the world would be a better place if people accepted getting killed in eve was part of the game.
Honestly, nobody is there to grief you. Whoever attacked you probably won't remember your name in a few minutes, and most noobs that get attacked by pirates actually recieve their money and ships back as well as some friendly advice. I don't see how much better it can be than this.
Excessive trashtalking does get people banned in this game. Ganking noob systems is as well.
Eve is a PvP title.you like to solo?might not want to play this.you know other game like wow say horde is at war with allies.its just word.eve is the real deal.if coated you 20 billion creating your finest I come around destroy everything?yep you just lost 20 billion.it is the most life like experience you all get in PvP .
Originally posted by Teala EVE Online is like any online game in the sense that all of them have their share of douche bags.
Pretty much this, Eve samples like any game from real life...In that it draws it's population from that of the real world. Sadly most people are douchebags, moreso when they can get away with it and there are no consequences. Guess what, there are hardly any consequences for being an asshole in a virtual world. So that douchebag that just shoved you and told you to watch where you're walking? Yep.....
Ever heard the old saying "If you meet an asshole during your day, well too bad, you encountered an asshole. but if everyone you meet all day is an asshole, then the asshole is you."?
Not precisely....I can give you a fine example where that falls apart, racism and stigmatism....Sometimes people treat others horribly because they simply can, and because the society and norms built around them allow it, sometimes even promote it. And then when that person whom is truly the victim speaks up they're usually battered down or treated like the one whom provoked the assault because of their simple existence. This is an example of people being lesser or treating others unfairly simply because they can get away with it, not an example of being an asshole and seeing them everywhere. You could argue there are a few studies that show when people have power, they tend to abuse it as long as there will be no circumstance....Like the Prisoner and Guard Study by Standford. Or the study with the school children that let them treat others unfairly without any consequence based on the color of their eyes....Of course both studies had different focuses, but you could use them to support this point. Along with many instances of aristocracy and dictatorship which turned to tryanny.
What I'm trying to say....is that the community probably lets people get away with preying upon new players and the like, and that the internet is the bastion of animosity....If they wanna act cruel, they're likely to get away with it and have supporters. And that just boils down to the fact that humans are playing the game, that WE are playing the game. It's just a sample of what happens in real life.
Of course these are just my own beliefs and what supports or influences them, and a core belief of mine is humans are inherently evil and will exact pain upon others if they can get away with it. You could also argue that we're animals, and naturally we compete for resources....And that we are one of the few species that murders for fun, along with primates.
--Custom Rig: Pyraxis--- NZXT Phantom 410 Case Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz Asus Sabertooth Z87 Motherboard Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0 Kingston HyperX Fury Blue 16GB
I have noticed that the mockery of 'internet spaceships' seems to be lost on a lot of players these days.
When I first started playing the game was a joke and anyone that took it serious was the punchline.
Internet spaceships is serious business! Don't dare violence my pixels.
The last corp I was in had an entire section of its forums dedicated to the hate mail we received and the nerd rage convos. Always put a smile on my face.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
The community of this game absolutely appalls me. The amount of griefing and harrassment that goes on in this game these days is absolutely disgusting.
I'm a 4 year vet in the game yet I feel the overwhelming amount of idiots in the game is finally breaking me down. The fckery is rampant and completely unchecked.
kinda like REAL LIFE isn't it? I LOVE it.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Folks who point at mittani as an example of eve's bad comminity are really missing the point. The existence of Mittens is exactly what makes eve's community awesome.
Ever see a movie where there are good guys but no bad guys? Or a movie where the bad guy just is a cardboard cutout type character with no depth? Those movies blow don't they? The best movie bad guys are real, believable characters whose actions make you root against them.
Mittani is the best mmo villain ever and no developer had to develop him. Blizz probably but a fortune into developing Arthas and he is nothing compared to mittens.
Eves greatness is found In the fact that characters like mittani can develop themselves... and the community can try to stop Them.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Originally posted by itchmon Folks who point at mittani as an example of eve's bad comminity are really missing the point. The existence of Mittens is exactly what makes eve's community awesome.
Ever see a movie where there are good guys but no bad guys? Or a movie where the bad guy just is a cardboard cutout type character with no depth? Those movies blow don't they? The best movie bad guys are real, believable characters whose actions make you root against them.
Mittani is the best mmo villain ever and no developer had to develop him. Blizz probably but a fortune into developing Arthas and he is nothing compared to mittens.
Eves greatness is found In the fact that characters like mittani can develop themselves... and the community can try to stop Them.
Exactly. The villains are more realistic, and I think you'll find that in real life these same folks are quite different than the persona they act out in game.
I enjoy the fact that it's the players who make the stories, and yes, the asshats, griefers, thieves, pirates and other bad guys are what makes up the universe so appealing.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Horribly unfair" is a double-edged sword. If it appears it's "horribly unfair" because you're not part of a pre-made online community that descends on new games just for the sake of proving how many people they have, then if you're not part of one of those groups, it's not worth it. If it appears it's "horribly unfair" because you didn't start playing nine years ago, then it's not worth beginning to play since the skill system all takes place in real time. It seems EVE is all designed for the veterans, and when they drift away, the game discourages anyone from taking their place.
Originally posted by Vetarnias (Snip) If it appears it's "horribly unfair" because you're not part of a pre-made online community that descends on new games just for the sake of proving how many people they have, then if you're not part of one of those groups, it's not worth it. If it appears it's "horribly unfair" because you didn't start playing nine years ago, then it's not worth beginning to play since the skill system all takes place in real time. (snip)
that's one of the biggest misconceptions people have at eve.
remember there is no max skill cap for players, BUT there ARE max skills that someonecan put into a specific role. In other words once you max the skills you need to fly and equip an orca, then if you are flying an orca at 10 years worth of Skillpoints or at 9 months worth, it makes zero difference, because you have the same Skillpoints *At that job*. Where vets have advantage is that they can do more of a variety of things as they progress their character.
think of it as "the vets have more alts" not "the vets will always be better than me"
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
what stops a group of players to band togther, slaughter the griefers and form their own utopia among the stars ?
Codes of laws, ethics and morals were fought for and won through blood. the 'devs' didn't give them to us.
IRL these codes could form because RL has consequences. Online games, by their very nature, don't. And a game like Eve is sort of no-consequences on steroids.
You could bring Aristotle, Confucius and Moses back and put them in Eve and they would get nowhere. They would have zero to work with. Maybe a few people would grow a conscience, but they would be considered odd and special.
That is why I stay away from games like this. Not because I dislike PVP or risk. But I find it depressing to see into the black yawning abyss of what my fellow humans can turn into.
what stops a group of players to band togther, slaughter the griefers and form their own utopia among the stars ?
Codes of laws, ethics and morals were fought for and won through blood. the 'devs' didn't give them to us.
IRL these codes could form because RL has consequences. Online games, by their very nature, don't. And a game like Eve is sort of no-consequences on steroids.
You could bring Aristotle, Confucius and Moses back and put them in Eve and they would get nowhere. They would have zero to work with. Maybe a few people would grow a conscience, but they would be considered odd and special.
That is why I stay away from games like this. Not because I dislike PVP or risk. But I find it depressing to see into the black yawning abyss of what my fellow humans can turn into.
Except it's not. Eve is the very embodiment of an mmo with consequences. Not real life ones, obviously, but acting lik a jackass in a game like this will bite you sooner or later. In fact, several people have joined forces to end previous miner gankers, or even entire alliances because of small things. If that's not consequences, then I dunno what else you can expect from a game.
The only reason some griefers prevail is because most people don't bother doing anything about them. Hiring mercenaries? Awox, corporate theft? Ponzi schemes, spies, scams? Ability to trace and attack anyone anywhere? The game certainly has all the tools available to fight back. Those who do get their revenge, while those who don't will forever be in tears, quit and start threads like this one.
The only reason some griefers prevail is because most people don't bother doing anything about them. Hiring mercenaries? Awox, corporate theft? Ponzi schemes, spies, scams? Ability to trace and attack anyone anywhere? The game certainly has all the tools available to fight back. Those who do get their revenge, while those who don't will forever be in tears, quit and start threads like this one.
I had thought we were talking moral and ethical behavior in general. IRL consequences include all sort of things and revenge/retribution in-kind is generally seen as a last resort. If a neighbor shoots his neighbor dead for dumping leaves in his yard, we don't see that as a system that worked - we see it as a failure. We would rather the leaf-dumper realize his behavior is wrong and stop doing it.
In game worlds like Eve, that happens only coincidentally. Might making right - which is what you are describing - will always be around. It is always there as sort of the basement level response. But counter-harassing someone to get them to rage-quit is not really the sort of moral or ethical code most people think of as optimal.
If Eve worked as smoothly as you describe - where bad behavior is dealt with by shining knights of virtue that spontaneously arise as needed - then the Eve model would be used across the MMO space. We would be celebrating Eve as an online training tool for building character.
The community of this game absolutely appalls me. The amount of griefing and harrassment that goes on in this game these days is absolutely disgusting.
I'm a 4 year vet in the game yet I feel the overwhelming amount of idiots in the game is finally breaking me down. The fckery is rampant and completely unchecked.
Get in an active 0.0 corp and watch your fun increase, if you carebear then the game sucks big time. PM me if you want info of a large active friendly corp and watch your time in game change. I've been playing for over ten years.
The only reason some griefers prevail is because most people don't bother doing anything about them. Hiring mercenaries? Awox, corporate theft? Ponzi schemes, spies, scams? Ability to trace and attack anyone anywhere? The game certainly has all the tools available to fight back. Those who do get their revenge, while those who don't will forever be in tears, quit and start threads like this one.
I had thought we were talking moral and ethical behavior in general. IRL consequences include all sort of things and revenge/retribution in-kind is generally seen as a last resort. If a neighbor shoots his neighbor dead for dumping leaves in his yard, we don't see that as a system that worked - we see it as a failure. We would rather the leaf-dumper realize his behavior is wrong and stop doing it.
In game worlds like Eve, that happens only coincidentally. Might making right - which is what you are describing - will always be around. It is always there as sort of the basement level response. But counter-harassing someone to get them to rage-quit is not really the sort of moral or ethical code most people think of as optimal.
If Eve worked as smoothly as you describe - where bad behavior is dealt with by shining knights of virtue that spontaneously arise as needed - then the Eve model would be used across the MMO space. We would be celebrating Eve as an online training tool for building character.
You are mistaking what I said. I never said EVE is supposed to be a fight of good versus evil. I'm pretty sure the grand majority of veteran players do not see the game by these lens. Simply put, it's a game of interests. For you that got blown up, you see your agression as the bad guy, while the other person was most likely looking for a fight, or some easy money to fund his new ship. And in 9/10 cases he probably won't remember your name after 5 minutes.
Nobody is playing eve to be the good guy or the bad guy. Everyone is playing to achieve what they find fun. Another person's fun might conflict with yours, and surely as this is an actual MMO game, conflicts are generated around this and other people's actions can affect your experience. It's a shocking for most players, and it's supposed to be like this.
There are no moral laws in the game outside the TOS (and this means repeated verbal harassment WILL get you banned, and most recently, any form of impersonation of another player). Hence, as you said our last resort is actually our 'first' resort: revenge, theft and murder. And do you know why this isn't a big deal? Because it's a videogame, and definetly not the first to encourage such activities. The people that find EVE's community to be a horrible pile of nolifer sociophats are actually the ones aggravated for being poked at in a virtual game, and especially one that advertises itself as being the definition of player freedom. Calling it a 'bad community' because you didn't get special treatment, and because people are playing the game exactly the way it's supposed to is a pretty misinformed statement.
You (along with many others) are just disappointed the game does not meet your wrong assumptions about it.
Originally posted by Zarak11 Play some DotA then,ul see the difference.
DOTA communities are like little angels compared to wretched people that play EVE.
I agree, Dota community is nothing; They are even better than CoD/BF communities. I have played over 1200 games only on Dota 2 (let alone wc3) but i have come across maybe 2-3 griefers. Rest of the players just get angry some couple of the times but that's it. Valve also has muting features which allows for extra rowdy players to keep shut.
EVE has tons of places to grief players, every move has an opportunity for griefing; that's just how the game is.
Comments
the world would be a better place if people accepted getting killed in eve was part of the game.
Honestly, nobody is there to grief you. Whoever attacked you probably won't remember your name in a few minutes, and most noobs that get attacked by pirates actually recieve their money and ships back as well as some friendly advice. I don't see how much better it can be than this.
Excessive trashtalking does get people banned in this game. Ganking noob systems is as well.
I have noticed that the mockery of 'internet spaceships' seems to be lost on a lot of players these days.
When I first started playing the game was a joke and anyone that took it serious was the punchline.
The forums would at least, anyway.
EVE is one of the very few games around these days that actually lets you lose.
For many people this is so shocking and unfamiliar that they assume it's a design flaw, when it's actually the whole point of the game.
Give me liberty or give me lasers
Not precisely....I can give you a fine example where that falls apart, racism and stigmatism....Sometimes people treat others horribly because they simply can, and because the society and norms built around them allow it, sometimes even promote it. And then when that person whom is truly the victim speaks up they're usually battered down or treated like the one whom provoked the assault because of their simple existence. This is an example of people being lesser or treating others unfairly simply because they can get away with it, not an example of being an asshole and seeing them everywhere. You could argue there are a few studies that show when people have power, they tend to abuse it as long as there will be no circumstance....Like the Prisoner and Guard Study by Standford. Or the study with the school children that let them treat others unfairly without any consequence based on the color of their eyes....Of course both studies had different focuses, but you could use them to support this point. Along with many instances of aristocracy and dictatorship which turned to tryanny.
What I'm trying to say....is that the community probably lets people get away with preying upon new players and the like, and that the internet is the bastion of animosity....If they wanna act cruel, they're likely to get away with it and have supporters. And that just boils down to the fact that humans are playing the game, that WE are playing the game. It's just a sample of what happens in real life.
Of course these are just my own beliefs and what supports or influences them, and a core belief of mine is humans are inherently evil and will exact pain upon others if they can get away with it. You could also argue that we're animals, and naturally we compete for resources....And that we are one of the few species that murders for fun, along with primates.
--Custom Rig: Pyraxis---
NZXT Phantom 410 Case
Intel Core i5-4690 Processor - Quad Core, 6MB Smart Cache, 3.5GHz
Asus Sabertooth Z87 Motherboard
Asus GeForce GTX 760 Video Card - 2GB GDDR5, PCI-Express 3.0
Kingston HyperX Fury Blue 16GB
Internet spaceships is serious business! Don't dare violence my pixels.
The last corp I was in had an entire section of its forums dedicated to the hate mail we received and the nerd rage convos. Always put a smile on my face.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Ooooooh it's an open world pvp game! (and the infamous mmorpg.com forums)
Terrible community indeed:
http://www.reddit.com/r/Eve/comments/1mwmx5/eve_truly_has_the_best_community/
http://themittani.com/news/cfc-holds-vile-rat-memorial-npsi-op
People who engage with the game and play it as it is get experiences like that.
People who pout because they don't get the special treatment they think they deserve get experiences like the OP.
Give me liberty or give me lasers
You mean the OP got violated by goons in the back alleys of Jita 4-4?
Give me liberty or give me lasers
kinda like REAL LIFE isn't it? I LOVE it.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Ever see a movie where there are good guys but no bad guys? Or a movie where the bad guy just is a cardboard cutout type character with no depth? Those movies blow don't they? The best movie bad guys are real, believable characters whose actions make you root against them.
Mittani is the best mmo villain ever and no developer had to develop him. Blizz probably but a fortune into developing Arthas and he is nothing compared to mittens.
Eves greatness is found In the fact that characters like mittani can develop themselves... and the community can try to stop Them.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Exactly. The villains are more realistic, and I think you'll find that in real life these same folks are quite different than the persona they act out in game.
I enjoy the fact that it's the players who make the stories, and yes, the asshats, griefers, thieves, pirates and other bad guys are what makes up the universe so appealing.
The universe is so horribly unfair.
And I love it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
that's one of the biggest misconceptions people have at eve.
remember there is no max skill cap for players, BUT there ARE max skills that someonecan put into a specific role. In other words once you max the skills you need to fly and equip an orca, then if you are flying an orca at 10 years worth of Skillpoints or at 9 months worth, it makes zero difference, because you have the same Skillpoints *At that job*. Where vets have advantage is that they can do more of a variety of things as they progress their character.
think of it as "the vets have more alts" not "the vets will always be better than me"
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
IRL these codes could form because RL has consequences. Online games, by their very nature, don't. And a game like Eve is sort of no-consequences on steroids.
You could bring Aristotle, Confucius and Moses back and put them in Eve and they would get nowhere. They would have zero to work with. Maybe a few people would grow a conscience, but they would be considered odd and special.
That is why I stay away from games like this. Not because I dislike PVP or risk. But I find it depressing to see into the black yawning abyss of what my fellow humans can turn into.
Except it's not. Eve is the very embodiment of an mmo with consequences. Not real life ones, obviously, but acting lik a jackass in a game like this will bite you sooner or later. In fact, several people have joined forces to end previous miner gankers, or even entire alliances because of small things. If that's not consequences, then I dunno what else you can expect from a game.
The only reason some griefers prevail is because most people don't bother doing anything about them. Hiring mercenaries? Awox, corporate theft? Ponzi schemes, spies, scams? Ability to trace and attack anyone anywhere? The game certainly has all the tools available to fight back. Those who do get their revenge, while those who don't will forever be in tears, quit and start threads like this one.
I had thought we were talking moral and ethical behavior in general. IRL consequences include all sort of things and revenge/retribution in-kind is generally seen as a last resort. If a neighbor shoots his neighbor dead for dumping leaves in his yard, we don't see that as a system that worked - we see it as a failure. We would rather the leaf-dumper realize his behavior is wrong and stop doing it.
In game worlds like Eve, that happens only coincidentally. Might making right - which is what you are describing - will always be around. It is always there as sort of the basement level response. But counter-harassing someone to get them to rage-quit is not really the sort of moral or ethical code most people think of as optimal.
If Eve worked as smoothly as you describe - where bad behavior is dealt with by shining knights of virtue that spontaneously arise as needed - then the Eve model would be used across the MMO space. We would be celebrating Eve as an online training tool for building character.
Get in an active 0.0 corp and watch your fun increase, if you carebear then the game sucks big time. PM me if you want info of a large active friendly corp and watch your time in game change. I've been playing for over ten years.
Asbo
You are mistaking what I said. I never said EVE is supposed to be a fight of good versus evil. I'm pretty sure the grand majority of veteran players do not see the game by these lens. Simply put, it's a game of interests. For you that got blown up, you see your agression as the bad guy, while the other person was most likely looking for a fight, or some easy money to fund his new ship. And in 9/10 cases he probably won't remember your name after 5 minutes.
Nobody is playing eve to be the good guy or the bad guy. Everyone is playing to achieve what they find fun. Another person's fun might conflict with yours, and surely as this is an actual MMO game, conflicts are generated around this and other people's actions can affect your experience. It's a shocking for most players, and it's supposed to be like this.
There are no moral laws in the game outside the TOS (and this means repeated verbal harassment WILL get you banned, and most recently, any form of impersonation of another player). Hence, as you said our last resort is actually our 'first' resort: revenge, theft and murder. And do you know why this isn't a big deal? Because it's a videogame, and definetly not the first to encourage such activities. The people that find EVE's community to be a horrible pile of nolifer sociophats are actually the ones aggravated for being poked at in a virtual game, and especially one that advertises itself as being the definition of player freedom. Calling it a 'bad community' because you didn't get special treatment, and because people are playing the game exactly the way it's supposed to is a pretty misinformed statement.
You (along with many others) are just disappointed the game does not meet your wrong assumptions about it.
I agree, Dota community is nothing; They are even better than CoD/BF communities. I have played over 1200 games only on Dota 2 (let alone wc3) but i have come across maybe 2-3 griefers. Rest of the players just get angry some couple of the times but that's it. Valve also has muting features which allows for extra rowdy players to keep shut.
EVE has tons of places to grief players, every move has an opportunity for griefing; that's just how the game is.