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Now that the official launch day for Sony Online Entertainment's and Runewaker's Dragon's Prophet has finally arrived, it is worth taking a few minutes to catch up on what the team has been up to during the open beta and what players into the newly minted game can expect to find. Check out our preview before heading into Dragon's Prophet to see for yourself. Leave us your thoughts in the comments.
Truthfully, Merv added, the game is about dragons, collecting them, storing them, fighting alongside them and more. To that end, the team heard the beta community when it said that the storage space for collecting dragons was woefully inadequate. To give players a chance to "collect 'em all", the team expanded the Dragon Chamber to allow for storing up to ninety-six dragons in addition to the twelve active ones that can be summoned by a player at any given time.
Read more of Suzie Ford's Dragon's Prophet: Not 'Dragon' Its Heels.
Comments
I've been playing open beta since it started and, even with constant bugs and dc problems, LOVE the game! It IS all about dragons! There's just nothing like taming, training, and riding your dragons high in the sky. My only real complaint is that the ceiling is too low in many areas. When you can fly, you want to fly HIGH!
Bugs have been a problem throughout the various patches and releases, but it has been in beta, so we've been patient and worked to report things and make suggestions. We're sincerely hoping to see a big improvement in the number and time it takes to fix bugs with the game out of beta.
Frontier system looks cool and fun and really hope it works as demonstrated in the pre-release video. Also optimistic about housing "coming down in price" because it's way overpriced and beyond the means of casual players.
We're feeling a bit "unloved" compared with the European version because of the nice package they offered and hope to see something comparable from Sony soon!
I tried this game - hated it.
Poor combat. The graphics were off. I didn't like the UI.
In fact I couldn't find anything I did like about the game. Oh you get to tame dragons...
Sorry not enough.
This game wouldn't be so bad if the combat were tweaked and tightened up. But as it stands, it feels really floaty and there's no real sense of impact.
That's how I feel.
This game has been in Beta for ages, I believe 90% of potential customers already tried it and didn't like it (Judging by the lack of interest in the forum).
SoE still doesn't get it
MMO players are bored with WoW mechanics, doesn't matter which settings they use, even the dragons cannot redeem a poor design decision.
I really hope that they seriously re-think the EQnext approach and take as much as possible from Everquest which lasted more than 10 years with a decent player base.
Players need challenge, that's why they play games................
No PvP?
My gaming blog
still no gamepad support. One does not simply make an action based game and ignore gamepad support. Fail....
I just uninstalled it to get it on steam instead, but its still not up on steam.
I hope it is more polished than a few weeks ago when i last logged in.
I'm sure this game will keep getting more and more exciting, with eventually a Combat Upgrade, and soon after a New Game Experience.
SoE knows how to handle MMOs its own way. Its own way only.
You guys do realise that SoE is just the publisher for this game right? Obviously not by all the ignorant comments being made about SoE in these forums.
The game is made by Runewalker Entertainment who made Runes of Magic.
All SoE handle are the marketing and monetisation in the US / western region. In Europe this is being handled by Infernum. Basically its the same game.
If you have a problem with the design of the game, its Runewalkers fault, not SoEs.
Played closed beta and enjoyed it for what little time I played.
They announced non-instance housing and rideable dragons that you tamed?!
Showed my support and even bought a founder's package.
Played open beta and found out someone's bright idea to make player housing endgame....
Really?! Offer houses in your founder's pack and then make actually owning one equivalent maintaining two guild houses in SWG? Talk about out of touch devs...
Protip: Housing should be part of the journey that grows and changes as the adventurer does...not some raid equivalent endgame carrot.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Don't try to reason, there are still buckets of people around here nursing a grudge of SWG. If there is the slightest involvement by SOE in a game, these forums are all about trashing it. Leading up to EQ Next should be some serious forum pvp.
While I wish them the best, the beta left a seriously sour taste in my mouth. I wonder if their QA is either really under staffed/over worked and/or really inexperienced. The number and seriously nature of the various bugs that made it to the production client was really mind blowing to me. I bug reported all of this (and more).
First and foremost, the client didn't even auto scale its resolution to match the desk top. That means that, in all too many cases, the game controls are off screen. That includes the initial displays. This gives a VERY bad first impression.
Second, the lay out of the various menus (such as attribute allocation) had not been well thought out, for different resolutions. One example from the above, is that the confirm button over laps one of the ability buttons, and thus can't be activated.
Third, with the patch just before launch, they managed to create an issue, that would result in the client crashing back to the launcher, even when you had done a fresh install.
Finally, they also managed to totally break dragon aggro (the ability of dragons to hold aggro) in a game thats all about using dragons to fight with...
After all of that (and more), I finally just uninstalled the game, and went on to other things. Its too bad, as the basic concepts of the game are interesting, and it could have turned out to have been an entertaining game.
Given that while I would still like to give a Vir Cotto wave to Dear Old Smed, over the NGE, I must say that Everqest Next looks like a great deal of fun. A game being backed by SOE, isn't a mark of death to me, but it does make me wary of it. I tried DP, and even invested some money in it. But unless/until they improve their production/QA values, its just not worth the annoyance to me.
Looks like it's dragon' its heals after all!
The Stranger: It's what people know about themselves inside that makes 'em afraid.
I have to agree with people about the combat.
It doesn't have any impact. It feels weak and clunky. The game was pretty good besides that though, but the combat is a pretty important feature in an MMO, and dragon prophet fails in that area, hard.
It's sad really, I like the concept of the game a lot, but I couldn't get over the combat no matter how hard I tried.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Tried it for a week or so.
What i liked :
a)Dragons . Can farm, can fight, can carry you, can fly, can be customized, have gear, have backpack have a ton of things to keep you for a whole day.
b) Graphics aren't that bad , has some good scenery here and there.
What i didn't like :
a) Combat. Boring action-based that you literally spam 3 combos over and over. If you lag its even worse. Feels clunky and disconnected .Lack of real CC. Terribad animations.
b) Slow paced, you need a lot of grinding and farming to level up and semi-descently geared.
c) Exploitable . I had people just running from map to map and doing the events. Nothing else. Events award xp no matter what level you are (so basically a level 40 could solo a lvl 10 event and get a good chunk of xp)
d) Flying from level 4 makes you literally untouchable by monsters, thus removing the tense of flying blind into a +5 lvl area of mobs. You can fly straight behind all mobs, kill the quest mob then mount and fly back.
e) 2 types of quests only. kill x mobs or gather y things ...yea...is it really 2013 or my calendar broke?
f) Many bugs, but i guess these can be fixed sooner or later.
So yea, it has some moments for a couple of days but nothing really interesting . Reminds me of just another grindfest korean mmo.
I may not agree with what you say but I will defend to the death your right to say it
--Voltaire
+1
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.