My advice would be to transfer to a Legacy Server as soon as possible. They have great communities and I see people asking for resurrections all the time, with two to three public responses. I've even seen it become a contests as to who can get there first to help out.
There's even a linkshell on my server that's pretty much dedicated to rezzing people and making dungeon groups (supposedly FATE groups as well, though they're usually too busy helping people and answering questions from new players). Though as you progress in the story and go to new areas, it takes anywhere from 5 to 10 minutes to get back to where you were unless you spend the cash to teleport (assuming you even remembered to get the crystal).
It's just a joy to be in general chat as whole, as people converse openly, there's rarely any raging argument and help is answered relatively quickly depending on the time of day (though usually oft, especially in starting areas). I'm actually a part of a LS that is dedicated to helping new players myself.
The two Legacy servers where I can confirm have a lot of friendly people are Hyperion and Balmung, though I'm hearing good stuff from others with an exception or two here and there. This is probably because the 1.0 communities were tight nit and close, as it was in everyone's benefit to cooperate with each other to maximize efficiency back then. Then people who were fearful of "elite" communities from whichever MMO community they came from joined new servers thinking the economies would be messed up on legacy servers (in fact, I've seen items 1-30 sell for less than 200 gil on market places, surprisingly... items just flooded the market at low prices due to ease of acquisition and the fact most of the server already had retainers when the game started, so there was little to no monopoly like there is on new servers for those lucky enough to be able to play to unlock retainers). So basically you have a lot of players that come from bad communities and not used to the potential existing players from a game that promoted unity actually being stand up people who want to help (partly because they have nothing better to do since they're max level).
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
I spent the day running to blue circles and smacking things with a stick, over and over to level 40 glory!!
I also spent that time dying surrounded by other players with no rezzes.
MMO's have gone backwards a bit in this regards, in terms of FATE's and the way ppl treat one another BUT, a lot has to do with the rinse and repeat instant gratification crap that came along with MMO's going mainstream. Why rez someone when they can just release and come back in 5 seconds? There is very little penalty for death, so why rez a comrade who died right next to you? (during and after fights, corpses just don't get rezzed) Better to just summon your mount, ride over them, so you can wait in town for the next FATE right? Most of the times I see ppl left for dead, there isn't even another FATE active, ppl just ride right over corpses. Don't get me started on heals, and don't say its about a team etc. I played DAOC for years, and ppl routinely rezzed anyone in sight in pvp and pve, regardless of team.
But in that game, if you released you lost a ton of exp and had a long way to run back, but here there is no penalty, SO, I think the devs should have more IN DEPTH & Complex multi step FATES. There are some multi steppers, but most are just one and done, so no one cares if their realm mate, regardless of being grouped, dies, cuz the FATES are over in 1-1.5 minutes. Hell if you get there at 14:05, your 30 seconds too late and its over.
So, make FATES multi step and make them last longer. Give exp or something for rezzing ppl. Make death have a bigger penalty.
Other than the FATE stuff though, this game is cool and im flying through it, FATEs + storyline. Probably going to do cooking once I ding 50
Sidenote: People in pre-wow MMO's used to even ask their group mates, "oh hey this guy needs a rez can you come to me?" so non rezzers would help out too.
Man OP I was just thinking the same thing. To be honest the dungeons are the one thing I really wanted to try in this game. I'm a CNJ..grinding to become a WHM. Honestly after Sastra, and Tam Tara...I don't think I'll sub. So why do you ask...well in Tam Tara there was basically no talking, I mean no tank telling you what not to pull, no puller, no communication at all. We just went down the hall killing things. That's it. Granted I like the idea of healting. But honestly I click what 1-3 buttons the whole time. protect at the start, cure, and that party cure..oh and switch sometimes to cleric stance and dps a bit with stone and areao.
You know how in other MMOs if you say you haven't been there before. Someone in the party usually tells you what to expects or how to generally defend against the bosses. Okay the bosses...the spawn adds, they have a telegraph. You usually have to kill the adds then go back to the boss. Rinse...repeat.
I think I'd rate this game someowhere around a 7.5. Not bad but definitely not a long lasting experience and I loved FF11. I was expecting more of that where grouping seemed to matter. I'll prob continue on for a bit longer, however honestly it has that shallow feeling like GW2...it just has something missing. Granted they do have some interesting features that I really like. However I can't see myself grinding all the way up to 30 with just 3 or so damaging abilities.
I will say this. This is def not worth $12 a month. Not even a bad game but it should def not get higher than say an 8/10. Glaring missteps along the way keep this from becoming a great game.
Now I'll wait a bit for Wildstar, perhaps go back to Rift or hold out for EQ landmark, and next. But Idk on FF14ARR. the low amount of skills kills it for me. Seems even lower than GW2. I know you can level other jobs but...hmm.
Ignores all but the in your face content. Chooses to repeatedly do that since it requires little to no reading.
Dies multiple times (cant read so doesn't know difficulty level)
Complains about death not giving him XP and some gold, also complains about the walk back from his bind point...a bind point that he could have changed to a closer location if only he was able to read.
Then feels the need to be vocal about said "issues"
All I see is the op asking for a bit more of a community approach to playing, it's those who don't approach MMO's in such a way that are the problem. How do you read about fates BTW? They just spring up, right on top of you at times.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You know only two classes have a rez and one doesnt get it until level 22. Game hasn't been out very long so not a lot of players have picked up a rez skill yet. Not everyone that can currently rez is doing fates with you. Just some things to consider.
This is the same thing that happens in Rift. and GW2. I am not sure this particular mechanic can really be made better in this regard. I am not sure how you can incorporate a group synergy mentality in the approach to dealing with them. But I certainly know that if the reward for a group event is based on individual performance, you are screwed. It's great if you are formally grouped going in, but if you aren't this is bound to be the result. It's the nature of the beast. A high paced random encounter for multiple players. I mean it is what it is. Take them as they come, get your XP and move on.
If you are doing lvl 40 quests already, you are playing with all the powerlevelers because the more social and friendly players are still at the start/mid of the game taking and enjoying their time. If you expect any one of them to stop their precious race to 50 to take the time and help you, you are dead wrong.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
all the content can be cleared in 5 days? (excluding the multi classing)
if this is correct
isnt there something wrong with the genre? wow
i will stop here if i dont i will most likely embark on a long rant journey
you can clear it in 5 days if you live in your mother's basement and are using a bedpan as a portable toilet. for all the other normal people in the world, no it will not take 5 days. I spent 4 days off of work playing the game non-stop, and I was still only able to hit 25/21/15 (gla/bsm/cnj). also, the people who played all through beta and had their characters wiped repeatedly already know what to do to powerlvl their character.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Lets be fair, FFARR is really way too much of the same nonsense. Big walls of text and spending hours on end playing gofer boy. Fetch me this and fetch me that. Kill 5 this, pick up 10 of that. Give this letter to this guy, then give it to that guy.
It's the most on the rails, typical rehashed garbage I've seen yet.
It adds insult to injury when the game is an MMORPG, but every few quests I have to drop group to do a solo instance dungeon to further my mandatory "save the world quest", then I rejoin my group so we can continue doing solo content in a group. Because we all know putting group level difficulty mobs in an MMORPG is too much to ask for from these games.
You want "team work" and "cooperation"? How about you play an MMORPG that actually has group content, instead of an overload of solo-fetch quests to level 50.
This game is your typical Tera / Aion / Blade N Soul asian themepark. I don't know why you expected something different.
On rails? I stopped what I was doing at level 12 and ran to another area to start unlocking new jobs. I wasn't made to do it, just wanted to so I could ave new skills to use with my favorite job. I did quest not related to the main story as I leveled new classes and then went back to my main job to do some levequest. I then got with some friends and did some group content. Yea... It's terribly on rails............................ I wish I had he choice to do what I want.......................................
I now have a character with a nice mixed bag of skill combinations unlike other players around me playing in whatever areas I want as I've been all over the map. This doesn't effect my main story quest as my level will be synced upon doing those. Man... If only I had a bit more freedom...
However, I don't think you have actually played this game. There is a difficulty slider on levequest to adjust to the size of your group. Did you just come here to complain?
IKR? This game is the most OFF the rails theme park I have yet played. I haven't picked up a single quest outside of my main story line from the moment I got access to air travel. I have actually had to slow down my main class leveling so I can get caught up with my crafting. Everytime I see someone use the term "WoW Clone" (or some similar reference) I instantly know they have no clue what they are talking about.
Just because you can go to another area doesn't mean the game is "off the rails". It's vertical progression system and exp is based almost entirely on solo-questing and forcing you to follow a linear vertical progression bread-crumb trail of fetch and kill quests..
The game brings nothing innovative, at all. It's a rehash of many themeparks that have come before it. The leveling system, the questing system, the save the world "main story quest" that's basically mandatory and exactly the same for all players, the combat system, the crafting, it's all your typical "More of the same" style MMO.
The funny thing is that, generally, even most themepark MMOs try to bring some new feature into the fold on top of the "More of the same". GW2 and Rift brought in the Dynamic event system. Tera had it's "action combat system". SWTOR had it's "Mass effect style dialog/story telling" feature, DAoC had it's RvRvR pvp system, Shadowbane brought the city sieges.... etc etc.
But over the past couple weeks I've been messing around with ARR, I fail to see anything new or innovative
Not saying a game has to be innovate (it's just nice when it does), but the game is seriously more of the same. FFARR is not a "bad game", but I can't see how anyone would say the game is "special" or not a clone of previous games.
It's just another themepark MMO that fails to deliver anything new, which was my point directed at someone who made a comment suggesting FFARR was someone special or stood out from other games over the past 10 years, but it factually doesn't.
Lets be fair, FFARR is really way too much of the same nonsense. Big walls of text and spending hours on end playing gofer boy. Fetch me this and fetch me that. Kill 5 this, pick up 10 of that. Give this letter to this guy, then give it to that guy.
It's the most on the rails, typical rehashed garbage I've seen yet.
It adds insult to injury when the game is an MMORPG, but every few quests I have to drop group to do a solo instance dungeon to further my mandatory "save the world quest", then I rejoin my group so we can continue doing solo content in a group. Because we all know putting group level difficulty mobs in an MMORPG is too much to ask for from these games.
You want "team work" and "cooperation"? How about you play an MMORPG that actually has group content, instead of an overload of solo-fetch quests to level 50.
This game is your typical Tera / Aion / Blade N Soul asian themepark. I don't know why you expected something different.
On rails? I stopped what I was doing at level 12 and ran to another area to start unlocking new jobs. I wasn't made to do it, just wanted to so I could ave new skills to use with my favorite job. I did quest not related to the main story as I leveled new classes and then went back to my main job to do some levequest. I then got with some friends and did some group content. Yea... It's terribly on rails............................ I wish I had he choice to do what I want.......................................
I now have a character with a nice mixed bag of skill combinations unlike other players around me playing in whatever areas I want as I've been all over the map. This doesn't effect my main story quest as my level will be synced upon doing those. Man... If only I had a bit more freedom...
However, I don't think you have actually played this game. There is a difficulty slider on levequest to adjust to the size of your group. Did you just come here to complain?
IKR? This game is the most OFF the rails theme park I have yet played. I haven't picked up a single quest outside of my main story line from the moment I got access to air travel. I have actually had to slow down my main class leveling so I can get caught up with my crafting. Everytime I see someone use the term "WoW Clone" (or some similar reference) I instantly know they have no clue what they are talking about.
Just because you can go to another area doesn't mean the game is "off the rails". It's vertical progression system and exp is based almost entirely on solo-questing and forcing you to follow a linear vertical progression bread-crumb trail of fetch and kill quests..
The game brings nothing innovative, at all. It's a rehash of many themeparks that have come before it. The leveling system, the questing system, the save the world "main story quest" that's basically mandatory and exactly the same for all players, the combat system, the crafting, it's all your typical "More of the same" style MMO.
The funny thing is that, generally, even most themepark MMOs try to bring some new feature into the fold on top of the "More of the same". GW2 and Rift brought in the Dynamic event system. Tera had it's "action combat system". SWTOR had it's "Mass effect style dialog/story telling" feature, DAoC had it's RvRvR pvp system, Shadowbane brought the city sieges.... etc etc.
But over the past couple weeks I've been messing around with ARR, I fail to see anything new or innovative
Not saying a game has to be innovate (it's just nice when it does), but the game is seriously more of the same. FFARR is not a "bad game", but I can't see how anyone would say the game is "special" or not a clone of previous games.
It's just another themepark MMO that fails to deliver anything new, which was my point directed at someone who made a comment suggesting FFARR was someone special or stood out from other games over the past 10 years, but it factually doesn't.
What FFXIV delivers that is different in comparison to recent AAA MMORPGs:
Lets be fair, FFARR is really way too much of the same nonsense. Big walls of text and spending hours on end playing gofer boy. Fetch me this and fetch me that. Kill 5 this, pick up 10 of that. Give this letter to this guy, then give it to that guy.
It's the most on the rails, typical rehashed garbage I've seen yet.
It adds insult to injury when the game is an MMORPG, but every few quests I have to drop group to do a solo instance dungeon to further my mandatory "save the world quest", then I rejoin my group so we can continue doing solo content in a group. Because we all know putting group level difficulty mobs in an MMORPG is too much to ask for from these games.
You want "team work" and "cooperation"? How about you play an MMORPG that actually has group content, instead of an overload of solo-fetch quests to level 50.
This game is your typical Tera / Aion / Blade N Soul asian themepark. I don't know why you expected something different.
On rails? I stopped what I was doing at level 12 and ran to another area to start unlocking new jobs. I wasn't made to do it, just wanted to so I could ave new skills to use with my favorite job. I did quest not related to the main story as I leveled new classes and then went back to my main job to do some levequest. I then got with some friends and did some group content. Yea... It's terribly on rails............................ I wish I had he choice to do what I want.......................................
I now have a character with a nice mixed bag of skill combinations unlike other players around me playing in whatever areas I want as I've been all over the map. This doesn't effect my main story quest as my level will be synced upon doing those. Man... If only I had a bit more freedom...
However, I don't think you have actually played this game. There is a difficulty slider on levequest to adjust to the size of your group. Did you just come here to complain?
IKR? This game is the most OFF the rails theme park I have yet played. I haven't picked up a single quest outside of my main story line from the moment I got access to air travel. I have actually had to slow down my main class leveling so I can get caught up with my crafting. Everytime I see someone use the term "WoW Clone" (or some similar reference) I instantly know they have no clue what they are talking about.
Just because you can go to another area doesn't mean the game is "off the rails". It's vertical progression system and exp is based almost entirely on solo-questing and forcing you to follow a linear vertical progression bread-crumb trail of fetch and kill quests..
The game brings nothing innovative, at all. It's a rehash of many themeparks that have come before it. The leveling system, the questing system, the save the world "main story quest" that's basically mandatory and exactly the same for all players, the combat system, the crafting, it's all your typical "More of the same" style MMO.
The funny thing is that, generally, even most themepark MMOs try to bring some new feature into the fold on top of the "More of the same". GW2 and Rift brought in the Dynamic event system. Tera had it's "action combat system". SWTOR had it's "Mass effect style dialog/story telling" feature, DAoC had it's RvRvR pvp system, Shadowbane brought the city sieges.... etc etc.
But over the past couple weeks I've been messing around with ARR, I fail to see anything new or innovative
Not saying a game has to be innovate (it's just nice when it does), but the game is seriously more of the same. FFARR is not a "bad game", but I can't see how anyone would say the game is "special" or not a clone of previous games.
It's just another themepark MMO that fails to deliver anything new, which was my point directed at someone who made a comment suggesting FFARR was someone special or stood out from other games over the past 10 years, but it factually doesn't.
You do realize this is a mult-class game right? I don't think you have discovered what that means yet, and why your description of this game is inaccurate.
all the content can be cleared in 5 days? (excluding the multi classing)
if this is correct
isnt there something wrong with the genre? wow
i will stop here if i dont i will most likely embark on a long rant journey
you can clear it in 5 days if you live in your mother's basement and are using a bedpan as a portable toilet. for all the other normal people in the world, no it will not take 5 days. I spent 4 days off of work playing the game non-stop, and I was still only able to hit 25/21/15 (gla/bsm/cnj). also, the people who played all through beta and had their characters wiped repeatedly already know what to do to powerlvl their character.
No way, even basement dwellers wont clear content that fast.
Its a multi class game. To unlock the job you want (which is the final class change) youll need to have one class at 30 then another at 15 to take that final class.
At that point youll need to level up additional classes to get some cross skills that may make or break your final class thing.
This doesn't even factor in crafting...or getting multiple jobs.
This process also covers content up to level 30, when the cap is 50.
5 days, if you are a basement dweller with a steady stream of caffeine...will probably get you level 20 in one class and 10 in another.
For whatever reason im seeing a decent amount of rage based on misinformation regarding this game.
Uhmmm you do realize that in gw2 they do ress each other...even tho you can just respawn at the nearest waypoint... its all about the community.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics. Reply Add Multi-Quote
Did you like... I dunno... Ask for a Rez? Every time someone asks in /shout for a Rez (with a coordinate position so we dont have to search all over for you) it seems like several people end up going out of their way to Rez the person.
FATES are too chaotic and people release too quickly, we probably aren't going to notice you unless you say something. 90% of the time I stop to Rez someone without a request, they are either afk or they release mid cast
Originally posted by rensta Uhmmm you do realize that in gw2 they do ress each other...even tho you can just respawn at the nearest waypoint... its all about the community.
Uhmmmm you do realize that in GW2 anyone at any time can rez anyone else at any time at any level and that in FF14, only 2 classes have rezzes and even then only after a certain level? That's not even considering the limitations on when and if they can be used in combat. I'm betting the OP is bitching about something he didn't even understand and that it's not that nobody would rez him, but that nobody could even if they wanted to.
Comments
My advice would be to transfer to a Legacy Server as soon as possible. They have great communities and I see people asking for resurrections all the time, with two to three public responses. I've even seen it become a contests as to who can get there first to help out.
There's even a linkshell on my server that's pretty much dedicated to rezzing people and making dungeon groups (supposedly FATE groups as well, though they're usually too busy helping people and answering questions from new players). Though as you progress in the story and go to new areas, it takes anywhere from 5 to 10 minutes to get back to where you were unless you spend the cash to teleport (assuming you even remembered to get the crystal).
It's just a joy to be in general chat as whole, as people converse openly, there's rarely any raging argument and help is answered relatively quickly depending on the time of day (though usually oft, especially in starting areas). I'm actually a part of a LS that is dedicated to helping new players myself.
The two Legacy servers where I can confirm have a lot of friendly people are Hyperion and Balmung, though I'm hearing good stuff from others with an exception or two here and there. This is probably because the 1.0 communities were tight nit and close, as it was in everyone's benefit to cooperate with each other to maximize efficiency back then. Then people who were fearful of "elite" communities from whichever MMO community they came from joined new servers thinking the economies would be messed up on legacy servers (in fact, I've seen items 1-30 sell for less than 200 gil on market places, surprisingly... items just flooded the market at low prices due to ease of acquisition and the fact most of the server already had retainers when the game started, so there was little to no monopoly like there is on new servers for those lucky enough to be able to play to unlock retainers). So basically you have a lot of players that come from bad communities and not used to the potential existing players from a game that promoted unity actually being stand up people who want to help (partly because they have nothing better to do since they're max level).
Man OP I was just thinking the same thing. To be honest the dungeons are the one thing I really wanted to try in this game. I'm a CNJ..grinding to become a WHM. Honestly after Sastra, and Tam Tara...I don't think I'll sub. So why do you ask...well in Tam Tara there was basically no talking, I mean no tank telling you what not to pull, no puller, no communication at all. We just went down the hall killing things. That's it. Granted I like the idea of healting. But honestly I click what 1-3 buttons the whole time. protect at the start, cure, and that party cure..oh and switch sometimes to cleric stance and dps a bit with stone and areao.
You know how in other MMOs if you say you haven't been there before. Someone in the party usually tells you what to expects or how to generally defend against the bosses. Okay the bosses...the spawn adds, they have a telegraph. You usually have to kill the adds then go back to the boss. Rinse...repeat.
I think I'd rate this game someowhere around a 7.5. Not bad but definitely not a long lasting experience and I loved FF11. I was expecting more of that where grouping seemed to matter. I'll prob continue on for a bit longer, however honestly it has that shallow feeling like GW2...it just has something missing. Granted they do have some interesting features that I really like. However I can't see myself grinding all the way up to 30 with just 3 or so damaging abilities.
I will say this. This is def not worth $12 a month. Not even a bad game but it should def not get higher than say an 8/10. Glaring missteps along the way keep this from becoming a great game.
Now I'll wait a bit for Wildstar, perhaps go back to Rift or hold out for EQ landmark, and next. But Idk on FF14ARR. the low amount of skills kills it for me. Seems even lower than GW2. I know you can level other jobs but...hmm.
All I see is the op asking for a bit more of a community approach to playing, it's those who don't approach MMO's in such a way that are the problem. How do you read about fates BTW? They just spring up, right on top of you at times.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You know only two classes have a rez and one doesnt get it until level 22. Game hasn't been out very long so not a lot of players have picked up a rez skill yet. Not everyone that can currently rez is doing fates with you. Just some things to consider.
This is the same thing that happens in Rift. and GW2. I am not sure this particular mechanic can really be made better in this regard. I am not sure how you can incorporate a group synergy mentality in the approach to dealing with them. But I certainly know that if the reward for a group event is based on individual performance, you are screwed. It's great if you are formally grouped going in, but if you aren't this is bound to be the result. It's the nature of the beast. A high paced random encounter for multiple players. I mean it is what it is. Take them as they come, get your XP and move on.
wait... did i understand this correctly?
all the content can be cleared in 5 days? (excluding the multi classing)
if this is correct
isnt there something wrong with the genre? wow
i will stop here if i dont i will most likely embark on a long rant journeyMost memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
you can clear it in 5 days if you live in your mother's basement and are using a bedpan as a portable toilet. for all the other normal people in the world, no it will not take 5 days. I spent 4 days off of work playing the game non-stop, and I was still only able to hit 25/21/15 (gla/bsm/cnj). also, the people who played all through beta and had their characters wiped repeatedly already know what to do to powerlvl their character.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Just because you can go to another area doesn't mean the game is "off the rails". It's vertical progression system and exp is based almost entirely on solo-questing and forcing you to follow a linear vertical progression bread-crumb trail of fetch and kill quests..
The game brings nothing innovative, at all. It's a rehash of many themeparks that have come before it. The leveling system, the questing system, the save the world "main story quest" that's basically mandatory and exactly the same for all players, the combat system, the crafting, it's all your typical "More of the same" style MMO.
The funny thing is that, generally, even most themepark MMOs try to bring some new feature into the fold on top of the "More of the same". GW2 and Rift brought in the Dynamic event system. Tera had it's "action combat system". SWTOR had it's "Mass effect style dialog/story telling" feature, DAoC had it's RvRvR pvp system, Shadowbane brought the city sieges.... etc etc.
But over the past couple weeks I've been messing around with ARR, I fail to see anything new or innovative
Not saying a game has to be innovate (it's just nice when it does), but the game is seriously more of the same. FFARR is not a "bad game", but I can't see how anyone would say the game is "special" or not a clone of previous games.
It's just another themepark MMO that fails to deliver anything new, which was my point directed at someone who made a comment suggesting FFARR was someone special or stood out from other games over the past 10 years, but it factually doesn't.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
What FFXIV delivers that is different in comparison to recent AAA MMORPGs:
*Interdependent crafting
*FF atmosphere and feel
--------------------------------------
That is enough for me at least.
No way, even basement dwellers wont clear content that fast.
Its a multi class game. To unlock the job you want (which is the final class change) youll need to have one class at 30 then another at 15 to take that final class.
At that point youll need to level up additional classes to get some cross skills that may make or break your final class thing.
This doesn't even factor in crafting...or getting multiple jobs.
This process also covers content up to level 30, when the cap is 50.
5 days, if you are a basement dweller with a steady stream of caffeine...will probably get you level 20 in one class and 10 in another.
For whatever reason im seeing a decent amount of rage based on misinformation regarding this game.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Did you like... I dunno... Ask for a Rez? Every time someone asks in /shout for a Rez (with a coordinate position so we dont have to search all over for you) it seems like several people end up going out of their way to Rez the person.
FATES are too chaotic and people release too quickly, we probably aren't going to notice you unless you say something. 90% of the time I stop to Rez someone without a request, they are either afk or they release mid cast
Uhmmmm you do realize that in GW2 anyone at any time can rez anyone else at any time at any level and that in FF14, only 2 classes have rezzes and even then only after a certain level? That's not even considering the limitations on when and if they can be used in combat. I'm betting the OP is bitching about something he didn't even understand and that it's not that nobody would rez him, but that nobody could even if they wanted to.
It's not about the community.