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[Editorial] Guild Wars 2: A Guild Wars 2 Expansion Wish List

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

Is it happening, or isn't it? Whether ArenaNet will admit it or not, we're hard-pressed to believe that a boxed expansion to Guild Wars 2 isn't coming in the next year or so. So today, we're listing out five things the staff of MMORPG.com want to see in an expansion. Leave your thoughts in the comments!

There are five professions "missing" from Guild Wars 2 that were originally in GW1, but we don't need all of them added to make an expansion worth playing. But we'd be lying if we didn't want to see the Dervish or Paragon make their way back to Tyria.  The Guardian is the "successor" or the Monk and Paragon, but there's something to be said for a spear-wielding badass and a martial arts master. Plus, the Monk could be one of the game's first true "support" specializations, though we know ANet sort of frowns on that design in GW2. Some of these professions may now be redundant, but we'd love to see some of their territory revisited in an expansion.  Either way, a new profession is a must, and if we're following the GW1 model, new professions would mean...

Read the rest of Bill's A Guild Wars 2 Expansion Wish List.

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Comments

  • RocknissRockniss Member Posts: 1,034
    Trinity to enhance pve, 5 total factions, and real open world pvp.
  • DihoruDihoru Member Posts: 2,731
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    Trinity lover detected, initiating teleport beacon. -grey knights squad teleports in-

    image
  • MaurgrimMaurgrim Member RarePosts: 1,327
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    Enhance???

    Trinity has hold back the genre for years

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    what is "real" open world pve?

    Also, instead of implementing the holy trinity, why not have better encounter design (which I think they are getting better at)?

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    Trinity dumbs down PVE.  No thanx.  I'm sure you can find hundreds of MMOs that already follow that tired mechanic though.

    "If I offended you, you needed it" -Corey Taylor

  • nastyjmannastyjman Member Posts: 161
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    No trinity... please no. Maybe pseudo-trinity like the turrets in Tequatl. But no trinity in GW2 plox.

  • LunarpacLunarpac Member UncommonPosts: 57
    GW2 is one of the more solid titles without trinity, so it'd be a shame if GW2 introduced trinity, even if I like trinity myself. 
  • MurdusMurdus Member UncommonPosts: 698

    Trinity doesn't necessarily dumb down PvE. And it wouldn't in GW2 either. Mobs are still going to drop huge AoE's and dodging is going to be of utmost importance in the game always.

    But... that is the only thing that PvE is about these days in GW2. There's no healing, no -crucial- support roles (especially levels 1-79, it is totally completely non-existent).

    Imagine playing a Kodan Monk, dodging huge attacks, and non-tab-target healing teammates as THEY dodge and run around. Talk about a full time, action packed job. Throw some interesting buffs (shield on friendly if attacked knocks opponoent(s) back). Make it fun. Keep the players moving, like we currently do. Use cooldowns to make dodging necessary (no spam healing).

    It can be implemented into GW2 and would change group content forever, for the better.

    It won't happen, because everyone (as seen here) hates it... but PvE in Guild Wars 2 is a little too simple without it. You deal damage, and you dodge. -yawn-

  • nastyjmannastyjman Member Posts: 161
    Originally posted by Murdus

    Trinity doesn't necessarily dumb down PvE. And it wouldn't in GW2 either. Mobs are still going to drop huge AoE's and dodging is going to be of utmost importance in the game always.

    But... that is the only thing that PvE is about these days in GW2. There's no healing, no -crucial- support roles (especially levels 1-79, it is totally completely non-existent).

    Imagine playing a Kodan Monk, dodging huge attacks, and non-tab-target healing teammates as THEY dodge and run around. Talk about a full time, action packed job. Throw some interesting buffs (shield on friendly if attacked knocks opponoent(s) back). Make it fun. Keep the players moving, like we currently do. Use cooldowns to make dodging necessary (no spam healing).

    It can be implemented into GW2 and would change group content forever, for the better.

    It won't happen, because everyone (as seen here) hates it... but PvE in Guild Wars 2 is a little too simple without it. You deal damage, and you dodge. -yawn-

    It can happen, but not in the traditional sense of Tank-classes and Healing-classes. ANet could do tanking and healing as bundles that would be taken and equipped by one of the party members (think Abomination Suit in WoW:WotLK or the Hylek Turrets in Tequatl).

    But we'll see... TA is getting a revamp next week. Not sure if they're building slowly to this pseudo-trinity or bundle-play in dungeons. I do admit that dungeons are zergy, except for the encounters where it's not a DPS-race (Frizz's Lab, Thermal Core, Gaheron Baelfire). Then again (after reading that bit I wrote) the dungeons I enjoyed were more of mini-games than straight up fights.

  • flizzerflizzer Member RarePosts: 2,455
    No more trinity.  We have had enough of it and there are plenty MMOs out there for the trinity lovers.  I don't really expect GW2 would ever change at this point anyway.  Look at the success so far. 
  • bcbullybcbully Member EpicPosts: 11,843

    Let's start with guildwars..

    Player created factions

    A  pvp world as big as the other 2

    100 more slotable skills for each weapon.

    More weapons

    No more weapon and item drops from every other mob. Everything new in the xpac should be player created. With randomized varying stat levels.

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by Maurgrim
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    Enhance???

    Trinity has hold back the genre for years

    Hold back how and how did GW2 dps fest improve the genre exactly? After playing GW2 I'll always support trinity and meaningful roles/classes.

  • ThupliThupli Member RarePosts: 1,318

    1 way point per map, with mounts added.

     

    More weapons skills to choose from in respective weapon sets (ie, more shield skill choices, sword choices.

     

    More utility skill choices and healing skill choices.  These choices should be acquired at skill point locations, not through spending skill points as a currency.  Make some of them require a second or third person.

     

    New weapons added: Crossbow, spear.

     

    New race: Dwarf should make a return.

     

     

  • LeviathonlxLeviathonlx Member Posts: 135
    Originally posted by rodingo
    Originally posted by Rockniss
    Trinity to enhance pve, 5 total factions, and real open world pve.

    Trinity dumbs down PVE.  No thanx.  I'm sure you can find hundreds of MMOs that already follow that tired mechanic though.

     

    How exactly does it dumb down PvE to have a trinity? That makes absolutely  zero sense. Unless you mean to tell me encounters in GW2 match what occurs in encounters in say Siege of Orgrimmar. Nothing about what GW2 did revolutionized PvE unless zerg DPS fests are what you were looking for. GW2 needs something to spice up the PvE right now and some kind of trinity might help with that.

  • Soki123Soki123 Member RarePosts: 2,558
    Trinity dumbs down pve, LOL. I have never played a more dumbed down game as GW2. Now GW2 is adding in raids, I m sure a trinity of some sort is on it s way eventually. Before anyone says it won t happen, take a look at what GW2 was supposed to be, and how it s slowly going the way of a real MMO.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    storry, good stories better stories, more stories stories, stories..

     

    the only reason i am playing only at patchdays is to play the little story parts..

     

    but the gamein my vision really neads intrigueing stories that pull people further intoo the lore...  So better start with 5 racial stories ( each open for all players) that each are as long as the initial  personal story..  No more useless choices, just straight on..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Soki123
    and how it s slowly going the way of a real MMO.

    What's a "real" MMO?

  • fivorothfivoroth Member UncommonPosts: 3,916
    The ONLY thing that  I hate about GW2 is the lack of proper roles. If they didn't want class exclusion they should've just given every class the ability to spec for tanking, healing or dps. This way you still have your roles and you also have diversity in each role AND no one is excluded because they can spec into whatever they want. But having everyone be dps and designing dungeons to be zergfest is just plain boring!

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • freegefreege Member UncommonPosts: 75
    All i really remember from dungeons they was fairly difficult but you got no rewards except for some tokens for some costume in the main city? how boring.... All felt way to casual for me.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    I would like to see advanced classes or multi classing. More ways to individualize current characters rather than reasons to make new ones.

    image
  • RazeeksterRazeekster Member UncommonPosts: 2,591
    Originally posted by Lord.Bachus

    storry, good stories better stories, more stories stories, stories..

     

    the only reason i am playing only at patchdays is to play the little story parts..

     

    but the gamein my vision really neads intrigueing stories that pull people further intoo the lore...  So better start with 5 racial stories ( each open for all players) that each are as long as the initial  personal story..  No more useless choices, just straight on..

    ArenaNet has never been very good at transitioning their lore and story into the GW universe. They did a better job at in GW than they did with GW2. Just something they apparently aren't focusing on which is sad as I've always found the world of Guild Wars intriguing.

    Smile

  • dnserrordnserror Member UncommonPosts: 7

    Account based exp boost like the magic find has changed into...

    I have 7 characters, do I really need to exp farm through all the content over again to reach the max level..

    I can understand that the exp boost mechanic is a income source, but still I really dislike leveling a lot of characters over and over and I'm not one to spend for exp boosts anyways.

    I  still have to go out and kill stuffs but at least reaching 80 again goes a little faster... perhaps make it so every time you hit 80 and those post 80 rollovers gives you a 1% account boost. for mob kills etc.

     

    More better bagging,  any currency should goto currencies ie continue coins.

    Items that are crafted but are not gear should be able to be deposited to collectables:

    dowels , filigreed gems,  pasta noodles, etc.

    I dislike my bag containing a lot of crafted mats that I either have to destroy or vender most the time after a crafting session..

    Consumables should get a collectables like stash, make it a purchasable upgrade and make it account wide.

    Expand the capacity of the stashes...  When bags are full, i hate having to destroy mats i can't deposit for more loot.

    Make a retro game bag slot that only holds continue coins etc from that( not sure if there are other items that are only usable in that retro game I haven't played it much, but having continue coins on all my chars is an annoying loss of 7 inventory slots.) Perhaps offer larger retro bag slots to hold retro items?

    A smart  merchant system that offers you better prices on the items you craft...

    Instead of offering 30c on an item crafted with 5 silver worth materials (based on ah average lowest price) merchants buy the item at that +10%... so they would offer 5s50copper. I am a crafter in games, and having no outlet at all to sell the things I make ruins the crafting role play aspect of the game. The real money of the game should be in the gear not the mats (outside rare and hard to find mats) used to make the gear.

    Globeadue

  • black_isleblack_isle Member UncommonPosts: 258
    Yeah, i expect Tengu and Kodan too. They would make nice playable races.
  • LevicusLevicus Member Posts: 22
    No to Trinity. I've stuck with GW2 as a solid fan, and one of the main reason was because there wasn't an archaic trinity system.

    I do agree that dungeon encounters need improvement though. Anet has proven that it knows how to make a good fight with Tequatl. Lets see what they can do to improve the other world bosses and dungeons.

    Also, it would be incredible if one day Anet can resolve the skill lag issue in WvW, as well as hopefully combine all the WvW maps into one mega map.
  • dordinesangelodordinesangelo Member Posts: 1
    i expect tengu will be a playable class in the future. because there a place west of LA that is currently blocked by a huge door. pretty much like the worgens' gate in wow. and is guarded by some tengus. it might be an expansion or something
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