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Why did this EVER become a thing? In any kind of real life combat whenever you are executing a strike you have to standing still or at the very least lunging in the direction of the strike (most of the time forward). And casting while moving?? what?? most people cant even walk and eat at the same time how the hell can u expect to do something that requires an extreme amount of concentration while running? Even in FPS games, when you are running and trying to shoot you get penalized in terms of accuracy of your target reticule. I dont know why gamers expect such an unnatural thing to be standard in mmorpg games. You know why in a lot of games the character models look weird while attacking and running? IT'S BECAUSE ITS UNNATURAL AND DOESNT MAKE SENSE. Maybe because people are so used to watching crazy anime shows where people are fighting each other while flying in mid air or while sprinting in a field.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
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Have you ever seen two people actually get in a fight? Very rarely do they just stand across from each other, don't bother moving, and toss punches....I mean a real fight, with lethal intent....Like when you're in the streets and one guy is feed another guy's face into the wall after pounding him into a huddled mess in the ground and straddling him to punch him more....
We ain't practicing old school you shoot me, I shoot you....
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The general response would be "Because it's natural to move."
You claim it's not, but outside formalized combat you have much ado about maneuvering to place yourself and your opponent in a position better for you.
Staying rooted means becoming a sitting duck, getting outflanked and outmaneuvered, and getting dead.
Certainly, people don't sprint and perform hollywood acrobatics in the middle of a fight, but they do move quite a bit. Not moving at all makes things seem as others have put it already, non-fluid and stilted. Movement in combat makes a players actions more cleanly strung together as the character isn't twitching about a bit and then rooting in place as they try to chain attacks together.
There are some gameplay implications as well. Not talking about that unless prompted.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
yes because i have gotten into multiple fights, i am a boxing/MMA stuff enthusiast, and i used to spar regularly with people who do MMA. Yes, you need to move around a lot, but when you actually execute an attack for a split second or so your legs are planted on the ground. most of the power you need to deliver an attack comes from your core and your legs so if you do not have proper footing(which rarely happens while you are running) you are not executing the most amount of force that you can. in boxing a lot of the dodging is accomplished by torso and head movement, not necessarily stepping backwards.
Of course, you need to be moving around when you fight, just watch any boxing or mma fight. its bad to have people running circles around you. but when you actually do decide to throw a punch you need to stay put even for a split second. with that said, moving around in games while fighting should be encouraged but when you do decide to attack, a rooting mechanic that makes you stay put for a split second is definitely justified.
now i understand the common misconception everyone is having behind combat fluidity :P
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Yes it does come from the core.
No you don't have to be grounded.
Yes unless you have something to push again, the force will be decreased however it can and very often is still significant.
I guess all those people doing 2nd and 3rd kicks, with amazing force, while in the air after the first kick is done and all contact with the ground is gone must be magic.
Well that's a tad warbly. You pointed out yourself in your original post and subsequent response the nature of doing a lunge or similar movement inherent to an action, as well as the immediacy and speed of it being a split second, not a long execution.
The problem is that when the action animation is executed, it pauses the player's movement and it feels more like the character is rather literally 'rooted' in place and can't move their legs.
You should know full with with your claimed experience that this is not how a fight feels or truly is.
Do you need to make sure your footing is solid for a strike or block? Sure.
However, even within a strike itself there is plenty of motion, especially when you consider how it's favorable to 'strike through the form' when hitting things, so you aren't killing your own force on impact. A forward shunt to bring your fist inward, a step to move through an opponent's swing.
It's properly bizarre to see anyone whose legs do not move with the rest of their body, and consequently it's an unnatural sensation to have a character that locks themselves in place with a strike rather than moving with the strike.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Dunno.
I've been in EVE Online for 8 years. Sitting still was never really an option.
Some ships are so slow, that sitting still seems the only option.
What's really stupid is people using a bow while running around like it's a Chinese fire drill.
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Being able to move with a shortbow in your hands is not the same as being able to accurately hit a target while running all over the place jumping around.
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Have flask; will travel.
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Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
Oh geeze. Keep your reality out of my Fantasy Video Game.
Lol, seriously though. I don't look for exact realism in my video games. It is a fantasy and I do Real Life enough already.
movement in combat should be the Law.
But it needs to be realistically done. (slow movement while attacking and faster attacks do less damage while moving due to decreased focus).
Also, The fact that theres even magic in the game breaks the realism of the combat so i dont see why moving shouldnt be allowed. Real people dont cast magic so virtual people can move while swinging swords too.
We have a winner.
I don't like to be rooted to the ground.
SWG didn't have the standing still bit really.
i loved it when i played Vanguard a lot that casters didnt get rooted in place but could continue to move, albeit more slowly, when they cast.
i dont get what the big deal is, as you point out, its only for a millisecond anyways.
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A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
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And Boobs ...
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Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
You can move while attacking because it's popular with players. That's the real answer, to be honest. Players see it as a skill differentiator - better players hop around while in combat to make it more difficult to be hit, due to requirements on the target being in front of you and within range, etc.
That it's unrealistic, jarring, and frankly annoying are not a serious consideration. Players love attacks and abilities that can be triggered while moving, and hate abilities that can only be triggered while standing still, so the former have become more popular and the latter more rare.
There is a better approach: allow attacking while moving but attach penalties to it. That would actually raise the skill cap: players would have to make difficult decisions between weaker attacks while moving versus stronger attacks while sitting still, which of course would expose them to greater danger. It would become a risk/reward trade-off.
Ideally, combat would have a stance system, with certain forms of standing still being stances and certain forms of motion being stances. Players would have to choose between stances to balance their offensive output, defensive vulnerability, and positioning on the battlefield.
But then, of course, they wouldn't be able to hop around like rabbits and just mindlessly spam their one instant cast attack ability . . .
I can't recall all the iterations of SWG combat, but at one point there was an accuracy penalty for moving that was calculated into the combat roles.
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Have flask; will travel.
SWG had combat stances too with varying accuracy modifiers for kneeling, standing, being prone. Man, that game was diverse. What the hell happened to gaming lol?
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Have flask; will travel.
As a trained fighter I can say the Op's second post is spot on, which he's arguing on behalf of rooted abilities. In a fight people don't run around frantically, they move for positioning or defense. The same goes for a fire fight, you don't run around shooting recklessly in organized combat. You'd hardly hit anything, which also goes for a fist fight, any strong attack "roots" your movement if you know what you're doing.
A good punch is thrown squarely, the only punch you should be using while moving is a jab or occasional light hook. You use these for two reasons, set up and disruption.
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Yep
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
And the Red pill ...
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Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard