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Hi everyone,
I'm really missing in modern mmorpgs the fact you can collect and trade rare or unique items. Ultima Online is the best example of a mmorpg with a rares market - item spawning just once a month, only on special events, once a year, and unique items just once in the whole server history.
Of course I'm not talking about uber weapons or armor, this will unbalance the game, but also just decorative items, mounts, whatever.
I've started playing FF14 since I'm still waiting for the next sandbox to try, but like any other modern mmorpgs, you reach you level cap so incredibly fast (today is second day after launch and people with EA already hit the cap of level 50) and you need to find a way to fill your time. For me making a god-char and level up all classes make no sense - I like to stick on my role.
In Ultima Online I was more than motivated to keep grinding and do repetitive stuff to earn money and buy rares items for my collection. Many mmorpgs still have events items or mounts, but they are just bounded to your account and untradable.
So the question is - can you suggest me a mmorpg where rares market is still possible?
Comments
yes i remember the time when having a unique or "legendary" item actualy meant something and gave birth to jealousy in other players
now they are legendary / rare or unique in name only, there is atleast 10,000 other players running around with the said item. or more like in WoW when having Legendary gear is a requirement to not suck
"i have this cool unique sword i bet you have never seen something like this since its unique only i have it :P"
"pft... what is that? i have a full gear of uniques waiting in my stash all i need is more levels to use them, and what comes to that sword i have 10 of them :P"
i dont think there is any MMORPGs that have "it" today
I also LOVE stuff like that.
Unfortunatly these days people will cry and moan because '' HURR I PAY 15 A MONTH ASWELL SO WHY DONT I HAVE IT?''.
Yep there are many people not only in MMO but over all games who are QQ because: drop sux and so.
I remember times when legendary items were for top 100 players. Like 0.01% drop change from hard boss and so on.
And it was OK for me.
Let's be real here. The people who thought that it 'meant' something were just as deluded as the people who were jealous about it.
I am all for special items that are given as a reward for accomplishing somethign in the game. If a task was truly difficult to accomplish only a few people would have this item. However, if the rarity is based on luck of the drop then there really is not much accomplishment attached to getting the item. It's essentially the difference between someone who won an Olympic medal and someone who won the lottery and bought himself one.
RPG and dices.... theres a lot of lottery going on in RPGs..
And in perfect scenario its challenging opponent + lucky drop = win.
like http://forums.anarchy-online.com/showthread.php?t=477616
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Then you get those scenarios where you do somethign incredibly stupid but the dice roll perfectly and you succeed where you should not. It is still a 'win' but not for the reasons you want to.
so, thanks everyone for your replies...basically you are telling me to go back playing UO because this won't ever exists anymore if I got it right
EQ:N and Pathfinder Online could be still a hope, maybe...
Not a MMO ... D3.
A perfect roll of some items are so rare that there are only few in the world.
I believe that WoW's battlepet system allows you trade some types of pets. Beyond that, balance reasons make it impractical to put powerful items into a game that players cannot earn through normal gameplay.
I used to play Magic:The Gathering fairly seriously and after a while you learned to seperate the collector's side form the gameplay side. In a tournament, noone cared if you collected the cards yourslef of if you borrowed the deck from a friend. players hate it when rare cards end up being to powerful because it seriously unbalances the tournament scene.
Perfect! like when completely smashed and then wake up and theres beautiful naked lady sleeping next to you.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Well, seems we found one of the jealous guys.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
D3 could be really a nice suggestion despite not a MMO...
http://us.battle.net/d3/en/blog/6923457/104-legendary-item-improvements-8-14-2012
I'll think about giving it a shoot
I cannot speak for others. But D3 is close enough to a MMORPG for me.
the perfect game for this is eve online
http://home.wanadoo.nl/ntt/eve/collection/ this is a guy called entity who owns pretty much everything in game, and the trade market for some of the rares are crazy value.
In fact for certain ships if you were to value them in terms of $$s you could probably buy a cheap house for less
But the rare market is good to start with some items only go for a few isk, but some UBER rare can fetch values of sizes of large alliances
So in retrospect Eve online is what you want
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
I remember loving the rare stuff in UO as well. There were entire player-run museums dedicated to rares.
There was just something about looking at a full set of Ranger's Armor and blessed (blessed) sandals that were fantastic.
After AoS expansion I feel that lessened, but I remember feeling special having once obtained a bank check for an amount that was no long feasible to check.
Played: Ultima Online - DaoC - WoW -
Meh... We could try Siege??!! My LS toons are long gone.
Played: Ultima Online - DaoC - WoW -
This one of the things I wanted to bring back in the MMORPG I was designing.
Rare/unique abilities, tradeskill abilities, armor and weapon, states of being.
Legendary stuff would literally be legendary items in the game. For example having a sword in the stone that has lore and improbable chance to pull. You get a whole story line around your character and the lore added to the game of your exploits. Then after say 3 months the sword would go back on its own wait for the next person. Get a cool title of sword barer.
Then I wanted blessed/cursed items that warped your character. You find a rare kick ass sword. But after using it for a while your warped into a horrible monster. Your powerful but now KOS to everyone and everything. Do you embrace the power and the monster or do you quest to find a cure to remove the sword. You could in turn form you own monster lair for players to raid and fight you.
I had 3 rare ascended races that required you to sacrifice your character to be reborn. Rare and powerful you were also restricted to your role since you became content for other players.
I used to get paid to (among other things) create unique scripted toys.
Several staff members succumbed to the inevitable temptation of the cash trade market...and got caught, naturally. Black markets seem to inevitably follow rare+tradeable, like plague follows rats.
I wonder how many people actually received the tax-free no-effort payday they were expecting from D3?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Just concepts right now.
awww..shame, all my hopes faded well, good luck with this anyway.
Alright, I'm still mmorpg-less for now. Thanks everyone for the suggestion ;D