I've said it a couple times now. I have a strong feeling that the game they threw away is what many of us actually wanted. What are your thoughts on this?
And for the record, I don't hate the new direction(aside from character models). It just isn't what I was expecting/hoping for.
Comments
No. I have a really strong feeling that the game they threw away was basically a tab target, level grinding, raid chasing, more of the same.
I'm glad they trashed it. We didn't need WoW Clone #12534
We need EQN, something different. A virtual world focused on community, adventure, action, stories and consequence. A real RPG. Not that fake junk.
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EQN was restarted twice right? I would assume "fully destructible" was the transition of at least one of them.
But yes, it would be interesting to see what they had before their restarts. (Same with Titan)
I would of loved a "reskinned EQ1", with upgraded systems, graphics, skills, abilities, spells, etc. All that nostalgia and those memories that I have from EQ will never be replaced and it would be the best feeling to re-live it in a modern style.
I am probably in the minority here but I would greatly prefer that over this new version. The larger, flashier, multi-classing Diablo 3-esque game EQN sounds like.
Probably a WoW clone like the rest of the games being developed around that time period.
Moving on..
Whenever i step outside, somebody claims to see the light
It seems to me that all of us have lost our patience.
'cause everyone thinks they're right,
And nobody thinks that there just might
Be more than one road to our final destination--
99% chance of this being spot on.
It wasnt some awesome game of your dreams I'm afraid.
It was probably EQ1 with updated graphics and a modern UI. Oh well.
Or...maybe it's still there and they made a COPY and used that for EQN and kept the original and continue to work on it in a bunker somewhere... O_o
Just stop it. You and others are only hurting themselves with this. Just stop it. What's done is done. Even if it turns out to be a shit plant.
Philosophy of MMO Game Design
Exactly. Of course some will pine for a game that never was, fantasizing that it was exactly the EQ successor they drooled for.
But from everything I've read, it was going to be a themepark in the vein of LOTRO/WoW/SWTOR.
Kinda funny how years ago when Turbine threw out all their MEO sandbox work to build what became themepark LOTRO, people clamored for what was lost back then. Now SOE does the opposite, scrapping a themepark to build a sandbox game, and you've got players wanting the themepark now. lol.
No thanks.
The old MMO recipe isn't faring too well these days, so if Sony went back to it, it would please a few die hards, and ultimately deliver disappointing returns in the greater marketplace. I don't see the point in flogging a dead horse. Times change. There are other options for players who want things to stay the same.
I read it somewhere in 2010 that EQN is considered a reboot of EQ. In this case reboot can mean anything.
Art direction was different then. The characters are more realistic.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
an animation artist posted some of his work for an earlier version of EQ3
Curse still has a picture for an orc from 2010
http://www.eqnextfans.com/screenshots/fanfaire2010/49465-orc-concept-art
there was also a human male warrior and skeleton on the animation clip - none of it cartoony
the clip looked like a better version of EQ2 for models
EQ2 fan sites
I agree, totally and utterly. It was what I was hoping for, but I knew when Smedley starting pushing "Sandbox" that it wasn't what we would get.
I still have some hope for the Storybricks aspect of it, but as far as the rest of it goes - meh. A small letdown, but I didn't have high expectations in the first place. I wasn't expecting the Minecraft twist, but now that I look back on it, I'm shocked we didn't see someone else do it sooner, and I'm totally not surprised it's SoE doing it.
I agree, Vanguard is a decent game, and I even agree it's the spiritually successor.
But that's built on an engine that's possibly even more shitty than EQ1 engine - hardly a "Modernized" version. It may look marginally better, but it doesn't run any better. And the fact that it hasn't gotten any significant attention for ... well, since it released really doesn't help matters.
And I really do miss Norrath from time to time. It's just not the same without Flippy.
The old art assets from 2010 were good, I to would like to see what they were doing before, as for Vanguard, bar the fat freckle ginger haired child of an engine it did have some very interesting features, first time I found crafting to be engaging, and being an adventurer was just one sphere you could lead your whole mmorpg experience as a crafter, diplomat or mass murderer for xp.
Vanguard had the ideas, just lacked the talent to get them all on screen without dribbling and soiling itself and asking strangers to sniff its finger.
Still playing as a Goblin and hearing some of the cheeky retorts by goblin NPC,s was fairly amusing.
I wouldn't want an exact reskin of EQ. Being completely unable to solo with most classes was frustrating beyond belief. I still don't know how people played warriors past level 15 or so without going bonkers.
The rest of the gameplay I can live with. At the time alot of the issues I encountered looked like lazy design but I realize now they were making it difficult on purpose. I wonder how long it'll take a developer to realize that if a MMO really has an edge to it that it's so much more satisfying to play and succeed in it.
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