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I participated in some of the Queen's Jubilee event tonight. While I was doing it, I thought it was quite cool until I realized it was just me and a bunch of NPC's talking to each other. The NPC's had names like Rox, Braham, etc, and sort of had attitudes with one another and were giving each other a hard time and making jokes. Are these my new friends?
Since when in MMO's did the NPCs replace my freaking teammates?!?!?!?
Why don't I just go play XBOX or PS3 and do a single player RPG? What am I doing this game? Why is it on the MMO market and not on console?
Whats the point of these events? Why can I go into these events alone? Where's my group mates? Will someone group with me please and we can do these events together? oh wait, no need I can just coast through them alone.
Comments
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Maybe that is why there are so many complaints that nobody talks when people try to start conversations with other players.
Yeah, its sad that the NPC soldiers are my only company during "dynamic" events and my "group" recommended storyline quests that I can solo. I'm trying to level up an alt as a 2nd attempt at this game, but it's lonely. I see tons of unresponsive people running around me all the time.
These festivals are basically treasure hunts or kiddie games that you can run around doing by yourself, and actually its encouraged, I mean why do I need to follow someone around as I do these things? I don't need them.
The queen's jubiliee, and the voting event, those are good ideas, but once you get into them, its either soloable (i.e. tick all these boxes which you can do alone) or its like a big carnival/themepark with people around you who have no interest in talking, grouping, or community. We just stand around each other silently whacking mobs with our sticks, then returning to our solo activities.
Are you talking about the introduction scene to the Queen Jubilee?
It's a single player instance, it lasts about 10 minutes. After that you can join the mass of people farming the events.
Haha. "I asked you question dammit! ANSWER MEEEEEE!!!" lol
Obvious troll topic to attract all the gw2 haters. I'll respond anyway.
That's why i dislike certain Living Story events, because some aspects are solo instances. Some of them are quite nice and challenging though, but i prefer group content overall.
I also find it funny how these trolls just want to focus on one aspect of the game, and completely ignore the group based content. They try to be sarcastic about dynamic events and npcs, and yet the same comparison can be made to other MMOs, with their traditional questing systems. When was the last time any of you actually socialized while questing, in any mainstream MMO in recent times? Exactly.
OP, as you keep having a sad and lonely time playing GW2, maybe you should just quit and play something more fun for you. My suggestion, since you are looking for group-oriented content, would be The Secret World. It's a relatively new game, just over a year old, and you really can't get much done without others in the "endgame." You could also play a gear progression game like Rift or WoW, which requires organized group play for raiding.
There are other older games, which I'm sure you're aware of, too.
I'm sure you never did a quest alone in other MMORPGs.
But I guess if you are fooled, the AI is quite good.
Anyway, this is the Queen's Jubilee.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Agreed. So many complaints and no one asks for help. But if you fight in WoW you do! For example, Hogger in the Elwynn Forest. There are no less than 5 per hour (guessing don't ask for links) there for help. GW2, "I can't do this because there is no one standing here to help me". Personally, I ask all the time for help from the local chat or my guild.
Even in Rift, if I couldn't do a boss or mob on my own, I would skip it and not do it, or come back later. If I wanted help I would merely ask. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
You forgot to mention that everyone in that screenshot are just spamming all their keys without any worry about damage being done to them, adds, etc. It's all just a giant zerg fest, and when you try to talk to people in the 20 or so that are there NONE RESPOND.
That's the most loneliest game i've played in the past 5years. Even RIFT had more social aspects to it, and that's saying a LOT.
I agree 100%. There is no need for communication so even when you are in huge zerg no one says a word. Its like playing by side of others and not 'with' them. Got to be the most loneliest MMO and irony is you are always in huge zergs during events.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
The issue right now with gaming is that the community is split with there opinions on what they want from the game.
they want to group with people but they don't want the people to suck. if they suck you flame them. then those players sometimes get better and its like a circle of flame.
Old school days you truly had to be aware of the word you said cause guilds were so huge that if you decided to run your mouth u were shunned and had to build your reputation. Gear was something your guild wanted to help you get cause they knew u would stay and help them progress but now people log on they do content with pug groups get what they want and move on.
Unity and progression within a game is driven through the community's involvement with each other but games like gw2 WoW and all these instanced natured games cater to the public who is not willing to wait for something to spawn to be able to do it or to find capable players they want to associate with for there gaming experience and help them grow.
Three major things have driven a lot of games to death or to this point where players just non stop complain.
1) Communties are brutal they are selfish and want instant gratification without having to put in the time or work to achieve goals.
a) This has driven Goals to be easier to obtain but less satisfying when u obtain them because soooooo many people have done the exact same thing and eventually u end up just like everyone else except u dye ur gear different and change its looks.
2)Instances: Instancing though it allows everyone to see content is starting to get to the point where we want to be able to do it with as few people as possible IE : 5-10 mans even 20 mans is so few people and the rewards are so few that people don't want to deal with bringing the wrong person because of issues of fighting for loot then restrctions begin and before u know it your surrounded by people you don't even want to see succeed cause they might get that piece of gear u been waiting for.
a) so we introduce the token system so everyone will eventually get what they want because unhappy customers are people who leave. This only drives people to complete the given content that much faster cause eventually guess what u will have enough tokens to get what u want Congrats.
3) The ability to move on: I say and point this out because lets be honest I could flame the crap out of anyone on my server and eventually if I want ill just pay for a transfer and move on to another server. Paid transfers have become a game breaking issue. No longer do you stress the very key moment of picking a server because if that server sucks at PvP or PvE I can just transfer my character over to another instead of trying to help build the people im surrounded by to the level they need to be to achieve greatness.
a) This has also lead to games that are putting things like three world pvp or server vs server to have real issues because if someone is getting destroyed on one server they just transfer to the better server and the punishment is so light that the server they just moved from becomes a low pop desert land.
We might never be able to go back to the EQ or the DAOC shadowbane UO days but the bonding experience for those games were much stronger not because they were better games but because a lot of the aspects I mentioned above weren't around and people really had to be careful with there server choice there flaming and all the other things that come with truly immersing yourself in the world of a MMO.
Sorry I know this is one big ramble and it probably doesn't make any since but oh well.
What are we supposed to talk about while fighting? After you finish the achievement it's just a farming event, and other than "omg I just got killed" not much to discuss about this event other than an occasional "rez me please". If you can hold a convo about the weather while dodging attacks you must be bored as hell. IDK who you people are that need constant conversation with random people while you play a game. Get a guild to talk too or play Second Life if you feel chatty. I grouped once during this event, none of us had much to talk about and little time to do so since it was constant combat.
Blimey! That looks a mess...
A mess indeed. That is how they all are. Guild Wars 2 lacks balance.... Most people just build DPS and go....
Good game but ANet has some work ahead of them to get the proper balance. A game without the trinity needs structure somewhere....
"You know what? they all were right. You are just a bunch of anti-social nerds. Jerks." hehe
I just pray this type of zerg combat is not the same for EQN because if it is I wont even bother.....
I have a feeling though even with all it's so called classes it's gonna be a huge zerg fest with everyone rolling DPS. Some people may like this kinda chaos but I can't stand it.
Oh but wait smart AI, I just don't see the AI saving us from combat like this....
Anyway back on topic the event itself is not that bad........
I'm not sure how you manage to chat while doing combat and dodging in GW2, for me I cant chat about last weeks model inc or how stupid this or that guy are while dodging around and doing combos.
In a trinity game sure there you could chat away while standing still pressing some buttons to kill the mobs.
If it's not broken, you are not innovating.
You just described every fight in that game. At least every fight I saw...
I think you missed the part where i said that' there is no need for communication'. The game is designed in such a way which encourages players to just zerg and move on. If you think by communication i meant discussing weather or politics during the fight than you are just being a wise guy.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
......and that is how we know that you have never really raided in a progression guild.
James T. Kirk: All she's got isn't good enough! What else ya got?
You don't need to communicate because you are independent.
So everyone make their own decisions.
I can avoid enough damage on my own for a few seconds without a tank to protect my ass, I can heal enough damage on my own to survive a few seconds without a healer having to spend all their game time looking at my health bar, I can do some damage.
But try to take one of those bosses without 10-20 people and you simply don't have enough resources to take it down.
You need other people to use their heals and tank damage while your own heals and tanking skills are down.
In that event every few seconds you have 5-10 people drop dead - there is always some people that decide it is time to rez them.
In that event there are always veterans mobs spawning behind you - there are always people that take care of them, preventing the zerg to be overwhelmed.
In that event there are always people dropping combo fields and there are always people using finishers.
In that event if you stop moving or dodging, you die, no buts or ifs - bosses can 1-2 shot dozens of players every few seconds, there are aoe environmental stuff happening, like bombards or flocks of birds and the vets are no slouches either.
In the time one takes to write "hi everyone" you can die and rally 3 times.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It is a game with loads of people.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I was to bussy playing EVE fo many years to be bothered with epeen patting prog guilds in WoW.
If it's not broken, you are not innovating.