It seems to expand on GW2, which should make it a true competitor to GW2, forcing both EQN and GW2 to innovate to out-do one another.
My only issue is F2P atm, but besides that, I plan on making EQN and GW2 my games based on what I've seen thus far.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Seems that way to me. 8 skills, 4 of them based on your weapon of choice. Action Combat and dodging. Dynamic content. No real progression other than unlocking skills. No sub fee. Sure, it's taking the living world to the next step, with destructible terrain which can be good or bad.
Seems that way to me. 8 skills, 4 of them based on your weapon of choice. Action Combat and dodging. Dynamic content. No real progression other than unlocking skills. No sub fee. Sure, it's taking the living world to the next step, with destructible terrain which can be good or bad.
Fair enough, but if you notice, he says "surface similarity" and to be honest, all we've seen IS the surface. So my conjecture at this point is founded, at least on the surface ;P, by current evidence.
hehehe I love it when people start to add PR bullet points to their list of "new" features.
Constantly evolving world based on player actions??? cmon, can't get more PR bs than that. Probably every mmo out there has that in their list of "features". Doesn't really mean anything when it comes down to it.
I have played EQ2, and I know exactly what they mean when they said this bullet point, and I have participated in them. In EQ2, there would be certain events that required the entire server participation to advance... even in EQ1 they had this, which was Waking up Kerafyrm. Once it was done, the event was over, and the world was changed forever... if it wasn't done, as what happened with some servers with Kerafyrm, the world never advanced to that stage.
Players DID have the ability to change the world, and I suspect they are doing the same thing in EQN, only at a much bigger scale, and with these "events" hidden inside the game. The first of these events, however, that has already been announced, and is expected to last a few months from launch, is the building of the initial player cities.
That is right... instead of them MAKING the starting city for you, you get to go out and make it. How this all plays out is yet to be seen, but since no 2 servers will be alike, or progress the same way, you better believe this is different than GW2, where you could change servers, and everything was exactly the same, but with different player names.
Just because you do not like a particular game doesn't mean you have to be on a crusade to make it seem more like a game that you do like, just to justify why so many people see it better than the game you do enjoy.
You got one thing right though: I do not like GW2. Never did like it, because it was too PvP focused, without any real progression once you reached max level. It was a game with a disguised lifetime membership, that they played off as a "buy once, play forever" farce. Had the box been physically sold, and been at the same prices as other MMOs, then I might have swallowed it, but since their vast mayority of sales were digital, where they had no out of pocket expenses, and people payed close to $70.00 or more, I still see it as a cheap lifetime membership, with a cash shop tacked on.
I admit my leanings... now will you fess up to yours? Why are you really hating on this game?
Seems that way to me. 8 skills, 4 of them based on your weapon of choice. Action Combat and dodging. Dynamic content. No real progression other than unlocking skills. No sub fee. Sure, it's taking the living world to the next step, with destructible terrain which can be good or bad.
To me, that system seems closer to The Secret World.
Ah, good point. Yeah it does seem like TSW. TSW is fairly close to being like GW2 though, so maybe it too is a GW2 clone or is GW2 a TSW clone? Lol. All part and parcel of the same game type, basically. It's definitely not "traditional".
Unlockable Classes through quests that each have skills attached to them?
3 dimentional layered gameworld generated on the fly (ability to break the floor and drop into a randomly generated dungeon, which can be nested)
Randomly generated quests with no quest markers or help screen... just NPC chat.
Constantly evolving world based on player Action (s) or inaction.
Real world player/guild housing.
If the only thing that you can think of that looks SIMILAR to GW2 is weapon swapping, then you are trying way too hard to make these completely different games, similar. Many action games before GW2 had "red circle" dodging mechanics as well, does that make GW2 a close of those games? Other games had active dodging, like Tera, does that make GW2 a Tera clone?
Some people are trying really hard to make these 2 really dis-similar games match, when obviously they are exaggeratedly different.
^please moar rational thought. it makes the oldtimers nervous and really, really angry.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Originally posted by Nanfoodle ((eye roll)) Just what we need a 8897768796 thread on the same topic thats not based on fact. You know the saying about when you assume? Come on people, we need 87 more thread on this topic by the end of the day, stop slacking!!!!!
It's not like I've read every single post on this or other forums to come to your conclusion. Personally, I hadn't seen anyone mention it. I won't lie, I'm not overly fond of EQNext's design because it reminds me of GW2, a game that on paper sounded phenomenal but in practice left me wanting after a solid month of play. I just don't want EQNext or any game for that matter to make the same mistakes due to design decisions.
Seems that way to me. 8 skills, 4 of them based on your weapon of choice. Action Combat and dodging. Dynamic content. No real progression other than unlocking skills. No sub fee. Sure, it's taking the living world to the next step, with destructible terrain which can be good or bad.
After reading some intriguing responses, I've noticed that EQNext is very similar to TSW as well, perhaps more so than GW2. Either way, it seems to be a "new" subsect of the MMO genre, moving away from "traditional" gameplay. Which is fine, as it appears there are tons of gamers who fit into that niche just fine. Just don't discount us "traditional" MMO gamers as not having opinions that count, as I think we do.
Seems that way to me. 8 skills, 4 of them based on your weapon of choice. Action Combat and dodging. Dynamic content. No real progression other than unlocking skills. No sub fee. Sure, it's taking the living world to the next step, with destructible terrain which can be good or bad.
After reading some intriguing responses, I've noticed that EQNext is very similar to TSW as well, perhaps more so than GW2. Either way, it seems to be a "new" subsect of the MMO genre, moving away from "traditional" gameplay. Which is fine, as it appears there are tons of gamers who fit into that niche just fine. Just don't discount us "traditional" MMO gamers as not having opinions that count, as I think we do.
I think the biggest difference is that EQN is a sandbox, the content and the world is truly dynamic, changing based on players's actions, instead of just a disguised old themepark without quest-givers, I think the only think that is truly similar is certain aspects of combat (A lot of which are exaggerated as copied, when there are key differences. That leads me to think that there are 3 kinds of people that say its a GW2 clone: The first are the GW2 fans, The second are those who haven't been informed properly (those are the only I think are understandable, there are lots of things to know), and the last one are the good ol' SOE haters who are butthurt.
Originally posted by matixzun I think the biggest difference is that EQN is a sandbox, the content and the world is truly dynamic, changing based on players's actions, instead of just a disguised old themepark without quest-givers, I think the only think that is truly similar is certain aspects of combat (A lot of which are exaggerated as copied, when there are key differences. That leads me to think that there are 3 kinds of people that say its a GW2 clone: The first are the GW2 fans, The second are those who haven't been informed properly (those are the only I think are understandable, there are lots of things to know), and the last one are the good ol' SOE haters who are butthurt.
The ones defending the system fall into the category who blindly believe SOE's claim that their AI is so much more advanced than all the other games, and that the SOE devs are so much more experienced than their competition.
While EQN appears to borrow the skill bar from GW2, I haven't seen much else that leads me to believe it will play like GW2, but until it becomes an actual product we really won't know.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I have no clue if its many or not who love the trinity
Well, all you need to do is talk with people and listen to their opinions and you'll know. It's not that hard.
Also, i never quoted any numbers or used the word "majority".
Although - if you were to compile all the concerns that people have about EQN - i would guess that "Disney Graphics" and "GW2 / Trinity-less combat" would be the top two concerns.
For example, here is a fairly well-phrased poll of 140 totally random MMORPG members: http://www.mmorpg.com/discussion2.cfm/post/5885463#5885463 Almost 70% would prefer to have defined roles. Is that "many"? Well, it's more than not.
When I first logged onto the TwitchTV Reveal LiveCast, there were 127,000 people watching. I heard that number increased substantially shortly thereafter.
98 people (of your 140) saying something is not even marginally significant. Consider also who the vocal majority was this last weekend: the people who were disappointed. Of course there is going to be bias as well to add discreditation to the small sample.
... please... please no ignorant "Clone" remarks, specially to a game that isn't that good at all. WoW clone (which I can give credit to being actually good at one point) was retarded as it was (ignoring EQs existance despite a vast majority of its concepts came from everquest 1). I don't want to hear the stupid remark about a game being a clone again.
If you are going to call games clones like that, then I expect you call all cars clones of one another, and human beings must also all be clones by that same logic.
Dynamic Events (last about a few minutes) Rallying Calls (last too a bout a few months)
No destructibility Destructibility
Leveling No Leveling
8 classes 40 classes
One world layer Many world layers
Instances No instances (as far as we know)
GW2 has weapon swapping on the fly which gives you 5 more skills... So that would be 15 skills.. Also GW2 has underground areas and in the sky areas..
EQN's Areas are dynamically generated, and the quest system is also dynamic... is GW2 like that?
The poster's point was that EQN and GW2 are different, and you did nothing to contradict that, you just attempted to show "this has more, and these areas, while static, also exist." GW2 is still a one layer world. Having a dungeon dynamically generated under you, and then another one, and then another one ad-nauseum, is VERY different from having dungeons that are pre-rendered, regardless if these are underground, or above.
Dynamic Events (last about a few minutes) Rallying Calls (last too a bout a few months)
No destructibility Destructibility
Leveling No Leveling
8 classes 40 classes
One world layer Many world layers
Instances No instances (as far as we know)
GW2 has weapon swapping on the fly which gives you 5 more skills... So that would be 15 skills.. Also GW2 has underground areas and in the sky areas..
EQN's Areas are dynamically generated, and the quest system is also dynamic... is GW2 like that?
The poster's point was that EQN and GW2 are different, and you did nothing to contradict that, you just attempted to show "this has more, and these areas, while static, also exist." GW2 is still a one layer world. Having a dungeon dynamically generated under you, and then another one, and then another one ad-nauseum, is VERY different from having dungeons that are pre-rendered, regardless if these are underground, or above.
I wasn't trying to contradict anything.. The points I made were the points I wanted to make... Nothing more or less..
hehehe I love it when people start to add PR bullet points to their list of "new" features.
Constantly evolving world based on player actions??? cmon, can't get more PR bs than that. Probably every mmo out there has that in their list of "features". Doesn't really mean anything when it comes down to it.
I have played EQ2, and I know exactly what they mean when they said this bullet point, and I have participated in them. In EQ2, there would be certain events that required the entire server participation to advance... even in EQ1 they had this, which was Waking up Kerafyrm. Once it was done, the event was over, and the world was changed forever... if it wasn't done, as what happened with some servers with Kerafyrm, the world never advanced to that stage.
Players DID have the ability to change the world, and I suspect they are doing the same thing in EQN, only at a much bigger scale, and with these "events" hidden inside the game. The first of these events, however, that has already been announced, and is expected to last a few months from launch, is the building of the initial player cities.
That is right... instead of them MAKING the starting city for you, you get to go out and make it. How this all plays out is yet to be seen, but since no 2 servers will be alike, or progress the same way, you better believe this is different than GW2, where you could change servers, and everything was exactly the same, but with different player names.
Just because you do not like a particular game doesn't mean you have to be on a crusade to make it seem more like a game that you do like, just to justify why so many people see it better than the game you do enjoy.
You got one thing right though: I do not like GW2. Never did like it, because it was too PvP focused, without any real progression once you reached max level. It was a game with a disguised lifetime membership, that they played off as a "buy once, play forever" farce. Had the box been physically sold, and been at the same prices as other MMOs, then I might have swallowed it, but since their vast mayority of sales were digital, where they had no out of pocket expenses, and people payed close to $70.00 or more, I still see it as a cheap lifetime membership, with a cash shop tacked on.
I admit my leanings... now will you fess up to yours? Why are you really hating on this game?
I'm not hating on the game. I do not like exaggerated comments and state-as-a-fact statements when the game is nowhere near release and no one can say those ideas will translate into something good. Just trying to calm down the people that are too high before they get slapped by reality. It happens in every mmo.
Dynamic Events (last about a few minutes) Rallying Calls (last too a bout a few months)
No destructibility Destructibility
Leveling No Leveling
8 classes 40 classes
One world layer Many world layers
Instances No instances (as far as we know)
GW2 has weapon swapping on the fly which gives you 5 more skills... So that would be 15 skills.. Also GW2 has underground areas and in the sky areas..
EQN's Areas are dynamically generated, and the quest system is also dynamic... is GW2 like that?
The poster's point was that EQN and GW2 are different, and you did nothing to contradict that, you just attempted to show "this has more, and these areas, while static, also exist." GW2 is still a one layer world. Having a dungeon dynamically generated under you, and then another one, and then another one ad-nauseum, is VERY different from having dungeons that are pre-rendered, regardless if these are underground, or above.
Be careful using the word "dynamic" until release, it means nothing...
There are some slight similarities but if you look at the total game the two, in theory, are nothing alike. MMOs are made up of so many aspects taking one or two and making a comparison doesn't say much.
This subject has been brought up already in a few threads and good information on the differences has been posted. I'd look at some of those since they are pretty fresh still
Comments
It seems to expand on GW2, which should make it a true competitor to GW2, forcing both EQN and GW2 to innovate to out-do one another.
My only issue is F2P atm, but besides that, I plan on making EQN and GW2 my games based on what I've seen thus far.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Cool, keep us informed on this important stuff, since I don't do twitter and facebook and g+ and whatever else there is.
Fair enough, but if you notice, he says "surface similarity" and to be honest, all we've seen IS the surface. So my conjecture at this point is founded, at least on the surface ;P, by current evidence.
I have played EQ2, and I know exactly what they mean when they said this bullet point, and I have participated in them. In EQ2, there would be certain events that required the entire server participation to advance... even in EQ1 they had this, which was Waking up Kerafyrm. Once it was done, the event was over, and the world was changed forever... if it wasn't done, as what happened with some servers with Kerafyrm, the world never advanced to that stage.
Players DID have the ability to change the world, and I suspect they are doing the same thing in EQN, only at a much bigger scale, and with these "events" hidden inside the game. The first of these events, however, that has already been announced, and is expected to last a few months from launch, is the building of the initial player cities.
That is right... instead of them MAKING the starting city for you, you get to go out and make it. How this all plays out is yet to be seen, but since no 2 servers will be alike, or progress the same way, you better believe this is different than GW2, where you could change servers, and everything was exactly the same, but with different player names.
Just because you do not like a particular game doesn't mean you have to be on a crusade to make it seem more like a game that you do like, just to justify why so many people see it better than the game you do enjoy.
You got one thing right though: I do not like GW2. Never did like it, because it was too PvP focused, without any real progression once you reached max level. It was a game with a disguised lifetime membership, that they played off as a "buy once, play forever" farce. Had the box been physically sold, and been at the same prices as other MMOs, then I might have swallowed it, but since their vast mayority of sales were digital, where they had no out of pocket expenses, and people payed close to $70.00 or more, I still see it as a cheap lifetime membership, with a cash shop tacked on.
I admit my leanings... now will you fess up to yours? Why are you really hating on this game?
Ah, good point. Yeah it does seem like TSW. TSW is fairly close to being like GW2 though, so maybe it too is a GW2 clone or is GW2 a TSW clone? Lol. All part and parcel of the same game type, basically. It's definitely not "traditional".
^please moar rational thought. it makes the oldtimers nervous and really, really angry.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
It's not like I've read every single post on this or other forums to come to your conclusion. Personally, I hadn't seen anyone mention it. I won't lie, I'm not overly fond of EQNext's design because it reminds me of GW2, a game that on paper sounded phenomenal but in practice left me wanting after a solid month of play. I just don't want EQNext or any game for that matter to make the same mistakes due to design decisions.
Re GW2 comparisons: The Director of Development for Everquest Next tweeted the following on August 5:
David Georgeson @TaliskerDev We'll prep a response soon. Too detailed for twitter. Try to resist compare to GW2. Surface similarity.
I'm waiting for more information. At least I've heard that rally calls don't repeat, and that they last months.
Is nothing like GW2 or TSW.
...
...
...
Wow...that was informative.
The ones defending the system fall into the category who blindly believe SOE's claim that their AI is so much more advanced than all the other games, and that the SOE devs are so much more experienced than their competition.
See what I did there?
HAHAHAH NO!
GW2 EQN
10 skills 8 skills
Dynamic Events (last about a few minutes) Rallying Calls (last too a bout a few months)
No destructibility Destructibility
Leveling No Leveling
8 classes 40 classes
One world layer Many world layers
Instances No instances (as far as we know)
While EQN appears to borrow the skill bar from GW2, I haven't seen much else that leads me to believe it will play like GW2, but until it becomes an actual product we really won't know.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
When I first logged onto the TwitchTV Reveal LiveCast, there were 127,000 people watching. I heard that number increased substantially shortly thereafter.
98 people (of your 140) saying something is not even marginally significant. Consider also who the vocal majority was this last weekend: the people who were disappointed. Of course there is going to be bias as well to add discreditation to the small sample.
... please... please no ignorant "Clone" remarks, specially to a game that isn't that good at all. WoW clone (which I can give credit to being actually good at one point) was retarded as it was (ignoring EQs existance despite a vast majority of its concepts came from everquest 1). I don't want to hear the stupid remark about a game being a clone again.
If you are going to call games clones like that, then I expect you call all cars clones of one another, and human beings must also all be clones by that same logic.
GW2 has weapon swapping on the fly which gives you 5 more skills... So that would be 15 skills.. Also GW2 has underground areas and in the sky areas..
EQN's Areas are dynamically generated, and the quest system is also dynamic... is GW2 like that?
The poster's point was that EQN and GW2 are different, and you did nothing to contradict that, you just attempted to show "this has more, and these areas, while static, also exist." GW2 is still a one layer world. Having a dungeon dynamically generated under you, and then another one, and then another one ad-nauseum, is VERY different from having dungeons that are pre-rendered, regardless if these are underground, or above.
I wasn't trying to contradict anything.. The points I made were the points I wanted to make... Nothing more or less..
I'm not hating on the game. I do not like exaggerated comments and state-as-a-fact statements when the game is nowhere near release and no one can say those ideas will translate into something good. Just trying to calm down the people that are too high before they get slapped by reality. It happens in every mmo.
Be careful using the word "dynamic" until release, it means nothing...
This subject has been brought up already in a few threads and good information on the differences has been posted. I'd look at some of those since they are pretty fresh still
Yea but you dont know if the next batch of info they give us might reveal that you could swap sets of skills in this game too.