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MMORPGs with rares / uniques items? (rares collector / trader)

Hi everyone,

I'm really missing in modern mmorpgs the fact you can collect and trade rare or unique items. Ultima Online is the best example of a mmorpg with a rares market -  item spawning just once a month, only on special events, once a year, and unique items just once in the whole server history.

Of course I'm not talking about uber weapons or armor, this will unbalance the game, but also just decorative items, mounts, whatever.

I've started playing FF14 since I'm still waiting for the next sandbox to try, but like any other modern mmorpgs, you reach you level cap so incredibly fast (today is second day after launch and people with EA already hit the cap of level 50) and you need to find a way to fill your time. For me making a god-char and level up all classes make no sense - I like to stick on my role.

In Ultima Online I was more than motivated to keep grinding and do repetitive  stuff to earn money and buy rares items for my collection. Many mmorpgs still have events items or mounts, but they are just bounded to your account and untradable.

So the question is - can you suggest me a mmorpg where rares market is still possible? ;)

 

Comments

  • ImperilImperil Member UncommonPosts: 28
    Maybe slightly off-topic but Asheron's Call likely the rarest of all items... the Nexus Shadow Armor. There was only one available on each server =D
  • OfficialFlowOfficialFlow Member Posts: 111

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

    now they are legendary / rare or unique in name only, there is atleast 10,000 other players running around with the said item. or more like in WoW when having  Legendary gear is a requirement to not suck

    "i have this cool unique sword i bet you have never seen something like this since its unique only i have it :P"

    "pft... what is that? i have a full gear of uniques waiting in my stash all i need is more levels to use them, and what comes to that sword i have 10 of them :P"

    i dont think there is any MMORPGs that have "it" today

     

  • NaowutNaowut Member UncommonPosts: 663

    I also LOVE stuff like that.

    Unfortunatly these days people will cry and moan because '' HURR I PAY 15 A MONTH ASWELL SO WHY DONT I HAVE IT?''.

  • TheSlitherTheSlither Member Posts: 59

    Yep there are many people not only in MMO but over all games who are QQ because: drop sux and so.

     I remember times when legendary items were for top 100 players. Like 0.01% drop change from hard boss and so on.

    And it was OK for me.

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by OfficialFlow

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

     

    Let's be real here.  The people who thought that it 'meant' something were just as deluded as the people who were jealous about it. 

    I am all for special items that are given as a reward for accomplishing somethign in the game.  If a task was truly difficult to accomplish only a few people would have this item.  However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item.  It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one. 

  • PAL-18PAL-18 Member UncommonPosts: 844
    Originally posted by Torik
    Originally posted by OfficialFlow

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

     

    Let's be real here.  The people who thought that it 'meant' something were just as deluded as the people who were jealous about it. 

    I am all for special items that are given as a reward for accomplishing somethign in the game.  If a task was truly difficult to accomplish only a few people would have this item.  However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item.  It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one. 

    RPG and dices.... theres a lot of lottery going on in RPGs..

    And in perfect scenario its challenging opponent + lucky drop = win.

    like http://forums.anarchy-online.com/showthread.php?t=477616

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by PAL-18
    Originally posted by Torik
    Originally posted by OfficialFlow

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

     

    Let's be real here.  The people who thought that it 'meant' something were just as deluded as the people who were jealous about it. 

    I am all for special items that are given as a reward for accomplishing somethign in the game.  If a task was truly difficult to accomplish only a few people would have this item.  However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item.  It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one. 

    RPG and dices.... theres a lot of lottery going on in RPGs..

    And in perfect scenario its challenging opponent + lucky drop = win.

    like http://forums.anarchy-online.com/showthread.php?t=477616

     

    Then you get those scenarios where you do somethign incredibly stupid but the dice roll perfectly and you succeed where you should not.  It is still a 'win' but not for the reasons you want to.

  • Spider3Spider3 Member Posts: 33

    so, thanks everyone for your replies...basically you are telling me to go back playing UO because this won't ever exists anymore if I got it right ;)

    EQ:N and Pathfinder Online could be still a hope, maybe...

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Spider3

    So the question is - can you suggest me a mmorpg where rares market is still possible? ;)

     

    Not a MMO ... D3.

    A perfect roll of some items are so rare that there are only few in the world.

  • TheocritusTheocritus Member LegendaryPosts: 9,976
    Rares and uniques make a game more fun, especially if they truly are rare.....I just dont like it when they are sold for cash.
  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Spider3

    so, thanks everyone for your replies...basically you are telling me to go back playing UO because this won't ever exists anymore if I got it right ;)

    EQ:N and Pathfinder Online could be still a hope, maybe...

    I believe that WoW's battlepet system allows you trade some types of pets.  Beyond that, balance reasons make it impractical to put powerful items into a game that players cannot earn through normal gameplay. 

    I used to play Magic:The Gathering fairly seriously and after a while you learned to seperate the collector's side form the gameplay side.  In a tournament, noone cared if you collected the cards yourslef of if you borrowed the deck from a friend.  players hate it when rare cards end up being to powerful because it seriously unbalances the tournament scene. 

     

  • PAL-18PAL-18 Member UncommonPosts: 844
    Originally posted by Torik
    Originally posted by PAL-18
    Originally posted by Torik
    Originally posted by OfficialFlow

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

     

    Let's be real here.  The people who thought that it 'meant' something were just as deluded as the people who were jealous about it. 

    I am all for special items that are given as a reward for accomplishing somethign in the game.  If a task was truly difficult to accomplish only a few people would have this item.  However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item.  It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one. 

    RPG and dices.... theres a lot of lottery going on in RPGs..

    And in perfect scenario its challenging opponent + lucky drop = win.

    like http://forums.anarchy-online.com/showthread.php?t=477616

     

    Then you get those scenarios where you do somethign incredibly stupid but the dice roll perfectly and you succeed where you should not.  It is still a 'win' but not for the reasons you want to.

    Perfect! like when completely smashed and then  wake up and  theres beautiful naked lady sleeping next to you.

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Torik
    Originally posted by OfficialFlow

    yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players

    Let's be real here.  The people who thought that it 'meant' something were just as deluded as the people who were jealous about it. 

    I am all for special items that are given as a reward for accomplishing somethign in the game.  If a task was truly difficult to accomplish only a few people would have this item.  However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item.  It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one. 

    Well, seems we found one of the jealous guys.image

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • Spider3Spider3 Member Posts: 33

    D3 could be really a nice suggestion despite not a MMO...

    http://us.battle.net/d3/en/blog/6923457/104-legendary-item-improvements-8-14-2012

    I'll think about giving it a shoot ;)

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Spider3

    D3 could be really a nice suggestion despite not a MMO...

    http://us.battle.net/d3/en/blog/6923457/104-legendary-item-improvements-8-14-2012

    I'll think about giving it a shoot ;)

    I cannot speak for others. But D3 is close enough to a MMORPG for me.

  • Quazal.AQuazal.A Member UncommonPosts: 859

    the perfect game for this is eve online :)

     

    http://home.wanadoo.nl/ntt/eve/collection/ this is a guy called entity who owns pretty much everything in game, and the trade market for some of the rares are crazy value.

    In fact for certain ships if you were to value them in terms of $$s you could probably buy a cheap house for less :) 

    But the rare market is good to start with some items only go for a few isk, but some UBER rare can fetch values of sizes of large alliances

     

    So in retrospect Eve online is what you want

    This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
    Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  • Spider3Spider3 Member Posts: 33
    EVE could be really a nice alternative. I'm not much in Sci-Fi, i prefer fantasy, but it could really suits my taste. Thanks for the advice, I'll consider if stepping back in UO or go to the future, waiting for Greed Monger as the next "uo" alternative.
  • AnslemAnslem Member CommonPosts: 215
    Originally posted by Spider3

    Hi everyone,

    I'm really missing in modern mmorpgs the fact you can collect and trade rare or unique items. Ultima Online is the best example of a mmorpg with a rares market -  item spawning just once a month, only on special events, once a year, and unique items just once in the whole server history.

    Of course I'm not talking about uber weapons or armor, this will unbalance the game, but also just decorative items, mounts, whatever.

    I've started playing FF14 since I'm still waiting for the next sandbox to try, but like any other modern mmorpgs, you reach you level cap so incredibly fast (today is second day after launch and people with EA already hit the cap of level 50) and you need to find a way to fill your time. For me making a god-char and level up all classes make no sense - I like to stick on my role.

    In Ultima Online I was more than motivated to keep grinding and do repetitive  stuff to earn money and buy rares items for my collection. Many mmorpgs still have events items or mounts, but they are just bounded to your account and untradable.

    So the question is - can you suggest me a mmorpg where rares market is still possible? ;)

     

    I remember loving the rare stuff in UO as well.  There were entire player-run museums dedicated to rares.  

    There was just something about looking at a full set of Ranger's Armor and blessed (blessed) sandals that were fantastic.

    After AoS expansion I feel that lessened, but I remember feeling special having once obtained a bank check for an amount that was no long feasible  to check. 

    Played: Ultima Online - DaoC - WoW -

  • AnslemAnslem Member CommonPosts: 215
    Originally posted by Spider3

    so, thanks everyone for your replies...basically you are telling me to go back playing UO because this won't ever exists anymore if I got it right ;)

    EQ:N and Pathfinder Online could be still a hope, maybe...

    Meh... We could try Siege??!!  My LS toons are long gone.  

    Played: Ultima Online - DaoC - WoW -

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198

    This one of the things I wanted to bring back in the MMORPG I was designing.

     

    Rare/unique abilities, tradeskill abilities, armor and weapon, states of being.

     

    Legendary stuff would literally be legendary items in the game.   For example having a sword in the stone that has lore and improbable chance to pull.  You get a whole story line around your character and the lore added to the game of your exploits.   Then after say 3 months the sword would go back on its own wait for the next person.  Get a cool title of sword barer. 

     

    Then I wanted blessed/cursed items that warped your character.  You find a rare kick ass sword.  But after using it for a while your warped into a horrible monster.  Your powerful but now KOS to everyone and everything.   Do you embrace the power and the monster or do you quest to find a cure to remove the sword.  You could in turn form you own monster lair for players to raid and fight you.

     

    I had 3 rare ascended races that required you to sacrifice your character to be reborn.   Rare and powerful you were also restricted to your role since you became content for other players.  

  • Spider3Spider3 Member Posts: 33
    What do you mean a mmorpg you are designing? there is a project running or just concepts? ;) I'd like to support it in case heeh
  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by PAL-18

    RPG and dices.... theres a lot of lottery going on in RPGs..

    And in perfect scenario its challenging opponent + lucky drop = win.

    I used to get paid to (among other things) create unique scripted toys.

    Several staff members succumbed to the inevitable temptation of the cash trade market...and got caught, naturally. Black markets seem to inevitably follow rare+tradeable, like plague follows rats.

     

    I wonder how many people actually received the tax-free no-effort payday they were expecting from D3?

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by Spider3
    What do you mean a mmorpg you are designing? there is a project running or just concepts? ;) I'd like to support it in case heeh

     

    Just concepts right now.  

  • Spider3Spider3 Member Posts: 33

    awww..shame, all my hopes faded ;) well, good luck with this anyway.

    Alright, I'm still mmorpg-less for now. Thanks everyone for the suggestion ;D

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