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Warning: D3/GW2/Minecraft all in one.

Spector88Spector88 Member UncommonPosts: 112

tldr; ultimately I cannot promise you EQN will suck, or fail within 1 year of launch. But if you look closely at the signs and get passed the pretty visuals and hype, you will realize this game will likely not be what each and every one of us wanted it to be. I suggest waiting 6 months after release before wasting your time or cash shop and regretting it like SWTOR, TERA, GW2, D3 etc.

-

My biggest concerns:

8 Action Skills - I like the interchangable class thing, but this reminds me too much of an ARPG / Diablo 3 type customization, MMO's traditionally give you MORE skills to use in scenarios, not less, this is dumbed down like most games modern era.

No vertical climb - All horizontal - no levels, not true to EQ grinding or leveling system, dumbed down. Casual never hit max level friendly. Do we have all the info? No. But how many people stuck with GW2? This system and thought process reminds me a lot of what GW2 did. And it was dumb, it was one of the only MMO's I quit before hitting mid point into the game. Most games I atleast hit max level.

No focus on end game, too much focus on minecraft-

Hey look. I'm a flashy guy. I draw/paint. I love minecraft, I love doing photoshop. I'm all about it. But this game feels like GW2, Diablo 3, and Minecraft wrapped up into a pretty little new destructible shell.

 

Not an everquest sequel.

 

P.S. Fanboys flame away. This game will not be the WoW killer AND it will not retain more than 30-40% of it's player base after 6 months.

P.S.S. This is my OWN thoughts after watching the ENTIRE live reveal stream, not second hand.

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Comments

  • wizardanimwizardanim Member Posts: 278
    Originally posted by Spector88

    No vertical climb - All horizontal - no levels, not true to EQ grinding or leveling system, dumbed down. Casual never hit max level friendly. Do we have all the info? No. But how many people stuck with GW2? This system and thought process reminds me a lot of what GW2 did. And it was dumb, it was one of the only MMO's I quit before hitting mid point into the game. Most games I atleast hit max level.

    You don't consider class tiers similar to levels? I do.  The world was said to have tiers too.  It was said on the panel that tiers in the world match with class tiers.  Tier x is optimal for world areas with tier x.  Combined with gear, skills, and ability, gives a lot of progress to be had.  They are not levels, but consider this ...

    It seems that if you implement levels, you will 'out level the world'.  With a horizontal system, you will only ever become more capable, not more powerful.  That to me is much more valuable for replay ability, and experience than maxing level and grinding 1 out of 5 locations forever.  Every location will remain a challenge.

  • jdnycjdnyc Member UncommonPosts: 1,643
    Originally posted by Spector88

    tldr; ultimately I cannot promise you EQN will suck, or fail within 1 year of launch. But if you look closely at the signs and get passed the pretty visuals and hype, you will realize this game will likely not be what each and every one of us wanted it to be. I suggest waiting 6 months after release before wasting your time or cash shop and regretting it like SWTOR, TERA, GW2, D3 etc.

    -

    My biggest concerns:

    8 Action Skills - I like the interchangable class thing, but this reminds me too much of an ARPG / Diablo 3 type customization, MMO's traditionally give you MORE skills to use in scenarios, not less, this is dumbed down like most games modern era.

    No vertical climb - All horizontal - no levels, not true to EQ grinding or leveling system, dumbed down. Casual never hit max level friendly. Do we have all the info? No. But how many people stuck with GW2? This system and thought process reminds me a lot of what GW2 did. And it was dumb, it was one of the only MMO's I quit before hitting mid point into the game. Most games I atleast hit max level.

    No focus on end game, too much focus on minecraft-

    Hey look. I'm a flashy guy. I draw/paint. I love minecraft, I love doing photoshop. I'm all about it. But this game feels like GW2, Diablo 3, and Minecraft wrapped up into a pretty little new destructible shell.

     

    Not an everquest sequel.

     

    P.S. Fanboys flame away. This game will not be the WoW killer AND it will not retain more than 30-40% of it's player base after 6 months.

    P.S.S. This is my OWN thoughts after watching the ENTIRE live reveal stream, not second hand.

    I get the Minecraft and GW2 comparisons.  Diablo 3?  Really?  Explain.  It sounds a little more like a cross between FF14 and TSW for customization. 

    You have at least 40 classes.  You can mix and match 4 skills from each of those classes.  That's 160 skills you can use 4 of if you find and unlock them all. 

    Oh and according to the devs - finding the skills will be a moving target.  Looking it up on the net for easy sauce wins won't work.

    You then have weapon sets that give you 4 more skills to use.  How many weapon set combinations there are, we have no idea.

     

  • fizzlesticksfizzlesticks Member Posts: 45
    The game is free...there's really no point in not trying it at release.
  • ste2000ste2000 Member EpicPosts: 6,194

    I am skeptical, but the game will be F2P so of course I will try it.

    I am ot expecting much, but sure I ll give it a try.

     

    I actually love the Horizontal progression, in EvE works well so if SoE care to play EvE few months and copy its system, maybe they'll manage to make something good.

  • Thebrave246Thebrave246 Member Posts: 174

    Lol promise us that the game will "suck"? Wow someone needs to chill out and back off. They are trying really hard to bring some great devices and technology into this game, things that may or may have not worked in some other games, don't thrash the game because you are bias and think they are just stealing ideas from other games, hold your horses pal. I think it's a great idea to bring in some great conventions used in some other games, why not? If they feel it'll work, let's see what they can do with the concepts! I am very eager to say the least.

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by jdnyc
    Originally posted by Spector88

    tldr; ultimately I cannot promise you EQN will suck, or fail within 1 year of launch. But if you look closely at the signs and get passed the pretty visuals and hype, you will realize this game will likely not be what each and every one of us wanted it to be. I suggest waiting 6 months after release before wasting your time or cash shop and regretting it like SWTOR, TERA, GW2, D3 etc.

    -

    My biggest concerns:

    8 Action Skills - I like the interchangable class thing, but this reminds me too much of an ARPG / Diablo 3 type customization, MMO's traditionally give you MORE skills to use in scenarios, not less, this is dumbed down like most games modern era.

    No vertical climb - All horizontal - no levels, not true to EQ grinding or leveling system, dumbed down. Casual never hit max level friendly. Do we have all the info? No. But how many people stuck with GW2? This system and thought process reminds me a lot of what GW2 did. And it was dumb, it was one of the only MMO's I quit before hitting mid point into the game. Most games I atleast hit max level.

    No focus on end game, too much focus on minecraft-

    Hey look. I'm a flashy guy. I draw/paint. I love minecraft, I love doing photoshop. I'm all about it. But this game feels like GW2, Diablo 3, and Minecraft wrapped up into a pretty little new destructible shell.

     

    Not an everquest sequel.

     

    P.S. Fanboys flame away. This game will not be the WoW killer AND it will not retain more than 30-40% of it's player base after 6 months.

    P.S.S. This is my OWN thoughts after watching the ENTIRE live reveal stream, not second hand.

    I get the Minecraft and GW2 comparisons.  Diablo 3?  Really?  Explain.  It sounds a little more like a cross between FF14 and TSW for customization. 

    You have at least 40 classes.  You can mix and match 4 skills from each of those classes.  That's 160 skills you can use 4 of if you find and unlock them all. 

    Oh and according to the devs - finding the skills will be a moving target.  Looking it up on the net for easy sauce wins won't work.

    You then have weapon sets that give you 4 more skills to use.  How many weapon set combinations there are, we have no idea.

     

    D3 prolly for facerolling thru mobs.

  • AeliousAelious Member RarePosts: 3,521
    You forgot Second life and LoL. Yeah I think it's different than what anyone thought it would be. That said if they balance the different aspects and execute what they've proposed I think it will blow the doors off of the genre.

    Or not, but as someone that's keeping an open mind I like what I see. We need much more info however to see if all the systems will gel into a great MMO.
  • AeliousAelious Member RarePosts: 3,521
    Azoth

    We don't know what difficulty level will be present and where but we've been told a few things. One, mobs have classes just like PC and the skills to match and Two, they have smart AI that can be tuned up or down in difficulty.

    They can make it hard if they want and hopefully they do for the majority of the content. Faceroll is never fun IMO.
  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Aelious
    Azoth

    We don't know what difficulty level will be present and where but we've been told a few things. One, mobs have classes just like PC and the skills to match and Two, they have smart AI that can be tuned up or down in difficulty.

    They can make it hard if they want and hopefully they do for the majority of the content. Faceroll is never fun IMO.

    Diablo can be hard too, doesn't mean it's not facerolling. You just need enough defense and offense and you can whirlwind your way thru a dungeon. It's all right if you are playing an arpg game like diablo, but not what I expect from my mmorpg. I like it taking more time and tactics to down a mob even if it's trash ones. But I understand that the majority of people like the fast paced action of the newer game.

    Anyway the game is prolly 2 years away.. we will know more about it eventually.

  • evilizedevilized Member UncommonPosts: 576
    Oh look, another thread bashing the game based on misinformation, a lack of understanding and the apparent absence of critical thinking skills .

    RMAH where? How is it ripping off d3?

    Gw2 and mine craft, yeah except there are other games that give the same utilities to players like wurm or second life. The active combat system has been around for a while. Remember the original devil may cry / god of war / dynasty warriors or tenchu?

    The game isn't a wow clone or in any way a theme park. It is something new and interesting with little bits from other games thrown in here and there. That's how innovation works.
  • KyleranKyleran Member LegendaryPosts: 43,975
    Hmm, so they manage to put all 3 titles in one package? If so it should make them very successful from a financial standpoint.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • r0guyr0guy Member Posts: 115
    Originally posted by Azoth
    Originally posted by Aelious
    Azoth

    We don't know what difficulty level will be present and where but we've been told a few things. One, mobs have classes just like PC and the skills to match and Two, they have smart AI that can be tuned up or down in difficulty.

    They can make it hard if they want and hopefully they do for the majority of the content. Faceroll is never fun IMO.

    Diablo can be hard too, doesn't mean it's not facerolling. You just need enough defense and offense and you can whirlwind your way thru a dungeon. It's all right if you are playing an arpg game like diablo, but not what I expect from my mmorpg. I like it taking more time and tactics to down a mob even if it's trash ones. But I understand that the majority of people like the fast paced action of the newer game.

    Anyway the game is prolly 2 years away.. we will know more about it eventually.

    But we know enough about it now to say that that situation won't happen.

    You can't "outlevel" content and breeze through it if there are no levels. You can't outgear an encounter when gear doesn't have attributes.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by jdnyc

    Oh and according to the devs - finding the skills will be a moving target.  Looking it up on the net for easy sauce wins won't work.

    Sounds like they went the silent holocron route there.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • leoo88556leoo88556 Member Posts: 135

    SWTOR, TERA, GW2, D3... those might not be the best games in human histories, but they ARE the best games in recent years.

    Not every game has to beat WoW to not be a failure.

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by r0guy
    Originally posted by Azoth
    Originally posted by Aelious
    Azoth

    We don't know what difficulty level will be present and where but we've been told a few things. One, mobs have classes just like PC and the skills to match and Two, they have smart AI that can be tuned up or down in difficulty.

    They can make it hard if they want and hopefully they do for the majority of the content. Faceroll is never fun IMO.

    Diablo can be hard too, doesn't mean it's not facerolling. You just need enough defense and offense and you can whirlwind your way thru a dungeon. It's all right if you are playing an arpg game like diablo, but not what I expect from my mmorpg. I like it taking more time and tactics to down a mob even if it's trash ones. But I understand that the majority of people like the fast paced action of the newer game.

    Anyway the game is prolly 2 years away.. we will know more about it eventually.

    But we know enough about it now to say that that situation won't happen.

    You can't "outlevel" content and breeze through it if there are no levels. You can't outgear an encounter when gear doesn't have attributes.

    Not really. They replaced level with tiers .... and said higher tiers would be mandatory to complete higher tiers content.

    So now is it only like a key that let you enter the area or there is some power progression aassociated with it, we have no idea.

  • rockin_uforockin_ufo Member UncommonPosts: 378
    A wise man once told me the best art is taken from perfecting previous art. So...if this game is all 3 in one then it's pretty damn amazing.

    Whenever i step outside, somebody claims to see the light
    It seems to me that all of us have lost our patience.
    'cause everyone thinks they're right,
    And nobody thinks that there just might
    Be more than one road to our final destination--

  • AeliousAelious Member RarePosts: 3,521
    Azoth

    I see what you're saying but in Diablo the mobs aren't loaded with the same abilities that players have, that's what I'm saying. You should watch the class or world panel and you'll see why I'm taking about. Different classes hold weapons different and it's a way to tell what class that mob is.

    They also said they can turn up the AI to make encounters harder by adjusting not just power or speed but how they actually react to what's going in in the fight.
  • VentlusVentlus Member Posts: 96

    ehhhhh, i can understand not liking a game but lets be logical f2p games don't fail in 2 years most of the time. They last 5 years+ as long as they keep their cash shop update with frequent updates. Certain things about the system not the greatest to me, but hey its f2p nobody is forcing me to  play it and i can have fun with my minecrafty game(my favorite aspect of game thats been announced) and go have fun with some of the combat that looks cool if i like 

    I just think people got their hopes up, and people that have been glorifying f2p this is the games you will tend receive tho xD

  • AzothAzoth Member UncommonPosts: 840
    Originally posted by Aelious
    Azoth

    I see what you're saying but in Diablo the mobs aren't loaded with the same abilities that players have, that's what I'm saying. You should watch the class or world panel and you'll see why I'm taking about. Different classes hold weapons different and it's a way to tell what class that mob is.

    They also said they can turn up the AI to make encounters harder by adjusting not just power or speed but how they actually react to what's going in in the fight.

    Oh I watched all the panels, but I am left with more questions than answers. We have only their words to go with for now. We will know more when we see some actual gameplay.

  • HahhnsHahhns Member Posts: 210
    It is a prequel as it is set in the past before the world was seperated....I like the idea and it is better than havign the same old mmos coming and going. It will hold above 50% retention...
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    Yeh tiers are just levels. They call it what they want but it's just progression whether you count a lot of them as levels or a few of them as tiers. It's whatever determines your characters strength and determines what kind of kind of content they can do.

    Anyway.. I have a lot of doubts about EQ Next and so far I'm pretty convinced it's not going to be something I'll enjoy.. but.. saying it's D3/GW2/Minecraft all rolled into one makes it sound fantastic. I thought you were trying to put people off?

    I don't suffer from insanity, I enjoy every minute of it.
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by Hahhns
    It is a prequel as it is set in the past before the world was seperated....

    No it isn't. The idea is that it's set in a parallel world that has links to the previous lore but isn't dictated by it.

    I don't suffer from insanity, I enjoy every minute of it.
  • atziluthatziluth Member UncommonPosts: 1,190

    I can't tell if this thread is a joke or simple trolling. Anyone who suggests waiting six months to try a game that has no initial financial cost is absurd. Even spending $60 in the cash shop at the start will likely get you more value than picking up many of the other game titles coming out around the same time. 

     

    No one can predict the success or failure of this game. Ironically enough the games you compared EQN to are all successful from a revenue standpoint. If the game is not for you, fine, move on. 

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • DullahanDullahan Member EpicPosts: 4,536
    My concerns are the same as yours, but I also believe there is enough innovation for it to draw huge crowds.  Even if a lot of players like myself don't like the proposed action adventure combat system, so many players will be drawn to EQ Next and Landmark for its other features.


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