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New Poll! Fast Travel!

Burdoc101Burdoc101 Member UncommonPosts: 283

Latest poll is out. "Fast Travel: love it or leave it." Personally I wish there were separate servers that catered to the realistic and convenient play-styles. Lets face it not all people have time to run around and people that do have time want to be more immersed.

 

 Go to the website and vote! https://www.everquestnext.com/

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Comments

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Like it matters what we think. They have already showed they will do what they think is right. Myself I like a world that feels like a world and prefer no fast travel. 
  • NadiaNadia Member UncommonPosts: 11,798

    i voted for uphill both ways but i know I'm in the minority

     

    Fast travel in EverQuest Next: love it or leave it?

  • rygard49rygard49 Member UncommonPosts: 973

    I prefer fast travel being limited to certain classes, a la original EQ, but that's mostly nostalgia driving that preference.

    In today's gaming standards, players won't stand for anything less than the immediate gratification of getting where they want to go instantly, and I fully expect Sony to ignore whatever the highest vote is on the site in favor of instant travel.

  • apocolusterapocoluster Member UncommonPosts: 1,326
    I voted for "long way" the first time.  Not real a fan of Player controlled travel but it was lumped in with what I really wanted.  I wont lose any tears over whizzy ports but is not my preferrance.  

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • TibbzTibbz Member UncommonPosts: 613
    Originally posted by apocoluster
    I voted for "long way" the first time.  Not real a fan of Player controlled travel but it was lumped in with what I really wanted.  I wont lose any tears over whizzy ports but is not my preferrance.  

    ^ this 100%.  

    image
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    I think my travel preferences are contextual.

    * If a group is waiting, they should be able to teleport you there, whether it's player abilities or teleport devices.
    * Major known cities or hubs should have fast travel options between them.
    * Smaller towns or hubs should require some travel to get there first, but then the player should have the option of a teleport or taxi kind of thing.

    Actually, now that I look at it, my travel preferences could be summed up as "like WoW" for the most part.

    I can not remember winning or losing a single debate on the internet.

  • AldersAlders Member RarePosts: 2,207
    I prefer fast travel to be reliant on certain classes that have teleports.
  • azarhalazarhal Member RarePosts: 1,402

    I don't have any issues with player abilities. I'm not talking about a "pass with a 18 hours cooldown" but rare spells that are hard to find. I think that major cities should have a network between themselves as well, but only major ones and they come with a large fee and can't be accessed if the town doesn't exist anymore (or yet).

    More and more MMOs have been turned in lobby games, where you just zip-zap across the map to dungeons/place of interest without enjoying the landscape. If EQNext is supposed to be a living world, I should feel like I'm living in it and this mean traveling. Players should plan their gaming session in term of where/what they want to visit and not what dungeons they want to farm tonight.
     

  • SengiSengi Member CommonPosts: 350
    Originally posted by Nadia

    Fast travel in EverQuest Next: love it or leave it?

    The options in this poll are quite confusing again. I couldn't sort the options by the amount of fast travel they advocate.

    • The second option just says that I could accept it if travelling took up to 30 minutes, not that I actually want it to take so long. Furthermore the size of the world hasn't much to do with fast travel. You can have the biggest world ever and still be able to beam everywhere immediately.
    • The third option only says that there shall be limitations but not how strict they are. Are those abilities hard to get, and can every character have them?
    • The forth option again doesn't tell us how many hubs there will be. The developers already mentioned that there would be fast travel between so called "Landmarks" but not how far they will be apart.

    I'm sniffing kind of a plot here. Are they preparing for another cop-out like they did with the question about the class/race combinations? I can already imagine what they will say:

    • Yes, you can get everywhere even to the most remote places in less then 5 minutes.
    • Yes, EQN will have a huge world and you don't even have to accept long travel times.
    • And yes, fast travel will require you to either use a ability that everyone can get since everyone can be every class or visit one of many travel hubs.

    So everyone should be pleased. :D Why do I have this feeling that the developers already decided what they are going to do?

  • LorgarnLorgarn Member UncommonPosts: 417
    Originally posted by Zeppelin4
    Like it matters what we think. They have already showed they will do what they think is right. Myself I like a world that feels like a world and prefer no fast travel. 

    Of course they will make a decision that they feel is the most fitting for their game. Did you expect anything else?

     

    The roundtable isn't where we replace the developers and they follow us blindly. It's a place where we can show what we think and how we want EQN to be. They are still the developers, it's their game, but I think our feedback is extremely valueable to them. I know if I was developing something big for a even bigger crowd I would love to hear their thoughts and opinions regarding all kinds of things.

     

    As for the actual discussion itself; I'd prefer a very limited set of travel tools OR even non-existant. I want to be encouraged to go out and explore, find my own way in the world and not rely upon travel mechanics to get me somewhere.

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by azarhal

    I don't have any issues with player abilities. I'm not talking about a "pass with a 18 hours cooldown" but rare spells that are hard to find. I think that major cities should have a network between themselves as well, but only major ones and they come with a large fee and can't be accessed if the town doesn't exist anymore (or yet).

    More and more MMOs have been turned in lobby games, where you just zip-zap across the map to dungeons/place of interest without enjoying the landscape. If EQNext is supposed to be a living world, I should feel like I'm living in it and this mean traveling. Players should plan their gaming session in term of where/what they want to visit and not what dungeons they want to farm tonight.
     

    I agree!! Its one of the reasons I am enjoying LoTR.  The world is just so nice to look at.  I voted for fast travel but with limitations.  At least make people travel somewhere before having the ability.

    It seems the best option to please everyone and it worked for me In Fallen Earth.   Not having fast travel at all will not fly in these times I think.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • Greymantle4Greymantle4 Member UncommonPosts: 809
    Originally posted by Lorgarn
    Originally posted by Zeppelin4
    Like it matters what we think. They have already showed they will do what they think is right. Myself I like a world that feels like a world and prefer no fast travel. 

    Of course they will make a decision that they feel is the most fitting for their game. Did you expect anything else?

     

    The roundtable isn't where we replace the developers and they follow us blindly. It's a place where we can show what we think and how we want EQN to be. They are still the developers, it's their game, but I think our feedback is extremely valueable to them. I know if I was developing something big for a even bigger crowd I would love to hear their thoughts and opinions regarding all kinds of things.

     

    As for the actual discussion itself; I'd prefer a very limited set of travel tools OR even non-existant. I want to be encouraged to go out and explore, find my own way in the world and not rely upon travel mechanics to get me somewhere.

    How is it valuable if they ignore it? The first time they don't I guarantee it's because we agreed with them. 

  • VoqarVoqar Member UncommonPosts: 510

    I prefer an older school feel but I like a lot of the modern trappings and revisions to the model too.

     

    I like quick travel.  It's not like it drops you right where you need to be (unless say, a quest is so poorly designed that it lets players shortcut via quick travel directly to quick travel locs).  You still end up traveling, just not doing the bulky repetitive bits.  It cuts down on wasted time (or time sink).  I'd rather be doing something engaging than spending huge quantities of time getting somewhere to be doing something engaging.  Travel has its place - for exploration, seeing the sights, and so on, but there's only so many times one needs to experience that before it's just time burning.

     

    Assuming the world is open and continuous, there's nothing stopping a person from manually traveling if they want to, right?

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • ThupliThupli Member RarePosts: 1,318
    I would like to see 1 waypoint per zone/region, with mounted travel to get around within said zone/region.
  • grifjgrifj Member Posts: 110
    Originally posted by Nadia

    i voted for uphill both ways but i know I'm in the minority

     

    Fast travel in EverQuest Next: love it or leave it?

    Based on the majority of the posts on the EQN forums on SOE's own site, I'm not sure you're in the minority.  In fact, you're definitely in the majority in terms of folks paying attention to the game now.  Of course, that ignores the 99% of EQN's eventual target market that doesn't even know the game exists now and will cry about how long it takes to get anywhere when it does launch.

     

  • nowrnvrnowrnvr Member UncommonPosts: 42
    In eq2 we set up our guild rank levels based on players efforts to help our guild level up, this ment doing alot of heritage quests/pvp and once we hit guild lvl 30 we ranked up the players who had dedicated there time to our guild.  The players who were ranked up were able to receive rewards from the guild merchant such as horses.  We had many players asking to join our guild to purchase these horses but  we always told them it took time to gain enough status to be able to get ranked up, it was a great way to have an active guild and also it gave players goals.   I really think if eq next made a similar guild ranking system where players had to earn enough status to gain quick travel (from guild merchants) then it would be something you had to earn.... or keep it like eq and have classes like magicians who can do coh or wizards/druids who can teleport ... but please don't make it too easy for players or there are no challenges.
  • NagelRitterNagelRitter Member Posts: 607

    I liked how Vanilla WoW had it, personally.

    Flight paths everywhere that take time. You have to walk on foot (mounts took a while) to get there, first. Long-range travel via other methods (ships and what not). Possible limited teleportation options. Walking to dungeons on foot.

    Generally, though, I believe in lorified fast travel. SWG's made sense in SWG, WoW's made sense in WoW, whatever makes sense in EQ should depend on EQ lore, which sounds like EQ1's setup to me.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • GrayKodiakGrayKodiak Member CommonPosts: 576

     

    Well, Lotro is a themepark and sends you from point a to b to c to d back to b to a hang around a for a festival then back to d for e...a lot, and I like Lotro but it is a reality of that style of game.

    If this is really a sandbox game I would prefer some fast travel options to the major hubs, maybe more like Ultima online did it where it drops you near, but not in, the major cities with the moon paths......and then potentially some type of class related travel or spell effect that requires someone actually hoofing it to the location, I think I prefer the WoW style old school warlock summons spell to the Mage Type send you where you want to go without going myself spell though.

    I really could do without the class travel spells but I think we have to recognize that in a large world sometimes the distance between two players who wish to be together and play together and have fun should not be an insurmountable barrier and there needs to be a way in the game for people to come together and be social in a mmo style game 

     

  • quseioquseio Member UncommonPosts: 234

    So everyone should be pleased. :D Why do I have this feeling that the developers already decided what they are going to do?

    because they have shown this attitude before with the race thing we wanted to but, no we are going to do this sorry your vote was pointless !

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Torvaldr
    Originally posted by Nadia

    i voted for uphill both ways but i know I'm in the minority

    So why do you want long travel times? It's not that I think they're inherently good or bad, but they add a serious time sink with little apparent benefit.

    The one thing about fast travel that I see as a negative is that it makes the world feel smaller than it is.

    I like overland travel when actually heading out to an adventure area.  But I've come to hate overland (long) travel when heading back and forth between hubs/outposts. Maybe it depends on the implementation.

    i'm assuming EQN will offer diversions along the way for travel - and not travel for the sake of travel

     

    whatever happens

    I don't want travel like WOW travel mounts, where you are *glued* to a mount for XX minutes

    in EQ2 and DAOC, you can "jump off" the npc travel mounts any time

  • DavisFlightDavisFlight Member CommonPosts: 2,556
    I don't want to unlock fast travel by going the long way first. I do want player abilities. F'd up the poll choices.
  • Darknessguy64Darknessguy64 Member Posts: 233
    It should take days or weeks to get anywhere!! Right guys? We want realism! Not a short walk out to the mailbox!!
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by quseio

    So everyone should be pleased. :D Why do I have this feeling that the developers already decided what they are going to do?

    because they have shown this attitude before with the race thing we wanted to but, no we are going to do this sorry your vote was pointless !

    • Fast travel with limitations, such as only via player abilities or requiring you to visit "the long way" first.

    This must be the way they are planning to do it regardless of the poll. Why? This option stands out from the others.

     

    • I want a huge world, even it means 30 minutes getting to my group each night.
    This option is a mockery to "fast travel:hate it".
    It seems they plan to have some form of fast travel regardless but that's just my analysis.
  • boobotboobot Member UncommonPosts: 29
    Hell no. Make me walk make me mount. I do not want to be able to free fly. If instant travel is necessary make it limited. I want to see the world as much as possible.
  • syriinxsyriinx Member UncommonPosts: 1,383

    They had a good system with EQOA, you had to visit the locations before you could fast travel to them.

     

    I think a combination of EQOA stables, EQ Boats (hell, WoW still uses these), and Wiz/Dru ports is fine, with the latter being the only one thats instant.

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