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In the relatively few days since Zenimax announced that Elder Scrolls Online would be a subscription-based game, the talk around the 'Net has been rampant. In our latest ESO column, Garrett talks about why it's time to stop the discussion about the subscription fee and start talking about the game itself. Read on and then head to the comments!
Gameplay is king. If a game is very strong at its core and crosses new ground in the MMO space then people will play it. Whether it is for $15.00 a month or free, or even throwing over $200.00 a month to a cash shop they will still log in every night and do something in that world. It is not so much about price but more about fun. When a really good game comes out do you remember how much you paid for it? Do you think about how much every dollar you spent equates to your level advancement or skill tree? Probably not. That is where the idea of good solid gameplay comes in.
Read more of Garrett Fuller's Elder Scrolls Online: Yes, Virginia, It’s Pay to Play.
Comments
I somewhat feel this is totally the wrong way to look at it. Ya sure, as long as the game is good people are willing to pay. However, just how many are we actually talking about here?
Saying money isn't a concern if the game is good, is just simply not true at all. This is the same reason why people don't go out to the store buying the most expensive of what they are looking for. They usually try to get the cheapest or something in between if they are able to.
Of course where it stands, it all comes down to quality. However, there is a point where the difference in quality is so little, that the price doesn't seem worth it, unless you are an enthusiast. ESO from what I have seen doesn't show nearly enough for it to really justify it to cost $60 +$15/month.
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
I think the argument that the game has to be pay-to-play to be quality or not force you to buy things is not a fair one. Look at Guild Wars 2, for example, or Defiance. I think the issue that needs to be considered here is "what is this game offering me that the others aren't, and is it worth paying full price and $15 a month for that different aspect?" Yes, it is about fun first and foremost, but there is also the important factor of competition and don't forget player expectations. There are many ways to do "free to play" and a variety of hybrid models that have rewarded subscribers while not "punishing" more casual players who don't want to pay full fees for a game they don't regularly get on.
There are a lot of casual gamers coming into the MMO genre, and many adults who have been part of it for over a decade but now have families and other responsibilities that make them play less often. So, subscriptions are often a reason for those mature gamers to quit playing or avoid starting because they feel like they are wasting money to play 15-20 hours a month.
How many what? People?
There's a cost/benefit analysis that runs in your mind before making any purchase. Is the product you're buying worth the amount that you're willing to spend? You performed that same subjective analysis in your last paragraph.
Here's where I take issue with your post. You assert that people never look for the most expensive whatever-it-is, and they only look for the cheapest products. That may be subjectively true for you and some others, but certainly not true for most people, and certainly it's not as dumbed down as you try to make it seem.
Most people have a budget set for their purchase, and an idea for what worth you're going to get from that budget. If your budget allows for the most expensive stereo, and the most expensive stereo has every feature you want that the others don't, and a better quality, you're going to get the most expensive stereo. If there's a less expensive model with most of the features you want and reasonable quality, you might decide to save some money and get that. It's all on dependent on that cost/benefit measure going on in your head. What will get you the most value for the money you're about to spend.
That's the point here. It doesn't matter what the price model is. Game boxes are all the same price on release anyway, and whether you pay a sub or buy items from the cash shop, all that truly matters is whether the game is worth that expenditure.
For you, it isn't. On to the next game then.
If I am going to pay a monthly subscription, the game better be complete. To me an MMORPG without:
Housing, Very meaningful Crafting (useful), Slow progression, Well Thought out end game, Extremely Deep Character Customization, and fun PvP and PvE, is not an MMORPG.
GW2, TSW, AoC, Rift does not have all these things, and I would not pay a monthly sub for these games!
WildStar and ESO, I think, has most of these things, and would be worth a monthly subscription, though that is what the free month is for. If after the first 30 days I find the game lacking, I stop paying.
Pay to Play subscription model, your game better be a complete MMORPG! not just an MMO!
This is what I told the dervs at gamescom that's why I went along to take a look at the game was because they made it sub based. Glad I did because after reading all the BS from people who know FA it's made me realise that the proof is in the pudding and I played the game three times and had the opportunity to see for my self, its looking and feeling good. I will now drop into beta thanks to one of the dervs taking my details, seemed they were impressed that I travelled from UK to see their game.
Well that's and four others, but don't tell them hey!...
Asbo
Thank you Garret. I've been telling people the same thing. If the game delivers a new, high quality, and FUN experience, people will pay a premium and it will flourish. If they don't, it won't. It's that simple. And while I agree with everything you said, I would add one more point.
They have to knock the three faction AvA (RvR, FvF, whatever you want to call it) out of the park. There is a huge player base from DAoC looking for that next great PvP game. We thought it would be WAR, we were wrong. If it's not ESO, those players will look to Camelot Unchained.
This playerbase is rabid and loyal. If you deliver a high quality PvP experience, you will have a solid base on which to build upon. So, even if the single player ES fans don't take to the game, ZeniMax and Bethesda will have a steady revenue stream upon which to support the game.
Just my 2 pents, take it for what it's worth.
@NoOneInParticular
I am a big fan of fluff and it seems fluff is slated to be on the cash shop. Others may say it doesn't affect gameplay, I say putting on a funny hat is still gameplay. They may not be targeting your kind of "gameplay," but don't trivialize my idea of fun.
"Just a few days after it was announced, I am already sick of all the talk surrounding the price model of Elder Scrolls Online. I do not understand..."
We know you don't understand, you are disconnected from reality and gamers are SICK OF ALL THE MORONIC DEFENSE OF AN OUTDATED PAY MODEL DESIGNED AROUND A LIE.
And I really REALLY love how your article says we should focus on the game yet you do not mention ONE SINGLE thing being spoken about by so many beta testers, the piss poor graphics, the Funcom level of bad animations, the combat limitations and the story that doesn't meet up to TES standards.
So, go on ignoring the FACT that the internet is ablaze by TES fans talking about how they wont pay to play a game they buy and act as if its just MMORPG players that want a free game. Zenimax is missing their target audience you and playing dumb is only going to insure the fact that this game will be another SWTOR...you know, that OTHER MMORPG that has massive issues due to blind fandom and ignorant developers.
And no, SWTOR is not doing well, EAs parting CEO admitted to the lies as he walked away to apologies to shareholders, your whitewashing it and not reporting the facts doesn't change the fact that the game didn't have half the subs EA was saying, nor making near what they were claiming.
Face reality, get Zenimax to wake the EFF up to save it from being just another quick money grab fail.
He just said what he thought they needed to do in order to succeed. That the content and quality of the game was more important than the pricing model. He didn't say that they were actually delivering.
I agree with what I say here, but that doesn't change the fact you are paying for the most expensive and getting quality in return. My point was, you don't get the most expensive if the quality isn't that much different.
Example: A quality car you can buy for $20,000. However, there are cars that cost upward beyond $100,000 to $1,000,000. People don't just go out and buy the most expensive thing like that. Of course they follow their budget and it also has a lot to do with quality.
Also, you are right, if people HAVE the money, they are more likely to pay more for something. That doesn't mean the price is justifiable. Someone can be bad all they want with their money. That really wasn't the point I was trying to make.
Even if there is a percentage of people that pay for the most expensive item, just to do so, doesn't change much. That percentage is very likely to be fairly low.
You're saying Defiance is a quality AAA MMORPG? Okaaaay lol
Smile
gameplay > graphics
Nice article. The bottom line as you aptly pointed out is a very minor concern when compared to whether the game is any FUN or not. In fact, it really only starts to be a concern when it negatively impacts the fun of a game and Developers seem to have realized that "F2P" is not some sort of magic bullet for earning revenue.
Frankly I have no idea whether ESO will be any fun at all or worth the price of admission. I do know that $15 per month is not a very significant purchasing decision out of most peoples entertainment budget these days. It's less then the cost of going to see a movie in the theatres by yourself with a bag of popcorn. Very few people are going to lose any sleep deciding over that. The only people really priced out of that market are the folks who might be playing a dozen MMO's every month....and clearly that's not ESO's target audience.
However, no one is going to maintain a sub if the game isn't fun and engaging over the long term. No one pays for a service they don't end up using regularly. THAT's ESO's critical hurdle. We'll just have to wait and see on that one.
No, he told us to stop complaining about the price model and then went on to speak about how we will be getting what we always get from Bethesda games...something this is NOT. Zenimax Studios is NOT Bethesda and even went so far as to tell us the game is all good by giving a bunch of company talking points.
This is just a mouthpiece article.
If it was written by someone able to give an actual personal opinion and not a corporate one the first paragraph would have ended with something other than "That is the real question we should all be asking, and ultimately the payment model will matter less than this important fact." Because the IMPORTANT FACT coming from the vast majority of people complaining has NOTHING TO DO WITH WANTING A FREE MMORPG...since the majority of those complaining DONT PLAY MMORPGS, they play TES GAMES.
The IMPORTANT question is WHY IS ZENIMAX trying to target TES fans, trying to distance themselves from the MMO label to get those fans, yet are doing everything they can to seem to drive those very fans away. A monthly sub is just ONE in a LONG LINE of WTFH are you doing moves!
Stop acting like this is the first time there has been a massive outcry from TES fans about this game.