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One year of Guild Wars 2

rastapastorrastapastor Member UncommonPosts: 188

https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

 

There is an infographic. Basicly ArenaNet sold over 3.5 mln copies and 460k players online at the same time (460k CCU, concurrent users)

Comments

  • caetftlcaetftl Member Posts: 358
    Originally posted by rastapastor

    https://www.guildwars2.com/en/news/guild-wars-2-the-first-year/

     

    There is an infographic. Basicly ArenaNet sold over 3.5 mln copies and 460k players online at the same time (460k CCU, concurrent users)

    If I recall their previous concurrent user record was from headstart or beta at 400k, I have a feeling that 460k was hit shortly after launch. 

    The 3.5million copies sold surprises me, I figured 4 million would be the next milestone they announced.  That amounts to roughly 62500 copies sold a month.  So anywhere from $1,875,000 to $3,125,000 a month in box sales.  They average about 10million a month in revenue in q1/q2.  So anywhere from  68.75% to 81.25% of their revenue is from cash shop.  Interesting food for thought. 

  • VorchVorch Member UncommonPosts: 793

    With the foundation of resources that they have now, I'm interested to see how they expand upon previous releases.

    They have been working from the ground up for the majority of releases this year. It's going to very interesting to see where they go with this now that they have an expansive base to work with.

    I'm still waiting for guild halls/housing, lfg feature, and a new WvW map. I also would have liked to have seen at least 2 more types of sPvP introduced.

    However, the game is doing remarkably well despite some hiccups of the past year. Congratulations to GW2. May the next year be even better than the last.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • The user and all related content has been deleted.
  • caetftlcaetftl Member Posts: 358
    Originally posted by Thomson

    Great job by Anet. Had a blast with GW2 this year especially since the start of their bi-weekly patch schedule.


    @caetftl
    The last quartal isn't included in the statistics, there is the following footnote


    *Based on initial 9 months combined digital and retail unit sales against PC pay to play MMORPG games: includes North America, Australia and Europe. Source: DFC Intelligence

     

    That is only for the starred part where they claim it is the fastest selling MMORPG, in history,over a 9month opening period. 

  • rastapastorrastapastor Member UncommonPosts: 188
    Originally posted by Jean-Luc_Picard

    460,000 players online at the same time.

    51 servers.

    That's 9000+ players per server online at the same time, if the population was evenly distributed, which it isn't, some servers must peak at 15000+ if not more.

    So long for the imaginary number of a supposed maximum of 1500 players per server that has been used in another thread. But I guess we won't get any apologies for using fictive numbers to bash GW2...

     

    Still we don't know if the 460k CCU is from present time or the game release time.

  • rastapastorrastapastor Member UncommonPosts: 188
    Ye my bad, i don't really think after 10 hours straight of learning for exam session :). Sorry :)
  • johaocarljohaocarl Member UncommonPosts: 111
    Originally posted by Jean-Luc_Picard

    460,000 players online at the same time.

    51 servers.

    That's 9000+ players per server online at the same time, if the population was evenly distributed, which it isn't, some servers must peak at 15000+ if not more.

    So long for the imaginary number of a supposed maximum of 1500 players per server that has been used in another thread. But I guess we won't get any apologies for using fictive numbers to bash GW2...

    I think you don't saw teh first day of clockwork invasions....

    because it was exactly that every server was having...

  • AmjocoAmjoco Member UncommonPosts: 4,860
    GW2 has shown that it is a leader in fun and the numbers reflect it. The game has a bit of everything for each player, from casual to elite player. Thank you ArenaNet for developing such a great game at such a bargain. Congratz on the sales, and I will be there being part of your next milestone with all my friends! 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • caetftlcaetftl Member Posts: 358
    Originally posted by Jean-Luc_Picard

    460,000 players online at the same time.

    51 servers.

    That's 9000+ players per server online at the same time, if the population was evenly distributed, which it isn't, some servers must peak at 15000+ if not more.

    So long for the imaginary number of a supposed maximum of 1500 players per server that has been used in another thread. But I guess we won't get any apologies for using fictive numbers to bash GW2...

    Someone forgot about overflows... which is where the majority of those players were sent to, which are not servers themselves, and this was also most likely during early launch, when the early zones were getting hammered and the later zones were slowly filling up. 

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Just in case some of you missed the infograph. MMORPG.COM article.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

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