-boxing IMO
boxing will never be as efficient or as rewarding as being in a group. unless you are using third party macroing programs that will likely get you banned.
i can see how some people may not like it though, some people that multi-box refuse to group with anyone else and that can be frustrating i am sure.
but for me, when i did it in EQ, i still grouped too. i mainly did it to level up alts on the side and to fill group needs.
as far as SOE banning it? LOL good luck with that, its not gonna happen.
Well, that is 10 years ago, the game has changed since then. Multiboxing is an issue when it becomes so widespread that everyone does it. You become forced to multibox to make a group.
You can vote Yes if you like, I just wanted your thoughts on multiboxing, not if it had an impact on EQ, I played it much longer and I can definately say it has impacted me. Your mileage may vary.
You disagree, that's ok, let's leave it at that.
As the game population gets lower and lower fewer groups are available and thus you start to get mad at the dude who's boxing cause you cant get a group? Seriously?
I voted to allow it, we did it regularly in DAOC and EVE and I have no issue with it.
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The boxer is playing so he can make his own group. You want to group with him but he made his own group. You take away this option so you can join his group. Boxer cant do what he did previously and quits the game. Your still with out a group.
Rappelz, Path of Exile, and all other cash shop based games suffer from multiboxing. This is an issue that comes up in every single microtransaction game that I have played, and the only way you can make that statement is if you have never been to a game publisher's official forum. It effects all aspects of gameplay from PvPers towing around healing characters, single players getting party benefits, to alternate accounts used for trade scamming.
The sad fact is how ridiculously widespread and " accepted " multiboxing has become.
That's bs. If you polled every single player in an MMO and forced them to answer before playing do you multibox. How many do you think say yes ? I bet it's under 1%.
EQ1, EQ2 and WoW all had prolific multiboxers even when they were P2P. The issue has nothing to do with the revenue model, its about how easy it is to multibox in tab target hotbar games because of how shallow the combat is.
He's not understanding that multiboxxing isn't "using multiple accounts to get around single account boundaries".
Multiboxing is referencing someone having 2+ accounts going at the same time so that they can benefit WHILE PLAYING...not for useless things like more character slots, trade scamming, more bank spots, etc.. Those are tertiary benefits to them, at most.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
Did you even read a single reply other than mine? I am the only person (so far) in this thread that stated multiboxing should not be allowed in MMOs.
I wonder if some of you have actually played EQ during the last couple of years.
If you think it didn't think cause grouping issues, especially for newcomers, you're truly braindead.
That's besides all the issues it caused during betas.
Boxing didn't even arise out of grouping issues, in EQ it was mostly about getting looting rights.
And also the only one that CLEARLY doesn't understand what multiboxing is, since it can't be done well in games like PoE....
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
I don't see an issue. Did it myself for a bit in City of Heros. Was more of a pain more often than not. I would almost always drop my multi-box for a group.
All these complaints abut it "ruining" community I think are false. Too many examples of shallow F2P games suffering, well Duh. Maybe you have an argument against F2P now?
Also another argument for FFA PvP. See a multiboxer, kill a multiboxer.
Firstly, EQ has been dead for quite some time. To try and use it as a reference for anything within the past 5 years is flawed.
Second, those that are boxing wouldn't be grouping, they're doing it so that they don't have to deal with other players or because they normally wouldn't deal with other players so it's not really taking someone out of the grouping pool it's just facilitating the benefits of grouping for that person.
Third, and last, it doesn't matter what the players want. At the end of the day SOE is a company who likes profit. If you can have one person paying for multiple accounts + expansions + monthly subs that isn't detracting from the game or cheating why would you punish them?
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
That's like saying RMT didn't ruin a single game yet, or gold sellers didn't ruin a single game yet, or hacking didn't ruin a single game yet. These things are hard to prove.
If you are worried that you can not compete with a second/third box run by the same player.... then you must really suck at playing, and I would not want you in my party (for that reason). I ran multiple machines (and accounts) for EQ for years, and there was never any time that a competent player was not better than my second account.
By hard you mean impossible because it hasn't actually ruined any game. In fact, ALL of the things you mentioned generally only keep people playing longer.
RMT keeps those in the game that would rather trade money instead of time.
Gold sellers....see above.
Hacking keeps people in the game that would normally not play because they're bored.
Personally I hate hackers, but I'm all for ANY system that allows you to trade money for time (in-game money/items). I generally won't partake but it still helps have more people in the game and "economies" in game are completely meaningless to the longevity of the game.
Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.
Every example I gave is an in game advantage that a single player would have over another single player.
Having a 2nd account with a heal character in tow so you have an advantage over another player is pretty self explanatory and applies to both PvP and PvE.
Party benefits could be anything from increased item drop rates ( Path of Exile ), increased experience rates ( Maplestory ), to party buffs ( Rappelz ).
Trade scamming was referring to using a 2nd account as a " fake bidder " during trade negotiations with another player, or using an auction house mule to raise your item's bid price.
In all honesty I have never seen a " good " reason to allow multiboxing.