What was your favorite quest of all the games you've played?
...........Uhhhhhh......
In Morrowind there were a few I liked....
Most recently I guess it was the Companions in Skyrim, the whole quest series was rather enticing and all that....I guess there were a few nice ones in Mass Effect too, though I'm still angry I didn't get to bugger Garrus as a dude. Hmmmmnnnn, and some of Alistairs remarks in Dragon Age 2 made my happy list.
Other than that? I don't play MMOs for the quests usually, I do love the lore, especially racial lore and religions. And large boss lore....And why they're our enemies....But I used to play for the friendship, to explore the world with new friends and enjoy that sense of wonder and....I unno, it was all new and people were generally nice and good company.
--Custom Rig: Pyraxis--- NZXT Phantom 410 Case Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz Asus Sabertooth Z87 Motherboard Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0 Kingston HyperX Fury Blue 16GB
I like fun quests with a lot stupid humor. Or quests with various types of challenges in them. Talking to an NPC in just the right way to get them to fess'up something, doing a slider puzzle to unlock a door. trying to figure out how pieces to a machine go together then using them to fix said machine so I can progress. Even bosses where the key to beating them is outsmarting them. I can't stand strait up kill and collect quests. It's one of the reasons I love runescape, the quests are actually interesting and fun with plenty of different and unique challenges and obstacles presented for completing them. As well as interesting rewards both useful and novel.
And, as far as runescape goes, even though I really enjoyed the most recent quest remake (of black knights fortress) called "The Death of Chivalry"...my newest favorite would have to be the one that came out just before that "Bringing Home the Bacon": http://www.youtube.com/watch?v=xfKU3weddvI
To be honest I can't say that I have a favorite, but there are some that stayed in my head till this day, so they must have impressed me back then.
One of those is from Fallout 1, when I had to enter a shack guarded by a big a** super mutant. The first time I played this part I tried to convince him that I am not a human, but he wasn't fooled and I had to pull off a hard fight. The next time I played I got to this part again, but this time with better speech skills and I convinced him that I am a robot. Later I played yet again, but this time as a female, and it turned out I was just able to use my charm to convince him to let me go. That is actually the only game I played from the beginning to the end more than one time, just because I knew that each time could be totally different.
I found it very awesome that one quest had so many possible outcomes and solutions. You don't find that to often, if ever now. I was sucked in by the universe back then, it felt good if I was able to do quest my way. And it was never black or white like in new games.
Quests are such an RPG fixture and you have just made me question their actual value vs. features I can use to my own ends. You see, as a long time game player I sat here and thought about this for a while and came up blank. While I remember some fun quests vaguely it seems I remember more of what I did or instigated during them rather than the details of why. I remember moments and cool parts of story line but not quest details. So, to my embarrassment I can’t write that I had a favorite quest but I have hundreds of favorite “moments."
Several of the ones I've written. Something from the "Rogue Drones" tree, followed by parts of the Hexalogy Project. Looking back, it's easy to see that parts of myself came out in writing, and that's where I was then... more recently, this is where I am now, and I can experience those reflections from a distanced standpoint while still finding meaning in subtle or tacit parts of the gameplay.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Quests are such an RPG fixture and you have just made me question their actual value vs. features I can use to my own ends. You see, as a long time game player I sat here and thought about this for a while and came up blank. While I remember some fun quests vaguely it seems I remember more of what I did or instigated during them rather than the details of why. I remember moments and cool parts of story line but not quest details. So, to my embarrassment I can’t write that I had a favorite quest but I have hundreds of favorite “moments."
I don't think there is anything wrong with that. Quests are tiny bits of story, but in the end it is the adventure that counted. You were saving the world, or a village from a villain, you are not focusing on every single little thing you do on the way, you just see the big picture. I had the same problem, it wasn't easy to find specific example, though many games left feelings and memories behind.
This can lead to understanding why quests in mmo's never work. Because a bad written, short story kills all the reason for quests to exist in the first place. There is nothing memorable in these single events, it is the entire feeling that the game creates that matters.
The murder investigation quest in Aquilonia (AOC), as well as another I discovered in a tomb in Keshetta (SP?) the one where a bunch of statues come to life, as you are traversing it's halls, and at the end you meet some dead guy who wants you to kill some people. Both were extremely fun and well thought out.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's hard to answer this ... oh sure there are quests I remember for being hard or cute or taking unanticipated twists, but my favourite quests are actually the sort that that don't draw attention to themselves, the ones that just sit in the background and provide quiet motivation while I'm focused on other tasks.
( my problem is that I'm not really a fan of static quests - so even when I enjoy a quest, it's also drawing my attention to how static and pre-written the world is )
Originally posted by Distopia The murder investigation quest in Aquilonia (AOC)
I think you speak about the 3 guys at the Market, held in custody by the guards, that's actually a theft
But a great quest indeed, well written, sadly because of the standard of those times (seek the "!" mark, hit accept) FC couldn't make a real investigation of it like some of the TSW missions later... (meaning you can find the thief by pressing 1 all the time by every npc... It was the AoC answer for those who don't want to read and having a nice conversation with npc's just grinding the quests, hitting 1's is equal hitting Accept in other games)
For the question, since I play for the story and lore, I can't pick just one mission to call it favourite... Most of TSW, at least half of AoC and LotRO, many Foundry missions in STO (and there are a few great one in NW too already), in single games the whole world and setting of Vice City, many many quests in Morrowind, the writing and the noir feel of Max Payne 2 (except some very lame quests in it )... the list could go on. I'd even go that far, that - while I loathe what those Naughty Dogs made with the adventure genre - as an interactive movie, Last of Us has a pretty good story as well. (though as a game... it's not even a game just a bunch of cutscenes and qte's )
But, for giving some straight answer, I think everyone should check the Narmeleth quest line in LotRO. Awesome one.
Or the Black House in TSW, with collecting and reading the honeycombs at the same time - great writing and as the two versions collide... I think I just go and play it again.
Originally posted by Distopia The murder investigation quest in Aquilonia (AOC)
I think you speak about the 3 guys at the Market, held in custody by the guards, that's actually a theft
But a great quest indeed, well written, sadly because of the standard of those times (seek the "!" mark, hit accept) FC couldn't make a real investigation of it like some of the TSW missions later... (meaning you can find the thief by pressing 1 all the time by every npc... It was the AoC answer for those who don't want to read and having a nice conversation with npc's just grinding the quests, hitting 1's is equal hitting Accept in other games)
For the question, since I play for the story and lore, I can't pick just one mission to call it favourite... Most of TSW, at least half of AoC and LotRO, many Foundry missions in STO (and there are a few great one in NW too already), in single games the whole world and setting of Vice City, many many quests in Morrowind, the writing and the noir feel of Max Payne 2 (except some very lame quests in it )... the list could go on. I'd even go that far, that - while I loathe what those Naughty Dogs made with the adventure genre - as an interactive movie, Last of Us has a pretty good story as well. (though as a game... it's not even a game just a bunch of cutscenes and qte's )
But, for giving some straight answer, I think everyone should check the Narmeleth quest line in LotRO. Awesome one.
Or the Black House in TSW, with collecting and reading the honeycombs at the same time - great writing and as the two versions collide... I think I just go and play it again.
No that was a fun quest as well, but the one I'm talking about has you track down a serial killer.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
the Claymore quest serie and related zone unlock parts for raid zones, in EQ2, not so much for the actual story but for the achievement - think I would have liked the original prismatic line, if I at the time would have had a guild that played at my game hours, have only seen the end raid while it were current...also EQ2.
very much dislike the MMO quest frenzy, ton of text that rarely is needed to read, with no much efford needed to actually finish the task - do miss how EQ2 used to handle quests, hinting at where to find things or say go to this place and find something in there on your own....but that said, people ruin it for themself by using outside info and EQ2maps....so all there is left is to atleast ensure it is an adventure to finish a quest by itself, not go kill something standing right next to the NPC, and then give 0.001% of a level in XP....then next dose of BLAH BLAH
Originally posted by Po_gg You mean in the Noble District, running around and checking the crime scenes, etc.?
At the end you break through a wall and find a huge pile of dead bodies if I recall correctly. I was trying to find it on the wiki but couldn't, if the "crime scenes" you're referring to are murder scenes then yes, but it's most definitely not the quest that starts by the Veteran vendor outside the bazaar in OT (the three guys with the soldier).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by Po_gg You mean in the Noble District, running around and checking the crime scenes, etc.?
At the end you break through a wall and find a huge pile of dead bodies if I recall correctly. I was trying to find it on the wiki but couldn't, if the "crime scenes" you're referring to are murder scenes then yes, but it's most definitely not the quest that starts by the Veteran vendor outside the bazaar in OT (the three guys with the soldier).
Nope, it's not the theft one indeed...
In ND there are stabbed people on the floor, and you have to break the wall there (after you talked with the people around there whether they saw something). Not a bad one, but if Noble District, then I'd pick the Little Farmer questline instead, one of the best npc's ever
Comments
...........Uhhhhhh......
In Morrowind there were a few I liked....
Most recently I guess it was the Companions in Skyrim, the whole quest series was rather enticing and all that....I guess there were a few nice ones in Mass Effect too, though I'm still angry I didn't get to bugger Garrus as a dude. Hmmmmnnnn, and some of Alistairs remarks in Dragon Age 2 made my happy list.
Other than that? I don't play MMOs for the quests usually, I do love the lore, especially racial lore and religions. And large boss lore....And why they're our enemies....But I used to play for the friendship, to explore the world with new friends and enjoy that sense of wonder and....I unno, it was all new and people were generally nice and good company.
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
I like fun quests with a lot stupid humor. Or quests with various types of challenges in them. Talking to an NPC in just the right way to get them to fess'up something, doing a slider puzzle to unlock a door. trying to figure out how pieces to a machine go together then using them to fix said machine so I can progress. Even bosses where the key to beating them is outsmarting them. I can't stand strait up kill and collect quests. It's one of the reasons I love runescape, the quests are actually interesting and fun with plenty of different and unique challenges and obstacles presented for completing them. As well as interesting rewards both useful and novel.
And, as far as runescape goes, even though I really enjoyed the most recent quest remake (of black knights fortress) called "The Death of Chivalry"...my newest favorite would have to be the one that came out just before that "Bringing Home the Bacon": http://www.youtube.com/watch?v=xfKU3weddvI
The Mortal Online tutorial.
Because I could end it with a slash command and know i'd not see another quest again.
I thought the GW2 ones were ok too as you could just ignore them.
To be honest I can't say that I have a favorite, but there are some that stayed in my head till this day, so they must have impressed me back then.
One of those is from Fallout 1, when I had to enter a shack guarded by a big a** super mutant. The first time I played this part I tried to convince him that I am not a human, but he wasn't fooled and I had to pull off a hard fight. The next time I played I got to this part again, but this time with better speech skills and I convinced him that I am a robot. Later I played yet again, but this time as a female, and it turned out I was just able to use my charm to convince him to let me go. That is actually the only game I played from the beginning to the end more than one time, just because I knew that each time could be totally different.
I found it very awesome that one quest had so many possible outcomes and solutions. You don't find that to often, if ever now. I was sucked in by the universe back then, it felt good if I was able to do quest my way. And it was never black or white like in new games.
Find Amulet of Yendor.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Currently playing: EverQuest
Waiting for Pantheon: Rise of the Fallen
Quests are such an RPG fixture and you have just made me question their actual value vs. features I can use to my own ends. You see, as a long time game player I sat here and thought about this for a while and came up blank. While I remember some fun quests vaguely it seems I remember more of what I did or instigated during them rather than the details of why. I remember moments and cool parts of story line but not quest details. So, to my embarrassment I can’t write that I had a favorite quest but I have hundreds of favorite “moments."
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I don't think there is anything wrong with that. Quests are tiny bits of story, but in the end it is the adventure that counted. You were saving the world, or a village from a villain, you are not focusing on every single little thing you do on the way, you just see the big picture. I had the same problem, it wasn't easy to find specific example, though many games left feelings and memories behind.
This can lead to understanding why quests in mmo's never work. Because a bad written, short story kills all the reason for quests to exist in the first place. There is nothing memorable in these single events, it is the entire feeling that the game creates that matters.
Hermit quest
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The Immortal Tauren questline in Wrath.
An unimportant side-quest that most probably missed, for whatever reason the story that plays out as you do the quests really stuck with me.
It's hard to answer this ... oh sure there are quests I remember for being hard or cute or taking unanticipated twists, but my favourite quests are actually the sort that that don't draw attention to themselves, the ones that just sit in the background and provide quiet motivation while I'm focused on other tasks.
( my problem is that I'm not really a fan of static quests - so even when I enjoy a quest, it's also drawing my attention to how static and pre-written the world is )
I think you speak about the 3 guys at the Market, held in custody by the guards, that's actually a theft
But a great quest indeed, well written, sadly because of the standard of those times (seek the "!" mark, hit accept) FC couldn't make a real investigation of it like some of the TSW missions later... (meaning you can find the thief by pressing 1 all the time by every npc... It was the AoC answer for those who don't want to read and having a nice conversation with npc's just grinding the quests, hitting 1's is equal hitting Accept in other games)
For the question, since I play for the story and lore, I can't pick just one mission to call it favourite... Most of TSW, at least half of AoC and LotRO, many Foundry missions in STO (and there are a few great one in NW too already), in single games the whole world and setting of Vice City, many many quests in Morrowind, the writing and the noir feel of Max Payne 2 (except some very lame quests in it )... the list could go on. I'd even go that far, that - while I loathe what those Naughty Dogs made with the adventure genre - as an interactive movie, Last of Us has a pretty good story as well. (though as a game... it's not even a game just a bunch of cutscenes and qte's )
But, for giving some straight answer, I think everyone should check the Narmeleth quest line in LotRO. Awesome one.
Or the Black House in TSW, with collecting and reading the honeycombs at the same time - great writing and as the two versions collide... I think I just go and play it again.
No that was a fun quest as well, but the one I'm talking about has you track down a serial killer.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
the Claymore quest serie and related zone unlock parts for raid zones, in EQ2, not so much for the actual story but for the achievement - think I would have liked the original prismatic line, if I at the time would have had a guild that played at my game hours, have only seen the end raid while it were current...also EQ2.
very much dislike the MMO quest frenzy, ton of text that rarely is needed to read, with no much efford needed to actually finish the task - do miss how EQ2 used to handle quests, hinting at where to find things or say go to this place and find something in there on your own....but that said, people ruin it for themself by using outside info and EQ2maps....so all there is left is to atleast ensure it is an adventure to finish a quest by itself, not go kill something standing right next to the NPC, and then give 0.001% of a level in XP....then next dose of BLAH BLAHAt the end you break through a wall and find a huge pile of dead bodies if I recall correctly. I was trying to find it on the wiki but couldn't, if the "crime scenes" you're referring to are murder scenes then yes, but it's most definitely not the quest that starts by the Veteran vendor outside the bazaar in OT (the three guys with the soldier).
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Nope, it's not the theft one indeed...
In ND there are stabbed people on the floor, and you have to break the wall there (after you talked with the people around there whether they saw something). Not a bad one, but if Noble District, then I'd pick the Little Farmer questline instead, one of the best npc's ever