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Another article about SWG ( from swg forums)...

GorairGorair Member Posts: 959

copied from original post ...

The Monitor, though technically operated by the Christian Science church, is basically a secular, mainstream newspaper. It is highly respected in the mainstream press, especially for its coverage of international news, though the paper's readership is not large.

 

Here's the column:

 


Arts & Entertainment: "Pop Eye"
posted December 15, 2005


Dumbing down virtual 'Star Wars' may backfire

By Jeremy Dauber | csmonitor.com
Not particularly long ago, in a galaxy not so far away...

Actually, it was last weekend, and I was in my living room, reading the paper, when I stumbled upon something that nearly made me choke on my popcorn. (I had some extra left over from a movie I had seen the night before - I'm proud to say I recycle.) The Dec. 10 New York Times reported that Star Wars Galaxies, an interactive online video game operated by LucasArts and Sony, had recently undergone significant changes at the hands of the management, changes that had largely alienated its ardent player base. Apparently, the game had allowed players to wander around a virtual world based on the universe created by George Lucas in the Star Wars movies and do ... well, virtual equivalents of lots of different things that people do in the real world. Recently, the game had been radically simplified, transformed into a more straightforward shoot-'em-up sort of affair.

Nancy MacIntyre, the game's senior director at LucasArts, responded to the changes in the game and the angry objections by disgruntled players. I quote her remarks from the article at length, since, um, you have to see them to believe them.

Ms. MacIntyre: "We really just needed to make the game a lot more accessible to a much broader player base ... There was lots of reading, much too much, in the game. There was a lot of wandering around learning about different abilities. We really needed to give people the experience of being Han Solo or Luke Skywalker rather than being Uncle Owen, the moisture farmer. We wanted more instant gratification: kill, get treasure, repeat. We needed to give people more of an option to be part of what they have seen in the movies rather than something they had created themselves."

Let us first pause, for just a moment, to mourn the collapse of Western civilization suggested in MacIntyre's words, which are, it seems to me, as close to a direct definition of philistinism as anything I have ever read. Let us not be led into the temptation of experimentation, of growth, or - heaven forfend - of learning; we must at all costs avoid personal identification with characters who deviate from the mainstream, who might provide an opportunity to demonstrate greater individuality. And - for goodness' sake - let's have as little reading as we possibly can. Instead, let's revert to a process that would have done the Visigoths proud: kill, get treasure, repeat.

Ms. McIntyre's other arguments also don't quite strike me as solid. She suggests that economics are behind the decision, that the game needs to be more accessible to more (by which she may mean younger) players, and that players want to be part of the "what they have seen in the movies," not "something they had created themselves." First things first: I'm a columnist, not a financier, but according to the Times, most gaming experts believe that the game had about two hundred thousand subscribers paying fifteen dollars a month. Now, my back of the envelope calculations suggest that this works out to $36 million a year, which, even in a multi-billion dollar gaming industry, isn't what I'd call small potatoes. And given the commitment that many of the players had to this game, LucasArts and Sony might have collected that $36 million year in and year out for years. It is alarming to think of what visions of moneybags must have danced in executives' heads to forgo that kind of practically guaranteed coin: and, since people are apparently leaving the game in droves, those dreams may well be turning to nightmares as I write this.

But what about the second argument, that players, especially younger players, want to replicate what they've seen in the movies, rather than branch out on their own?

Well, first of all, I hope it doesn't make me too much of a killjoy to point out that when the good folks at LucasArts have turned the Star Wars experience into a participatory video game they've already changed the movie substantially. But there's more to it than that.

I was pretty little when the first Star Wars movies came out. Little enough to make whooshing and zooming voices in the backyard with my neighbor's toy Millennium Falcon; little enough to spend more time than I care to remember speculating about who was better, Luke Skywalker or Han Solo. But the main thing I remember was how much my friends and I loved to make up my own stories with the various action figures, toy spaceships, and random bits of backyard furniture that came to hand; how the results weren't only a George Lucas Production and weren't only the product of my imagination, but somewhere wonderfully in between. Star Wars Galaxies seems to have been, for many players and potentially for many more, a way of capturing that magical process, of taking a great myth and recreating it in their own image, which people do at any and every age. It would be a shame if the powers that be brought that to an end.

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doesnt seem like a glowing article to me.

 

Never underestimate the power of stupid people in large groups.

Comments

  • JheronJheron Member Posts: 80

    Wow.

    /golfclap

    image

  • stinkingDstinkingD Member Posts: 34

    Spot on.

    I've played a lot of MMORPGs, and of them all, my SWG character was my favourite.  It was the most interesting and unique character I've ever created simply down to the diversity of character development and having the starwars background to build upon.  (perhaps only RPers will relate to this argument)

    In relation, my EQ2 ranger is just another level 45 ranger, just like all the others.  I don't really have any background to build upon either because the lore is practically non existant (and what is there is from laughably immature fairytale of wicked prince vs good princess...)

    Thanks for the post.  It's good to know that it's not only the gaming community that sees the idiocy and greed of SOE, but also the financial camps too.

  • RangerSWGRangerSWG Member Posts: 145

    Cooo!!

    I wonder if Popular Mechanics has an article yet...

  • crack_foxcrack_fox Member UncommonPosts: 399
    Good article. However, a video game is never going to be an ideal vehicle for developing the imagination (or literacy skills) of the young. Books (and your old pen'n'paper rpgs) are better for that, and I'm all for encouraging children to read more and spend less time on their computers and consoles. Nor does a change such as the NGE prevent roleplay. As stinkingD said, the lore is the main ingredient for roleplayers and the SW lore is still there. If you can ignore the cr*p left in the sandbox by departing players (city names like NGE Suxville and other such gems), then it is still quite possible to immerse yourself in the Star Wars universe. Nobody can "nerf" your imagination. The best roleplaying I ever encountered was (believe it or not) in WoW, a game widely loathed for its "simplistic" ruleset and its rather limited options for character customization. It is ironic that many SWG players are flocking to WoW, since that game seems to have inspired SOE in so many ways (although, admittedly, not in some of the most essential ways).
  • ShaydeShayde Member Posts: 4,529

    I thought the Christians didn't believe in the Internet.

    Or is that Gravity?

    ::::31::

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • ChastityChastity Member Posts: 45

    LOL.  Preach on, brother.

    I think it might be possible to muster at least an iota of pity for Sony/LA if they didn't keep hiring such monkeys for spokespeople.   I swear, the only time any of them open their mouths is to change feet.

    Reading BAD.  Make games, no read, GOOOOOD!

    Firing is too good for these people.

    --Chastity Nightdancer

  • WarsongWarsong Member Posts: 563


    Originally posted by Mandolin
    Good article. However, a video game is never going to be an ideal vehicle for developing the imagination (or literacy skills) of the young. Books (and your old pen'n'paper rpgs) are better for that, and I'm all for encouraging children to read more and spend less time on their computers and consoles. Nor does a change such as the NGE prevent roleplay. As stinkingD said, the lore is the main ingredient for roleplayers and the SW lore is still there. If you can ignore the cr*p left in the sandbox by departing players (city names like NGE Suxville and other such gems), then it is still quite possible to immerse yourself in the Star Wars universe. Nobody can "nerf" your imagination. The best roleplaying I ever encountered was (believe it or not) in WoW, a game widely loathed for its "simplistic" ruleset and its rather limited options for character customization. It is ironic that many SWG players are flocking to WoW, since that game seems to have inspired SOE in so many ways (although, admittedly, not in some of the most essential ways).

    WoW has a great record of bug free play and good customer relations to name a couple reasons why they may like it, maybe people feel like they can trust the company that provides it. And I know many playing it because they like MMOs and are filling in their time at WoW till something better comes along.....PotBS, AoC, DDO, DnL...whatever else, I'm sure it will be better than SWG in its current state.

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