Gladiator and Marauder are tank classes, each unlock to Paladin and Warrior tank Jobs later on.
The Conjurer is the main healing classes, unlocking to white mage job. I'm not certain exactly how Arcanist->Scholar goes yet, Scholar is supposedly a healing job, but I get the impression Arcanist is more a support role. These weren't present in previous betas.
Pretty much everything else falls into DPS/Support in varying degrees. With cross-class abilities, it doesn't mean the above classes/jobs are the exclusive tanks/healers though. I've seen many different classes do an excellent job at healing, as well as some other classes tank (Archer kiting, Lancer tanking, etc).
Very much a trinity-based party system. The Duty Finder will attempt to place 1 healer, 1 tank, and 2 DPS/support together for Light Parties, but it's somewhat flexible.
You start out as a class (determined by your weapon), you can use other abilities from classes you have leveled and can adapt your playstyle how you want (more or less, a gladiator for example will still have more tanking like abilities, and a conjurer more healing type abilities).
Once you get to 30 you can start questing for jobs. These give you a VERY defined role in a party, you lose the ability to cross class from any class but that job's designated subclasses but become more powerful at your role.
For tanking, Warrior and Paladin are the two jobs at launch.
For DD there are Monk, Dragoon, Black Mage, Summoner , and Bard.
Summoner and Bard have debuffs and songs respectively.
For healing you can either be a White Mage or a Scholar
Scholar has a pet that can either heal, or give short range AOE buffs
Party sizes are 4 and 8, 4 is generally for easier introductory content and 8 is for harder content. Alliance content *24) was planned for launch, but has been pushed back to ~ November while they work on the Crystal Tower more. Labyrinth of Bahamut and the Relic Weapon quests for each job however involve a great deal of 8 person party progression.
I don't believe that Warrior is a tank, he's more of a dps than a tank, but he's a heavy armoured fighter. I believe the monk is the other tank, an avoidance tank.
I don't believe that Warrior is a tank, he's more of a dps than a tank, but he's a heavy armoured fighter. I believe the monk is the other tank, an avoidance tank.
but yes, it is trinity.
Warriors and Paladins are tanks.
Monks are positional damage and chain combos.
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Originally posted by Riposte.This I don't believe that Warrior is a tank, he's more of a dps than a tank, but he's a heavy armoured fighter. I believe the monk is the other tank, an avoidance tank.but yes, it is trinity.
Not this time around. Warrior is more of an AOE/CC Tank, Paladin the single target tank, and trades warrior DPS for additional mitigation. Monk is more DPS-focused this time around.
These guides are definitive, but they show what the job-based abilities are as of now, and you can kinda see how each of the jobs is being slanted.
Of course, this could change. And you could certainly play a Warrior as DPS or a Monk as evasiony tank with the proper gear and cross class abilities.
It's worth noting that if you use the Duty Finder utility - you are automatically entered into a certain role based on your class, so don't try to play an unconventional build unless you are joining a manually constructed, on-server party, and make sure your party members know ahead of time and are okay with you doing so.
Does it have trinity like WoW or is it zerg combat like GW2 and EQN ?
Might buy this game if it has trinity because I am tank .
I like how u make assumptions on EQN, the traditional tank and spank tanking seem to be done doesnt mean there not another method of tanking suck as taking hits for players and so on.
Does it have trinity like WoW or is it zerg combat like GW2 and EQN ?
Might buy this game if it has trinity because I am tank .
I like how u make assumptions on EQN, the traditional tank and spank tanking seem to be done doesnt mean there not another method of tanking suck as taking hits for players and so on.
GW2 has abilities like that too, and its still a huge zerg.
Originally posted by Riposte.This I don't believe that Warrior is a tank, he's more of a dps than a tank, but he's a heavy armoured fighter. I believe the monk is the other tank, an avoidance tank.
but yes, it is trinity.
Not this time around. Warrior is more of an AOE/CC Tank, Paladin the single target tank, and trades warrior DPS for additional mitigation. Monk is more DPS-focused this time around.
These guides are definitive, but they show what the job-based abilities are as of now, and you can kinda see how each of the jobs is being slanted.
Of course, this could change. And you could certainly play a Warrior as DPS or a Monk as evasiony tank with the proper gear and cross class abilities.
I don't understand why people feel that Paladin is a single target tank. If you read the description of Flash its an ability that provokes all enemies within range. Its also on a low cooldown. Nothing single target about it.
Of course, this could change. And you could certainly play a Warrior as DPS or a Monk as evasiony tank with the proper gear and cross class abilities.
Aren't jobs fairly specialized, and limited as to what cross class abilities they can select?
jobs have no cross class abilities, its limited to your class. But you get job specific abilities. Classes with their cross abilities are meant for solo, while jobs with their specific abilities are meant for group content
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
ikr, its always the dps, thinking from their point of views, when many of them didn't have the challenge of heroic healing/tanking (i've done all 3 roles and i found healing to be most difficulty depending on enoucnter, tanking second, and dps easiest)
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
ikr, its always the dps, thinking from their point of views, when many of them didn't have the challenge of heroic healing/tanking (i've done all 3 roles and i found healing to be most difficulty depending on enoucnter, tanking second, and dps easiest)
Well don't get me wrong by what I said, dps is not easy either by any means, nothing is easy at the highest tier.
But yea he did make healing/tanking sound trivial for some reason.
Of course, this could change. And you could certainly play a Warrior as DPS or a Monk as evasiony tank with the proper gear and cross class abilities.
Aren't jobs fairly specialized, and limited as to what cross class abilities they can select?
jobs have no cross class abilities, its limited to your class. But you get job specific abilities. Classes with their cross abilities are meant for solo, while jobs with their specific abilities are meant for group content
That's incorrect. Jobs have access to all the abilities of the class they are specializing AND certain abilities of up to 2 other pre-designated classes.
That said, I think Ridelynn meant either that you could play a 'class' (non-specialized) that way, or that you could attempt to play that role with what you have. With warrior, that would mean foregoing use of the stance that increases your enmity but lowers your damage - monk is not that simple though, and while they might be able to serve as an 'off-tank', I wouldn't count on them to main-tank anything anytime soon...the fact that there are by-class/job gear limitations, it would be very difficult to do something like the tanking MNK - though WAR is at least feasible in theory...
You're going to want to stick to the conventional role of your job though, generally, and probably stay in class form if you want to experiment...
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
ikr, its always the dps, thinking from their point of views, when many of them didn't have the challenge of heroic healing/tanking (i've done all 3 roles and i found healing to be most difficulty depending on enoucnter, tanking second, and dps easiest)
Well don't get me wrong by what I said, dps is not easy either by any means, nothing is easy at the highest tier.
But yea he did make healing/tanking sound trivial for some reason.
that wasnt my intention, they are hard to play but the mechanics make the entire combat easier than if the trinity wasnt the main focus. Healers can be hardcore, but they are playing with the UI, not with the game. Tanks can also be hardcore, but their main focus is to become a piñata for the mobs, while the mobs become a piñata for the dps players.
As long as the focus on trinity is heavy, the mob mechanics and strategies will never evolve. It will always be a zombie fest and each time with increased health and damage. I think WoW is getting more fun now because (while it still heavy on trinity) its adding less trinity content (scenarios) and different boss mechanics for some bosses.
I read a wealth of misinformation in this thread, so I'm going to lay this out simply. This game is trinity to the bone, it's a revamp of your classic MMO with all the wonderful polish that would have been added on through a few years of being out. It's pretty much what a very large niche of people have been pining for. Here is what I know about classes:
There are more confirmed classes to be added, such as Musketeer/Corsair. And you can bet on Ranger being added as the DPS option for Archer. As the game stays out longer it will gain a variety of classes and jobs, so look forward to that. I can at least bet that the MRD+THM combo will be Dark Knight to give MRD a DPS job. Red Mage will probably be released due to high demand. A rogue class will probably also be added so people can play the job of Thief and Ninja. I'm guessing that GLD + Rogue Class will unlock SAM (just a guess). This whole paragraph is mostly speculative due to the nature of not knowing, but Musketeer is in the game, as it has had a guild since launch of 1.0 and Corsairs are pirates so . . . it's pretty much a given that that is the job as hinted by several NPCs in the game thus far.
(P.S. I may have missed a class, but SUPPORT and TANKS are all there)
I had no intention of playing FF14 until i seen the way EQN was and i decided that this game is as close to EQ as i can get. Tab targeting/sub and trinity is great but what the owner said about how he would close the game down before going F2P and have a in game shop swung it for me. So i pre ordered and i am really looking forward to this game.
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
ikr, its always the dps, thinking from their point of views, when many of them didn't have the challenge of heroic healing/tanking (i've done all 3 roles and i found healing to be most difficulty depending on enoucnter, tanking second, and dps easiest)
Well don't get me wrong by what I said, dps is not easy either by any means, nothing is easy at the highest tier.
But yea he did make healing/tanking sound trivial for some reason.
that wasnt my intention, they are hard to play but the mechanics make the entire combat easier than if the trinity wasnt the main focus. Healers can be hardcore, but they are playing with the UI, not with the game. Tanks can also be hardcore, but their main focus is to become a piñata for the mobs, while the mobs become a piñata for the dps players.
As long as the focus on trinity is heavy, the mob mechanics and strategies will never evolve. It will always be a zombie fest and each time with increased health and damage. I think WoW is getting more fun now because (while it still heavy on trinity) its adding less trinity content (scenarios) and different boss mechanics for some bosses.
That doesn't make sense to me, much of that last paragraph doesn't make sense to me, simply because as heavy as the trinity is in WoW if you compare heroic elegon back in 5.0-5.1 to heroic tortos or ji'kun or something in 5.3 now, the fights are drastically different and evolved between raid to raid, and provided quite the damn challenge, and still do for players progressing through that content. The content gets better because blizzard has gotten better over time at difficulty design.
You mention scenarios, meanwhile those are as faceroll as they get, and you say yourself they are less trinity.
So let me recap this for a second. Your making the arguement that more trinity simplifies combat, but using scenario's as your backup to that claim because they are are less trinity. Meanwhile, scenario's are the most simple and faceroll content in the game at the moment and the trinity focused content is the most difficult.
Moral of the story is, more trinity = harder content = happier players.
Originally posted by keenber I had no intention of playing FF14 until i seen the way EQN was and i decided that this game is as close to EQ as i can get. Tab targeting/sub and trinity is great but what the owner said about how he would close the game down before going F2P and have a in game shop swung it for me. So i pre ordered and i am really looking forward to this game.
staying true to their vision and ideals is very important. While i prefer B2P model (like GW2) if a game is really worth the sub i pay for it. (So far only WoW has had that fortune for me, and now FF14 feels like it as well).
One thing is certain, saying that they would close the game before going free just for the sake of sounding true, taht means nothing. If they pull it off, the only way for them to succeed with the sub is by making every content in the game worthy of the money they ask for. That includes the future content that will keep the game fresh (and not rehashed crap). I hope Square Enix pull this off because i like the beta and it has potential for a longer term that i expected for me.
That doesn't make sense to me, much of that last paragraph doesn't make sense to me, simply because as heavy as the trinity is in WoW if you compare heroic elegon back in 5.0-5.1 to heroic tortos or ji'kun or something in 5.3 now, the fights are drastically different and evolved between raid to raid, and provided quite the damn challenge, and still do for players progressing through that content. The content gets better because blizzard has gotten better over time at difficulty design.
You mention scenarios, meanwhile those are as faceroll as they get, and you say yourself they are less trinity.
So let me recap this for a second. Your making the arguement that more trinity simplifies combat, but using scenario's as your backup to that claim because they are are less trinity. Meanwhile, scenario's are the most simple and faceroll content in the game at the moment and the trinity focused content is the most difficult.
Moral of the story, more trinity = harder content = happier players.
thats what i said on the second paragraph. Even though wow is still heavy with trinity its getting more fun than before becuase they are adding different mechanics with with the last couple expansions. Other games tend to have heavy trinity focus but dont evolve the PvE combat.
Scenarios are easy now but they are new, and its a newer type of content. If BLizz wants that non trinity content can get a lot more challenging but knowing BLizz for having raid groups as their main hardcore progression that will probably not going to happen. They added it as a filler.
On the otehr hand, a game that revolves around not having focus on trinity (GW2 for example) thats their main focus in combat, improving it without having to add a trinity. So it will get better than what we have now. WoW has 8-9 years polishing their content and their mechanics. If GW2 ahd 8-9 years of the same focus with non trinity, that mechanic would be as good and even more challenging than the current trinity fights. Thats all im saying. Trinity fans have their trinity games, non trinty fans have our non trinity mechanics that are rising and will improve too.
Back to FF114, its not a deal breaker that it has trinity, but i would enjoy it a lot more if it wasnt the main focus.
Comments
Gladiator and Marauder are tank classes, each unlock to Paladin and Warrior tank Jobs later on.
The Conjurer is the main healing classes, unlocking to white mage job. I'm not certain exactly how Arcanist->Scholar goes yet, Scholar is supposedly a healing job, but I get the impression Arcanist is more a support role. These weren't present in previous betas.
Pretty much everything else falls into DPS/Support in varying degrees. With cross-class abilities, it doesn't mean the above classes/jobs are the exclusive tanks/healers though. I've seen many different classes do an excellent job at healing, as well as some other classes tank (Archer kiting, Lancer tanking, etc).
Very much a trinity-based party system. The Duty Finder will attempt to place 1 healer, 1 tank, and 2 DPS/support together for Light Parties, but it's somewhat flexible.
You start out as a class (determined by your weapon), you can use other abilities from classes you have leveled and can adapt your playstyle how you want (more or less, a gladiator for example will still have more tanking like abilities, and a conjurer more healing type abilities).
Once you get to 30 you can start questing for jobs. These give you a VERY defined role in a party, you lose the ability to cross class from any class but that job's designated subclasses but become more powerful at your role.
For tanking, Warrior and Paladin are the two jobs at launch.
For DD there are Monk, Dragoon, Black Mage, Summoner , and Bard.
Summoner and Bard have debuffs and songs respectively.
For healing you can either be a White Mage or a Scholar
Scholar has a pet that can either heal, or give short range AOE buffs
Party sizes are 4 and 8, 4 is generally for easier introductory content and 8 is for harder content. Alliance content *24) was planned for launch, but has been pushed back to ~ November while they work on the Crystal Tower more. Labyrinth of Bahamut and the Relic Weapon quests for each job however involve a great deal of 8 person party progression.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
I don't believe that Warrior is a tank, he's more of a dps than a tank, but he's a heavy armoured fighter. I believe the monk is the other tank, an avoidance tank.
but yes, it is trinity.
Killing dragons is my shit
Warriors and Paladins are tanks.
Monks are positional damage and chain combos.
Not this time around. Warrior is more of an AOE/CC Tank, Paladin the single target tank, and trades warrior DPS for additional mitigation. Monk is more DPS-focused this time around.
These guides are definitive, but they show what the job-based abilities are as of now, and you can kinda see how each of the jobs is being slanted.
Warrior
Monk
Paladin
Of course, this could change. And you could certainly play a Warrior as DPS or a Monk as evasiony tank with the proper gear and cross class abilities.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
It's worth noting that if you use the Duty Finder utility - you are automatically entered into a certain role based on your class, so don't try to play an unconventional build unless you are joining a manually constructed, on-server party, and make sure your party members know ahead of time and are okay with you doing so.
Aren't jobs fairly specialized, and limited as to what cross class abilities they can select?
Played-Everything
Playing-LoL
I like how u make assumptions on EQN, the traditional tank and spank tanking seem to be done doesnt mean there not another method of tanking suck as taking hits for players and so on.
GW2 has abilities like that too, and its still a huge zerg.
Played-Everything
Playing-LoL
I don't understand why people feel that Paladin is a single target tank. If you read the description of Flash its an ability that provokes all enemies within range. Its also on a low cooldown. Nothing single target about it.
yeah its trinity. You cant fight strong mobs unless a tank holds your hand and a healer pats your back.
Thats the Only downside for me. But not a deal breaker. Im looking forward to playing for some time.
jobs have no cross class abilities, its limited to your class. But you get job specific abilities. Classes with their cross abilities are meant for solo, while jobs with their specific abilities are meant for group content
You say that as if its easy to do those things though lol being a heroic raid healer at one point in my WoW raiding was some of the most challenge and fun I've had in a video game. Not to mention super stressful at times, those close calls where your raid seems to be wiping and you pull out the boss kill by a thread.
Played-Everything
Playing-LoL
ikr, its always the dps, thinking from their point of views, when many of them didn't have the challenge of heroic healing/tanking (i've done all 3 roles and i found healing to be most difficulty depending on enoucnter, tanking second, and dps easiest)
Well don't get me wrong by what I said, dps is not easy either by any means, nothing is easy at the highest tier.
But yea he did make healing/tanking sound trivial for some reason.
Played-Everything
Playing-LoL
That's incorrect. Jobs have access to all the abilities of the class they are specializing AND certain abilities of up to 2 other pre-designated classes.
https://docs.google.com/spreadsheet/lv?key=0AsPI9Wq6z6GwdHJEYmR0Qjk4QzV2SmYzVzhYTVdCSkE&f=true&noheader=true&gid=0&pli=1
That said, I think Ridelynn meant either that you could play a 'class' (non-specialized) that way, or that you could attempt to play that role with what you have. With warrior, that would mean foregoing use of the stance that increases your enmity but lowers your damage - monk is not that simple though, and while they might be able to serve as an 'off-tank', I wouldn't count on them to main-tank anything anytime soon...the fact that there are by-class/job gear limitations, it would be very difficult to do something like the tanking MNK - though WAR is at least feasible in theory...
You're going to want to stick to the conventional role of your job though, generally, and probably stay in class form if you want to experiment...
that wasnt my intention, they are hard to play but the mechanics make the entire combat easier than if the trinity wasnt the main focus. Healers can be hardcore, but they are playing with the UI, not with the game. Tanks can also be hardcore, but their main focus is to become a piñata for the mobs, while the mobs become a piñata for the dps players.
As long as the focus on trinity is heavy, the mob mechanics and strategies will never evolve. It will always be a zombie fest and each time with increased health and damage. I think WoW is getting more fun now because (while it still heavy on trinity) its adding less trinity content (scenarios) and different boss mechanics for some bosses.
I read a wealth of misinformation in this thread, so I'm going to lay this out simply. This game is trinity to the bone, it's a revamp of your classic MMO with all the wonderful polish that would have been added on through a few years of being out. It's pretty much what a very large niche of people have been pining for. Here is what I know about classes:
TANKS:
Marauder/Warrior, Gladiator/Paladin
SUPPORT:
Conjurer/White Mage, Arcanist/Scholar, Bard
DPS:
Archer, Thaumaturge/Black Mage, Arcanist/Summoner, Lancer/Dragoon, Puglist/Monk
There are more confirmed classes to be added, such as Musketeer/Corsair. And you can bet on Ranger being added as the DPS option for Archer. As the game stays out longer it will gain a variety of classes and jobs, so look forward to that. I can at least bet that the MRD+THM combo will be Dark Knight to give MRD a DPS job. Red Mage will probably be released due to high demand. A rogue class will probably also be added so people can play the job of Thief and Ninja. I'm guessing that GLD + Rogue Class will unlock SAM (just a guess). This whole paragraph is mostly speculative due to the nature of not knowing, but Musketeer is in the game, as it has had a guild since launch of 1.0 and Corsairs are pirates so . . . it's pretty much a given that that is the job as hinted by several NPCs in the game thus far.
(P.S. I may have missed a class, but SUPPORT and TANKS are all there)
That doesn't make sense to me, much of that last paragraph doesn't make sense to me, simply because as heavy as the trinity is in WoW if you compare heroic elegon back in 5.0-5.1 to heroic tortos or ji'kun or something in 5.3 now, the fights are drastically different and evolved between raid to raid, and provided quite the damn challenge, and still do for players progressing through that content. The content gets better because blizzard has gotten better over time at difficulty design.
You mention scenarios, meanwhile those are as faceroll as they get, and you say yourself they are less trinity.
So let me recap this for a second. Your making the arguement that more trinity simplifies combat, but using scenario's as your backup to that claim because they are are less trinity. Meanwhile, scenario's are the most simple and faceroll content in the game at the moment and the trinity focused content is the most difficult.
Moral of the story is, more trinity = harder content = happier players.
Played-Everything
Playing-LoL
staying true to their vision and ideals is very important. While i prefer B2P model (like GW2) if a game is really worth the sub i pay for it. (So far only WoW has had that fortune for me, and now FF14 feels like it as well).
One thing is certain, saying that they would close the game before going free just for the sake of sounding true, taht means nothing. If they pull it off, the only way for them to succeed with the sub is by making every content in the game worthy of the money they ask for. That includes the future content that will keep the game fresh (and not rehashed crap). I hope Square Enix pull this off because i like the beta and it has potential for a longer term that i expected for me.
thats what i said on the second paragraph. Even though wow is still heavy with trinity its getting more fun than before becuase they are adding different mechanics with with the last couple expansions. Other games tend to have heavy trinity focus but dont evolve the PvE combat.
Scenarios are easy now but they are new, and its a newer type of content. If BLizz wants that non trinity content can get a lot more challenging but knowing BLizz for having raid groups as their main hardcore progression that will probably not going to happen. They added it as a filler.
On the otehr hand, a game that revolves around not having focus on trinity (GW2 for example) thats their main focus in combat, improving it without having to add a trinity. So it will get better than what we have now. WoW has 8-9 years polishing their content and their mechanics. If GW2 ahd 8-9 years of the same focus with non trinity, that mechanic would be as good and even more challenging than the current trinity fights. Thats all im saying. Trinity fans have their trinity games, non trinty fans have our non trinity mechanics that are rising and will improve too.
Back to FF114, its not a deal breaker that it has trinity, but i would enjoy it a lot more if it wasnt the main focus.