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This video:
EverQuest NEXT Combat and Gameplay (early stages)
Here's the response he got [warning: extreme nerdrage]:
I have 3 major problems with this game:
1.) Sony Online Entertainment? SOE? No. Not happening.
2.) It's a PvE game, with some PvP tacked on. Just like WoW & every other shitty themepark mmo.
3.) It's free to play. AKA pay-to-win.
As a PvP-minded gamer, my minimum requirements for an MMORPG in 2013+ are:
1.) Must be a PvP game FIRST, with PvE tacked on (if at all!), NOT the other way around.
2.) Must have meaningful Risk vs. Reward. That means lootable corpses. That means there's a reason to fear death. It means I get to burn your [weee!]ing house down.
3.) Character progression must NOT be carrot-and-stick bs like "get better gear" so you can level up, so you can get more, even better gear.
4.) Compelling and fun combat that is SKILL BASED. NO tab targeting. NO heat-seeking magic spells. Aim your arrow or gun properly or you do NO damage. Combat should be, at its most basic, easy to learn, but difficult to master.
Mount & Blade: Warband, and Chivalry: Medieval Warfare are good examples. So are BF3 and Super Smash Bros, and Street Fighter.
5.) One large, fully persistent world, which is NOT divided by INSTANCES of ANY kind. We have the technology.
6.) Zero tolerance for hacking/cheating. Want to hack our game? Cool. YOU'RE BANNED FOR [weee!]ING LIFE VIA IP ADDRESS, MAC ADDRESS, PHYSICAL ADDRESS, CREDIT CARD #, NAME, PHONE #, AND EVERY OTHER POSSIBLE METHOD SIMULTANEOUSLY AND PERMANENTLY. WE WILL ALSO POST ALL YOUR CONTACT INFO ONLINE AND REWARD PLAYERS WITH EXCLUSIVE, RARE, AND POWERFUL ITEMS FOR BREAKING THE BONES IN YOUR FACE IN REAL LIFE. This should all be in the TOS, along with full legal protection for the developer.
7.) A robust, player-driven economy, with many trades/skills players can use to aid themselves and each other. No one player should be able to do everything. Nor should dungeon-raiding or PvE in ANY form be a requirement for staying competitive in the PvP endgame.
MAJOR Bonus points if...
8.) Full player clipping. No walking through each other. DEFINITELY no walking through enemy players.
9.) Players can directly affect/alter/shape the world. See Shadowbane, Dark Age of Camelot, and Star Wars Galaxies for good examples. The ideal of this would be a system like Wurm Online's, wherein players can actually alter the shape of the LAND itself through TERRAFORMING, pretty much with 0 limits.
Bonus points if...
10.) The gear I see an enemy wearing is the gear that enemy will drop when defeated. For both mobs/NPC's and players. If I go into a dungeon and see a badass demon of human-raping lvl 99, and that demon is wielding a flaming-[wee!]ing [woo]-sword, and I manage to slay that demon, I WANT MY FLAMING [wee!]ING [woo!]SWORD. I also want all that glowing armor the demon was wearing.
WHAT I DO NOT WANT, is what these themeparks games shove up my [waa!]. random-shitty [waa]loot that may or may not be useful to me. I DO NOT want RANDOMLY generated loot tables, so I have to kill the same [wee!]ing monster 88 times before I get my magical-hat-of-not-getting-my-ass-kicked-in-that-instanced-battleground-anymore.
11.) There is only one, massive server for the entire game world. Servers are, after all, just larger versions of instances. CCP got this aspect right in EVE online.
12.) One character per account, per player - linked to IP address, MAC address, player name, physical address, etc.
13.) Pretty graphics and beautiful world design.
14.) Day/night cycle where nighttime is ACTUALLY dark. DayZ dark. "Dark nights, bright lights." Make torches give off a good amount of light so they'll be easy to spot from a distance. This will force players to adapt strategically as the game changes from day to night, and allows for an entire stealth meta-game on dark nights. Include a real lunar cycle so that no moon = full dark /and/ full moon = almost twlight in visibility.
==================================================================
So yeah, I'm hard to please. But this is also 2013 and there's precisely ZERO reasons why a game fitting the above could not be made (aside from it probably won't make as much money as the shitty WoW-clones). Frankly, I give precisely zero fucks about any game which does not at least ATTEMPT to meet my basic requirements.
Star Citizen, Camelot Unchained, and Embers of Caerus are really the only MMORPG's I know of that are worth my attention. Star Citizen is the only one of those 3 that has a release window within the next 18 months.
Comments
Yes.
Except in this case, the unicorns are real. I've ridden them before. We will ride again.
Which unicorn was that?
What a whiny bitch you are. I see this post going over well.
The reasons for studios not producing a game like this are:
Small customer base, few people will pay to play a game like this
It has to be perfect absolutely perfect to work as intended, if the design is not perfect it will crash and burn.
The high cost i GMs and systems to make sure no one exploits or hacks the game.
The game would be unlikely to make any money.
I am looking forward to EQNext, I guess I wont see you there; I hope you find something that you like in the future.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
You said it so very well that I simply must put it in a pretty little box just to read it again. If I could, I'd make the frame impressive, a fine art, understated, glossy black, elegant sort of thing, more befitting the message...but this will have to do.
It gives me hope. Thank you.
Several. Multiple MMO's dating back to '99, but each was sadly only great for limited periods of time. When they were 'ripe', they were unicorns. SWG before they ruined it. DAoC before they ruined it. UO before they ruined it. You get the idea.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
Just keep in mind:
One man's perfect game is another man's "OMFG WTF is this POS?!?!?!?"
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
LOL. EVE Online is as close as you'll ever get. Be glad you have that. What you are too dumb to figure out is that the 'glory days' of wide-open PVP (read:ganking) ended with UO. As soon as EQ started up, players fled UO like chlamydia. I played Shadowbane, it was okay. Poorly conceived, honestly. They should have built in speedbumps to prevent one superguild from ruling the world, but w/e.
You shouldn't trashmouth Freemium games. Thats the horse I'd bet on to build your 'dream pvp mmo'. Smart games like Planetside and LOL are smart enough to allow players to buy minor advantages and cosmetic gear, but keep the playing field largely unaffected by cash.
This isn't a signature, you just think it is.
First of all, i would like a similar game like you.. and it are all good points. I would even further add
- regional economy, markets, resources, which will making trading a prerequest.
- trading should be actually transported with wagons, thips or the like.
But the points i quoted don't work together, even in our today technic. Combat like M&B and withit different hitzones, actual hit detection require a rather good latenz (< 150ms), which is more or less impossible with your point 5), point 8) finally get the nail of ones coffin up to it, and 11) is absolutely illusion.. there is a reason why EvE is that slow paced as it is.. and that has to do with tolerance to high latenz.
Turn off the outside lights at midnight and go outside. Give your eyes a few minutes to adjust then think about it. Is nighttime really pitch black? Never has been for me, even on my sailboat out in the middle of the ocean with only stars, and the reflection of stars on the water. It's so bright you can see miles.
Depends on the level of cloud cover / amount of light available. In a field, or forest, at night with cloud cover you really can't make anything out (I live near a national park).
Even so unless inside an enclosed space there is no absolute pitch black.
Our eyes evolved the way they did the size and shape when we were still prey animals.
Open them suckers up and they will find any and all light they can.