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Who wishes they could see what they threw away 2 years ago?

MawneeMawnee Member UncommonPosts: 247
I've said it a couple times now. I have a strong feeling that the game they threw away is what many of us actually wanted. What are your thoughts on this?

And for the record, I don't hate the new direction(aside from character models). It just isn't what I was expecting/hoping for.
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Comments

  • supertouchmesupertouchme Member Posts: 68
    I can't remember where I heard this, but someone said it was the beginnings of a true EQ 3 successor.
  • MardukkMardukk Member RarePosts: 2,222
    I suspect that most EQ1 vets wanted a remake of EQ1.  But they would have gotten another WoW clone.  All I know is this appears to be better than another linear quest hub grinder.  Freedom is the key word, not gear grind, not trinity or whatever the hell else other EQ1 vets claim they liked.  Virtual dangerous world without being told what to do.  So far we don't know if this game will be dangerous or difficult.  I'm pretty sure it will have some freedom.  Us EQ1 vets should be somewhat happy (other than the silly ass cartoon gfx of course).
  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    What they threw away was prolly a generic themepark mmo with quest hubs and tab target combat.  Because Dave even said in the SoE event that they tested and tested EQN and it felt like the same as every other mmo before they got to where they wanted to be.  It probably wasnt even a sandbox back then.  So good riddance to whatever it was.
  • MikehaMikeha Member EpicPosts: 9,196
    I would like to have seen it too but Everquest Next looks amazing and I cant wait to play it.
  • NadiliNadili Member Posts: 197
    Of course I will have to see how the quest system works but even getting right of [!] over npc's head goes a bit back to EQ1 style questing.  I hope actual quests are far and few between making me explore and then do the rare quests for T3 armor or something like that.  I realize there are a ton of people who wanted EQ1 reskinned that would have been a huge mistake on SoE's part I think we all know that but desires are what they are.  Recently been playing P99 and as much as I am having fun with it to make that my main MMO I just couldn't do anymore.

    image
  • Gallus85Gallus85 Member Posts: 1,092
    Originally posted by Mawnee
    I've said it a couple times now. I have a strong feeling that the game they threw away is what many of us actually wanted. What are your thoughts on this? And for the record, I don't hate the new direction(aside from character models). It just isn't what I was expecting/hoping for.

    No.  I have a really strong feeling that the game they threw away was basically a tab target, level grinding, raid chasing, more of the same.

    I'm glad they trashed it.  We didn't need WoW Clone #12534

    We need EQN, something different.  A virtual world focused on community, adventure, action, stories and consequence.  A real RPG.  Not that fake junk.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • SimsuSimsu Member UncommonPosts: 386

    EQN was restarted twice right? I would assume "fully destructible" was the transition of at least one of them.

    But yes, it would be interesting to see what they had before their restarts. (Same with Titan)

  • Kanibal_the_MonkKanibal_the_Monk Member Posts: 1

    I would of loved a "reskinned EQ1", with upgraded systems, graphics, skills, abilities, spells, etc. All that nostalgia and those memories that I have from EQ will never be replaced and it would be the best feeling to re-live it in a modern style.

    I am probably in the minority here but I would greatly prefer that over this new version. The larger, flashier, multi-classing Diablo 3-esque game EQN sounds like.

  • rockin_uforockin_ufo Member UncommonPosts: 378

    Probably a WoW clone like the rest of the games being developed around that time period. 

    Moving on..

    Whenever i step outside, somebody claims to see the light
    It seems to me that all of us have lost our patience.
    'cause everyone thinks they're right,
    And nobody thinks that there just might
    Be more than one road to our final destination--

  • karmathkarmath Member UncommonPosts: 904
    Originally posted by rockin_ufo

    Probably a WoW clone like the rest of the games being developed around that time period. 

    Moving on..

    99% chance of this being spot on. 

    It wasnt some awesome game of your dreams I'm afraid.

  • AabelAabel Member Posts: 32
    What they threw away, twice, was a WoW clone. Smedley said as much. It probably had the same art direction and lore as what was shown in Vegas. If you want a spiritual successor to EQ1 go play Vanguard, that is what it was designed to be and it's actually pretty good. Oh and it's made by the same people that are making EQNext.
  • Shadowguy64Shadowguy64 Member Posts: 848

    It was probably EQ1 with updated graphics and a modern UI. Oh well.

     

    Or...maybe it's still there and they made a COPY and used that for EQN and kept the original and continue to work on it in a bunker somewhere... O_o

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by Mawnee
    I've said it a couple times now. I have a strong feeling that the game they threw away is what many of us actually wanted. What are your thoughts on this? And for the record, I don't hate the new direction(aside from character models). It just isn't what I was expecting/hoping for.

    Just stop it. You and others are only hurting themselves with this. Just stop it. What's done is done. Even if it turns out to be a shit plant. 

    Philosophy of MMO Game Design

  • zinnikeyszinnikeys Member UncommonPosts: 45
    For curiosity's sake, I would love to see what they scrapped.
  • flizzerflizzer Member RarePosts: 2,455
    Agree. If you want an EQ successor play Vanguard.  I am loving what EQ next is shaping up to be and can't wait to play it.
  • DrakephireDrakephire Member UncommonPosts: 451
    Originally posted by tkreep
    What they threw away was prolly a generic themepark mmo with quest hubs and tab target combat.  Because Dave even said in the SoE event that they tested and tested EQN and it felt like the same as every other mmo before they got to where they wanted to be.  It probably wasnt even a sandbox back then.  So good riddance to whatever it was.

    Exactly. Of course some will pine for a game that never was, fantasizing that it was exactly the EQ successor they drooled for.

     

    But from everything I've read, it was going to be a themepark in the vein of LOTRO/WoW/SWTOR.

     

    Kinda funny how years ago when Turbine  threw out all their MEO sandbox work to build what became themepark LOTRO, people clamored for what was lost back then. Now SOE does the opposite, scrapping a themepark to build a sandbox game, and you've got players wanting the themepark now.  lol.

     

     

  • ShezziShezzi Member Posts: 126

    No thanks.

     

    The old MMO recipe isn't faring too well these days, so if Sony went back to it, it would please a few die hards, and ultimately deliver disappointing returns in the greater marketplace. I don't see the point in flogging a dead horse. Times change. There are other options for players who want things to stay the same.

  • zwei2zwei2 Member Posts: 361
    Originally posted by Mawnee
    I've said it a couple times now. I have a strong feeling that the game they threw away is what many of us actually wanted. What are your thoughts on this? And for the record, I don't hate the new direction(aside from character models). It just isn't what I was expecting/hoping for.

    I read it somewhere in 2010 that EQN is considered a reboot of EQ. In this case reboot can mean anything.

     

    Art direction was different then. The characters are more realistic.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • NadiaNadia Member UncommonPosts: 11,798

    an animation artist posted some of his work for an earlier version of EQ3

     

    Curse still has a picture for an orc from 2010

    http://www.eqnextfans.com/screenshots/fanfaire2010/49465-orc-concept-art

    there was also a human male warrior and skeleton on the animation clip - none of it cartoony

    the clip looked like a better version of EQ2 for models

  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Kanibal_the_Monk
    I would of loved a "reskinned EQ1", with upgraded systems, graphics, skills, abilities, spells, etc. All that nostalgia and those memories that I have from EQ will never be replaced and it would be the best feeling to re-live it in a modern style.I am probably in the minority here but I would greatly prefer that over this new version. The larger, flashier, multi-classing Diablo 3-esque game EQN sounds like.

    I agree, totally and utterly. It was what I was hoping for, but I knew when Smedley starting pushing "Sandbox" that it wasn't what we would get.

    I still have some hope for the Storybricks aspect of it, but as far as the rest of it goes - meh. A small letdown, but I didn't have high expectations in the first place. I wasn't expecting the Minecraft twist, but now that I look back on it, I'm shocked we didn't see someone else do it sooner, and I'm totally not surprised it's SoE doing it.

  • crashdxcrashdx Member Posts: 53
    I'm with most here, it was probably more of the same. We really don't need that and those games usually follow the same rate of success...a month of two of amazing numbers...and then everyone goes back to WoW.
  • RidelynnRidelynn Member EpicPosts: 7,383


    Originally posted by Aabel
    What they threw away, twice, was a WoW clone. Smedley said as much. It probably had the same art direction and lore as what was shown in Vegas. If you want a spiritual successor to EQ1 go play Vanguard, that is what it was designed to be and it's actually pretty good. Oh and it's made by the same people that are making EQNext.

    I agree, Vanguard is a decent game, and I even agree it's the spiritually successor.

    But that's built on an engine that's possibly even more shitty than EQ1 engine - hardly a "Modernized" version. It may look marginally better, but it doesn't run any better. And the fact that it hasn't gotten any significant attention for ... well, since it released really doesn't help matters.

    And I really do miss Norrath from time to time. It's just not the same without Flippy.

  • krulerkruler Member UncommonPosts: 589

    The old art assets from 2010 were good, I to would like to see what they were doing before, as for Vanguard, bar the fat freckle ginger haired child of an engine it did have some very interesting features, first time I found crafting to be engaging, and being an adventurer was just one sphere you could lead your whole mmorpg experience as a crafter, diplomat or mass murderer for xp.

    Vanguard had the ideas, just lacked the  talent to get them all on screen without dribbling and soiling  itself and asking strangers to sniff its finger.

    Still playing as a Goblin and hearing some of the cheeky retorts by goblin NPC,s was fairly amusing.

  • DullahanDullahan Member EpicPosts: 4,536
    They already said what they were creating was another "me too" WoW clone.


  • ChieftanChieftan Member UncommonPosts: 1,188
    Originally posted by Kanibal_the_Monk

    I would of loved a "reskinned EQ1", with upgraded systems, graphics, skills, abilities, spells, etc. All that nostalgia and those memories that I have from EQ will never be replaced and it would be the best feeling to re-live it in a modern style.

    I am probably in the minority here but I would greatly prefer that over this new version. The larger, flashier, multi-classing Diablo 3-esque game EQN sounds like.

    I wouldn't want an exact reskin of EQ.  Being completely unable to solo with most classes was frustrating beyond belief.  I still don't know how people played warriors past level 15 or so without going bonkers.

    The rest of the gameplay I can live with.  At the time alot of the issues I encountered looked like lazy design but I realize now they were making it difficult on purpose.  I wonder how long it'll take a developer to realize that if a MMO really has an edge to it that it's so much more satisfying to play and succeed in it.

    My youtube MMO gaming channel



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