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Will I be able to solo end game and get best items possible without even talking to anyone ever ?
Just wondering because EQ1 I was forced to make friends and group with others who I became friends with .
In early EQ2 I had a similar experience where I was forced actually socialise with other people , so Im a bit worried that EQ( 3) ? Next is going to force us to play with other players and make friends etc .
Comments
Wait right there.
No, seriously, don't move.
Let me play the game and then I'll get you the answer.
Sit still.
I'll be right back.
Ignore the asshats, the game will be solo friendly.
Having to group to level is gay. They should know this by now.
While I don't doubt the game will be solo friendly, everything so far strongly suggests it will be overly so.
It makes me sad to see someone who don't see the value of grouping outside of raids in a mmo.
I did read that monsters wont give xp . So how do you actually level in this game if there is no XP ?
Well if you believe all the critics basing their "known facts" on a tech demo with no mob AI and the player characters having maybe 3 skills each,then yes this game will be face roll easy and you'll be able to solo all the content and finish it in one day.
Your welcome!
Items lvl up, so I assume there is some kind of xp despite of what they've said.
Collecting requirements for advancements it sounds like. Probably like picking up rings in sonic/some cheap adventure game or whatever.
Anyways action combat tends to be really easy to exploit, i'm guessing it will end up being extremely easy to solo unfortunately.
Hopefully you won't be forced to do anything and you can choose how you play. Forced grouping would be a failure for the game.
So good luck!! :-)
I love how WoW generation kids, console gamers, fps gamers, and uber casuals flock to every single mmo and just request that it cater to you. There are so many petting tram single player MMO's why do you have to flock old school gamer's only hopes at restoring some of these awesome old school features like "group to survive and level" dynamics? Why? You guys flock to our games like moths flock to a flame. It's really ridiculous. I wish you guys would just admit, WoW's single player petting tram has spoiled you so where you now demand this option in every single new upcoming MMO.
The pre-Wow mmo's lasted years and years too and when their successor is in the works, you guys always want them to change what made them awesome so they can try to be Wow 2.0.
Next you are going to request this crap be playable on Iphone even if it compromises the game for everyone else.
Just because wow's casual solo model is the trend, doesn't mean you should completely change the "required grouping to level up" dynamics of the successful original EQ.
EDIT: More to shadowguy64, how would "forced grouping" make this game fail? The games before Wow cam out lasted years and years with dedicated fanbases, how is this failure? Its not "forced grouping", you can solo, just you won't level fast at all. Why not go back to wow or guild wars 2? Why invade our games and push your wow stuff on us?
EDIT 2: some guy mentioned, if there is forced grouping the game will go broke. Oh yeah because Ultima, EQ, and Daoc all went broke right? Or because Wow did it, we have to follow their model for success as all the "successful wow clones have done?" You telling me, the single player mmo's we have seen in the last, oh I dunno, 5 years have been successes? If so, its a small percentage. So I wanna know what your' basing your failure opinion on, because all this talk about old school mechanics not working any more because it will cause the game to go bankrupt have no valid argument if you don't provide evidence. I can provide evidence that they do work by just talking about their predecessors or games pre-wow that are still up and running and have been for 10+ years.
Just need to make a point, stay with me on this… I saw the value........YEARS AGO.... I am a swg vet, a eq1 vet, a UO vet and a vet of many games and thought all games sucked without hardcore game mechanics…
Fast forward to today
I have played GW2 over a year now and while some may say it's overly solo, I disagree. While I was able to level solo for the most part, certain aspects of the game within the open game world also encouraged grouping, or even just playing with other people to accomplish the desired goal;“ helping” as I like to call it. Never was anyone in direct competition over anything so it made it much easier to want to help others and not necessary to have their portraits on your side bar. While some may criticize GW2 for its lack of need for grouping, I think the developers had the right idea. You don't need a group always, you should be able to level alone if you choose or cannot find someone to help. This idea of “I need to group” is old school of thought. I was there myself at one time, but after spending enough time in a game like GW2 I learned this is a better system and promotes community building better then forced grouping ever did. Forced anything is bad, bad, bad. People who want to force group, fight over loot can create these types of rules on their own.
Most people hate forced grouping deep down inside for one reason or another. It’s one reason I stipped playing Eq2. Lack of players lower level players for content back in the day made it really hard to even see half the stuff I wanted to see. Aion, same thing, survival was hard if not grouped. I don’t want to be stuck in a group just so I can get my XP or loot, or be denied because I’m not a healer ….then fight over who gets what drop or be pissed because the roll of some virtual dice cause me to get nothing for time. Who wants to be pigeonholed into a class? I can pretend I’m happy someone got the roll on an epic piece of gear I wanted and I got nothing but 2 copper coins, but really I’m saying wtf? At least in a system like GW2 you have as good of chance as everyone else at good loot with magic find ect. If I don’t get the good drop and someone else did, oh well. It’s an easier pill to swallow because I did get something instead of getting nothing: and hey; I’m level 80 but doing a level 10 quest and still got 80 gear. BTW I Still meet cool people just chatting in local without being in a group, actually when in group I talk less since we are mostly busy fighting. If I’m with my guild we use voice.
The point I’m making is that a game like EQn will excel because they most likely will adopt the same system. It’s new, its change and I know some people hate change. It’s done well for GW2, so I know even though there is a small group of vocal outcasts, most will adapt just fine. Archaic MMO grouping and loot systems are going away slowly. Yes one could say it’s easy mode, but to be honest I don’t have the time I did for grinding and fighting over gear, loot rights, and npc kills like I did years and years ago, and fewer people do then 10 years ago. In this day in age you are expected to do more in life in the same amount of time you had 10 years ago, so games are adapting to people’s busy lives. No longer is gaming a second job if you don’t want it; though I’m sure for those who have plenty of time on their hands those systems will be there.
Agree or not EQn will do just fine because honestly it appeals to the majority of common folk who don’t spend 10+hours per day gaming, on the other hand there are some mechanics for those who do. You still can talk to people and meet them on your own terms without the rudeness over who gets what loot, or whether someone sucks at healer. Win-win. Just sit back, grab a drink and wait for more details to roll in.
I was replying sarcastically to the OP's obviously sarcastic opening post.
Please grow a sense of humor if we are going to be grouping in an MMO anytime soon. :-)
Thank you.
Rally's too .. collect some orc ears and turn them in to complete your dailys, then get some currency to spend for gear or other classes.. do it over and over along with GW2'ish dynamic solo events with others presumable just there, to make it multiplayer.
Or just buy them off the cashshop directly, since it's F2P.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
The answer to the OP is: we don't know. They haven't really said anything about how much solo content will be in the game. There are obviously going to be groups and raids, given that they have referenced this type of game play extensively.
It seems very unlikely that the game will have all content accessible by soloing, or that the game is 90-100% forced grouping. I base this on just common sense of what game companies think their player base wants. Later today I might make a thread on pros and cons of forced grouping vs those of solo heavy games.
For now ill just point out, if you were going to highly incentivize or require grouping in a game, this game looks like a good one to do it in. Compared to modern MMOs, there is greater horizontal progression opposed to vertical (there aren't even levels). There is also no trinity required to group; although we are not sure if there are no class/role balance requirements for later end content.
im pretty sure the OP has trolled everyone in this post
over 20 years of mmorpg's and counting...
Whoops haha.
Another point in regards to some of the other posts in this thread: I think its funny how people feel that, "this game gives the option to do both (group when I want, solo when I want) so everything is fine and dandy" I see it in a lot of forum posts "XYZ game gives me the option to solo, raid, quest, group". Or "I did levels 1-40 solo, and did the last 10 as blah blah". Yes we get it you have the option to solo or group.
But the core difference is most games can be single player almost the entire way through. A handful like Aion, EQ, Daoc, Ultima etc you have to group to survive. There isn't much solo after the tutorial for efficiencies sake. If you wanna level up you need to group.
I'm not going to get into the community building aspect cuz then people will say, "I don't want to play with you", "I can chat with someone on my own", or w/e. The problem is, almost all games coming out nowadays don't have this required group dynamic and you can solo it. Why don't you guys go play those??? I'd continue to play Aion, which is the last big budget game that required grouping, but its a bit old and came out like 4 years ago.
So basically once every few years, us pre-Wow mmo fans get a shot at a game that could restore the game mechanics we want. But before you know it, you get guys saying, "oh it better have new school mechanic A, B, C just like all the other games, only a bit more innovative, then it wont go bust". This is the same pattern for every single game out there, so why not just stick with Guild Wars 2 guys? There's your big casual/catered/easy win MMO. Its got good graphics, a good playerbase, why invade EQ Next and want it to be like Wow/GW2 only more innovative? Why not let it keep the things the original fans want?
(yeah I get the OP is goofing off and being sarcastic, and so are some others, but I see some guys really posting and backing up their solo all the way through need, and I'm sure in the end, this game will probably cater to them, which is sad.) The devs are going to want to capture the casual piece of the market so they will sell out. I bet there will be multiple ways to get to the level cap, one of them being solo on a cart on a track, but ohhhh you'll have the option to blah blah blah ABC and XYZ as you please as well, if that's what you want. Dynamic right?)
this guy is why MMO are dying
No matter, let's hope it will be a MMO and not an MSO (massively single player online).
It takes one to know one.
Short answer is i'm sure you'll be able to solo to some extent.
The long answer is if I know SoE, they'll finally make soloing so unworth the rewards you get that you're going to WANT to group. So ya, go solo with yourself over there, you'll be done with whatever you're working on like never. Also, progression of your character and availability of the items you need for a build are almost certainly going to be tied to group play.
Also keep in mind that there are no levels. There is no xp. There probably won't even be loot on corpses. As a result, Everything is likely reward and accomplishment based. If you kill a mob as a group, it'll more than likely hand out equal shares to the whole group(and probably more than you would get had you killed it solo), including any tradeskill stuff. If you meet an objective as a group, everyone is likely to receive a commensurate reward for the task(or set of tasks).
I also fully expect fights to take longer than you're used to :P. No more 10-15 second churn and burn. Actually have to use solid strategy(whatever that may be), in order to defeat the mob and event effectively. One thing SoE is well-known for Is solid strategy needed in both raid and group encounters(at least in Everquest). They torch Blizzard up one end and down the other in that respect.
Loved this, and I really hope this is the case.
Without reading a single response. This is to the OP.. We can only hope the game has some great challenging group oriented content that requires groups. I think having some solo content is obvious as well. From the looks of it though there might not be high end content in the traditional sense. Instead you will be able to take part in any content. From the beginning. Which is great..
But lets all hope the game encourages more grouping. Maybe with increased chances of rare drops with bigger groups, or other systems.that encourage grouping. There should definately be content though that is group only. Or even raid style oriented encounters.
the bigger question is "Will EQN be group friendly?"
Indeed, ever since wow the trend has been to basicly penalize group play, outside of dungeons and raids you are actually getting far less xp per hour, and no more loot.
I miss alot of things about eq1, but out of all the things I miss the need for a group is just about the nr1 thing, It makes me sad that both developers and players have forgotten what the letters in the genre stand for.