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City of Steam is a game aimed straight at the steampunk niche market in the MMO space. How well does it succeed? We've been playing CoS to find out. Today is our second in a series of articles building up to our final review next week. See what you think and then head to the comments to add your ideas.
Of course the argument can be made that every MMO plays this way and that's true to a certain degree. But same takes on new meaning in City of Steam. Every instance in which I've played is nearly identical but for layout to every other one. Even the placeables, the destructible environmental objects, are exactly the same as every other place I've been. The monsters are the same for the most part as well. Up to my current level, I've pretty much seen that same instance about a thousand times...or maybe it just feels like it.
*le sigh*
Read more of Suzie Ford's City of steam Review in Progress #2.
She looks all puckered up because she couldn't afford a hat.
Comments
Yeah, I was really disappointed by the direction the game went after R2 picked up the publishing. I really did not see the direction that the designers were talking about come into fruition once the shift was done. I tried getting back into the game when beta re-opened, but it just did not feel right, and I agree with you on the more of the same feeling of the dungeons.
The game is a great idea, and I like the Unity engine being used for this type of game. i just think the game essence has just been lost.
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Myrdynn - You can't "delete" City of Steam.... It's a browser based game. The best you can do is delete it as a bookmark or favorite. I have played it. I find it fun, but I must admit I haven't leveled any character past level 10 so far, even though I played in both closed and open beta. Which means I can't confirm or deny what the review claims about "sameness" - although I suspect it is likely true. I do agree with the cash shop being over-priced now, too. Previously I was able to purchase a steam bike with my "electrum", but now I don't think I can do that. Perhaps they were being generous while they worked out the code for the cash shop itself, who knows?
I was actually interested in this awhile back,i did not know it was out.I might have to try it,i find it hard to take other people's word for anything because 90% of gamer's come from Wow and think everything has to look and play like Wow.
So i will try the game for myself and see :P
Although make no bones about it,i don't like cash shop,but if there was ever a reason,i think Indie games need it because they simply don't have the marketing clout or notoriety to gain players based on sub fees.
Never forget 3 mile Island and never trust a government official or company spokesman.
I know its browser based, its sarcasm.
as for deleting it, I actually did have it bookmarked when I got into Alpha, only to delete it after a very short time
Cunfushus says "Only through wasting time do we realize that time should not be wasted."
The game is pretty much dead at the moment, and rightfully so. What was once a promising title while in beta (with a whole lot of problems) is now a tedious boring p2w mess (with a whole lot of problems). All the same problems, bugs, balanceissues....it's all still there. But the good and interesting parts were dumbed down or even removed entirely. And they added an energy system.
I was an Alpha Tester, "Special" Tester, and a Closed Beta Tester. All the tests were awesome and showed a game with great promise. The Developers asked players questions, and responded to comments.
After the Closed Beta Tests, the developers went silent, coincidently this was the same time R2 was announced as a publisher. The only information we got was they were do a complete overhaul. What they overhauled into was an asian-styled P2W MMO. Mechanist basically lied to their original supporters, and turned the game into what would make the most profit, not what the descriptoin of their company says they are all about. Was it R2 alone (don't get me started on the "new" multiple servers)? was it the promise of a quick buck at the expense of quality and loyalty? Who knows, but as the review states, good for a short time-kill, but not much else.
As far as I can tell, this is still an Open Beta. I may be expecting too much, but I can foresee many changes before release. If not, this will just be another failed MMO, unable to hold a player's interest long enough to make it.
Do not meddle in the affairs of Dragons, for thou art crunchy, and good with ketchup!