It looks like you're new here. If you want to get involved, click one of these buttons!
For the past few days I've noticed gatherers who teleport from node to node without moving. I've reported each one but have little hope in it reaching anyone's attention.
I'll head over to their forums as well but just wanted to ask in this community first
Comments
Well, it depends on how the servers work. If they calculate the position of players themselves, such teleportation is impossible - but if, to lower the server load, calculating the position of players is done by clients - players' computers - then it's pretty easy: some third-party software simply replaces your position in the memory of your own computer, and the client sends the message to the server: "now my position is this one". Server accepts the message as true, because it doesn't have the capability to calculate the correct position itself and to compare.
That's how some MMORPGS do things - for example, that's how Planetside 2 can afford to have many players in one place - and that cheat works the same way as Planetside 2 cheats.
There really can't be done anything about it, because, as I've said, servers lack the capability to calculate the correct position and thus can't, for example, "see" that the player moves too fast.
People (the more "bold" ones) used to do the same thing to get claims on rare NMs in XI (Valkurm Emperor comes to mind in particular).
Most just had a speed hack, though, that made them run at faster-than-sprint speeds without "Flee", or any gear to enable it.
Cheaters are a fact of life in MMOs anymore, so it's really on the developers to address them in as effective a way as possible. Ideally, they should have measures in place from the start to deal with RMT, cheaters, etc. It still surprises me that, even with the problems XI had in that regard, and all the on-hand data and experience they'd attained in dealing with it, that more focus wasn't put on that aspect in ARR.
I just looked it up
It does look like some sort of memory editor. So location is local and not server side. And it looks to be a real problem. Too bad they can't do anything about it. It's a real bummer when you are running node to node and just see these guys disappear. Sad thing is, they probably have macros and mouse machine running so they aren't even at the keyboard at all.
/sigh
There are a few things that can be done about it. You could encrypt the packets. Then it becomes a legal issue. I believe this was the case with DAOC iirc. (Might have the wrong MMO)
You can also encrypt them to check for change but that would induce quite a bit of latency into the system.
The only bulletproof way is to calculate everything on the server and just send resulting data to clients, like EvE or World of Tanks does. Of course, it means that you need a lot of servers to manage the load. Which cut into profit margins.
Mostly games that are not PvP don't bother with it, and so are full of cheaters/botters. That's just how it is.
Why do you want to know how they are cheating ? You dont need to know, just report them.
I reported 4 people who used warping to collect shards. They did it all day long but since yesterday they are gone. So I assume reporting works.
I just wished SE would also just ban anyone who sells shards in sizes of thousands on the market. They are obviously also all cheaters. As a normal player you can make more money in the same time by just playing the game. It's only a viable option if you do the shard collecting afk using macros etc. . Unfortunately they are still there.
Simmer down now! It's all good.
Nothing about my playstyle or time is going change. I was merely curious.
And to Grahor, I was mistaken sorry
On the official forums, there were a couple posts I saw that go something like this:
"I saw this person running from node to node farming and he didn't reply when I sent him tells so I reported him as a bot"
Teleporting is an obvious reason to report, although the company doesn't actually "physically" investigate. I reported teleporting miners and they were there every day subsequently, as far as I saw, until I got suspended. If you actually see a person running node to node, they're "probably" not cheating and no one has any damn obligation to reply to your tells.
People are just stupid. I think, maybe, the game is made super easy in certain ways to attract and keep idiots.
anohter reason why this game sucks.
Age of wulin is having this happen to. exept they basically just kidnap people without the possibility of being stopped. they usually bot the entire character in order to do it too.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Square reused some code from FFXI, it's incredibly easy to warp anywhere you want in XIV because the bot creators from ffxi easily converted them over. I think this is the only modern mmo without anti hack software, gw2 has weak anti hack software but XIV has none lol Bot heaven, just like ffxi all over again. Botting means winning in SE mmos.
How it works is you use an external program that changes your position in the zone in memory and tells the server that new position, end result is you dissapear and reappear where the program says you are. It can also detect monster spawns and warp you right to that the moment they spawn.
What can you do with this? You can spawn to any mining point anywhere in the zone, you can warp to monsters the moment they spawn, you can warp to the end of a dungeons for very fast runs. Once they add pvp you can warp to healers or away from attacks etc.
If you want to stop the current popular bots you can trade them and it confuses the program since it can't close the trade screen, it won't be long before they fix that in the bot program though.
You can also do a lot of other things like run at very fast speeds and go invisible anytime you want to try hide speedrunning.
For anyone that doesn't know, when you rubberband on many mmos that is because of anti warp hacking software.