Won't sign it. I only signed up to the facebook page just because ..., you know. ;-)
It would have been nice and fun to have the game up and running in maintenance mode for two more Years, till CU goes live, but it won't be the case. SEGA won't bother to put up a server just for us, makes no sense. They aren't in the core RvR business so whatever they would do or try will just be failure for us, the remaining playerbase.
We need to get over it and let the game shutdown on the 18th so SEGA can make a new one for the Warhammer IP fans and friends.
What this entire Warhammer online AoR episode has thought us.
1. Don't link core RvR games to a licensed IP. The playerbase is way too small so you have to compromise and insert PVE and sPvP stuff into your game to be able to pay the bill.
2. PVErs, sPvPers and RvRers don't mix well. Make your choice which group you want in your game and focus on them.
3. Don't advertise something that's not true.
4. Communication with your playerbase is a MUST. It's when Keaven and Kevin started to communicate with us that the playerbase grew again and we all thought we were finaly, after 4 freaking Years, on the right path.
RIP Warhammer online AoR!
Till then, see you on the battlefield.
Nidwinqq rr100 Magus (badlands) till the 18th of December 2013
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Absolutely not. As much as I loved my time in WAR (7.3k hrs total) it needs to die.
Your reasons are also utter rubbish to be quite frank. SEGA has tasked their one-game deal to Creative Assembly (CA) and recently CA has destroyed it's reputation among the loyal fan-base. Rome 2 was a complete disaster and their studio director, Tim Heaton, revealed that the company builds games for Metacritic. While a Warhammer: Total War game would be in perfect in theory, CA would be the only company capable of making Greenskin's refuse to WAAAGH! because of their bull**** A.I.. All these attempts to mimic the tabletop into video games have failed and are getting tiring. While Gorwe and I disagree over what Warhammer is, I side with his thinking about just giving us a solid RPG in the setting and to stop trying to adapt the tabletop into a video game.
The rest of the reasons you gave are, to put it nicely, born from inexperience. WAR suffers from numerous problems and a F2P transition would not be the "magical fix". A F2P shift would boost the population in the lakes significantly, but it wouldn't be long before people left in droves because they realized that all the same problems, content, and mechanics are still there. WAR was released 2 years too early in an attempt to recuperate $$ lost by Mythic when EA took over during it's development; it has since been playing catch-up, trying to fix problems caused by an early launch. Sadly, some of those problems are still there, 5 years later, and WAR never received any real expansion (LotD was not an expansion) making it a game that has sat stagnant for half a decade in a market that is evolving each year. The game needs a complete and total relaunch if it were to try and make a comeback.
Comments
Won't sign it. I only signed up to the facebook page just because ..., you know. ;-)
It would have been nice and fun to have the game up and running in maintenance mode for two more Years, till CU goes live, but it won't be the case. SEGA won't bother to put up a server just for us, makes no sense. They aren't in the core RvR business so whatever they would do or try will just be failure for us, the remaining playerbase.
We need to get over it and let the game shutdown on the 18th so SEGA can make a new one for the Warhammer IP fans and friends.
What this entire Warhammer online AoR episode has thought us.
1. Don't link core RvR games to a licensed IP. The playerbase is way too small so you have to compromise and insert PVE and sPvP stuff into your game to be able to pay the bill.
2. PVErs, sPvPers and RvRers don't mix well. Make your choice which group you want in your game and focus on them.
3. Don't advertise something that's not true.
4. Communication with your playerbase is a MUST. It's when Keaven and Kevin started to communicate with us that the playerbase grew again and we all thought we were finaly, after 4 freaking Years, on the right path.
RIP Warhammer online AoR!
Till then, see you on the battlefield.
Nidwinqq rr100 Magus (badlands) till the 18th of December 2013
Nah, others shut down a lot faster:
http://www.mmorpg.com/showFeature.cfm/loadFeature/2952
If you like Earth and Beyond, google it.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The Old Republic needs to die with it as well and never let EA touch a good IP again.
Absolutely not. As much as I loved my time in WAR (7.3k hrs total) it needs to die.
Your reasons are also utter rubbish to be quite frank. SEGA has tasked their one-game deal to Creative Assembly (CA) and recently CA has destroyed it's reputation among the loyal fan-base. Rome 2 was a complete disaster and their studio director, Tim Heaton, revealed that the company builds games for Metacritic. While a Warhammer: Total War game would be in perfect in theory, CA would be the only company capable of making Greenskin's refuse to WAAAGH! because of their bull**** A.I.. All these attempts to mimic the tabletop into video games have failed and are getting tiring. While Gorwe and I disagree over what Warhammer is, I side with his thinking about just giving us a solid RPG in the setting and to stop trying to adapt the tabletop into a video game.
The rest of the reasons you gave are, to put it nicely, born from inexperience. WAR suffers from numerous problems and a F2P transition would not be the "magical fix". A F2P shift would boost the population in the lakes significantly, but it wouldn't be long before people left in droves because they realized that all the same problems, content, and mechanics are still there. WAR was released 2 years too early in an attempt to recuperate $$ lost by Mythic when EA took over during it's development; it has since been playing catch-up, trying to fix problems caused by an early launch. Sadly, some of those problems are still there, 5 years later, and WAR never received any real expansion (LotD was not an expansion) making it a game that has sat stagnant for half a decade in a market that is evolving each year. The game needs a complete and total relaunch if it were to try and make a comeback.