not really getting decent items out of it and the exp isnt THAT great. doing dungeons, hunting log, normal quests are really good too. in fact, i like doing FATEs because i can take a break from doing dungeons and questing. it does have a certain appeal to it. there is an excitement to be had running around as a pack of chocobos chasing down FATE spawns before time runs out. in fact, my guildmate who hit 50 on release day was able to do so mostly from quest chains and not FATE camping. I dont understand why people complain about a certain aspect of a game when they can easily just go an do something else.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
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honestly the only decent thing i saw in there was chocobo armor. you can get equal if not better armor/weapons from dungeons. you can also do your GC hunting log, GC levequests, craft items, or donate gear. theres no reason to force yourself to do FATEs if you are not having fun. forcing to max level is just going to leave you exhausted, poor, and without a real way to participate in the in game economy.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Its just the min/max 'ers on their grand race to endgame.
The xp to time invested ratio is much better than most other forms of leveling in the game, some rare FATEs give special rewards, and unlike most other forms of content in the game, they are inexhaustibly repeatable and never have a point where their xp effectiveness drops (like when everyone in your party has already done a specific dungeon).
Quests and hunting log entries usually compliment fates, as they have you kill the same mobs often times, but those other things have lower priority generally because they will still be there when no FATEs are active, and in the case of quests, they can always be saved for leveling other classes in lul periods.
Unless you have a guild group, dungeon-spam is not that efficient, and doing the same dungeon more than once makes you lose the bonus, as I said (plus it's not as interesting - many FATEs might be similar in objective, but they take you around the map and have you fight different things, sometimes complete other tasks, etc.). Guildhests can only be done once for worthwhile xp for the most part. Guildleves are best saved for crafting and gathering classes in my experience. The main story is also exhausted by one class.
So...FATEs are pretty much the bread and butter of leveling. But if for some reason you do not want to rely on them so much, you don't have to.
the exp at the end of the dungeon is just bonus exp, the amount of exp from killing trash mobs is what is amazing. when i get home today i will get the numbers. On top of that you get awesome gear for your level. But i guess that doesn't matter if you are min/maxer since only endgame gear matters anyway and its ok to be gimped until lvl 50.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
FATE groups are extremely easy to assemble and far too efficient for XP gain/effort required and even more so for GC seals. I actually asked Yoshi if this concerned them during our PAX interview and they seem to think this method of exp gain is predominant due to the launch period "mad dash" and players will stop spamming them later. I didn't really buy it so I pushed the issue and they said that if they turned out to be wrong they would adjust it later. So, at least there's that!
It feels weird when you're doing all your other content and know that you'd be better off just joining a FATE group to smash ahead a few levels. Personally, I feel the efficiency could be toned down and they could use better scaling to deal with mass amounts of players appearing. FATEs are far too easy for large groups to just destroy.
This seems to be the case. Though they do have precedence in altering FATE experience acquisition during Alpha and Beta testing. In Beta Phase four they actually nerfed experience gain by roughly half when in a fully party (as hard as that might be to believe). It wasn't a percentage cut (and the math isn't correct), but rather they made it impossible for a group to attack for about 10 seconds, mount up and then go to the next FATE and still get gold status on everything (which effectively doubled experience per hour in some instances).
Though I can't help to think that some people will have an advantage if they wait too long to fix this, if they do. But I guess that's the nature of an MMO when balance checks kick in in future patches. Early bird gets the worm and all that.
I'm finding more value out of this game doing everything else BUT FATE's. Don't get me wrong, I don't completely ignore them but its more of a passing by sort of thing. Exploring the different classes, doing all the quests in an area even though I'm 5 levels higher is actually pretty enjoyable, the dialog is better than most MMO's IMO and it makes me feel like I'm playing a single-player FF game sometimes.
I also agree with MikeB in regards to FATE's being too efficient. I don't see this method of leveling dying any soon especially if its become the predominant way of leveling in the upper half of the combat classes' levels, people generally follow the trend until something else better comes about or it stops being as efficient. Yoshi was also banking on the fact that the servers weren't going to be this full either, I don't even fully agree that you should be able to grab Grand Company seals on top of it as well, it just seems like one thing provides too much.
I can easily see min/maxer's being disappointed after they rush to the end seeing how fast they are able to level currently. It's a little ridiculous.
I try to keep my character within a few levels of story quest and progress naturally through area quests around them. If I see a Fate I'll jump in. In terms of raw XP you can't really beat running around and doing FATEs especially if you're leveling additional classes and don't feel like doing some of the silly things normal quests ask you to do.
¯\_(ツ)_/¯
haha yes, when someone is trying to get their 3rd/4th/5th battle class to 50, with no more side quests, story quests, no more 'first time' bonuses, running low on leve allowances, they will thank whatever god they pray to for how 'efficient' FATES are.
That's a tough line to walk though. Look at Rift, who did just that, and nerfed the XP of rifts. People quickly realized that it was no longer the most efficient way to level and the participation rate suffered. Unfortunately, humans will almost always choose the path of least resistance to reach a goal.
IMO, I think they should tone down XP gain in Fates as you say MIke, but they should at the same time increase item rewards for doing them.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
We did the same thing in SWG for years and it was a lot of fun. Not sure what the big deal is here.
QFT..
The only thing wrong with content like this (when there are many available options), is those who run it over and over, while ignoring everything else, only to bitch about it later.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I remember those. The Quenker groups. Anyone recall in AO, sitting around P7 in Elysium doing absolutely nothing while the 220 Enfo gathered, and one or two NT's in the team spammed AOE's on herds of Hecklers? This stuff isn't even close to being new. They shouldn't change it. The players who do this will just find some other way. So let them.
Pretty much this. I went from 30-45 in one day doing only FATEs from Camp Dragon Head. The Fate system is pretty much Guild Wars 2 system but made simpler (no chest rewards though, although you can get loot drops: regardless of what medal you get). Mobs will always always always (at least FATEs from 1-45) pop in 1-2 predefined location. If the NPC moves then it will always be the same 1-2 spots as the NPC moves from point A-B-C.
Just spam your fastest skill to get claim, rinse and repeat. If you memorize said locations, you can easily get ahead of the pack and rack up the claims as the mobs race towards the "FATE Area." Some of the mobs are so dumbed-down that they will continue said path till they get to their specified destination without attacking you, even when they visually show off the red agro arrow.
Get exp chains 15+ and rack up the experience points and levels with iZerg; very little to no sense of danger even with mobs outside of these FATEs due to their very very short leash. It might be fun the first time around!
This is not a job to me, and I will do what I want, when I want and I do not care if there is a way to earn xp faster than I am earning it. That whole line of thinking is just something I can not understand, all the people doing this kind of crap in the game and computing how they can get max lvl fastest are the same people that will be crying like little babies about the game not having any content.
Well how about you try and actually play the content instead of number crunching and just spamming the most efficient way to lvl up the absolute fastest. If you want to play a game... play the game, are these things not supposed to be fun anymore and only about exploiting the best way to gain more lvls faster?
I bet mmo's would stick better to crowds if we didn't have the little shop of horrors syndrome so heavily FEED ME!!