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Design a New GW2 Class

MMOExposedMMOExposed Member RarePosts: 7,400

With word going around about old classes getting major updates, and a new class on the way,

how about we use this thread to throw around some creative class ideas for something new to GW2!?

 

it can be one of the old GW1 classes that didnt make it to GW2, or can be a brand new class to the GW2/1 universe. 

Philosophy of MMO Game Design

Comments

  • MachkeznhoMachkeznho Member UncommonPosts: 428

    im a huge fan of pet classes, be nice to have a full on summoner type class with permanent pets that don't suck.

    magical based with weakening spells and dots.  and yes I know youll say necro but the necro sucks.

  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    How about a class with direct healing?!?
  • stayBlindstayBlind Member UncommonPosts: 512
    rit pls

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • ThupliThupli Member RarePosts: 1,318
    Originally posted by MMOExposed

    ,,,and a new class on the way,

    ... 

    What?  When did they say or suggest this?  I heard that they were likely NOT going to add a new class, just a new race or 2 and develop the current professions more.

     

    Would love a source for this, as you are getting me excited.

  • kedarakedara Member UncommonPosts: 72
    I am really looking forward to the Kodan Race and the Monk class.
  • KamikazeKiteKamikazeKite Member Posts: 38
    I just want the Guardian or warrior for that matter to have 1H spears like the spears for underwater combat. Maybe it would be great to have a medium armored Warden "like" class with blunt weapons and shield/blunt. 
  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by stayBlind
    rit pls

    How would it work?

    for my idea of the Rit, it would be a shape shifter class that summons spirits of life and death to defend its call.

    can shape shift into life creatures like animals and angels, or into death creatures like undead ghouls. Depending on spec and skills you choose.

    can summon enviro-weapons for others to use. If not used within 30 seconds the weapon turns into a minion that flies and fight on its own.

    Has great healing skills as well. 

    Philosophy of MMO Game Design

  • observerobserver Member RarePosts: 3,685

    Well, i haven't heard anything about a new class, but this is an interesting thread.  If any new classes are introduced, i would like to see old ones from GW1.

    Monk

    Ritualist

    Paragon

    Assassin

    etc.

  • wizyywizyy Member UncommonPosts: 629
  • stayBlindstayBlind Member UncommonPosts: 512
    Originally posted by MMOExposed
    Originally posted by stayBlind
    rit pls

    How would it work?

    for my idea of the Rit, it would be a shape shifter class that summons spirits of life and death to defend its call.

    can shape shift into life creatures like animals and angels, or into death creatures like undead ghouls. Depending on spec and skills you choose.

    can summon enviro-weapons for others to use. If not used within 30 seconds the weapon turns into a minion that flies and fight on its own.

    Has great healing skills as well. 

    would be fun

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • WarjinWarjin Member UncommonPosts: 1,216
    A Monk type class, but not a Monk like in Gw1, a martial arts type class that uses fist, kicks, staves and uses skills like flying kicks, submission moves as there CC, picture Ryu from Street Fighter with some MMA moves.
  • ElsaboltsElsabolts Member RarePosts: 3,476

    I've always had a thing for Borgs

    image

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by MMOExposed

    With word going around about old classes getting major updates, and a new class on the way,

    how about we use this thread to throw around some creative class ideas for something new to GW2!?

     

    it can be one of the old GW1 classes that didnt make it to GW2, or can be a brand new class to the GW2/1 universe. 

    Where did you hear this rumour of a new class? Because Arenanet already said they wouldn't need a new class since they can make old classes fill new archetypes through new weapons and traits.

    This is not a game.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    Yeah, no word of new classes.

    They talked about weapons.

    As someone said, 1hand spear, javelin, crossbow, scythe and maybe one polearm.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by Zeroxin
    Originally posted by MMOExposed

    With word going around about old classes getting major updates, and a new class on the way,

    how about we use this thread to throw around some creative class ideas for something new to GW2!?

     

    it can be one of the old GW1 classes that didnt make it to GW2, or can be a brand new class to the GW2/1 universe. 

    Where did you hear this rumour of a new class? Because Arenanet already said they wouldn't need a new class since they can make old classes fill new archetypes through new weapons and traits.

     

    Remember this is MMOExposed, Arenanet probably announced the new class in his reality but not in ours.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • VaporsVapors Member UncommonPosts: 407
    some class changing its visual would be cool, some type of a werewolf, which changes it skills by changing its form. Maybe a class having a skill pressing it and it will transform him in like 1 of 3 random  monsters:D
  • wesmowesmo Member Posts: 60

    Well we need a martial arts class like a monk. A more healing oriented class will make a difference when trying the holy trinity setup in a dungeon.

  • VolkonVolkon Member UncommonPosts: 3,748

    There's no mention of a new profession. Actually Colin had stated that a new profession was the least likely thing we'd see. One thing they're actually working on is eventually having all weapons available to all professions, each having their own unique set of skills to go with them. Now THAT intrigues me... a two-handed wielding mesmer? Yummy. Engineer with a greatsword or staff? The potential is huge there. 

     

    Unfortunately threads like this will inevitably lead to discussions of the defunct trinity, we need healers and tanks, that sort of crap that is and will remain outside the design of this game. I think, rather than letting the thread denigrate into useless banter about a profession that will never come to light, it would be far more interesting to consider they types of skills a profession would have with weapons they currently can't use. A mesmer, for example, with a two-handed hammer that strikes the ground near him resulting in a ranged and targeted AoE knockdown effect, or a spin move that pulls distant enemies to him yet at the same time knocks enemies close to him away.

    Oderint, dum metuant.

  • MadDemon64MadDemon64 Member UncommonPosts: 1,102

    I'd rather design new weapons so every class gets new skills, but if I had to design a new GW2 class, it would have to be a heavy armor class, since there are fewer of them than any other type.  Perhaps something that uses technology like the engineer, but focuses on melee weapons and skills rather than ranged weapons and skills.

    Maybe it could be based off of stolen Aetherblade technology and do stuff like stun enemies with electrified blades, lower enemy mobility with oil slicks and steam clouds(that you are immune to), and finish them off with an elite that summons a steam hammer (like the elementalists fire sword).

    This is just a basic concept, and I don't have any mechanics worked out yet.

    Since when is Tuesday a direction?

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