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Latest poll is out. "Fast Travel: love it or leave it." Personally I wish there were separate servers that catered to the realistic and convenient play-styles. Lets face it not all people have time to run around and people that do have time want to be more immersed.
Go to the website and vote! https://www.everquestnext.com/
Comments
i voted for uphill both ways but i know I'm in the minority
Fast travel in EverQuest Next: love it or leave it?
EQ2 fan sites
I prefer fast travel being limited to certain classes, a la original EQ, but that's mostly nostalgia driving that preference.
In today's gaming standards, players won't stand for anything less than the immediate gratification of getting where they want to go instantly, and I fully expect Sony to ignore whatever the highest vote is on the site in favor of instant travel.
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^ this 100%.
I think my travel preferences are contextual.
* If a group is waiting, they should be able to teleport you there, whether it's player abilities or teleport devices.
* Major known cities or hubs should have fast travel options between them.
* Smaller towns or hubs should require some travel to get there first, but then the player should have the option of a teleport or taxi kind of thing.
Actually, now that I look at it, my travel preferences could be summed up as "like WoW" for the most part.
I can not remember winning or losing a single debate on the internet.
I don't have any issues with player abilities. I'm not talking about a "pass with a 18 hours cooldown" but rare spells that are hard to find. I think that major cities should have a network between themselves as well, but only major ones and they come with a large fee and can't be accessed if the town doesn't exist anymore (or yet).
More and more MMOs have been turned in lobby games, where you just zip-zap across the map to dungeons/place of interest without enjoying the landscape. If EQNext is supposed to be a living world, I should feel like I'm living in it and this mean traveling. Players should plan their gaming session in term of where/what they want to visit and not what dungeons they want to farm tonight.
The options in this poll are quite confusing again. I couldn't sort the options by the amount of fast travel they advocate.
I'm sniffing kind of a plot here. Are they preparing for another cop-out like they did with the question about the class/race combinations? I can already imagine what they will say:
So everyone should be pleased. Why do I have this feeling that the developers already decided what they are going to do?
Of course they will make a decision that they feel is the most fitting for their game. Did you expect anything else?
The roundtable isn't where we replace the developers and they follow us blindly. It's a place where we can show what we think and how we want EQN to be. They are still the developers, it's their game, but I think our feedback is extremely valueable to them. I know if I was developing something big for a even bigger crowd I would love to hear their thoughts and opinions regarding all kinds of things.
As for the actual discussion itself; I'd prefer a very limited set of travel tools OR even non-existant. I want to be encouraged to go out and explore, find my own way in the world and not rely upon travel mechanics to get me somewhere.
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I agree!! Its one of the reasons I am enjoying LoTR. The world is just so nice to look at. I voted for fast travel but with limitations. At least make people travel somewhere before having the ability.
It seems the best option to please everyone and it worked for me In Fallen Earth. Not having fast travel at all will not fly in these times I think.
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How is it valuable if they ignore it? The first time they don't I guarantee it's because we agreed with them.
I prefer an older school feel but I like a lot of the modern trappings and revisions to the model too.
I like quick travel. It's not like it drops you right where you need to be (unless say, a quest is so poorly designed that it lets players shortcut via quick travel directly to quick travel locs). You still end up traveling, just not doing the bulky repetitive bits. It cuts down on wasted time (or time sink). I'd rather be doing something engaging than spending huge quantities of time getting somewhere to be doing something engaging. Travel has its place - for exploration, seeing the sights, and so on, but there's only so many times one needs to experience that before it's just time burning.
Assuming the world is open and continuous, there's nothing stopping a person from manually traveling if they want to, right?
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Based on the majority of the posts on the EQN forums on SOE's own site, I'm not sure you're in the minority. In fact, you're definitely in the majority in terms of folks paying attention to the game now. Of course, that ignores the 99% of EQN's eventual target market that doesn't even know the game exists now and will cry about how long it takes to get anywhere when it does launch.
I liked how Vanilla WoW had it, personally.
Flight paths everywhere that take time. You have to walk on foot (mounts took a while) to get there, first. Long-range travel via other methods (ships and what not). Possible limited teleportation options. Walking to dungeons on foot.
Generally, though, I believe in lorified fast travel. SWG's made sense in SWG, WoW's made sense in WoW, whatever makes sense in EQ should depend on EQ lore, which sounds like EQ1's setup to me.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
Well, Lotro is a themepark and sends you from point a to b to c to d back to b to a hang around a for a festival then back to d for e...a lot, and I like Lotro but it is a reality of that style of game.
If this is really a sandbox game I would prefer some fast travel options to the major hubs, maybe more like Ultima online did it where it drops you near, but not in, the major cities with the moon paths......and then potentially some type of class related travel or spell effect that requires someone actually hoofing it to the location, I think I prefer the WoW style old school warlock summons spell to the Mage Type send you where you want to go without going myself spell though.
I really could do without the class travel spells but I think we have to recognize that in a large world sometimes the distance between two players who wish to be together and play together and have fun should not be an insurmountable barrier and there needs to be a way in the game for people to come together and be social in a mmo style game
because they have shown this attitude before with the race thing we wanted to but, no we are going to do this sorry your vote was pointless !
i'm assuming EQN will offer diversions along the way for travel - and not travel for the sake of travel
whatever happens
I don't want travel like WOW travel mounts, where you are *glued* to a mount for XX minutes
in EQ2 and DAOC, you can "jump off" the npc travel mounts any time
EQ2 fan sites
This must be the way they are planning to do it regardless of the poll. Why? This option stands out from the others.
They had a good system with EQOA, you had to visit the locations before you could fast travel to them.
I think a combination of EQOA stables, EQ Boats (hell, WoW still uses these), and Wiz/Dru ports is fine, with the latter being the only one thats instant.